SkyrimSE:2.2.0: Difference between revisions
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{{VersionHeader}} | {{VersionHeader}} | ||
{{Alert|type=warn|text=This is Step's Skyrim Special Edition guide for {{Fc|highlight|'''Skyrim Anniversary Edition'''}} and requires Skyrim Special Edition (≥ 1.6.xxx). Additionally ... | {{Alert|type=warn|text=This is Step's Skyrim Special Edition guide for {{Fc|highlight|'''Skyrim Anniversary Edition'''}} and requires Skyrim Special Edition (≥ 1.6.xxx). Additionally ... | ||
* {{Fc|highlight|'''Requires ''SE Anniversary Upgrade DLC'''''}} ([https://store.steampowered.com/app/1746860/The_Elder_Scrolls_V_Skyrim_Anniversary_Upgrade/ Anniversary Upgrade - AU]). Creation Club (CC) mods required by the Step Patches must be | * {{Fc|highlight|'''This guide has been only partially updated to support the latest game runtime update (1.6.1170).'''}} First and foremost, DO NOT install [https://www.nexusmods.com/skyrimspecialedition/mods/106441 Backported Extended ESL Support] if using {{NAMESPACE}} v1.6.1170 runtime. This mod only applies to those using {{NAMESPACE}} v1.6.640 runtime or lower. The next guide release (2.3) will fully support the new game version once all runtime-dependent mods in the guide are updated. Realistically, this will be several weeks into the new year, but it's TBD by BGS and the mod authors. | ||
* {{Fc|highlight|'''Requires ''SE Anniversary Upgrade DLC'''''}} ([https://store.steampowered.com/app/1746860/The_Elder_Scrolls_V_Skyrim_Anniversary_Upgrade/ Anniversary Upgrade - AU]). The 70+ Creation Club (CC) mods required by the Step Patches must be visible in MO. | |||
* In-game activation of Survival Mode is optional.}} | * In-game activation of Survival Mode is optional.}} | ||
<div class="nonumtoc">{{TOC|limit=4}}</div> | <div class="nonumtoc">{{TOC|limit=4}}</div> | ||
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<blockquote style="font-style:italic; color:#ddd;"> | <blockquote style="font-style:italic; color:#ddd;"> | ||
* Visit the [https://stepmodifications.org/forum/ forums], and provide feedback related to this guide. | * Visit the [https://stepmodifications.org/forum/ forums], and provide feedback related to this guide. | ||
* | * Also follow Step Modifications on [https://www.facebook.com/StepModifications/info/ Facebook]. | ||
* [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU Donate] to support hosting and maintenance of the Step website.</blockquote> | * [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU Donate] to support hosting and maintenance of the Step website.</blockquote> | ||
<br> | <br> | ||
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== Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | == Follow the [[Guide:SystemSetupGuide|{{Fc|blue|System Setup Guide}}]]! == | ||
Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]]''' should {{Fc|instruction|STOP and do so now BEFORE beginning Step 2!}} This is a perquisite for completing this guide. | Those who have not completed the '''[[Guide:SystemSetupGuide|System Setup Guide]] (SSG)''' should {{Fc|instruction|STOP and do so now BEFORE beginning Step 2!}} This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG. | ||
<br> | <br> | ||
<br> | <br> | ||
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# MO is now ready to use with this guide. | # MO is now ready to use with this guide. | ||
{{GallerySimple|id=MOInitialize|width= | {{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup16.png|caption=Step 2}}{{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup03.PNG|caption=Step 4}}{{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup05.PNG|caption=Step 5}}{{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup06.PNG|caption=Step 6}}{{GallerySimple|id=MOInitialize|width=208|img=File:MOSetup12.PNG|caption=Step 7}}{{clear}}}} | ||
=== Profile Setup === | === Profile Setup === | ||
MO's profile feature allows the creation of multiple mod builds that rely on the ''same mod list and mod-level configurations'' ([https://stepmodifications.org/wiki/Guide:Mod_Organizer/Instances_vs_Profiles#Profiles learn more about profiles]). For the purpose of this guide, a single mod configuration is all that's needed. Begin by creating a profile: | MO's profile feature allows the creation of multiple mod builds that rely on the ''same mod list and mod-level configurations'' ([https://stepmodifications.org/wiki/Guide:Mod_Organizer/Instances_vs_Profiles#Profiles learn more about profiles]). For the purpose of this guide, a single mod configuration is all that's needed. Begin by creating a profile: | ||
{{Spoiler|shown=Profile Creation Steps|hidden= | {{Spoiler|shown=Profile Creation Steps|hidden= | ||
# Launch MO, choosing the applicable Skyrim Special Edition Instance. | # Launch MO, choosing the applicable Skyrim Special Edition Instance. | ||
# Click the {{icon|type=moprofile|}} button on the menu bar. | # Click the {{icon|type=moprofile|}} button on the menu bar. | ||
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=== BethINI Initialization === | === BethINI Initialization === | ||
{{Spoiler|shown=BethINI Initialization Steps|hidden=<br/> | {{Spoiler|shown=BethINI Initialization Steps|hidden=<br/> | ||
# Close MO, and run BethINI (e.g. <code>..Modding/Tools/BethINI/BethINI.exe</code>). | # Close MO, and run BethINI (e.g. <code>..Modding/Tools/BethINI/{{Fc|orange|BethINI.exe}}</code>). | ||
#: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}. | #: If prompted by Windows protection, click '''More Info''' and then {{ui|Run anyway}}. | ||
# When BethINI launches, select "Skyrim Special Edition" from the game selection box. | # When BethINI launches, select "Skyrim Special Edition" from the game selection box. | ||
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#* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>). | #* Ensure the ''Mod Organizer'' path is correct (e.g. <code>..\Modding\Tools\Mod Organizer</code>). | ||
#* The ''INI Path'' name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'' | #* The ''INI Path'' name depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'' | ||
#** If BethINI does not automatically | #** If BethINI does not automatically open with the profile created previously in step 8 of the [[Guide:System_Setup_Guide#MO_First-Launch_Setup|MO initialization instructions]], browse to and set that profile (e.g., <code>%LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\STEP {{NAMESPACE}}</code>) ... | ||
#** Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile folder, and click {{ui|Open}}. | #** Select the ''Step {{GameAbbrTag|{{NAMESPACE}}}}'' profile folder, and click {{ui|Open}}. | ||
#** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted. | #** Click {{ui|OK}} at the prompts to restart BethINI with the desired profile configured. Allow BethINI to handle custom INIs, if prompted. | ||
# Return to the '''Setup''' tab. | # Return to the '''Setup''' tab. | ||
#* The | #* The “Auto-detect Invalid Settings”, “Always Select Game”, and “Modify Custom INIs” boxes should be ticked. | ||
# Keep BethINI open. | # Keep BethINI open. | ||
{{GallerySimple|id=BethINIInitialization|width=250|img=File:BethINI_Setup.png|caption=BethINI Setup}} | {{GallerySimple|id=BethINIInitialization|width=250|img=File:BethINI_Setup.png|caption=BethINI Setup}} | ||
{{clear}}}} | {{clear}}}} | ||
<!-- BethINI Pie changes follow ... | |||
BethINI Pie must be associated with the MO profile for this Step build, and the instructions to do so follow. | |||
{{Spoiler|shown=BethINI Initialization Steps|hidden=<br/> | |||
# Close MO, and run BethINI Pie (e.g. <code>..Modding/Tools/BethINI/{{Fc|orange|BethINI.exe}}</code>). | |||
#: If prompted by Windows protection, click '''More Info''' and then {{Ui|Run anyway}}. | |||
# From the launcher, select "Skyrim Special Edition" in the '''Choose Game''' box, and then click {{Ui|Select Game}}. | |||
# On first launch, the '''Setup''' window will prompt for the desired ''INI path''. Otherwise, BethINI Pie will open with the most recent profile used. To access the Setup dialog, click {{Ui|Edit > Setup}} from the application menu bar. | |||
#* In the Setup dialog, ensure the ''Game'' path is correct (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code>). | |||
#* Ensure the ''Mod Organizer'' path is correct. The ''INI Path'' depends on the MO [[{{NAMESPACE}}:{{PAGENAME}}#Profile_Setup|Profile Setup]]'', which should be 'instanced' at <code>%LOCALAPPDATA%\ModOrganizer\{{Fc|orange|<instanceName>}}\profiles\{{Fc|orange|<profileName>\skyrim.ini}}</code>. | |||
#** If the INI Path is not set correctly, browse to this path. | |||
