SkyrimSE:2.2.0: Difference between revisions
m (→Step Patches) |
m (→Step Patches) |
||
Line 386: | Line 386: | ||
# {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} - {{Fc|highlight|'''''required'''''}} | # {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} - {{Fc|highlight|'''''required'''''}} | ||
#* Patches all conflicting plugins <u>except</u> for mods in the optional ''18-Lighting & Weather'' and ''21-Post-Processing'' ModGroups | #* Patches all conflicting plugins <u>except</u> for mods in the optional ''18-Lighting & Weather'' and ''21-Post-Processing'' ModGroups | ||
#* Includes additional | #* Includes additional modules that independently patch optional conflicting mods like CCOR, CACO, and TCIY | ||
# {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} - ''optional'' | # {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} - ''optional'' | ||
#* Patches the ''18-Lighting & Weather'' ModGroup | #* Patches the ''18-Lighting & Weather'' ModGroup |
Revision as of 00:00, December 30, 2022
WARNING
This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.Go to the latest supported SkyrimSE Guide.
WARNING
This is Step's Skyrim Special Edition guide for Skyrim Anniversary Edition and requires Skyrim Special Edition (≥ 1.6.xxx). Additionally ...
- Requires SE Anniversary Upgrade DLC (Anniversary Upgrade - AU). Creation Club (CC) mods required by the Step Patches must be enabled (we suggest to purchase the AU and activate all CC mods).
- In-game activation of Survival Mode is optional.
This Release
See the Step Versioning Documentation for more information on Step's versioning methodology:
- Updated the ModList with new engine-level 'NG' mods that finally support Skyrim v1.6.640 and beyond
- Added ISC with AOS compatibility to comprehensively round out the soundscape
- Adopted aMidianBorn Content Addon for more interesting and vanilla-friendly weapon & armor variation
- On-demand game and player statistics available in the UI thanks to Skyrim Character Sheet
- Adopted DynDOLOD DLL NG for automatic fixes to applicable large reference bugs (fixes some distant object flicker)
- Remastered all Step Patches, which now officially support optional installation of CCOR, CACO, and TCIY
- Small changes to ENB & game INI settings as well as TexGen/DynDOLOD settings
- Improved & updated instructions everywhere
See the changelog for more details and to determine if upgrading from a previous version is advisable.
About Step
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced SkyrimSE mod build. Our guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Forums. Posting rules apply, so be sure to read and follow them.
New to Modding?
We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for Q&A.
Nomenclature
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
- Step Patches: Custom patches created for the respective Step Guides. Always use them!
System Requirements
SkyrimSE should be run on a relatively modern Windows 10/11 64-bit desktop or laptop, gaming capable PC. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay, LODGen-related tools, and ENBSeries post-processing are most limited by the GPU performance coupled to the resolution at which the game is run.
- The minimum specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
- The recommended specs assume a bias toward 'quality' and assume higher quality mod options will be installed when available.
- CPU/GPU hardware listed below are "performance-class examples", and many alternatives lie within or outside of these classes.
Hardware | Minimum | Recommended |
---|---|---|
CPU | Intel Core i5-3470 or AMD FX-8350 |
Intel Core i5-8400 or AMD Ryzen 5 3400G |
CPU Mark Range | 4,000 - 7,000 | > 7,000 |
System RAM | 8Gb | 16Gb |
GPU / VRAM | Nvidia GeForce GTX 780 / 6Gb or AMD Radeon RX 470 / 4Gb |
Nvidia GeForce GTX 1070 / 8Gb or AMD Radeon RX 5600 XT / 8Gb |
G3D Mark Range | 8,000 - 10,000 | > 10,000 |
Game Drive | HDD | SSD |
Resolution | 1080p (HD) | 1440p (QHD) |
Time Commitment
Be aware it will take anywhere from several hours to a several days to complete this build from start to finish. This time will vary greatly depending on internet download speed and user experience. Following are cumulative time estimates on average:
- 3-6 hours : Steps 1 - 3 (modding-environment setup)
- 10-12 hours : Step 4 (mod download, installation)
- 4-6 hours : Steps 5 - 7 (LODGen, post-build configuration, and fine-tuning the build)
STEP 1
Follow the System Setup Guide!
Those who have not completed the System Setup Guide should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide.
STEP 2
Mod Organizer - SkyrimSE Initialization
FIRST, follow the System Setup Guide. The below instructions describe how to initialize a SkyrimSE instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a SkyrimSE instance was created in Step 1 or otherwise, simply select the instance. Otherwise:
- Launch MO by running its executable (e.g.
..Modding/Tools/Mod Organizer/ModOrganizer.exe
) - Upon load, click the Instance Manager button .
- Click on [Create new instance].
- Select Skyrim Special Edition and click [Next].
- If the game wasn't found, manually browse to the game's location.
- Name the instance something like
SkyrimSE
or keep the default. Click [Next]. - (optional) change the location of data stored. Step recommends the default location, unless space restraints prevent this. Click [Next].
- A confirmation window will display with the installation information. Click [Finish].
- MO is now ready to use with this guide.
Profile Setup
MO's profile feature allows the creation of multiple mod builds that rely on the same mod list and mod-level configurations. In other words, if a mod was installed with option 'A', then that mod is only available in this configuration for all profiles under an instance. Profiles can have different mods enabled, separate save games, and game INIs, but the mod configuration is identical among each profile. Different MO-game instances must be used for different mod configurations. For the purpose of this guide, a single mod configuration is all that's needed, so profiles are sufficient. Begin by creating/editing two profiles:
- Launch MO, choosing the applicable Skyrim Special Edition Instance.
- On the Default profile, arrange the mods in the left pane in the following order:
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- Creation Club Plugins (order will be addressed later in the Guide)
- Click the button on the menu bar.
- Select the Default profile.
- Ensure the Use profile-specific Game INI Files box is ticked and click [Copy].
- Name the new profile
Step SkyrimSE
, or similar. - Ensure the Use profile-specific Game INI Files box is ticked.
- Close the window by clicking [Close].
Once the profile is created:
- Select the Step SkyrimSE profile from the profile selection down-drop.
- It is normal to get a notice saying some INI files were missing and will be copied.
- If an error is displayed about missing "modlist.txt" files, restart MO (or do a system reboot if that doesn't resolve).
- Click the button and select [Create empty mod].
- Name it xEdit Output.
- Click the button and select [Create empty mod], again.
- Name it Cleaned Vanilla Masters.
Tool Setup
All modding tools needed should already be installed according to the System Setup Guide. Some tools will have been auto-detected and added; nevertheless, ensure the settings are correct for all tools. xEdit is used in this example:
- For xEdit, it is useful to create a mod into which all xEdit ouput can be directed in order to keep it all together:
- Click at the top of the main Mod Organizer window.
- In the left pane of the executables config, click the [+] to add a new executable, and then [Add from file...].
- Browse to the SSEEdit.exe file (e.g.
..Modding/Tools/xEdit/SSEEdit.exe
).- This should auto-fill most of the fields.
- Change the title to xEdit.
- Input the following in the Arguments field separated by a single space:
- e.g.
-IKnowWhatImDoing -SSE -AllowMasterFilesEdit
- "-IKnowWhatImDoing": This turns off a warning presented when users make edits.
- "-AllowMasterFilesEdit": By default xEdit will not allow master file editing. This enables that.
- e.g.
- Tick the Create files in mod instead of overwrite box. Select the xEdit Output mod from the drop-down.
- Tick the Use applications icon for desktop shortcuts box.
- Click [Apply].
- Repeat these steps to add the remaining executables as indicated in the table following.
- Arrange the tools in any order using the up and down buttons above the list. This will dictate the order that tools are listed in the MO "Run" dropdown menu. Close the window by clicking the [OK] button.
