Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 12/23/2024 in all areas

  1. Seems I should edit the title of this discussion because it looks like I will be using the Step CR Patch. I think I've managed to remove the need for the most of the Creations leaving just Survival and Saint's & Seducers. At Your Own Pace - College of Winterhold, Vrokii - Minimalistic Perks of Skyrim and Odin - Skyrim Magic Overhaul have also been cleaned from the patch after going through looking through it closely. Fingers crossed it'll hold up! I was planning to clean more but I learnt more about Atlas Map Markers so with the settings and a patch came to a way to use it. I also saw that with Alternate Start there is still an option to begin the game on the Wagon into Helgen... so if that's the case why am I trying to work to remove it just so I can start my next game that way? So far almost everything is Step Guide v2.3, except for a few skipped mods and none of the optional choices, and I loaded the game everything seems to be working. It is before Step 5 so there is no grass cache but everything looks good. I think the next steps before that are to now finish setting out the mods I'm going to use that come from outside the Step Guide, when that's all set up and my collection of Step Apocrypha is done and working together nicely I'll move on to Step 5.
    3 points
  2. Relationship Dialogue Overhaul Lite added an optional AI Overhaul Patch
    3 points
  3. No problem, That is why STEP is here. It is not only a modding guide for various games, but a repository of knowledge on what is needed to do it. Without the participation of the community it will never expand on that knowledge. All users from beginners to experts are treated a equals and with respect and welcome to ask questions no matter how simple or complex they are.
    3 points
  4. I've created a MO2 plugin to band-aid this issue. Thanks for information provided here. Plugin just redirects anything that goes to Documents/Skyrim.INI back to Documents/Skyrim Special Edition via MO2 VFS, it's not a real fix but enough to satisfy my OCD for now. https://www.nexusmods.com/skyrimspecialedition/mods/144932
    3 points
  5. I really like Pandora compared to Nemesis. I belive Pandora will be the new standard.
    3 points
  6. Thanks for all the work in the guide, just wanted to mention that im following the changelog to update to 2.3 and noticed that "Moon and Star - CC Consistency and Immersion" and "Moon and Star - Cleaned Fixed and ESMed" are not in the changelog for Patches
    3 points
  7. Some screenshots to show Community Shaders with the Step Guide Post-Processing: It looks good and it's a lot brighter than the ENB. Outside the Frozen Hearth in the day and in the night: Inside the Frozen Hearth was much brighter than the ENB for me. A comparison between the ENB and Community Shaders renting a room: ENB also needed to be tinkered with to get shadows working. Community Shaders had shadows working without any tinkering: The shadow from the college was much less for Community Shaders, it was the same time of day but I forgot to check for the weather when I took the screenshot. Some interior screenshots, the fireplace in the Frozen Hearth looks good with the Community Shaders and the students rooms in the College are very nice. The lights from the staff and the chaurus eggs by the student do seem a little off though so CS Light and the Light Placer might be a better thing to investigate.
    2 points
  8. The latest community shaders version doesn't support particle lights anymore, cs light in combination with light placer would replace most of the enb particle light mods in the step guide.
    2 points
  9. Discussion topic: Stockades of Skyrim 3D by wSkeever Wiki Link I came across this mod while installing others and it caught my attention as I plan to play as an orc with the next list of mods. The pictures of the improvement it makes to the orc's stockades are great: The only conflict against 06-Models and Textures is \meshes\clutter\stockade\stockadetower01.nif - Unofficial Skyrim Special Edition Patch USSEP. There are 15 meshes\clutter\stockade that nothing else has touched so I'm definitely going to be using this
    2 points
  10. Finally able to take a screenshot and show how the 2K option looks for Aspens Ablaze. Taken on the Ivarstead bridge at about 11am game time with the Step's Cathedral Weather and ENB. I haven't played with Aspens Ablaze's default 4K but I think it's new 2K option looks great
    2 points
  11. All redone over the week and hopefully I paid more attention getting things set up. I also thought to try ENB for the first time if I'm giving this much effort to it and the performance test looks very good inside and outside Whiterun with the Step ENB - Heavy selection. After the cow tamriel -40 24 it was a little stranger outside Riften. I'm not sure if it's something with the ENB or if it's because I have not yet run DynDOLOD or if it's something with the precached grass but the ground looked like it wasn't up to it like it was outside Whiterun... maybe I'm just too critical here. I know I need to track down these because I'm learning that ENB needs more attention. I checked them with More Informative Console /Meshes/clutter/upperclass/upperbench01.nif /Meshes/clutter/upperclass/uppercupboard01.nif /Meshes/clutter/upperclass/upperendtable01.nif all had a blue showing like that and I could only find them with a mesh in SMIM - Quality Addon and no texture anywhere. Not sure if I should hide these meshes or if I should look for a mod with textures. I'll have to think about that while I double check everything is done right and then I'll run DynDOLOD and hopefully I'll have a good game to play over Christmas and New Years Edit: Loaded grass has purple hue at a distance this thread has given me some ideas to test out and see what I can do instead of turning off ENB Edit again: And another thread Weird ground textures in Riften before step 5 gives me some answers as I've been doing the performance tests before the DynDOLOD generation so Cathedral Landscapes (Temp) xLODGen is active. I'm just too nervous!