#** Select ''Skyrim.ini'' within the profile folder, and click {{ui|Open}}. | |||
#** Click {{Ui|OK}} to set the active profile INIs and launch BehINI Pie. | |||
{{GallerySimple|id=BethINIPieInitialization|width=250|img=File:BethINIPie_Setup.png|caption=BethINI Pie Setup}} | |||
{{clear}}}} | |||
... End BethINI Pie changes --> | |||
=== BethINI Baseline Configuration === | === BethINI Baseline Configuration === | ||
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# Return to '''Basic''' tab, and click {{ui|Save and Exit}} | # Return to '''Basic''' tab, and click {{ui|Save and Exit}} | ||
| images = BethINI-SSE-Custom-v2.png}} | | images = BethINI-SSE-Custom-v2.png}} | ||
<!-- BethINI Pie changes ... | |||
{{CollapsibleTable | |||
| row = 1 | |||
| type = BethINI | |||
| caption = BethINI Baseline Configuration | |||
| title = Basic | |||
| text = # Click the {{ui|Reset to Default}} button and wait until the '''"Your INI files have been successfully reset to default values."''' message is displayed. | |||
# Click the {{ui|High}} preset and wait until the '''"Video settings have been set for BethINI high quality."''' message is displayed. | |||
#: Please avoid the temptation to click 'Ultra' for now, even if the PC is high-end. | |||
# Tick '''''Recommended Tweaks''''' and wait until the '''"Recommended tweaks have been automatically applied."''' message is displayed. | |||
# {{Fc|salmon|'''''Window Resolution''''' should match the system native resolution and not necessarily what's indicated in the image.}} | |||
# Tick '''''Borderless''''' and '''''64-Bit Render Targets'''''. | |||
# '''''Un'''''tick '''''VSync''''' and '''''Lock Frame Rate''''' | |||
| images = BethINI-SSE-Basic-v2.png}} | |||
{{CollapsibleTable | |||
| row = 2 | |||
| type = BethINI | |||
| title = General | |||
| text = '''''Screenshots directory''''', '''''Filename''''', and '''''Index''''' can be set as desired. Screenshots are taken by pressing {{Ui|Print Screen}} on the keyboard. | |||
| images = BethINI-SSE-General.png}} | |||
{{CollapsibleTable | |||
| row = 3 | |||
| type = BethINI | |||
| title = Gameplay | |||
| text = # Set '''''Over-Encumbered Reminder''''' to '''300''' (5 mins) or '''3600''' (1 hour) | |||
# '''''NPC Use Ammo''''' is optional, but recommended. | |||
| images = BethINI-SSE-Gameplay.png}} | |||
{{CollapsibleTable | |||
| row = 4 | |||
| type = BethINI | |||
| title = Interface | |||
| text = # Subtitles may be enabled here if desired. | |||
# '''''Un'''''tick '''''Mod Manager Menu''''' | |||
| images = BethINI-SSE-Interface-v2.png}} | |||
{{CollapsibleTable | |||
| row = 5 | |||
| type = BethINI | |||
| title = Detail | |||
| text = # '''''Un'''''tick '''''Reflect Sky''''' and '''''Anamorphic Lens Flare'''''. | |||
# Set '''''Particles''''' to at least 2000. ENB users should set this to 7500 to compensate for added particles to prevent waterfall flicker and incomplete rendering of other particle effects. | |||
# The following can be ticked, but if ENB is used, remember to '''''un'''''tick the following: | |||
#* '''''Lens Flare''''' | |||
#* '''''Ambient Occlusion''''' | |||
| images = BethINI-SSE-Detail-v2.png}} | |||
{{CollapsibleTable | |||
| row = 6 | |||
| type = BethINI | |||
| title = View Distance | |||
| text = View distance settings can be left unchanged. | |||
| images = BethINI-SSE-ViewDistance-v2.png}} | |||
{{CollapsibleTable | |||
| row = 7 | |||
| type = BethINI | |||
| title = Visuals | |||
| text = # '''''Un'''''tick '''''Fade-In''''' | |||
# Set '''''Far-off Tree Distance''''' to '''0'''. The far-off trees will be rendered in object LOD via DynDOLOD instead. | |||
# Set '''''Grass Density''''' to 60 and '''''Grass Diversity''''' to 15. | |||
| images = BethINI-SSE-Visuals-v2.png}} | |||
{{CollapsibleTable | |||
| row = final | |||
| type = BethINI | |||
| title = Custom | |||
| text = * In the '''Section''' drop-down, select ''Papyrus''. | |||
** In the '''Setting''' drop-down, select ''iMaxAllocatedMemoryBytes''. | |||
**: Change the value to '''500000''' and click {{ui|Save}}. | |||
: (optional) Consider the following to reduce the sun size if using ENB: | |||
# In the '''Section''' drop-down, select ''Weather''. | |||
#* In the '''Setting''' drop-down, select ''fSunBaseSize''. | |||
#*: Change the value to '''200''' and click {{ui|Save}}. | |||
#* In the '''Setting''' drop-down, select ''fSunGlareSize''. | |||
#*: Change the value to '''282''' and click {{ui|Save}}. | |||
# Return to '''Basic''' tab, and click {{ui|Save and Exit}} | |||
| images = BethINI-SSE-Custom-v2.png}} | |||
... End BethINI Pie changes --> | |||
<br> | <br> | ||
<br> | <br> | ||
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== Sorting Plugins With LOOT == | == Sorting Plugins With LOOT == | ||
At any time during the mod installation process, LOOT should be used to sort plugins ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game: | At any time during the mod installation process, LOOT should be used to sort plugins ''before'' running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game: | ||
{{Spoiler|shown=Steps to Sort Plugins|hidden= | {{Spoiler|shown=Steps to Sort Plugins|hidden= | ||
# Relaunch Mod Organizer, if it isn't already running. | # Relaunch Mod Organizer, if it isn't already running. | ||
# Launch LOOT via MO from the executables drop-down menu at the top of the right pane. | # Launch LOOT via MO from the executables drop-down menu at the top of the right pane. | ||
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== Cleaning Vanilla Master Plugins == | == Cleaning Vanilla Master Plugins == | ||
To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit. Step is aware of the debate regarding whether or not it's necessary to clean vanilla masters. While it may or may not matter for general references, that is not the case regarding large references. Any large reference that is deleted, "initially disabled", or overwritten triggers large reference bugs. ''See the [https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-108/?do=findComment&comment=256654 relevant posts] for details and further reading.'' | To resolve potential issues later, the vanilla plugin masters should be [[Guide:XEdit#Cleaning_plugins_with_xEdit|cleaned with xEdit]]. Step is aware of the debate regarding whether or not it's necessary to clean vanilla masters. While it may or may not matter for general references, that is not the case regarding large references. Any large reference that is deleted, "initially disabled", or overwritten triggers large reference bugs. ''See the [https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-108/?do=findComment&comment=256654 relevant posts] for details and further reading.'' | ||
Prior to getting started, create an empty mod: | Prior to getting started, create an empty mod: | ||
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# Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | # Run '''xEditQuickAutoClean''' from the drop-down executable list in MO. | ||
# On the plugin selection window, double-click on the first dirty plugin (e.g., '''Update.esm'''). | # On the plugin selection window, double-click on the first dirty plugin (e.g., '''Update.esm'''). | ||
# Once xEdit is finished, click {{ui|X}} at upper right to close | # Once xEdit is finished, click {{ui|X}} at upper right to close. | ||
# Repeat this procedure on the remaining dirty plugins indicated by LOOT. | # Repeat this procedure on the remaining dirty plugins indicated by LOOT. | ||
# When all of the vanilla plugins have been cleaned, close the LOOT window and rerun LOOT from MO to verify that no warnings appear.}} | # When all of the vanilla plugins have been cleaned, close the LOOT window and rerun LOOT from MO to verify that no warnings appear.}} | ||
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=== Move the Cleaned Vanilla Masters === | === Move the Cleaned Vanilla Masters === | ||
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following: | After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following: | ||
{{Spoiler|shown=Move the Cleaned Vanilla Masters|hidden= | {{Spoiler|shown=Move the Cleaned Vanilla Masters|hidden= | ||