Application Title | Executable | Argument(s) |
---|---|---|
xEdit | xEdit.exe | -SSE -IKnowWhatImDoing -AllowMasterFilesEdit Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
xEditQuickAutoClean | xEditQuickAutoClean.exe | -SSE Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
LOOT | LOOT.exe | --game="Skyrim Special Edition"
|
xLODGen | xLODGenx64.exe | -lodgen -SSE -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output" Replace DriveLetter with the drive letter of the 'Modding' folder. |
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO profile to establish the configuration files. This ensures a standard configuration and simplifies support should any issues arise.
Please do not deviate from the instructions below. BethINI will be revisited later in the guide to finalize the optimal configuration.
BethINI Initialization
- Close MO, and run BethINI (e.g.
..Modding/Tools/BethINI/BethINI.exe
).- If prompted by Windows protection, click More Info and then [Run anyway].
- When BethINI launches, select "Skyrim Special Edition" from the game selection box.
- Allow BethINI to handle custom INIs, if prompted.
- Go to the Setup tab and ensure the
- Ensure the Game path is correct (e.g.
..\Steam\steamapps\common\Skyrim Special Edition
). - Ensure the Mod Organizer path is correct (e.g.
..\Modding\Tools\Mod Organizer
). - The INI Path name depends on the MO Profile Setup
- If BethINI does not automatically display the profile created previously in step 5 of the MO initialization instructions, browse to and set that profile (e.g.,
%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP SkyrimSE
). - Select the Step SkyrimSE profile folder, and click [Open].
- Click [OK] at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted.
- If BethINI does not automatically display the profile created previously in step 5 of the MO initialization instructions, browse to and set that profile (e.g.,
- Ensure the Game path is correct (e.g.
- Return to the Setup tab.
- The “Automatically Check for Updates”, “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked.
- Keep BethINI open.
BethINI Baseline Configuration
Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:
- Click the [Default] button and wait until the "Your INI files have been successfully reset to default values." message is displayed.
- Click the [High] preset and wait until the "Video settings have been set for BethINI high quality." message is displayed.
- Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end.
- Tick Recommended Tweaks and wait until the "Recommended tweaks have been automatically applied." message is displayed.
- Window Resolution should match the system resolution.
- Tick Borderless and 64-Bit Render Targets.
- Untick VSync and Lock Frame Rate
- Screenshots directory, Filename, and Index can be set as desired. Screenshots are taken by pressing [Print Screen] on the keyboard.
- Subtitles may be enabled here if desired.
- Untick Mod Manager Menu
- Untick Reflect Sky and Anamorphic Lens Flare.
- Set Particles to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects.
- The following can be ticked, but if ENB is used, remember to untick the following:
- Lens Flare
- Ambient Occlusion
- Untick Fade-In
- Set Far-off Tree Distance to 0. The far-off trees will be rendered in object LOD via DynDOLOD instead.
- Set Grass Density to 60 and Grass Diversity to 15.
- In the Section drop-down, select Papyrus.
- In the Setting drop-down, select iMaxAllocatedMemoryBytes.
- Change the value to 500000 and click [Save].
- In the Setting drop-down, select iMaxAllocatedMemoryBytes.
- (optional) Consider the following to reduce the sun size if using ENB:
- In the Section drop-down, select Weather.
- In the Setting drop-down, select fSunBaseSize.
- Change the value to 200 and click [Save].
- In the Setting drop-down, select fSunGlareSize.
- Change the value to 282 and click [Save].
- In the Setting drop-down, select fSunBaseSize.
- Return to Basic tab, and click [Save and Exit]
STEP 3
Sorting Plugins With LOOT
At any time during the mod installation process, LOOT should be used to sort plugins before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:
- Relaunch Mod Organizer, if it isn't already running.
- Launch LOOT via MO from the executables drop-down menu at the top of the right pane.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
--single-process
. If LOOT cannot find the game directory, add the path to../Skyrim Special Edition
folder to Install Path under LOOT settings.
- If LOOT fails to start, try adding the following argument as described in Tools Setup:
- Click the [Sort Plugins] waffle icon at the top of the LOOT window next to the game name.
- Several plugins will show warnings in yellow. The next section describes how to clean them up.
- Click the [Apply Sorted Load Order] checkmark button at the top of the LOOT window next to the game name.
- Close LOOT.
Up to this point, only the following plugins should be listed in the MO right pane in the order listed. (If not, run LOOT again):
- Skyrim.esm
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- Creation Club Plugins
Cleaning Vanilla Master Plugins
To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit. Step is aware of the debate regarding whether or not it's necessary to clean vanilla masters. While it may or may not matter for general references, that is not the case regarding large references. Any large reference that is deleted, "initially disabled", or overwritten triggers large reference bugs. See the relevant posts for details and further reading.
Prior to getting started, create an empty mod entitled Cleaned Vanilla Masters in the MO left pane by clicking on in the header above the mod list. Enable this mod.
Clean the Vanilla Masters
Use the following procedure to clean the vanilla plugins (including Creation Club masters). There are approx. 46 'dirty' vanilla masters that should be cleaned. If all of the following cleaning and housekeeping instructions are followed, this only needs to be done once unless or until a master is updated by Bethesda.
- Run LOOT from the drop-down executable list in MO, sort the plugins, and apply the changes. Do not close LOOT.
- NOTE: that any dirty plugins plugins will have yellow "warning" blocks. These are the plugins that should be cleaned.
- Leaving the LOOT window open, click on the MO window and note the "Mod Organizer is locked ...." message in the center of the MO window. Click [Unlock].
- This allows the LOOT window to remain open as a reference for the plugins that should be cleaned. The vanilla plugins with 'dirty' warnings should be cleaned in order listed.
- Run xEditQuickAutoClean from the drop-down executable list in MO.
- On the plugin selection window, double-click on the first dirty plugin (e.g., Update.esm).
- Once xEdit is finished, click [X] at upper right to close. A backup of the original plugin will automatically be saved into (e.g.,
..\xEdit Output\SSEEdit Backups\PluginName.es*.DateTime
) inside of xEdit Output mod (or in Overwrite at the bottom of the MO mod list (left) pane if previous instructions were NOT followed!). - Repeat this procedure on the remaining dirty plugins indicated by LOOT.
- When all of the vanilla plugins have been cleaned, close the LOOT window and rerun LOOT from MO to verify that no warnings appear.
Move the Cleaned Vanilla Masters
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following:
- In MO, open the Cleaned Vanilla Masters mod in Windows Explorer (right-click Cleaned Vanilla Masters, then click Open in Explorer).
- Click the button above the MO mod list (left) pane, and select Open Game Folder to open the game folder in Windows Explorer (e.g.
..\Steam\steamapps\common\Skyrim Special Edition
- Open
..\Data
folder, and move all the cleaned master files from..\Data
into..\Cleaned Vanilla Masters
folder.- Tip: Set the folder to Details view and sort by the Date modified column. This will sort all the recently modified files to the top of the file list. (reference image)
- Close the Cleaned Vanilla Masters folder, and tick the box to enable it in the MO left pane if it isn't enabled.
- Close MO for the next steps and continue below
Restore the Original Vanilla Masters
To quickly and easily restore the original masters, follow the instructions for Verify integrity of game cache. Once that is complete, use Steam to launch the game to allow it to download any missing Creation Club content. This must also be done to reinitialize the game with Steam and allow MO to run configured executables without complaint (Any time Steam 'updates' the game files and actually downloads new files, the Steam manifest (or other Steam config) for the game resets and requires a Steam launch).
For those that don't want to do this for whatever reason, the manual process is described:
- In MO, open the xEdit Output mod in Windows Explorer (right-click xEdit Output, then click Open in Explorer).
- Inside the "SSEEdit Backups" folder, rename the files to "MasterName.esm" (i.e. "Update.esm").
- If there are multiple copies of any of the files, use the one with the earliest timestamp (the original).