    2 points
  12. Another update: Starting from the beginning and reading through everything as I install it again I think I've found what may have been causing CTD Animation Motion Revolution It was installed because a couple of the other mods list it as a requirement, EVG Animated Traversal being the first since I am most interested in trying the "Ascend - Hidden Peaks of Skyrim" quest. I did not read the details closely enough when I installed it or I might have noticed it's a mod like Backported Extended ESL Support and is a requirement for older versions. Lesson of the day: Read everything before installing a mod.
    2 points
  13. It worked on the first try following your guidance. I can’t thank you enough it looks beautiful on the map. You’re the man, sheson shoutout from Brazil to you
    2 points
  14. Swapped to GE-proton9-27 and the game now launches Sorry for the slight waste of your time, and thank you for your help
    2 points
  15. I'm blaming x929669 that my whole weekend has gone to going over what I've now named Step Skyrim SE v2.3 Apocrypha because how much I'm deviating from the guide has put me many hours researching all the mods I'm using, skipping, cleaning from Step Patch - Conflict Resolution and looking for patches for holes that will be left. Not to mention loosing a few hours work when notepad closed before being saved! Or how Voices EN - Part 1 keeps aborting the download at around 40% because of an internal server error (401) and Nexus support email instructing me to instead open a forum discussion about that. These two short and direct YouTube guides from biggie_boss along with those forums threads have been helpful! Now I'm trying to alter things as well because even with Odin cleared as a Master for the Step Patch it is still referenced in a lot of places with Audible Overhaul... Honestly Thankyou to x929669 as much as it has given me headaches and confusion over the weekend it has helped me remember some of these things and learn some new ones. Also Thankyou Mercury71 for reminding me it's not just the CR patch I'll have to look over. This is the most work I've done since I had brain surgery a few years ago and it's taken quite some time to recover. I don't think I'll ever be able to do what I used to but it's good to try.
    2 points
  16. What I like about the location of where the author of this mod, Dr Mabuse, placed the Dynamic Treasure Map Journal is that it is in a tent with a few other books where the bandits that drop Treasure Map 1 are. I used this mod in my last Skyrim play and picking up the treasure map from the bandit's corpse and then the Treasure Map Journal from the tent next to them made it seem like it was their journal and lore friendly in my eyes.
    2 points
  17. Discussion topic: Footprints - Alternative Design by ArtistoMods Wiki Link Setting up Footprints and SPID for Footprints I read through the Step forum threads about some possible issues with the decals or meshes and ENB. I'm not sure if these are still questions as I don't think I've ever played with ENB but my memory isn't great... anyway I saw this when I was looking at those two mods on Nexus and it seems to be a very good thing to add with them. I'll be putting it after SPID for Footprints to see how it goes on the list I'm making following (mostly) Step's Guide v2.3.
    2 points
  18. What the rules does is use the full model (in this case from EmbersXD) for LOD instead of the usual dynamic LOD model included in DynDOLOD Resources, since that is for the vanilla model and doesn't match well. Typically there is no need to switch from the full model to the same full model used for LOD, so that is why the rule uses "Replace", to use the "LOD" reference continuously. For now, change the rule from "Replace" to "Unchanged", so the original reference is used in the active cells and the LOD reference in the LOD area. See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules. I will see if I can add support for FireHurts to automatically create a proper JSON file for it if a new base record added is added in the DynDOLOD plugins. Check the changelog of the next couple alpha release for support. Then you can use the EmbersXD rule with "Replace" again.
    2 points
  19. I see, thanks. You are right. My character was wearing all four pieces of the Dark Brotherhood light armor set. I'm glad to know that what's happened here makes sense. That was actually my only worry: that maybe my mod setup was "malfunctioning" somehow. And yes, you're also right: I've noticed that my light armor skill gained several levels early in the game. It felt like I was slowly gaining XP just for wearing light armor, which again, kinda makes sense. I'm having a blast with the modded STEP setup, by the way. It also runs fine and so far I haven't experienced a single CTD. It feels so good replaying the game after these last few years.
    2 points
  20. Soon after, I noticed that the Paarthurnax Dilemma mod (also by Arthmoor) entry in the guide would benefit from exactly the same edits to Alternate Start: Live Another Life. But I've just checked that both entries have been already updated conveniently in the guide. Thank you.