# In MO, open the '''Cleaned Vanilla Masters''' mod in Windows Explorer (right-click '''Cleaned Vanilla Masters''', then click '''Open in Explorer'''). | # In MO, open the '''Cleaned Vanilla Masters''' mod in Windows Explorer (right-click '''Cleaned Vanilla Masters''', then click '''Open in Explorer'''). | ||
# Click the {{icon|type=moopenfolders|size=30}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code> | # Click the {{icon|type=moopenfolders|size=30}} button above the MO mod list (left) pane, and select '''Open Game Folder''' to open the game folder in Windows Explorer (e.g. <code>..\Steam\steamapps\common\Skyrim Special Edition</code> | ||
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To quickly and easily restore the original masters, follow the instructions for ''[https://stepmodifications.org/wiki/Guide:System_Setup_Guide#Verify_Integrity_of_Game_Files Verify integrity of game cache]''. Once that is complete, '''''use Steam to launch the game''''' to allow it to download any missing Creation Club content. This must also be done to reinitialize the game with Steam and allow MO to run configured executables without complaint (Any time Steam 'updates' the game files and actually downloads new files, the Steam manifest (or other Steam config) for the game resets and requires a Steam launch). | To quickly and easily restore the original masters, follow the instructions for ''[https://stepmodifications.org/wiki/Guide:System_Setup_Guide#Verify_Integrity_of_Game_Files Verify integrity of game cache]''. Once that is complete, '''''use Steam to launch the game''''' to allow it to download any missing Creation Club content. This must also be done to reinitialize the game with Steam and allow MO to run configured executables without complaint (Any time Steam 'updates' the game files and actually downloads new files, the Steam manifest (or other Steam config) for the game resets and requires a Steam launch). | ||
For those that don't want to | For those that don't want to reacquire the game files via Steam, the xEdit backups of the originals can be renamed and moved into the game's '''Data''' directory as described below: | ||
{{Spoiler|shown=Restore the Original Vanilla Masters|hidden= | {{Spoiler|shown=Restore the Original Vanilla Masters|hidden= | ||
# In MO, open the '''xEdit Output''' mod in Windows Explorer (right-click '''xEdit Output''', then click '''Open in Explorer'''). | # In MO, open the '''xEdit Output''' mod in Windows Explorer (right-click '''xEdit Output''', then click '''Open in Explorer'''). | ||
# Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm"). | # Inside the "SSEEdit Backups" folder, rename the files to "''MasterName''.esm" (i.e. "''Update''.esm"). | ||
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=== Step Patches === | === Step Patches === | ||
# {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} - {{Fc|highlight|'''''required'''''}} | The following reference the Step Guide [https://www.nexusmods.com/skyrimspecialedition/mods/31054?tab=files Nexus files]. | ||
#* Patches all conflicting plugins <u>except</u> for mods | # {{Fc|salmon|'''Step Patch - Conflict Resolution'''}} (CR) - {{Fc|highlight|'''''required'''''}} | ||
#* | #* Patches all conflicting plugins <u>except</u> for optional mods and ModGroups noted below. | ||
# {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} - ''optional'' | #* The "Step Patch - WACCF.esp" plugin is a component of the CR patch files and is maintained independently. This way, [[SkyrimSE:Weapons_Armor_Clothing_and_Clutter_Fixes/2.2.0|WACCF]] can be disabled by advanced guide followers that don't want to use it. ({{Fc|highlight|'''''disabling WACCF is NOT officially supported.'''''}}) | ||
#: The following patches accommodate corresponding mods that do not strictly adhere to the [[STEP:Mandate|Step Mandate]]. These mods are exceptions to the Mandate, because we think they are important for enriching the game in a vanilla-friendly manner. Thus, these mods and their corresponding Step patches are optional. | |||
#:* {{Fc|salmon|'''Step Patch - CACO'''}} - ''optional - only required if [[SkyrimSE:Complete_Alchemy_and_Cooking_Overhaul/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|CACO]] is installed per guide instructions'' | |||
#:* {{Fc|salmon|'''Step Patch - CCOR'''}} - ''optional - only required if [[SkyrimSE:Complete_Crafting_Overhaul_Remastered/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|CCOR]] is installed per guide instructions'' | |||
#:* {{Fc|salmon|'''Step Patch - TCIY'''}} - ''optional - only required if [[SkyrimSE:The_Choice_is_Yours/{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}|TCIY]] is installed per guide instructions'' | |||
# {{Fc|salmon|'''Step Patch - Lighting and Weather'''}} (LW) - ''optional'' | |||
#* Only required if the LW ModGroup is installed per guide instructions | |||
#* Patches the ''18-Lighting and Weather'' ModGroup | #* Patches the ''18-Lighting and Weather'' ModGroup | ||
# {{Fc|salmon|'''Step Patch - Post-Processing'''}} - ''optional'' | # {{Fc|salmon|'''Step Patch - Post-Processing'''}} (PP) - ''optional'' | ||
#* Patches the ''18-Lighting and Weather'' AND ''21-Post-Processing'' ModGroups | #* Requires the Step LW Patch | ||
#* Only required if the PP ModGroup is installed per guide instructions | |||
#* Patches the ''18-Lighting and Weather'' AND ''21-Post-Processing'' ModGroups for use with ENB | |||
== Mod Table Reference == | == Mod Table Reference == | ||
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==== Mod Installation Considerations ==== | ==== Mod Installation Considerations ==== | ||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid. | |||
* If no ''Notes'' or ''Step recommendations'' are provided for a particular mod, all | |||
* After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | * After installing a mod, ALWAYS ''enable'' the mod and any related plugins in MO unless otherwise instructed. | ||
* Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome. | * Mods are listed in alphabetical order within each ModGroup and any deviations from this ''are purposeful'' to achieve the desired outcome. | ||
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* Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | * Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that ''UNLESS'' continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!). | ||
* Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | * Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted. | ||
* Do '''not''' extract BSAs unless specifically instructed to do so. | |||
====ModGroup Separators==== | ====ModGroup Separators==== | ||
Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | Mod Organizer features the ability to create ''separators'' within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below: | ||
{{Spoiler|shown=Steps to Create MO Separators|hidden= | {{Spoiler|shown=Steps to Create MO Separators|hidden= | ||
# Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | # Click {{icon|type=molistoptions|30}} at the top of the mod list pane. | ||
# Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.). | # Select {{ui|Create Separator}}, and give the separator a name. Step recommends using the Mod Group names (i.e., Extensions, Resources, Lighting and Weather, etc.). | ||
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{{Alert|text=For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the [[SkyrimSE:Display_Settings|SSE Display Settings Guide]] before continuing.}} | {{Alert|text=For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the [[SkyrimSE:Display_Settings|SSE Display Settings Guide]] before continuing.}} | ||
{{Spoiler|shown=Benchmarking Steps|hidden= | {{Spoiler|shown=Benchmarking Steps|hidden= | ||
# Temporarily disable [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]]. Keep this mod disabled while performance benchmarks and tuning are performed. | # Temporarily disable [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim and Other Worlds]]. Keep this mod disabled while performance benchmarks and tuning are performed. | ||
# Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being): | # Uncap frame rates if they are capped (ignore any stuttering, screen tearing, etc. for the time being): | ||
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* If the average FPS is 120 - 130 FPS, stop here and continue to [[#21-Post-Processing|21-Post-Processing]] or [[#STEP_5|Step 5 - LOD]]. | * If the average FPS is 120 - 130 FPS, stop here and continue to [[#21-Post-Processing|21-Post-Processing]] or [[#STEP_5|Step 5 - LOD]]. | ||
* If the average FPS is lower or higher than 120 - 130 FPS continue below to optimize performance/quality to get closer to this range. | * If the average FPS is lower or higher than 120 - 130 FPS continue below to optimize performance/quality to get closer to this range. | ||