- NOTE: If the backed-up vanilla plugins are not present, then backups were disabled by unticking Backup plugins in a previous xEdit session, contrary to previous instructions. In that case, the vanilla files MUST either be restored using the instructions for Verify integrity of game cache, OR the
DontBackup=1
setting must be changed back toDontBackup=0
in%LOCALAPPDATA%\Skyrim Special Edition\Plugins.sseviewsettings
.
- Move or copy the renamed files into the 'real' game Data directory (
..\Steam\steamapps\common\Skyrim Special Edition\Data
), choosing to overwrite/replace, if asked. - Close all Explorer windows.
MO2
Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.At this point, the Bethesda masters should be cleaned and the mod list prioritization in the left pane should reflect as follows (ignore the plugin prioritization in the right pane for now):
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- ...Creation Club Mods...
- Cleaned Vanilla Masters
- xEdit Output
NOTE
To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.
After all mods are installed later in the guide, clean any plugins with the applicable LOOT warnings using the standard cleaning procedure.
STEP 4
At this point, the modding environment should be fully configured and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully BEFORE requesting support on the forums!
- This guide can be installed in one of three (3) ways:
- All mods from all ModGroups (mod tables) installed. This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'.
- All mods from all ModGroups EXCEPT for the optional ModGroup, 21-Post-Processing. Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting & Weather ModGroup.
- All mods from all ModGroups EXCEPT for the optional ModGroups, 18-Lighting & Weather and 21-Post-Processing. Use this approach if a custom lighting/weather/post-processing solution will be applied, which are not supported.
Understanding the Step Patches
A “conflict resolution” patch, or CR Patch, is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide.
Step Patches
- Step Patch - Conflict Resolution - required
- Patches all conflicting plugins except for mods in the optional 18-Lighting & Weather and 21-Post-Processing ModGroups
- Includes additional modules that independently patch optional conflicting mods like CCOR, CACO, and TCIY
- Step Patch - Lighting and Weather - optional
- Patches the 18-Lighting & Weather ModGroup
- Step Patch - Post-Processing - optional
- Patches the 18-Lighting & Weather AND 21-Post-Processing ModGroups
Mod Table Reference
Below is the legend and reference for the mod tables used in this guide.
Mod Name | Baseline | Instructions | |||
---|---|---|---|---|---|
Mod (patch/enb-independent) | Baseline | Notes | |||
Mod (patch/enb-dependent) | Baseline | Notes |
Mod Table Legend
General Mod List Notes
- Do not extract BSAs unless specifically instructed to do so.
- If no Notes or Step recommendations are provided for a particular mod, all options are valid.
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
ModGroup Separators
Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
- Click at the top of the mod list pane.
- Select [Create Separator], and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting & Weather, etc.).
- Create a new separator for each new Mod Group while working through the Guide.
- Separator colors can be customized by right-clicking on any separator and selecting Select Color.
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Address Library for SKSE Plugins | Install the All in one (Anniversary Edition) main file. |
Crash Logger SSE AE VR - PDB support |
Papyrus Tweaks NG | Install the main file and merge the INI file for reference miscellaneous file. |
PapyrusUtil SE | Install PapyrusUtil AE SE - Scripting Utility Functions main file. |
Scaleform Translation Plus Plus NG |
SKSE64 | Detailed Instructions available | |||||
Root Files Installation
Data Files Installation
INI File
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 Scripts
Once complete, the SKSE64 mod's folder structure should be:
Launcher Configuration
Normally, MO should auto-detect that SKSE is installed upon a restart of the program, and it will auto-generate the SKSE game launcher. This should be used for launching Skyrim going forward. Below are some recommendations for further configuration of the SKSE launcher ... or, if for some reason MO fails to configure this. Please ensure the following is correct for SKSE:
|
SSE Display Tweaks | Detailed Instructions available | |||||
As stated in the mod's Description, this mod will stabilize the display of rendered content for smooth gameplay without limiting frame rates, and this should be the case for almost all modern PCs running SSE.
[Render] FramerateLimit=?? UIFramerateLimit=?? [OSD] Enable=true InitiallyOn=false
For more general information, see the SSE Display Settings guide. Advanced Configuration
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
Example Custom Configuration Override
[Render] ; EnableVSync=false ; Uncomment to disable Vsync from this mod. Useful for those with G-SYNC/Freesync-compatible hardware ; EnableTearing=true ; Uncomment to disable Vsync/frame limits in bordered windowed mode FramerateLimit=141 ; Uncomment to set a specific in-game frame limit UIFramerateLimit=141 ; Uncomment to set a specific UI frame limit (i.e., in-game menus) ; LoadingScreenFramerateLimit=60 ; Uncomment to set a specific loading-screen frame limit [HAVOK] MinimumFramerate=50 ; Uncomment to set a specific loading-screen frame limit MaximumFramerate=141 ; Uncomment to set a havok frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true ; uncomment to enable havok stats in the in-game screen display [Papyrus] DynamicUpdateBudget=true BudgetMaxFPS=141 ; Uncomment to set a papyrus budget frame limit (should be equal to FramerateLimit) OSDStatsEnabled=true ; Uncomment to enable papyrus budget stats in the in-game screen display [OSD] Enable=true ; Uncomment to enable the in-game screen display using the default toggle (Left Shift + Insert by default) InitiallyOn=false ; uncomment to enable the in-game screen display on by default |
SSE Engine Fixes | Detailed Instructions available | |||||
Once installed, double-click on the mod to open up the information window, and ensure the following settings in EngineFixes.toml ("Text Files" tab): If running game version 1.6.1170: [Patches] EnableAchievementsWithMods = false SaveAddedSoundCategories = false WaterflowAnimation = true WaterflowSpeed = 16.0 [Fixes] SaveScreenshots = false If running game version 1.6.640: [Patches] WaterflowAnimation = true WaterflowSpeed = 16.0 Leave the remainder of the settings at their defaults. |
Unique Map Weather Framework |
Game Launch Test
At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:
- Start the game by running the SKSE launcher from Mod Organizer. The game should load to the main menu without issue.
- Open the console (~), type in coc riverwood, and press Enter/Return. The game should load at Riverwood without issue.
- Exit the game using the
qqq
console command or the standard menu options.
If the game launched and loaded as expected, continue forward. Otherwise, all instructions were not followed, and something was missed. Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, post on the guide support forums for help.
WARNING
Beyond this point, DO NOT launch the game again until instructed to do so.Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Grass Cache Fixes |
MCM Helper | Detailed Instructions available | |||||||
Install the Main File.
|
Sound Record Distributor |
Spell Perk Item Distributor | Detailed Instructions available | |||||||
|
04-Foundation
- Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
Mod Name | Baseline | Instructions |
---|
Unofficial High Definition Audio Project | Download and install all Main Files. Merge when asked. |
Skyrim Landscape and Water Fixes | Detailed Instructions available | |||||||
|
Unofficial Skyrim Special Edition Patch |
Cathedral - Plants |
Particle Patch | Detailed Instructions available | |||||||
Install ONLY the Particle Patch for ENB Main file.
21 Post-Processing
For "Light Shafts" option, select 'Yes' if using ENB.
|
DynDOLOD Resources SE 3 | Detailed Instructions available | |||||||
|
DynDOLOD DLL NG | Detailed Instructions available | |||||||
|
Far Object LOD Improvement Project SSE |
Static Mesh Improvement Mod | Detailed Instructions available | |||||||
|
Skyrim Realistic Overhaul | Detailed Instructions available | |||||
Hide the following files/folders (instructions for hiding files/folders): Textures\architecture\whiterun\wrfieldgrass01_n.dds |
Major Cities Mesh Overhaul | Detailed Instructions available | |||||
Install the Main File.
Also install the Optional File as a separate mod. Installing additional files not under Nexus' "Main Files" section as separate mods preserves their version tracking to keep pace with updates. |
Enhanced Lights and FX | Detailed Instructions available | |||||||
Only the meshes from this mod will be used.