    2 points
  21. Everything is done. The mod replaced with the right version and the "Smoke Test" successfully passed. Thank you very much for the help and for updating the instructions for the SSE Engine Fixes mod so quickly.
    2 points
  22. MO2s Associate with "Download with manager" link is in settings, Nexus tab and in the middle right of the page. This will then direct the Nexus download with manager link to use MO2. This may cause a bit of frustration if you actively use both mod managers as it is there can be only one at a time.
    2 points
  23. This is an issue with cross game category mapping. The mod categories of SkyrimLE do not match with those of SkyrimSE. This mod is in the "Audio - SFX, Music, and Voice" which has 61 assigned to the category, whick MO2 uses to map them. SkyrimSE does not have any category with that index. I was able to reproduce the problem you described above. When you get to this dialog: You press "Stop & configure" and get this next dialog: You select the audio name and click OK to assign the category, but this is not the purpose of this interaction. It is to import the game categories from the current game managed by MO2. A better option is to just press the "Proceed" button as seen in the first image, install the mod and assign the category from the mods configuration page. If you are going to do this a lot on this install you can also make your own custom category in MO2 settings, Configure Mod Categories.
    2 points
  24. Report if this versions makes a difference or not https://mega.nz/file/MMoVBALb#hh9JAE9NwZWN9AvdH2GikQnsnqxPeI5JOLRkAjFtcuk
    2 points
  25. FYI the recent update generates a couple of deleted record warnings in DynDOLOD. The author is looking into it. Error: Deleted reference Realistic Boat Bobbing.esp [REFR:000FF750] (in SolitudeDocks01 [CELL:000092BC] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,23)) Error: Deleted reference Realistic Boat Bobbing.esp [REFR:000FF755] (in SolitudeDocks01 [CELL:000092BC] (in Tamriel "Skyrim" [WRLD:0000003C] at -16,23)) Update: This has been fixed in version 8.4. Thanks toostruus!
    2 points
  26. I can also confirm that this fixes collision issues with Manic Elytra Nymph that are not addressed by IWHN. Seems to work fine as a drop-in replacement for the original.
    2 points
  27. It's no problem at all! I didn't really detect any hostility - I know all the STEP guys are good people. 🙏 The old version is going to be left up for this reason, so please recommend what version best for your guide. I just can't promise any of the lighting patches are good. The latest version has an installer, the USSEP overwrites have been moved to their own plugin (though I need to reupload it because I forgot the BASH Tag), and I will be improving the wording in the sticky post and description to help people decide what's best for them. Thanks for all you guys do as well. Sorry again for the confusion...!
    2 points
  28. Some potentially relevant tips from the top comments/bugs on Nexus:
    2 points
  29. Here is how setting AF looks in Nvidia control panel.
    2 points
  30. Actually anisotropic filtration not only fixed aspenleaf for me, but also this aqua-blue thing too. I didn't set anisotropic filtration in driver settings on skyrim, because I always thought Skyrim by default have anisotropic filtration, guess i was wrong. In fact, anisotropic filtration fixed all issues of complex grass for me. I suggest that enabling anisotropic filtration (because apparently it is not enabled in skyrim by default) maybe worth putting up in description of Complex Grass in guide.
    2 points
  31. 2 points
  32. As a workaround, I ended up increasing the "Mass" value of the involved lanterns. Most had a mass of 30. I increased this value to 170. Works well so far in my game.
    2 points
  33. Mod was updated to version 3.1.0. Improved flames that appear on actors so that they are smoother now. Improved smoke from fires for smoother animation and less popping. Added an option to not use the Master for users who do not use DynDOLOD. Added a customization option to reduce actor flames for improved 1st person visibility. Updated the Houses Shops and Inns SE patch to be load order agnostic. FOMOD instructions need to be updated on the guide. The plugin selection doesn't have the "Standard" option anymore. It's now "ESP + Master" or "No Master (no DynDOLOD)". Pretty obvious which one to pick as it pertains to the STEP Guide, just thought I'd mention it anyways.
    2 points
  34. For finding a botched mod, do a boolean search. Start by disabling the bottom half of your mods and running again. If it works, enable half of the mods you disabled. If it doesn't, disable half of your remaining mods. It should take nine searches to narrow yourself down to a single culprit mod. Do note that the boolean search is less useful if there is more than one mod causing a problem. But it did allow me to find my botched TK children install in less than ten minutes.
    2 points
  35. The STEP install instructions should be updated to remove "2. Install Fixed Mesh Lighting - Creation Club Backpack as a separate mod to maintain version notification updates." because since version 1.9.0 the main file includes the optional file Fixed Mesh Lighting - Creation Club Backpacks. The STEP FOMOD instructions even show the new option - Other / Potions / Adventurer's Backpack - as ticked.