# Right click | # Right click, "open in new window" [[{{FULLPAGENAME}}#BethINI_Setup|this link]] to revisit the BethINI setup instructions that ''should'' be in effect if the BethINI instructions were followed. | ||
# Close MO, and run BethINI (e.g. <code>..Modding\Tools\BethINI\BethINI.exe</code>). | # Close MO, and run BethINI (e.g. <code>..Modding\Tools\BethINI\BethINI.exe</code>). | ||
#* '''If the average FPS is lower than 120 FPS:''' | #* '''If the average FPS is lower than 120 FPS:''' | ||
Line 1,039: | Line 1,137: | ||
<li> {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output</li> | <li> {{GameAbbrTag|{{NAMESPACE}}}} - TexGen Output</li> | ||
<li> {{GameAbbrTag|{{NAMESPACE}}}} - DynDOLOD Output</li></ol> | <li> {{GameAbbrTag|{{NAMESPACE}}}} - DynDOLOD Output</li></ol> | ||
{{Alert|text= | {{Alert|type=warn|text=The steps following must be completed in the order presented (terrain LODGen/installation first, followed by object LODGen/installation). Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT.}} | ||
== xLODGen == | == xLODGen == | ||
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes: | xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes: | ||
{{Alert|text=xLODGen gamma settings used here apply to the Step {{NAMESPACE}} {{PAGENAME}} build and probably builds using [[SkyrimSE:Cathedral_Landscapes/{{PAGENAME}}|Cathedral Landscapes]]. Otherwise, gamma should be 1.00.}} | |||
=== Generate terrain LOD === | === Generate terrain LOD === | ||
Line 1,052: | Line 1,151: | ||
# Use the following settings, which have been verified in extensive [https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare/page-3#entry242523 testing]: | # Use the following settings, which have been verified in extensive [https://stepmodifications.org/forum/topic/15184-xlodgen-terrain-settings-compare/page-3#entry242523 testing]: | ||
#: {{Fc|salmon|'''''NOTE:''' Unless you are running {{AbbreviationTagged|{{NAMESPACE}}}} at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.''}} | #: {{Fc|salmon|'''''NOTE:''' Unless you are running {{AbbreviationTagged|{{NAMESPACE}}}} at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.''}} | ||
#: {{GallerySimple|id=xLODGenTerrain|width= | #: {{GallerySimple|id=xLODGenTerrain|width=208|img=File:XLODGen_LOD4.jpg|caption=LOD4}}{{GallerySimple|id=xLODGenTerrain|width=208|img=File:XLODGen_LOD8.jpg|caption=LOD8}}{{GallerySimple|id=xLODGenTerrain|width=208|img=File:XLODGen_LOD16.jpg|caption=LOD16}}{{GallerySimple|id=xLODGenTerrain|width=208|img=File:xLODGen_ LOD32.jpg|caption=LOD32}}{{clear}} | ||
# Click {{ui|Generate}} to run the process, which will require upwards of 20 minutes, depending on the PC. | # Click {{ui|Generate}} to run the process, which will require upwards of 20 minutes, depending on the PC. | ||
# Once the "LOD generation complete" message has appeared, close xLODGen. | # Once the "LOD generation complete" message has appeared, close xLODGen. | ||
Line 1,075: | Line 1,174: | ||
== DynDOLOD == | == DynDOLOD == | ||
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. {{Fc|salmon|''Generate grass LOD ONLY if performance headroom is available per [[{{NAMESPACE}}:{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}#Performance_Tuning|Performance Tuning instructions]]''.}} | Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. {{Fc|salmon|''Generate grass LOD ONLY if performance headroom is available per [[{{NAMESPACE}}:{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}CurrentRelease#}}#Performance_Tuning|Performance Tuning instructions]]''.}} | ||
{{Alert|text=TexGen settings used here apply to the Step {{NAMESPACE}} {{PAGENAME}} build and probably builds using [[SkyrimSE:Cathedral_Landscapes/{{PAGENAME}}|Cathedral Landscapes]], [[SkyrimSE:Cathedral_Weathers_and_Seasons/{{PAGENAME}}|Cathedral Weathers]], [[SkyrimSE:Majestic_Mountains/{{PAGENAME}}|Majestic_Mountains]], [[SkyrimSE:Enhanced_Vanilla_Trees_SE/{{PAGENAME}}|Enhanced Vanilla Trees]], and the [https://www.nexusmods.com/skyrimspecialedition/mods/31054?tab=files&file_id=368626&nmm=1 Step ENB] (or no post processing). | |||
* DynDOLOD 3 has good default starting points for TexGen and DynDOLOD settings, so use them if not running the Step {{NAMESPACE}} {{PAGENAME}} build. | |||
* Settings still vary, depending on the end user's hardware, particularly the monitor and driver-soft settings, which should be optimized in accordance with the [[Guide:System_Setup_Guide#Display_Configuration|SSG]].}} | |||
=== Run TexGen === | === Run TexGen === | ||
Line 1,084: | Line 1,189: | ||
#: {{Fc|purple|Tick '''''Grass''''' only if generating grass without ENB Complex Grass.}} | #: {{Fc|purple|Tick '''''Grass''''' only if generating grass without ENB Complex Grass.}} | ||
#: {{Fc|red|Tick '''''HD grass''''' only if generating grass ''with'' ENB Complex Grass.}} | #: {{Fc|red|Tick '''''HD grass''''' only if generating grass ''with'' ENB Complex Grass.}} | ||
#: {{GallerySimple|id=TexGen|width= | #: {{GallerySimple|id=TexGen|width=208|img=File:TexGen_{{ROOTPAGENAME}}_HD.jpg|caption=HD}}{{GallerySimple|id=TexGen|width=208|img=File:TexGen_{{ROOTPAGENAME}}_QHD.jpg|caption=QHD}}{{GallerySimple|id=TexGen|width=208|img=File:TexGen_{{ROOTPAGENAME}}_4K.jpg|caption=4k}}{{clear}} | ||
# Click {{ui|Start}}. | # Click {{ui|Start}}. | ||
# Once the completed message has appeared (1-5 minutes, depending on the PC), click {{ui|Exit}}. | # Once the completed message has appeared (1-5 minutes, depending on the PC), click {{ui|Exit}}. | ||
Line 1,126: | Line 1,231: | ||
# IMPORTANT - Click the 'High' button to bring in mesh rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim]] mod and the [[{{NAMESPACE}}:Step Patch - Conflict Resolution|Step Patch - Conflict Resolution]]. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead. | # IMPORTANT - Click the 'High' button to bring in mesh rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds|A Clear Map of Skyrim]] mod and the [[{{NAMESPACE}}:Step Patch - Conflict Resolution|Step Patch - Conflict Resolution]]. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead. | ||
# Configure by replicating everything in the images following (tick/untick all boxes likewise), {{Fc|salmon|or make performance modifications as instructed further below before continuing to the next step}}: | # Configure by replicating everything in the images following (tick/untick all boxes likewise), {{Fc|salmon|or make performance modifications as instructed further below before continuing to the next step}}: | ||
#* {{Fc| | #* {{Fc|red|ONLY generate Occlusion data on the first run. If DynDOLOD is run again for some reason, leave Occlusion '''UN'''ticked to speed up generation.}} | ||
#* {{Fc| | #* {{Fc|purple|Tick ''Grass LOD'' to generate grass LOD. Otherwise, leave this '''UN'''ticked.}} | ||
#* {{Fc|yellow|''''Optimal' tree & catch-all rules with recommended LOD32 rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds/{{ROOTPAGENAME}}|A Clear Map of Skyrim]].'''}} | #* {{Fc|yellow|''''Optimal' tree & catch-all rules with recommended LOD32 rules for [[{{NAMESPACE}}:A Clear Map of Skyrim and Other Worlds/{{ROOTPAGENAME}}|A Clear Map of Skyrim]].'''}} | ||
#:: {{GallerySimple|id=DynDOLODsettings|width= | #:: {{GallerySimple|id=DynDOLODsettings|width=208|img=File:DynDOLOD_{{ROOTPAGENAME}}_QHD.jpg|caption=HD / QHD}}{{GallerySimple|id=DynDOLODsettings|width=208|img=File:DynDOLOD_{{ROOTPAGENAME}}_4K.jpg|caption=4K}} | ||
# Click {{Ui|OK}}. | # Click {{Ui|OK}}. | ||
# Once the completed message has appeared (15-30 minutes {{Fc|salmon|[25-50 minutes with Occlusion ticked]}}, depending on the PC), click {{ui|Save & Exit}}. | # Once the completed message has appeared (15-30 minutes {{Fc|salmon|[25-50 minutes with Occlusion ticked]}}, depending on the PC), click {{ui|Save & Exit}}. | ||
Line 1,144: | Line 1,249: | ||
; xLODGen | ; xLODGen | ||
: Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects | : Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects added to the landscape. | ||
<!--; Re-caching Grass | <!--; Re-caching Grass | ||
Line 1,232: | Line 1,337: | ||
== Call for Mod Testers == | == Call for Mod Testers == | ||
Community members interested in becoming Mod Testers, please [https://stepmodifications.org/forum/profile/8-z929669/ contact z929669 via PM] on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information | Community members interested in becoming Mod Testers, please [https://stepmodifications.org/forum/profile/8-z929669/ contact z929669 via PM] on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information. | ||
== Call for Forum Moderators == | == Call for Forum Moderators == |
Latest revision as of 04:42, February 15, 2025

WARNING
This guide is out of date and is NOT supported! It may contain information that is incorrect or not in line with the current state of the game.Go to the latest supported SkyrimSE Guide.