EnhancedLightsandFX.esp ELFX - Exteriors.esp |
ELFX Fixes | Detailed Instructions available | |||||||
ELFX Fixes.esp ELFX Fixes Ragged Flagon Fix.esp |
ELFX - Exteriors Fixes | Detailed Instructions available | |||||
Choose only 'one' Main File.
ELFX - Exteriors.esp 21-Post-Processing
Those installing this ModGroup should choose the ENB version. |
Static Mesh improvement Mod - SMIM - Quality Addon |
Static Mesh Improvement Mod Improvement Mod | Detailed Instructions available | |||||||
|
Assorted mesh fixes |
Unofficial Material Fix | Install the Unofficial Material Fix main file. |
Majestic Mountains | Detailed Instructions available | |||||||||
Main File
Optional File
Install the Optional File as a separate mod.
|
Majestic Mountains Double-Sided Patch | Install the MM Double-Sided main file. Compatible with MM v4.02 (NOT the parallax file). |
Flickering Meshes Fix | Detailed Instructions available | |||||||
|
Cathedral Landscapes | Detailed Instructions available | |||||||
This mod deviates to small degree from the vanilla style with respect to some landscape textures. Nevertheless, the deviations are exceptional to the Step Mandate.
|
Mesh Patch for Various Mods | Detailed Instructions available | |||||
Install the following Main Files, in the order listed, and merge when asked:
|
RUSTIC CLOTHING - Special Edition | 2K |
05-Animation and Physics
- Mods that affect animations or physics
No mods defined.
06-Models and Textures
- Mods that replace existing models or textures
No mods defined.
07-Sounds and Music
- Mods that affect sounds or music
No mods defined.
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Beards | 1K | Detailed Instructions available | ||||||
|
Brows | 512 | Detailed Instructions available | ||||||
|
Consistent Older People | Step recommends: Consistent Older People XX Loose optional file |
Female Vampires Have Fangs |
Lore Corrected Races |
Lucien Lachance AE | Detailed Instructions available | |||||||
|
More Realistic Hair | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Natural Eyes SSE | Low Res | Detailed Instructions available | ||||
The SSE version of this mod was hidden, so the LE version is linked instead. There is no difference, since these are only textures. |
Northborn Scars |
Simple Children | Detailed Instructions available | |||||||
Install the Main File using the instructions below. Merge the Update File, selecting the textures of choice.
NOTE: This mod relies on meshes from TK Children, which will be installed later.
This mod's plugin should be cleaned, as it contains an old USSEP forward that will result in the game freezing otherwise.
|
Superior Lore-Friendly Hair | 1K | Detailed Instructions available | ||||
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored.
Step recommends: SLF Hair - Rough Hair - Lite 1K |
Vanilla Body with UNP Textures |
Tempered Skins for Females - UNP | Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page and installer! The instructions below are for the most vanilla-like options. Users are free to customize the options to according to their preferences.
|
Tempered Skins for Males | Detailed Instructions available | |||||||
This is a Not Safe For Work (NSFW) mod page and installer! Step recommends: Tempered Skins for Males - Dressed Version Main File. The instructions below are for the most vanilla-like options (A1 - Vanilla Underwear).
textures/actors/character/male/maleunderwear.dds textures/actors/character/male/maleunderwear_n.dds textures/armor/briarheart/briarheart.dds textures/armor/briarheart/briarheart_n.dds |
TK Children SE | Detailed Instructions available | |||||
Install the Main File. When installing the FOMOD, use the default options, since all but the TRI meshes will be disabled as indicated below.
Disable the following plugins (instructions for disabling plugins): TKChildren.esm TKChildren.esp Hide the following folders (instructions for hiding files/folders): Textures Meshes/Actors/character/facegendata Meshes/Actors/character/TKChildren |
Vanilla Makeup HD | 2K | Step recommends: VMHD - All Races - 2K main file. Merge Update File matching the quality chosen for the Main File. |
Vanilla Warpaints Absolution | 2K | Detailed Instructions available | ||||||
|
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Battle-Ready Candlelight Fixes |
Bug Fixes SSE | Install the second main file "compatible with game version 1.6.629.0 and later on Steam." |
Butterflies Land True | Step recommends: Butterflies Land True - ESPFE Alternate Version optional file |
Critters Aint Snitches |
Don't Push Me Around |
Eye Normal Map Fix SSE | Step recommends: Eye Normal Map Fix SSE BC7 optional file |
Fix Note Icon for SkyUI (SKSE64 plugin) | Install the FixNotesForSkyUI Skyrim AE main file. |
Fuz Ro D-oh - Silent Voice | Install the Main File. Merge the Optional File. |
Hearthfires Houses Building Fix |
Hunters Not Bandits |
I'm walkin' here NG |
Invisibility and Eyes Mesh Fix | Detailed Instructions available | |||||||
Install the Invisibility and Eyes Mesh Fix Main File.
|
Labyrinthian Shalidor's Maze Fixes |
NPC AI Process Position Fix - NG | Detailed Instructions available | |||||||
|
Powerofthrees Tweaks | Detailed Instructions available | |||||
Install the powerofthree's Tweaks main file, choosing "SSE v1.6.629+ (*Anniversary Edition*)" in the FOMOD.
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
In po3_Tweaks.ini, change the following parameter under [Fixes]: Validate Screenshot Location = false
|
Raven Rock - Fix Exit on Horseback |
Scrambled Bugs | Detailed Instructions available | |||||
In ScrambledBugs.json, Step recommends the following change to the 'patches' section: "equipBestAmmunition": true All 'fixes' are applied by default, but most 'patches' are disabled by default. Any other changes are optional, so read the mod page description carefully to fully understand the effects of each setting. NOTE: "Reequipping the Quiver/Bolt" set to 1 in Unequip Quiver SE MCM negates 21-Post-processing
In ScrambledBugs.json, make the following change to the 'patches' section: "attachHitEffectArt": true This is required by Elytra and Bliss Bug ENB Light installed later in the guide. |
Shadows Of Sunlight - In Small Exterior World Spaces |
Skyrim Project Optimization SE | Install the Skyrim SE - Project Optimization - ESL VERSION. |
Soft Shadows |
SPID for Footprints |
Unlimited Bookshelves |
Unnecessarily Fixed Fixed Dragon Stalking Fix |
Waterbreathing Breathless Emerge SSE | Install Waterbreathing Breathless Emerge USSEP optional file. |
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Complete Alchemy and Cooking Overhaul | Detailed Instructions available | |||||||
This mod makes large changes the alchemy and cooking systems!
Since this mod's changes are widespread and considered overly invasive by some, its installation has been made optional, and a separate Step Patch is provided later in the guide to support this. Installation
Install the Main File with the following options:
|
Complete Crafting Overhaul Remastered | Detailed Instructions available | |||||
NOTE: This mod (CCOR) deviates significantly from vanilla in that it overhauls armor, item, and weapon stats. As such, CCOR is optional and is supported by the Step Patches either way.
Nevertheless, Step recommends CCOR as an acceptable deviation from the Mandate and considers CCOR to be equal parts 'fix' and 'enhancement'. |
GIST - Genuinely Intelligent Soul Trap SE | Install the Main File only. |
Weapons Armor Clothing and Clutter Fixes | 2K-1K | Detailed Instructions available | ||||||
NOTE: If Greatsword Sheathes option was chosen for LeanWolfs Better-Shaped Weapons SE, select the Leanwolf's BetterShaped Weapons with Greatsword Scabbard option. Otherwise, select the Leanwolf's BetterShaped Weapons option.
Installation
Install the Main File.
|
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
No mods defined.