    2 points
  36. I am assuming this might be hard to replicate. It appears it ran out of resources because of starting too many threads trying to update too many things at the same time. If you can repeat it with some regularity, use the test versions instead https://mega.nz/file/oZpSjYCD#G0x8e2t1QRKkYftfT5Ut6arTLv1MiHMMTfRguX3P074 to see and report if it makes a difference.
    1 point
  37. When I saw this file in the 'Testing Mods for Step SkyrimSE Guide' it reminded me to fill in the Favourite Mod(s) part of my profile. I used it to quickly look at Dynamic Treasure Map Journal by (by DrMabusetheRambler) and other maps while searching for treasure. It also works perfectly with Sweeping Organizes Stuff - Use Broom to Clean Mess (by wSkeever) so using the broom to clean an area is wonderful! Definitely a mod I'll add to the Step Skyrim v2.3+ that I'm putting together
    1 point
  38. Hi z929669, Thank you. To be honest, I didn't know the answer to your question. Luckily, Google has helped me know that with Windows System Information tool I can check that information. And so I've done it. According to that tool, the SSD where I have the game and Mod Organizer 2 installed has 512 bytes per sector, so I guess that means that mod wouldn't help, right? I've also read the first post of that mod. The one thing that I've tried very recently and that it's also mentioned there is putting my audio device quality to 16-bit. Normally, I leave it at 32-bit - 44Khz, but since in the Crash Logger online analyzer was also suggested trying lowering that to 16-bit instead, I've tried that as well. The latest news is that in my most recent gaming session, which has been pretty long, I haven't experienced any CTD. That's something.
    1 point
  39. Use the Copy message to clipboard link and paste the text instead of a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text It got replaced by sstuccowallint01lod.dds Next DynDOLOD Alpha version will be aware of that change, until then there is DynDOLOD Resources Alpha 44.1
    1 point
  40. The best option is not to force their billboard generation with TexGen. You can also just delete all billboards files after the fact.
    1 point
  41. Have played seven hours now and i like what they have done. Waiting for Nvidia to release a new driver to make it run smoother. Steady 60 fps with my RTX2080Ti. There are already some UI mods out that looks interesting but i play with no mods so far.
    1 point
  42. I could give you a big hug and kiss! I have never left that enabled in previous installations, but I missed it this time. Turning off the TEMP LODGEN mod fixed those awful ground texture issues. Thank you also for the tip for AF in the display driver, I'm not sure I've ever done that in previous STEP installs, and it cleared that weird colored grass issue right up. "The game isn't technically ready to play until you finish the guide though." I knew that might be the case, but I felt I should stop where I was because in previous installs the performance test never showed any kinds of visual issues minus the lack of LOD, so I was concerned something had gone terribly wrong. One more thing, I really appreciate you. You saved me more stress than this probably should have caused, but the STEP guide is a hefty one, so I dreaded having to possibly start over because I broke it. But I know now that this forum should always be my first stop because you were incredibly understanding and helpful.
    1 point
  43. 1. First install the main Conflict Resolution patch. 2. Then install all four (4) CR Modular extension patches. Make sure you dont merge them! 3. Then install one (1) of the Combo Extension patches. With a full Step guide install, that is a total of six (six) patches. You can see HERE under modlist step 20 how it should be with a full guide install.
    1 point
  44. How much free main memory is there available before starting DynDOLOD? What kind of disk is the drive F:? Can you test what happens if you change affinity in task manager to only use half the CPU cores?
    1 point
  45. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. You only uploaded the normal log. The debug log to also upload is in the same log folder. Use the Copy message to clipboard link and paste the message as text instead of posting a screenshot, as explained in the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text The message reports that Unfrozen_SUM.ini in the subfolder seasons contains an entry for a DynDOLOD plugin. The subfolder and file are read from the reported data folder F:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ In MO2, right window Data tab. Enter the filename Unfrozen_SUM.ini into the filter field to the lower right. It should then list the file in the seasons subfolder and if the Mod column is enabled tell you which mod the file is actually from. You should be able to right click and open the file in notepad. It should be opened from its physical location in whatever mod folder it is from. Find the line and remove it. Save the file.
    1 point
  46. Yes. It should. If not, make a bug report.
    1 point
  47. Currently doing an install as I got a new PC. The Mojave Music Radio - Extended mod has been removed from the nexus. The Sun Guard Headgear Logic Fixes has been hidden as of 6/13/24 by the author due to mod issues, per the Nexus page. If I find any other issues I'll edit this post.
    1 point
  48. FWIW, I decompiled the script provided by Improved Traps - Follower Safety Patch and it does include the fix.
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.