WARNING
This is Step's Skyrim Special Edition guide for Skyrim Anniversary Edition and requires Skyrim Special Edition (≥ 1.6.xxx). Additionally ...
- This guide has been only partially updated to support the latest game runtime update (1.6.1170). First and foremost, DO NOT install Backported Extended ESL Support if using SkyrimSE v1.6.1170 runtime. This mod only applies to those using SkyrimSE v1.6.640 runtime or lower. The next guide release (2.3) will fully support the new game version once all runtime-dependent mods in the guide are updated. Realistically, this will be several weeks into the new year, but it's TBD by BGS and the mod authors.
- Requires SE Anniversary Upgrade DLC (Anniversary Upgrade - AU). The 70+ Creation Club (CC) mods required by the Step Patches must be visible in MO.
- In-game activation of Survival Mode is optional.
This Release
The most noteworthy changes are listed below. See the Step Versioning Documentation for more information on Step's versioning methodology.
- Updated the ModList with new engine-level 'NG' mods that finally support Skyrim v1.6.640 and beyond
- Added ISC with AOS compatibility to comprehensively round out the soundscape
- Adopted aMidianBorn Content Addon for more interesting and vanilla-friendly weapon & armor variation
- On-demand game and player statistics available in the UI thanks to Skyrim Character Sheet
- Added several other game-enhancing mods
- Adopted DynDOLOD DLL NG for automatic fixes to applicable large reference bugs (fixes some distant object flicker)
- Remastered all Step Patches, which now officially support optional installation of CCOR, CACO, and TCIY
- Small changes to ENB & game INI settings as well as TexGen/DynDOLOD settings
- Improved & updated instructions everywhere
See the changelog for more details and to determine if upgrading from a previous version is advisable.
About Step
Created by TheCompiler (Daniele Ferraro), Step is a collaborative project with input from the modding community, technical volunteers, and project administrators. The goal is to provide tested and validated methods for establishing and maintaining an enhanced SkyrimSE mod build. Our guides provide detailed, well-tested build instructions for a very stable game with an enhanced, vanilla experience.
The Step team collects information from the modding community through extensive mod testing, detailed reviews, feedback, and suggestions exchanged on the Forums. Posting rules apply, so be sure to read and follow them.
New to Modding?
We recommend that you review this entire guide before attempting installation, especially if this is your first exposure to a Step mod-build guide. We and the community, have consolidated a lot of information into our guides for use as a free resource for all. New and experienced modders alike will find many answers within these guides and linked resources. This guide is written in such a way that it expects users to know the basics of modding and related tools (e.g. mod managers, LOD optimizers, configuration utilities, etc.). However our support forums are always available for Q&A.
Nomenclature and Instructions
The following nomenclature is used throughout this guide and should be understood before proceeding.
- 'tick' means 'check': Frequently, the word 'check' or 'checked' can mean 'ensure' in addition to "check mark", so 'check' is not used where it is synonymous with 'tick' to avoid any mistakes that can (and have) happened from this conflation.
- Baseline: The recommended install option is shown within the Baseline column of the mod tables below.
- Step Patches: Custom patches created for the respective Step Guides. Always use them!
Expand Instructions!
Click the heading below to expand detailed instructions that are collapsed by default for readability:
Expand mod table detailed instructions:
Not Safe For Work Content
Installing this Guide in the manner intended results in no not safe for work (NSFW) content in-game. However, there may be mod pages linked within the Guide that do include NSFW content; namely images. In the past, mod instructions included direct links to download files; bypassing these pages. However, when Nexus Mods implemented a unique MD5 hash to every download request it prevented Step from providing links directly to specific files. As such, these mod pages are indicated with warning text.
- Example:
-
- This is a Not Safe For Work (NSFW) mod page!
System Requirements
SkyrimSE should be run on a relatively modern Windows 10/11 64-bit desktop or laptop, gaming capable PC. While CPU specs and performance are important factors, they matter only to a point beyond which is diminishing return on investment. Smooth gameplay, LODGen-related tools, and ENBSeries post-processing are most limited by the GPU performance coupled to the resolution at which the game is run.
- The minimum specs assume that the recommended 'baseline' mod options will be installed, which are biased towards 'performance' options when available.
- The recommended specs assume a bias toward 'quality' and assume higher quality mod options will be installed when available.
- CPU/GPU Marks should be within the ranges listed below. Refer to the links for examples.
Hardware | Minimum | Recommended |
---|---|---|
CPU CPU Mark Range | 4,000 - 7,000 | > 7,000 |
System RAM | 8GB | 16GB |
GPU G3D Mark Range | 8,000 - 10,000 | > 10,000 |
Video RAM | at least 4GBs | 8GBs or higher |
Game Drive | HDD | SSD |
Resolution | 1080p (HD) | 1440p (QHD) |
Time Commitment
Be aware it will take anywhere from several hours to a several days to complete this build from start to finish. This time will vary greatly depending on internet download speed and user experience. Following are cumulative time estimates on average:
- 3-6 hours : Steps 1 - 3 (modding-environment setup)
- 10-12 hours : Step 4 (mod download, installation)
- 4-6 hours : Steps 5 - 7 (LODGen, post-build configuration, and fine-tuning the build)
STEP 1
Follow the System Setup Guide!
Those who have not completed the System Setup Guide (SSG) should STOP and do so now BEFORE beginning Step 2! This is a perquisite for completing this guide, as many of the following instructions reference concepts, tools, and even file paths established in the SSG.