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Trade and Barter |
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Butterflies Unchained | Detailed Instructions available | |||||
Install the Butterflies Unchained (ESL Version) main file. If CACO will be used, also install the Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch from Optional Files. |
Disease Descriptions for the Immersive Adventurer SE | Detailed Instructions available | |||||||
|
Get Snowy | Detailed Instructions available | |||||
Install the Main File.
Disable the following plugins (instructions for disabling plugins): getSnowy_ObsidianWeathers_Patch.esp getSnowy_WnC-Ashes Patch.esp 21-Post-Processing
Ignore the Main File, and install the Optional File instead. Disable the plugins as instructed above. |
Go On Ahead |
Guard Dialogue Overhaul SE | Detailed Instructions available | |||||
Install Guard Dialogue Overhaul - ESP. The ESL version is not compatible with Guard Dialogue Overhaul - UHDAP Patch. |
Improved Traps | Detailed Instructions available | |||||
Install the Improved Traps main file. Merge the Improved Traps - Follower Safety Patch miscellaneous file. Do not install Mining Makes Noise file! |
No Lockpick Activate (SKSE) - Updated |
Point The Way |
Reasonable Movement Speed |
Relationship Dialogue Overhaul Lite |
Simple Drop Lit Torches SE |
Simplest Horses |
Torches Ignite Oil | Detailed Instructions available | |||||
Install the Torches Ignite Oil - Shock Edition Arcane Archer Pack Compatibility main file.
Disable the following plugins (instructions for disabling plugins): Torches Ignite Oil - Shock Edition and Arcane Archer Pack Compatibility.esp |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Alternate Start - Live Another Life - SSE | The latest version is on AFK Mods. Nexus page does not receive updates. |
At Your Own Pace | Detailed Instructions available | |||||
Install and merge the following Main Files:
|
Even Better Quest Objectives SE | Detailed Instructions available | |||||||
First, install the Main File.
Hide the following file (instructions for hiding files/folders): scripts\qf_mgritual05_000d0755.pex scripts\source\qf_mgritual05_000d0755.psc Next, install Even Better Quest Objectives SE v1.11.0 RC1 as a separate mod (e.g., Even Better Quest Objectives SE - Patches). In the BAIN Package Installer window, tick ONLY the following:
|
Gildergreen Regrown |
Here We Go Again - World Interactions | Detailed Instructions available | |||||||
|
Not So Fast - Main Quest |
Savos Aren's Regrets Restored |
The Choice is Yours | Detailed Instructions available | |||||
This mod causes some vanilla quests to not start pending player interaction or until specific conditions are met. Since these changes can cause downstream compatibility issues, the Step Patches support its installation as optional. Installation
Install the main file. |
The Paarthurnax Dilemma | The latest version is on AFK Mods. Nexus page does not receive updates. |
Thieves Guild Requirements SE | Install the Main File. A new game is required, if upgrading from v4 to v5 |
Timing is Everything SE |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
No mods defined.
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
A Clear Map of Skyrim and Other Worlds | Detailed Instructions available | |||||||
|
Atlas Map Markers SE - Updated with MCM |
Better Container Controls for SkyUI | Install the BCC-SkyUI-ESL-v31 optional file. |
Better Dialogue Controls |
Better MessageBox Controls |
CoMAP - Common Marker Addon Project | Detailed Instructions available | |||||||
This mod has several "Undiscovered Marker Options", and all are valid except NORDIC UI. For the most vanilla-friendly gameplay,
Step recommends: Obscured Undiscovered HUD Markers - Question Mark. For more immersive/mysterious gameplay, Step recommends: Invisible Undiscovered Markers. The most vanilla-friendly options are as follows:
Configuration
As with any mod that includes an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated:
Make the following changes to the custom configuration file:
[Map] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen fMarkerScale=0.75 [HUD] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen |
Convenient Reading UI - SE | Detailed Instructions available | |||||
Install the Main File. Merge the Font Overhaul Compatibility Patch optional file. Configure INI
Step recommends using the default for the INI with a change to the 'Steal' font color if the book is not owned or free for the taking, but all INI settings should be adjusted as desired.
sBookStealTextColor=0xFF0000 |
Font Overhaul - Natural Typefaces for Skyrim | Detailed Instructions available | |||||||
Install the Main File.
|
HD Local Map |
Horse Stamina HUD - Script-Free | Install Horse Stamina HUD SE main file for 1.6.x. |
Immersive HUD - iHUD Special Edition |
Informed Mail Delivery | Detailed Instructions available | |||||||
Choose only the Informed Mail Delivery - Vanilla Style Main File.
|
Lore-Based Loading Screens |
More Informative Console | Install the More Informative Console 1.x.x AE (1.6.640 plus) main file. |
MoreHUD Inventory Edition | Install moreHUD Inventory Edition Loose Version - AE main file. |
MoreHUD SE | Install the moreHUD SE Light Master - AE master file. |
Oxygen Meter | Detailed Instructions available | |||||||
This mod is not needed if playing an Argonian.
|
QUI |
RaceMenu |
Show Player In Menu |
Skyrim Character Sheet | Detailed Instructions available | |||||
Install the Main File.
"inventory_auto_show_inventory": false, This will prevent the character sheet from auto-displaying on the inventory screen, obscuring the view in the right pane. To toggle the character sheet, press '0'. |
SkyUI | Detailed Instructions available | |||||
Install the Main File.
As a temporary measure to fix an issue introduced with game runtime update 1.6.1130, also install SkyUI SE - Difficulty Persistence Fix as a separate mod at one higher priority than SkyUI. |
SkyUI SE - Flashing Savegames Fix | Detailed Instructions available | |||||
This fix works for all versions of Skyrim SE and AE before v1.6.1130. The "Creations" update (v1.6.1130 and later) introduced new changes to the menu.
With the v1.6.1130-v1.6.1170 runtime, use SkyUI SE - Difficulty Persistence Fix, which includes this Flashing Savegames Fix. |
SkyUI - Ghost Item Bug Fix |
Smaller Vanilla Cursors SE | Detailed Instructions available | |||||||
|
Whose Quest is it Anyway NG |
Wider MCM Menu for SkyUI | Detailed Instructions available | |||||
Install one Main File of choice. Step Recommends: Opt. 3 or Opt. 4.
Compares: LINK NOTE: Some display configurations may require a different option if top/bottom of menus are cut off. |
Yes Im Sure NG |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
---|
Bring Out Your Dead |
Cutting Room Floor - SSE |
Farmhouse Chimneys SE | Detailed Instructions available | |||||||
Install the Main File:
Also install the USSEP patch from Optional Files. |
Hearthfire Extended | Install the Main File. Merge the Hearthfire Extended - Cutting Room Floor Patch optional file. |
Helarchen Creek |
Landscape Fixes For Grass Mods | Detailed Instructions available | |||||||
Install the Main File. Install Patches for Arthmoor's Town add-ons FOMOD under Optional Files as a separate mod for independent version tracking:
|
Oakwood |
Oblivion Gates Remade | Detailed Instructions available | |||||||
Install the Main File.
|
Smooth Shores |
Snowy Landscapes in Snowy Regions | Detailed Instructions available | |||||||
|
Worldspace Transition Tweaks |
18-Lighting and Weather
- Mods that affect lighting and/or weather systems **installation is optional**
No mods defined.
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
---|
ACMOS Road Generator | Detailed Instructions available | |||||
Download and extract to the Tools folder (e.g. ..\Modding\Tools\ACMOS Road Generator ). It will be used later in the guide.
|
DynDOLOD 3 Alpha | Detailed Instructions available | ||||||||||||||
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
NOTE: The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations. Modify INIs
The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and may be enabled at a later time as instructed by the guide if adequate performance headroom is available. Navigate to Expert=1
Level32=1 GrassGID=gid ComplexGrassBillboard=5 ; only necessary when using ENB ComplexGrassBacklightMask=25 ; only necessary when using ENB DoubleSidedTextureMask=mountain,mtn DoubleSidedMeshMask=mountain,mtnNavigate to TreeMSAlphaThreshold=144
ENB post-processing
If ENB will NOT be used, then complex grass will not be used, so also set the following in TexGen_SSE.ini ForceComplexGrass=0
|
Nemesis Unlimited Behavior Engine | Detailed Instructions available | |||||
Install the Main File.