STEP 2
Mod Organizer - SkyrimSE Initialization
FIRST, follow the System Setup Guide. The below instructions describe how to initialize a SkyrimSE instance in Mod Organizer (MO). If MO was installed as a Portable application, the instructions below will need to be interpreted accordingly. If a SkyrimSE instance was created in Step 1 or otherwise, simply select the instance. Otherwise:
Profile Setup
MO's profile feature allows the creation of multiple mod builds that rely on the same mod list and mod-level configurations (learn more about profiles). For the purpose of this guide, a single mod configuration is all that's needed. Begin by creating a profile:
Tool Setup
All modding tools needed should already be installed according to the System Setup Guide. Some tools will have been auto-detected and added; nevertheless, ensure the settings are correct for all tools. xEdit is used in the following example. 'SSEEdit', TES5Edit, FO4Edit, etc. are all 'xEdit', which applies to all Bethesda games.:
Application Title | Executable | Argument(s) |
---|---|---|
xEdit | xEdit.exe | -SSE -IKnowWhatImDoing -AllowMasterFilesEdit Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
xEditQuickAutoClean | xEditQuickAutoClean.exe | -SSE Tick the Create files in mod instead of overwrite box and select the xEdit Output mod from the drop-down. |
LOOT | LOOT.exe | --game="Skyrim Special Edition"
|
xLODGen | xLODGenx64.exe | -lodgen -SSE -o:"DriveLetter:\Modding\Tools\xLODGen\xLODGen_Output" Replace DriveLetter with the drive letter of the 'Modding' folder. |
Tools can be arranged in any order using the up and down buttons above the list. This will dictate the order they are listed in the MO "Run" dropdown menu. When complete, close the window by clicking the [OK] button.
BethINI Setup
BethINI needs to be run for the current MO profile to establish the configuration files. This ensures a standard configuration and simplifies support should any issues arise.
Please do not deviate from the instructions below. BethINI will be revisited later in the guide to finalize the optimal configuration.
BethINI Initialization
BethINI Baseline Configuration
Configure BethINI as described in the steps below, which are reflected in the images where applicable. Please do no deviate from these instructions at this time:
[ Basic ]Click to show/hide |
---|
[ General ]Click to show/hide |
[ Gameplay ]Click to show/hide |
[ Interface ]Click to show/hide |
[ Detail ]Click to show/hide |
[ View Distance ]Click to show/hide |
[ Visuals ]Click to show/hide |
[ Custom ]Click to show/hide |
STEP 3
Sorting Plugins With LOOT
At any time during the mod installation process, LOOT should be used to sort plugins before running the game. This is necessary to ensure proper plugin priority (load order), which can have a dramatic impact on the game:
Up to this point, only the following plugins should be listed in the MO right pane in the order listed. (If not, run LOOT again):
- Skyrim.esm
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- Creation Club Plugins
Cleaning Vanilla Master Plugins
To resolve potential issues later, the vanilla plugin masters should be cleaned with xEdit. Step is aware of the debate regarding whether or not it's necessary to clean vanilla masters. While it may or may not matter for general references, that is not the case regarding large references. Any large reference that is deleted, "initially disabled", or overwritten triggers large reference bugs. See the relevant posts for details and further reading.
Prior to getting started, create an empty mod:
- Click
at the top of the left pane in MO, and select "Create empty mod".
- Type
Cleaned Vanilla Masters
, and select [OK]. - Place this mod at the top of the mod list after the xEdit Output listing, and enable it.
Clean the Vanilla Masters
Use the following procedure to clean the vanilla plugins (including Creation Club masters). There are approx. 44 'dirty' vanilla masters that should be cleaned. If all of the following cleaning and housekeeping instructions are followed, this only needs to be done once unless or until a master is updated by Bethesda.
Move the Cleaned Vanilla Masters
After the vanilla master files are cleaned, they should be moved into the "Cleaned Vanilla Masters" mod in MO, and the original files should be restored into the 'real' "Data" directory in the game folder. This makes Steam happy when "validating" files so that it remains unaware of changes. To move the new files and restore the original files, complete the following:
Restore the Original Vanilla Masters
To quickly and easily restore the original masters, follow the instructions for Verify integrity of game cache. Once that is complete, use Steam to launch the game to allow it to download any missing Creation Club content. This must also be done to reinitialize the game with Steam and allow MO to run configured executables without complaint (Any time Steam 'updates' the game files and actually downloads new files, the Steam manifest (or other Steam config) for the game resets and requires a Steam launch).
For those that don't want to reacquire the game files via Steam, the xEdit backups of the originals can be renamed and moved into the game's Data directory as described below:

MO2
Any time Bethesda updates these master files, they will likely need to be cleaned again and replaced in MO. Any previously cleaned versions of these same files that exist in the MO mod list must be either disabled or deleted first, because xEdit will see only the cleaned versions otherwise.At this point, the Bethesda masters should be cleaned and the mod list prioritization in the left pane should reflect as follows (ignore the plugin prioritization in the right pane for now):
- DLC: Dawnguard
- DLC: HearthFires
- DLC: Dragonborn
- ...Creation Club Mods...
- Cleaned Vanilla Masters
- xEdit Output

NOTE
To verify the vanilla mods have been cleaned, LOOT can be run again, and no warnings should be apparent.
After all mods are installed later in the guide, clean any plugins with the applicable LOOT warnings using the standard cleaning procedure.
STEP 4
At this point, the modding environment should be fully configured and ready for mod installation.
IMPORTANT: Please read ALL of the following carefully BEFORE requesting support on the forums!
- This guide can be installed in one of three (3) ways:
- All mods from all ModGroups (mod tables) installed. This is recommended, due to the coordination of this build in terms of lighting, weather, and ENB. These are usually the most difficult aspects of a build to get right, given vanilla Skyrim's rather wonky lighting 'incoherence'.
- All mods from all ModGroups EXCEPT for the optional ModGroup, 21-Post-Processing. Like the default recommended option, this is most useful for those that cannot afford the performance cost of running with post-processing mods like ENBSeries. For those that want to use a custom ENB setup, we obviously cannot support that, but feel free to try any ENBs that are compatible with the 18-Lighting and Weather ModGroup.
- All mods from all ModGroups EXCEPT for the optional ModGroups, 18-Lighting and Weather and 21-Post-Processing. Use this approach if a custom lighting/weather/post-processing solution will be applied, which are not supported.
Understanding the Step Patches
A “conflict resolution” patch is a plugin that resolves conflicts between various active plugins. They allow using various mods together that would otherwise be incompatible. The Step Patches are built exclusively for the Step mod build. They are required and are dependent on specific mods as noted by indicators in the mod tables in Step 4. They will not resolve conflicts with any conflicting mod pluginss that are not in this guide.
Step Patches
The following reference the Step Guide Nexus files.
- Step Patch - Conflict Resolution (CR) - required
- Patches all conflicting plugins except for optional mods and ModGroups noted below.
- The "Step Patch - WACCF.esp" plugin is a component of the CR patch files and is maintained independently. This way, WACCF can be disabled by advanced guide followers that don't want to use it. (disabling WACCF is NOT officially supported.)
- The following patches accommodate corresponding mods that do not strictly adhere to the Step Mandate. These mods are exceptions to the Mandate, because we think they are important for enriching the game in a vanilla-friendly manner. Thus, these mods and their corresponding Step patches are optional.
- Step Patch - Lighting and Weather (LW) - optional
- Only required if the LW ModGroup is installed per guide instructions
- Patches the 18-Lighting and Weather ModGroup
- Step Patch - Post-Processing (PP) - optional
- Requires the Step LW Patch
- Only required if the PP ModGroup is installed per guide instructions
- Patches the 18-Lighting and Weather AND 21-Post-Processing ModGroups for use with ENB
Mod Table Reference
Below is the legend and reference for the mod tables used in this guide.
Mod Table Legend
Quick Reference
Mod Name | Baseline | Instructions | ||||
---|---|---|---|---|---|---|
Master to NO patches with NO ENB option![]() |
Baseline | Notes | ||||
Master to all patches with ENB option![]() |
Baseline | Notes |
Mod Installation Considerations
- If no Notes or Step recommendations are provided for a particular mod, always install the Main File, any Update Files, and all Optional Files are valid.