Add to Mod Organizer Executables
Nemesis is run through Mod Organizer like most other tools. Add Nemesis to the list of executables by doing the following:
Create Mod for Output
It is recommended to create a mod to store output files from Nemesis by doing the following:
Run Nemesis
Nemesis must be run whenever animation/skeleton mods are added/updated. To do so:
|
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
Circlet USSEP Fixes | Install the Gemling Queen Jewelry SE USSEP Circlet Fix main file. |
Hearthfires Extended and Creation Club Fishing Patch |
Kryptopyrs Patch Hub | Detailed Instructions available | |||||
Since the FOMOD is not updated as regularly as the individual patches, do not install it. Instead, install the following individual patches under Miscellaneous Files. NOTE: If CACO, CCOR, and/or TCIY will NOT be used, then do not install those of the following that correspond to the omitted mod(s) in the file name.
|
Majestic Mountains Creation Club Landscape Patch |
Realistic Boat Bobbing Patch Hub | Detailed Instructions available | |||||
Install the following patches.
|
Smooth Shores Patches | Install all files EXCEPT Smooth Shores Patches - Depths of Skyrim Patch. Merge if prompted. |
Umgak's Vokrii Compatibility Patch Compendium | Detailed Instructions available | |||||||
|
Unofficial Skyrim Creation Club Content Patches | Install the Main File. |
Vokrii - Complete Alchemy and Cooking Overhaul Patch | Do not install if CACO will NOT be used. |
Step Patch - Conflict Resolution | Detailed Instructions available | |||||
The Step Conflict Resolution Patch is now delivered as separate files to fix MO's update tracking features. Going forward, this will allow each file to be flagged by MO if it has been updated.
First, download Step Patch - Conflict Resolution and any update file, if one exists. (required) Then install the optional files that apply into separate mods just after Step Patch - Conflict Resolution as follows (the sequence doesn't matter): |
Step Patch - Lighting and Weather | Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed. |
Performance Tuning
It's necessary to determine how much performance headroom is available before generating LOD or setting up post processing like ENB, because the full LODGen setup can cost upwards of 20 FPS on average in exteriors, and ENB can cost upwards of an additional 40 FPS. The goal at this point is to have at least 120 FPS (≥ 140 recommended) on average in the tundra with clear weather (and ideally the Rift as well). Keep in mind that decreasing game resolution can drastically improve performance.
NOTE
For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the SSE Display Settings Guide before continuing.
- Temporarily disable A Clear Map of Skyrim and Other Worlds. Keep this mod disabled while performance benchmarks and tuning are performed.
- Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being):
- Double click SSE Display Tweaks in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
EnableVSync=false
EnableTearing=true
FramerateLimit=300
- If applicable, ensure that G-SYNC or Freesync are properly disabled via NVIDIA Inspector or AMD Adrenalin.
- If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly disabled via NVIDIA Inspector or AMD Adrenalin.
- Double click SSE Display Tweaks in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
- Launch SkyrimSE, and start a NEW game to verify that Skyrim loads without issue. Skyrim should successfully load into the Alternate Start character generation interface.
- At the Statue of Mara, select "I own property in one of the holds".
- Select "Breezehome".
- Proceed to the front door of Breezehome, wait until approx. 11:00, and save the game. This will be the clean save to use for testing performance before and after LODGen.
- Exit Breezehome and exit the Whiterun gate.
- Once outside of Whiterun, approach the tundra, and look West (this is a large expanse showing all LOD levels).
- use the Shift + INS keyboard combo to bring up the SSE Display Tweaks OSD.
- Other third-party applications like FRAPS, Skyrim Performance Monitor (SPM) can also provide OSD.
- Consider testing in the Rift as well, as this is one of the most performance-taxing areas of the game, due to Aspens Ablaze: Open the console and type
cow tamriel 40 -24
, and assess frame rates by moving around the Rift.
Once testing is complete, revert the changes and reapply frame caps:
- Re-enable A Clear Map of Skyrim and Other Worlds.
- Double click SSE Display Tweaks in the MO left pane, select the INI Files tab, and adjust the following settings under the [Render] section:
EnableVSync=true
EnableTearing=false
FramerateLimit=<previousValue>
- If applicable, ensure that G-SYNC or Freesync are properly enabled via NVIDIA Inspector or AMD Adrenalin.
- If applicable, ensure that NVIDIA ultra low latency mode (ULLM) or AMD anti-lag are properly enabled via NVIDIA Inspector or AMD Adrenalin.
Performance/Quality Optimization
This process will optimize the performance-quality trade off prior to configuration of ENB and LOD.
- If the average FPS is 120 - 130 FPS, stop here and continue to 21-Post-Processing or Step 5 - LOD.
- If the average FPS is lower or higher than 120 - 130 FPS continue below to optimize performance/quality to get closer to this range.
- Right click and select "open in new window" on this link to revisit the BethINI setup instructions that should be in effect if the BethINI instructions were followed.
- Close MO, and run BethINI (e.g.
..Modding\Tools\BethINI\BethINI.exe
).- If the average FPS is lower than 120 FPS:
- Set the [Medium] preset
- Selecting a preset in BethINI makes changes to many settings, so ensure all BethINI settings match those in the instructions, particularly for Basic, Detail, and Visuals tabs.
- Rerun the benchmark.
- If average FPS is still not ≥ 120, repeat these steps selecting the [Low] preset.
- If the average FPS is now higher than 125 FPS:
- Set the [Ultra] preset
- Selecting a preset in BethINI makes changes to many settings, so ensure all BethINI settings match those in the instructions, particularly for Basic, Detail, and Visuals tabs.
- Rerun the benchmark.
- If average FPS is not ≥ 120, revert to the default [High] preset.
- If the average FPS is lower than 120 FPS:
- NOTE: Once finished, don't forget to re-enable graphics settings as described at the bottom of the Benchmarking Steps to reap the benefits of those disabled settings if supported.
Performance Examples
Following are performance results using the approach described previously. This serves as a preview to help in making decisions about ENB/DynDOLOD configurations. Note that with Step's recommended configurations, ENB is more costly than DynDOLOD in terms of performance.
- Reference System
- All ModGroups installed, including Post Processing (installed later by ENB users only)
- Resolution: 2560x1440 (2k/QHD/1440p) - HD/1080p resolution should perform much better ... even on a lesser/cheaper/older GPU.
- Weather: SkyrimClearTU (10A240) - One of the more performance-demanding weathers. With ENB, clear weathers costs more FPS than cloudy.
- Location: Tundra at Whiterun looking west
Configuration | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BethINI | ENB | DynDOLOD | FPS | Note | ||||||||||||||||
High | n/a | n/a | 121 | Baseline (G/Free-Sync disabled) | ||||||||||||||||
Ultra | n/a | n/a | 108 | Baseline (G/Free-Sync disabled) | ||||||||||||||||
Ultra | n/a | n/a | 110 | Baseline (Re-enable G/Free-Sync) | ||||||||||||||||
Ultra | Heavy | n/a | 53 | |||||||||||||||||
Ultra | Light | n/a | 63 | |||||||||||||||||
Ultra | Milk Drinker | n/a | 72 | |||||||||||||||||
Ultra | Heavy | Ultra | 34 | Max quality | ||||||||||||||||
Ultra | Heavy | Optimal | 38 | Ideal performance/quality trade-off | ||||||||||||||||
Ultra | Light | Optimal | 43 | |||||||||||||||||
High | Light | Optimal | 45 | |||||||||||||||||
Ultra | Milk Drinker | Performance | 50 | |||||||||||||||||
High | Milk Drinker | Performance | 53 | |||||||||||||||||
*Based on these data, a few FPS could be gained by running the BethINI 'Medium' preset. Among other things, this will reduce the distance of LOD4 objects.
|
- The following gallery shows visual compares and performance snapshots for the cost of DynDOLOD and ENB using a number of Step's supported configurations. Different PCs and game resolutions will yield varying FPS results, but the proportional and relative differences between these presets should be similar:
21-Post-Processing
Decide whether or not to install the Post-Processing ModGroup (and use ENB). Keep in mind that LOD generation is more fundamentally important to visual enhancement than ENB, so if average frame rate from the previous benchmark is consistently below approx. 90 FPS at this point, consider skipping Post-Processing, and continuing on to Step 5.