- After installing a mod, ALWAYS enable the mod and any related plugins in MO unless otherwise instructed.
- Mods are listed in alphabetical order within each ModGroup and any deviations from this are purposeful to achieve the desired outcome.
- Mods should be arranged in MO in the order that they are listed to ensure other mods further down the list overwrite/override those occurring before them.
- Always install plugins (ESLs/ESMs/ESPs), unless otherwise noted. When there is a choice to use an ESL, always choose that UNLESS continuing a playthrough using a previously-existing savegame (ESL-flagged plugins can 'break' a save that relies on a ESP or ESM version of the same plugin!).
- Always follow LOOT's advice in regards to mod cleaning and sorting unless otherwise noted.
- Do not extract BSAs unless specifically instructed to do so.
ModGroup Separators
Mod Organizer features the ability to create separators within the mod list to group mods for easier visual reference. Step recommends using these separators for each ModGroup below:
02-Extenders
- Mods that expand on the inherent functionality of a game or another mod without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Address Library for SKSE Plugins![]() |
Install the All in one (Anniversary Edition) main file. |
Crash Logger SSE AE VR - PDB support![]() |
Papyrus Tweaks NG![]() |
Install the main file and merge the INI file for reference miscellaneous file. |
PapyrusUtil SE![]() |
Install PapyrusUtil AE SE - Scripting Utility Functions main file. |
Scaleform Translation Plus Plus NG![]() |
SKSE64![]() |
ExpandDetailed Instructions available |
SSE Display Tweaks![]() |
ExpandDetailed Instructions available |
SSE Engine Fixes![]() |
ExpandDetailed Instructions available |
Unique Map Weather Framework![]() |
Game-Launch Smoke Test
At this stage, the preliminary build should be tested to confirm that there are no issues with the modding environment or engine-level mod configurations:
- Start the game by running the SKSE launcher from Mod Organizer. The game should load to the main menu without issue.
- Open the console (~), type in coc riverwood, and press Enter/Return. The game should load at Riverwood without issue.
- Exit the game using the
qqq
console command or the standard menu options.
If the game launched and loaded as expected, continue forward. Otherwise, all instructions were not followed, and something was missed. Revisit the installation steps above starting with the System Setup Guide in Step 1. If a careful review of the previous instructions does not resolve the issue, post on the guide support forums for help.

WARNING
Beyond this point, DO NOT launch the game again until instructed to do so.Many of the following mods are interdependent, and launching the game prematurely will most likely result in issues or failures. Please DO NOT post on the forums for support of non-issues relating to a failure to RTFM.
03-Resources
- Mods solely providing assets intended specifically for use by other mods without themselves affecting content
Mod Name | Baseline | Instructions |
---|
Grass Cache Fixes![]() |
MCM Helper![]() |
ExpandDetailed Instructions available |
Sound Record Distributor![]() |
Spell Perk Item Distributor![]() |
ExpandDetailed Instructions available |
04-Foundation
- Baseline mods that should be overridden by other mods AND/OR that make widely-accepted programmatic changes expected by other mods
Mod Name | Baseline | Instructions |
---|
Unofficial High Definition Audio Project![]() |
ExpandDetailed Instructions available |
Skyrim Landscape and Water Fixes![]() |
ExpandDetailed Instructions available |
Unofficial Skyrim Special Edition Patch![]() |
Cathedral - Plants![]() |
Particle Patch![]() |
ExpandDetailed Instructions available |
DynDOLOD Resources SE 3![]() |
ExpandDetailed Instructions available |
DynDOLOD DLL NG![]() |
ExpandDetailed Instructions available |
Far Object LOD Improvement Project SSE![]() |
Static Mesh Improvement Mod![]() |
ExpandDetailed Instructions available |
Skyrim Realistic Overhaul![]() |
ExpandDetailed Instructions available |
Major Cities Mesh Overhaul![]() |
ExpandDetailed Instructions available |
Enhanced Lights and FX![]() |
ExpandDetailed Instructions available |
ELFX Fixes![]() |
ExpandDetailed Instructions available |
ELFX - Exteriors Fixes![]() |
ExpandDetailed Instructions available |
Static Mesh improvement Mod - SMIM - Quality Addon![]() |
Static Mesh Improvement Mod Improvement Mod![]() |
ExpandDetailed Instructions available |
Assorted mesh fixes![]() |
Unofficial Material Fix![]() |
Install the Unofficial Material Fix main file. |
Majestic Mountains![]() |
ExpandDetailed Instructions available |
Majestic Mountains Double-Sided Patch![]() |
Install the MM Double-Sided main file. Compatible with MM v4.02 (NOT the parallax file). |
Flickering Meshes Fix![]() |
ExpandDetailed Instructions available |
Cathedral Landscapes![]() |
ExpandDetailed Instructions available |
Mesh Patch for Various Mods![]() |
ExpandDetailed Instructions available |
RUSTIC CLOTHING - Special Edition![]() |
2K |
05-Animation and Physics
- Mods that affect animations or physics
Mod Name | Baseline | Instructions |
---|
D13 Faster GET UP STAND UP Animation![]() |
Loose |
Dual Wield Improved Animation SSE![]() |
Ice skating fixed for real - No more attack sliding movement![]() |
Applies to 3rd-person play. Requires Nemesis. |
Realistic Boat Bobbing SE![]() |
ExpandDetailed Instructions available |
Run Sprint and Jump SE![]() |
Stronger Swimming Animation SE![]() |
Install version 1.0 from Old Files. |
XP32 Maximum Skeleton Special Extended![]() |
ExpandDetailed Instructions available |
06-Models and Textures
- Mods that replace existing models or textures
Mod Name | Baseline | Instructions |
---|
3D Junipers - Trees and Berries![]() |
3D Snowberries![]() |
3D Snowberries HD Texture Option![]() |
8K Night Skies - Stars and Galaxies![]() |
Step recommends: Night Skies - Vanilla Blue (8K) - CP |
AMidianBorn Book of Silence![]() |
ExpandDetailed Instructions available |
AMidianBorn Content Addon![]() |
ExpandDetailed Instructions available |
AMidianBorn imperial light and studded![]() |
2K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
AMidianBorn stormcloak officer armour![]() |
2K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Arctic - Frost Effects Redux![]() |
Lite | ExpandDetailed Instructions available |
Armor and Clothing Extension![]() |
2K | ExpandDetailed Instructions available |
Armor Mesh Fixes SE![]() |
ExpandDetailed Instructions available |
Barenziahs Glory SE![]() |
1k | ExpandDetailed Instructions available |
Bellyaches Animal and Creature Pack Revamp![]() |
ExpandDetailed Instructions available |
Better Dynamic Ash SE![]() |
Better Dynamic Snow SE![]() |
ExpandDetailed Instructions available |
Better Falmer Cave Ceiling Glow![]() |
STEP Recommends: BetterFalmerCaveCeilingGlow_Cyan |
Blackreach Tentacle Mesh Fix![]() |
Blended Roads![]() |
ExpandDetailed Instructions available |
Blue Palace Dome Windows![]() |
ExpandDetailed Instructions available |
Book Covers Skyrim![]() |
STEP Recommends: Book Covers Skyrim SE - Desaturated |