NOTE
If ENB will be used, revisit the BethINI Setup to disable: Display > Lens Flare, Anamorphic Lens Flare, and Ambient Occlusion before installing the following ModGroup. Also consider modifying the sun size as instructed under Custom. Otherwise, skip to Step 5.Post-Processing Mod Table
- Mods that affect post-processing graphics **installation is optional**
Mod Name | Baseline | Instructions |
---|
Cathedral Landscapes Complex Grass for ENB | Detailed Instructions available | |||||||
21-Post-Processing
Skip this mod if ENB will not be used. This mod requires the ENBSeries runtime. If ENB isn't installed, loaded grass will have purple boxes.
|
Deadly Spell Impacts Transparency Fix for ENB |
Elytra and Bliss Bug ENB Light | Detailed Instructions available | |||||
Install the Elytra and Bliss Bug ENB Light - Scrambled Bugs Version main file.
In ScrambledBugs.json, make the following change to the 'patches' section (see Scrambled Bugs for details): "attachHitEffectArt": true |
ENBSeries | Detailed Instructions available | |||||
For those unfamiliar with ENB, see the ENBSeries guide for information about ENBSeries post processing. Otherwise, download and install ENB as follows:
Install ENBSeries Binaries
Install the Step ENB
Three versions of the Step ENB preset are available, depending on performance requirements:
NOTE: The Step ENB comes with a recommended
|
ENB Helper SE | Install the ENB Helper SE for SSE 1.6.x main file. |
ENB Light | Detailed Instructions available | |||||||
Install the ENB Light 0.98 Alpha 2 update file using the instructions below.
NOTE: The archive is missing is an empty "01 - Base/Vanilla Torch/meshes" folder, so click Install anyway when prompted. This may not work when using the latest version of MO. If this is the case, move the archive into a working directory, and extract it. Then add the missing folder, and repackage into a new archive using 7-zip. Then install the new archive: Hide the following files/folders:
|
ENB Lights For Effect Shaders | Detailed Instructions available | |||||||
|
ENB Lights for Aetherium Shards |
ENB Particle Lights Dwemer Lanterns |
Particle Lights for ENB - Nordic Ruins Candles |
Particle Lights for ENB Wisps Witchlight |
Particle Lights For ENB SE - Paragon Gems | Install the Particle Lights For ENB SE - Paragon Gems - Iconic's Gems Patch main file. |
Radiant - Candles | Detailed Instructions available | |||||||
|
Rudy HQ More Lights for ENB SE Bthardamz |
Rudy HQ More Lights for ENB SE Deathbells and Nirnroots |
Rudy HQ More Lights for ENB SE Glowing Mushrooms | Detailed Instructions available | |||||
Hide the following file (instructions for hiding files/folders):
textures\plants\glowingmushrooms01.dds |
Rudy HQ More Lights for ENB SE Torchbugs and Moths |
More Lights for ENB - Blood Splatter Fix | Detailed Instructions available | |||||||
|
Saints and Seducers Flora ENB Light | Install the Main File. Merge the Update File. |
Word Wall Transparency Fix for ENB |
Step Patch - Post-Processing | Install the Step Patch - Post Processing optional file. |
Post-Processing Mod Options
Beginning at 04-Foundation, confirm that all mod rows prefixed with a blue vertical bar are installed with the Post-Processing options.
Step SkyrimSE ENB Preset
Three versions of the Step ENB preset are available, depending on performance requirements:
- Heavy includes all of the significant effects and is recommended for systems that can withstand the performance cost of approx. 30-40 FPS in exteriors.
- light includes some of the significant effects and all essentials but at slightly lower quality than Heavy. This is will cost approx. 20-30 FPS in exteriors.
- Milk Drinker includes only the essential effects and at the lowest quality, costing 15-25 FPS in exteriors.
ENB Preset Installation
- Download the Step SkyrimSE ENB Preset from the Step SkyrimSE Nexus page
- Open the archive and extract the contents (folder and INI) to the SkyrimSE root directory (e.g.,
..Steam\steamapps\common\Skyrim Special Edition
) - Close the archive and root directory
- Consider rerunning the performance benchmark before continuing on.
- The shaders will be cached the first launch of the game after ENBSeries installation, so game load may take a minute or two.
- If average frame rate from the new benchmark was below 65, consider using a more performance-friendly preset or disabling ENB entirely.
Final Sorting and Cleaning
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedure on any mods requiring cleaning (except for the game's default masters).
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
STEP 5
Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings.
LOD Setup
Before moving on, create three empty mods for the LOD output:
- Click on the button and select, [Create empty mod].
- Name it
Step SkyrimSE - xLODGen Output
.- This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
- Repeat these steps to create two more mods named:
Step SkyrimSE - TexGen Output
, andStep SkyrimSE - DynDOLOD Output
. - Place these new mods directly after Step SkyrimSE - xLODGen Output.
- Find the (TEMP) Cathedral Landscapes - xLODGen mod from the 04-Foundation mod group and enable it, if necessary.
- This mod only needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.
- Sort with LOOT.
The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
- DLC: Dawnguard
- ...
- (TEMP) Cathedral Landscapes - xLODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
- SkyrimSE - xLODGen Output
- SkyrimSE - TexGen Output
- SkyrimSE - DynDOLOD Output
NOTE
Complete the following in order, and ensure that all mods and plugins are enabled and sorted before doing so.WARNING
Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT. It makes ZERO sense to impulsively increase the resolutions beyond the specifications indicated.xLODGen
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:
Generate terrain LOD
- Ensure LOD Setup was completed.
- Run xLODGen from the MO executable drop-down list.
- Select all worldspaces.
- Ensure that ONLY the Terrain LOD box is ticked in the right pane.
- Use the following settings, which have been verified in extensive testing:
- NOTE: Unless you are running SSE at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.
- Click [Generate] to run the process, which will require upwards of 20 minutes, depending on the PC.
- Once the "LOD generation complete" message has appeared, close xLODGen.
- NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include
../Modding/GameName/Tools/xLODGen/bugreport.txt
and any logs created.
- NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include
Paint roads on terrain LOD
- Run ACMOS Road Generator which was installed as part of A Clear Map of Skyrim and Other Worlds.
- For "Path to LOD," browse to the xLODGen output folder (e.g.
..Modding/GameName/Tools/xLODGen/xLODGen_Output
). - Click Generate.
- At the prompt to "Overwrite LOD Textures," choose Yes.
- When prompted to "Zip?", choose No.
- Wait until it says "All Done!" and then click OK and close.
Terrain LOD Wrap-Up
- Browse to the xLODGen output folder (e.g.
..Modding/GameName/Tools/xLODGen/xLODGen_Output
). - In MO, open the xLODGen Output mod in Windows Explorer (Ctrl + double-click).
- Cut and paste the files from
../xLODGen_Output
into the SkyrimSE - xLODGen Output folder, then close both folders. - Enable xLODGen Output mod.
- Disable (TEMP) Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources for terrain generation only).
DynDOLOD
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. Generate grass LOD ONLY if performance headroom is available per Performance Tuning instructions.
Run TexGen
TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.
- Run TexGen from the MO executable drop-down list.
- Use the setting corresponding to rendered game resolution: 1080p = HD, 1440p = QHD, 2160p = 4k
- NOTE: If generating grass LOD, be sure to tick "Grass" when replicating the following examples. Whether ENB is used or not, these grass settings apply to presumably any grass mod, since grass tint settings will be normalized later in
DynDOLOD_SSE.ini
- Tick Grass only if generating grass without ENB Complex Grass.
- Tick HD grass only if generating grass with ENB Complex Grass.
- NOTE: If generating grass LOD, be sure to tick "Grass" when replicating the following examples. Whether ENB is used or not, these grass settings apply to presumably any grass mod, since grass tint settings will be normalized later in
- Click [Start].
- Once the completed message has appeared (1-5 minutes, depending on the PC), click [Exit].
- Navigate to the DynDOLOD TexGen_Output folder location (e.g.
../Modding/Tools/DynDOLOD/TexGen_Output
). - Move the files from the TexGen_Output folder into the Step SkyrimSE - TexGen Output mod:
- In MO, hold down the Ctrl key and double-click the Step SkyrimSE - TexGen Output mod. Alternatively, right click the mod to open it in an Explorer window.
- Enable the Step SkyrimSE - TexGen Output mod in MO.
Run DynDOLOD
DynDOLOD will generate the object LOD. IF grass LOD is being generated, also modify grass tint and brightness as follows. This effectively eliminates any RGB color bias so that the grass LOD matches the loaded grass as closely as possible. YES, this is suitable whether or not ENB is used.
Browse to ..\Modding\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
, and modify the following, which normalizes grass LOD brightness/hue for Cathedral Landscapes and presumably ANY grass mod:
For generating grass without ENB Complex Grass:
; grass LOD brightness multipliers GrassBrightnessTopR=0.500 GrassBrightnessTopG=0.500 GrassBrightnessTopB=0.500 ; make bottom darker to fake shadowing GrassBrightnessBottomR=0.500 GrassBrightnessBottomG=0.500 GrassBrightnessBottomB=0.500
For generating grass with ENB Complex Grass:
; grass LOD brightness multipliers ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopG=0.500 ComplexGrassBrightnessTopB=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessBottomR=0.500 ComplexGrassBrightnessBottomG=0.500 ComplexGrassBrightnessBottomB=0.500
Configure and Generate
- Run DynDOLOD from the MO executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
- Select all worldspaces.
- Tick Candles and FXGlow.
- IMPORTANT - Click the 'High' button to bring in mesh rules for A Clear Map of Skyrim mod and the Step Patch - Conflict Resolution. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead.
- Configure by replicating everything in the images following (tick/untick all boxes likewise), or make performance modifications as instructed further below before continuing to the next step:
- ONLY generate Occlusion data on the first run. If DynDOLOD is run again for some reason, leave Occlusion UNticked to speed up generation.
- Tick Grass LOD to generate grass LOD. Otherwise, leave this UNticked.
- 'Optimal' tree & catch-all rules with recommended LOD32 rules for A Clear Map of Skyrim.
- Click [OK].
- Once the completed message has appeared (15-30 minutes [25-50 minutes with Occlusion ticked], depending on the PC), click [Save & Exit].
- Navigate to the DynDOLOD DynDOLOD_Output folder location (e.g.
..\Modding\Tools\DynDOLOD\DynDOLOD_Output
). - Move the files the DynDOLOD_Output folder into the Step SkyrimSE - DynDOLOD Output mod:
- In MO, hold down the Ctrl key and double-click the Step SkyrimSE - DynDOLOD Output mod. Alternatively, right click the mod to open it in an Explorer window.
- Enable the Step SkyrimSE - DynDOLOD Output mod in MO.
- Ensure the DynDOLOD.esm and DynDOLOD.esp plugins are ticked in the right pane.
- Sort with LOOT.
NOTE
Multiple DynDOLOD outputs at varying quality settings can be created and stored in different mods. If this is done, generate occlusion only on the first run and copy this into a separate mod (e.g., 'DynDOLOD Occlusion') to reduce the generation time of subsequent outputs. Likewise, consider generating only for the Tamriel worldspace before settling on the chosen output and generating for all worldspaces.When to Regenerate LOD
- xLODGen
- Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects on the landscape.
- TexGen
- Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When grass is re-cached, TexGen should also be run again to update grass billboards.
- DynDOLOD
- Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.
- Occlusion
- Only with noticeable changes to geography of Tamriel and/or Solstheim. For Step, this should only need to be run once.
STEP 6
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
First Launch
To run the game, select the SKSE executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:
- Test the build on a new game
- In other words, don't load from a save after a fresh Guide install to avoid false flags caused by savegame incompatibility. See the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Finally, INI files may appear in the Overwrite folder after closing the game (e.g.
../SKSE/Plugins/SkyrimUncapper.ini
). These files should be moved to their respective mod folders, respecting their folder structure during the move.
Alternate Start
Upon starting a new game, the Alternate Start - Live Another Life is the first mod in play. Lets face it, Skyrim is old and the vanilla start quest is the last thing many want to play through. Alternate Start provides a variety of ways to start the game. Once a new game is started, a locked cell is loaded. Simply talk to the statue in the room, choose a preference for starting the game (the vanilla start is provided as an option), and then sleep in the bed to start your new life. When using an alternate start location, the main quest line can be initialized by simply visiting Helgen.
Mod Configuration Menu Settings
Atlas Map Markers
Configure as desired, but a good starting point is to load both the Map Marker and Compass Presets under Extra Options.
Cathedral Weathers
If the 18-Lighting & Weather ModGroup was installed, it is user preference on whether or not to set Interior Vision to Darker. The Step ENB was designed for Normal.
Complete Crafting
The following screenshots display the recommended settings for the mod's MCM:
Farmhouse Chimneys SE
Vanilla villages should all be ticked on the first page. The following screenshot displays the recommended settings for the New Locations page:
Lock Overhaul
This mod must be activated to work. Once enabled, the settings are user preference.
Smart NPC Potions
It's suggested to reduce the maximum an NPC can use, but it's user preference.
Storm Lightning
The Minimum preset in the MCM is recommended.
Timing is Everything
Timing is Everything is set up in a way that integrates DLC content and balances the game's quests. Vampires and werewolves will show up early in the game because they are a part of the world. Dragonborn will not start until the news of your deeds has time to reach the island, and the player becomes something that must be dealt with. Attack chances are lowered from 100% so there will be less of a chance to predict an attack. Other things are active that make sense, such as not being able to do the Break of Dawn quest if the player is a vampire, Thalmor won't attack until after engaging their quest line, etc. The following screenshots display the recommended settings for the mod's MCM:
Remaining Mod Configurations
The remaining mod configurations are recommended to be left at their defaults for the most enhanced, vanilla experience.
COMMUNITY CONTRIBUTIONS
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers
Community members interested in becoming Mod Testers, please contact z929669 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. For more information about our mod testing process, read through the Mod Testing Guide to get a sense of what's involved.
Call for Forum Moderators
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
Credits
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods recommended within our guides
- The authors of mods who granted permission for their mods to be incorporated into the Step Patches
- The core Community for feedback, suggestions and input
- The Beta and Mod Testers for their good humor and rigorous analyses
- sheson for DynDOLOD and all things LODGen
- The Nexus community
- Bethesda Softworks for their games
- Tannin for the gift that is Mod Organizer
- All the developers that kept MO going
Personnel
Testers
- D1Z4STR
- Mercury71
- Mousetick
LODGen Support
- sheson
MO Support
- GSDfan
Step Administrators
- DoubleYou
- Greg
- TechAngel85
- z929669
Retired Staff
|
|
|
|
|