Book Covers Skyrim - Lost Library![]() |
STEP Recommends: Book Covers Skyrim SE - Lost Library - Desaturated |
Creation Club Open Helmets![]() |
ExpandDetailed Instructions available |
Dark Brotherhood Tenets Restored![]() |
1K | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Deadly Spell Impacts![]() |
ExpandDetailed Instructions available |
Deathbell HD![]() |
1K |
Detailed Rugs![]() |
Detailing the Eldrich - Higher-Res Riekling Architecture![]() |
Dragon Masks Retextured SE![]() |
2K |
DRAGON PRIEST![]() |
2K | ExpandDetailed Instructions available |
Frankly HD Dragonbone and Dragonscale![]() |
2K | ExpandDetailed Instructions available |
Dragonbone Mastery![]() |
2k/1k | ExpandDetailed Instructions available |
DRAUGR![]() |
2K |
DROPS![]() |
512 | ExpandDetailed Instructions available |
EASIER LOCKPICKING![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Elemental Staffs SE![]() |
2K | ExpandDetailed Instructions available |
ElSopa HD - Ants SE![]() |
1K |
ElSopa HD - Briar Heart![]() |
1K | Step recommends: ElSopa HD - Briarheart Red 1k |
ElSopa HD - Dirt Blast SE![]() |
2K | Step recommends: 2K ElSopa HD - Dirt Blast |
ElSopa - HD Keys Redone SE![]() |
512 |
Embers XD![]() |
2K Optimized | ExpandDetailed Instructions available |
Enhanced Blood Textures SE![]() |
ExpandDetailed Instructions available |
Enhanced Vanilla Textures Shrines![]() |
Enhanced Vanilla Trees SE![]() |
ExpandDetailed Instructions available |
Aspens Ablaze![]() |
ExpandDetailed Instructions available |
Aspens Ablaze Add-On - DynDOLOD 3![]() |
ExpandDetailed Instructions available |
ETHEREAL CLOUDS - Special Edition![]() |
1K |
FALMER![]() |
2K |
Fixed Mesh Lighting![]() |
ExpandDetailed Instructions available |
Cathedral - 3D Lavender![]() |
Install the Cathedral - 3D Lavender - Vanilla Size main file. |
Footprints![]() |
ExpandDetailed Instructions available |
Frankly HD Thieves Guild Armors![]() |
2K | ExpandDetailed Instructions available |
Gemling Queen Jewelry SE![]() |
1K | ExpandDetailed Instructions available |
GIANT![]() |
2K |
Glacier LOD Meshes![]() |
ExpandDetailed Instructions available |
HAGRAVEN![]() |
2K |
Hardy Hares![]() |
HD Dark brotherhood door![]() |
Step recommends: No glowing eyes version. This is a SkyrimLE mod, so ignore any MO warnings. |
HD Executioners Block SE![]() |
ExpandDetailed Instructions available |
HD Misc![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
HD Pondfish![]() |
HD Reworked Horses![]() |
2K-1K |
HD Road Signs![]() |
2K | Install one Main File, and merge both Optional Files. |
HD Stone Quarry and Clay Deposit![]() |
2K | ExpandDetailed Instructions available |
High-Res Dartwing Texture![]() |
High Hrothgar Fixed![]() |
Install the High Hrothgar Fixed main file. |
High Quality Food and Ingredients SE![]() |
ExpandDetailed Instructions available |
Highland Cows More Wooly - Cut Content Restoration![]() |
HORNCANDLES![]() |
2K-1K |
Hybrids HD Plants and Herbs Retexture![]() |
ExpandDetailed Instructions available |
Iconics Real Hay![]() |
2K Alt |
Iconic's Remastered Paragon Gems![]() |
ExpandDetailed Instructions available |
Immersive Dragons![]() |
Immersive Smilodons![]() |
Improved closefaced helmets![]() |
Improved Sparks![]() |
ExpandDetailed Instructions available |
Improved Weapon Impact EFFECTS Correct Metal SE![]() |
Just Ice![]() |
2K |
LeanWolfs Better-Shaped Weapons SE![]() |
ExpandDetailed Instructions available |
LeanWolfs Improved Enchanter Candle Meshes SE![]() |
MAMMOTH![]() |
2K |
Markarth - A Reflective Experience![]() |
Masque of Argonian Vile SSE![]() |
Metallurgy - Ingots and Ore HD![]() |
1K | Step recommends: Metallurgy - Ingots Ore and Veins HD 1K (LOOSE) main file. |
Nightingale Prime HD![]() |
Leather | This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Northfires Skidmarks SE 2K-4K![]() |
2K | Install the Main File of choice, and also install the Optional File. |
N-R HD Display Case![]() |
Clear Glass |
Obsidian Mountain Fogs Tweaked![]() |
Install either the the Reduced 10% or Reduced 20% Main File. |
Pilgrims Delight![]() |
Quality CubeMaps - HD Cube Maps![]() |
ExpandDetailed Instructions available |
Rallys Hanging Moss![]() |
Desaturated |
Rallys Hooks and Saws![]() |
ExpandDetailed Instructions available |
Rallys Instruments![]() |
ExpandDetailed Instructions available |
Real Wood Textures - Farmhouses![]() |
ExpandDetailed Instructions available |
Realistic HD Baskets Remastered![]() |
Realistic HD Pickaxe Remastered![]() |
Realistic HD Woodcutters Axe Remastered![]() |
Realistic Water Two SE![]() |
ExpandDetailed Instructions available |
Remove Small Rocks![]() |
Install the Remove Small Rocks v1.1 - High Compatibility main file. |
Retexture for Bread - Hearthfire![]() |
Retexture for Soup![]() |
ExpandDetailed Instructions available |
Retexture for The Scroll SE![]() |
ExpandDetailed Instructions available |
Ruins Clutter Improved![]() |
ExpandDetailed Instructions available |
RUSTIC AMULETS - Special Edition![]() |
RUSTIC ANIMATED POTIONS and POISONS![]() |
1K | ExpandDetailed Instructions available |
RUSTIC ARMOR and WEAPONS SE![]() |
2K |
RUSTIC AZURAS STAR - Special Edition![]() |
2K |
RUSTIC COOKING - Special Edition![]() |
1K | ExpandDetailed Instructions available |
RUSTIC DAEDRA - Special Edition![]() |
2K | Step recommends: RUSTIC DAEDRA SSE - VANILLA - 2K optional file. |
RUSTIC DEATH HOUND and GARGOYLE - Special Edition![]() |
2K | Step recommends: RUSTIC DEATH HOUND AND GARGOYLE SSE - DARK - 2K main file. |
RUSTIC DRAGON CORPSE - Special Edition![]() |
2K |
RUSTIC DRAGONS - Special Edition![]() |
Reduced | Step recommends: RUSTIC DRAGONS SE - Reduced main file. |
RUSTIC ELDERSCROLL - Special Edition![]() |
2K |
RUSTIC FROSTBITE SPIDER - Special Edition![]() |
2K |
RUSTIC RELIEFS![]() |
ExpandDetailed Instructions available |
RUSTIC SOULGEMS - Special Edition![]() |
1K | ExpandDetailed Instructions available |
RUSTIC SPRIGGAN - Special Edition![]() |
2K | Install one Main File of choice, and merge the Optional File, since versioning is consistent. |
RUSTIC WINDOWS - Special Edition![]() |
2K |
SABRECAT![]() |
2K | ExpandDetailed Instructions available |
Security Overhaul SKSE - Lock Variations![]() |
2K | ExpandDetailed Instructions available |
Security Overhaul SKSE - Add-ons![]() |
2K | ExpandDetailed Instructions available |
Security Overhaul SKSE - Gems Patch - The Cause Chests Secured![]() |
2K | ExpandDetailed Instructions available |
Security Overhaul SKSE - Regional Locks![]() |
2K | ExpandDetailed Instructions available |
Security Overhaul SKSE - Some More Locks![]() |
ExpandDetailed Instructions available |
Soul-Cairn Objects Secured![]() |
SKELETON![]() |
2K | ExpandDetailed Instructions available |
Skygazer Moons SSE![]() |
No Glow |
Skyrim - A Mountainous Experience![]() |
ExpandDetailed Instructions available |
Skyrim Objects SMIMed - Glazed and Nordic Pottery![]() |
Majestic Mountains - More Accurate Collision![]() |
ExpandDetailed Instructions available |
Skyrim Redesigned WIP![]() |
ExpandDetailed Instructions available |
Skyrim SE Improved Puddles![]() |
ExpandDetailed Instructions available |
Skyrim SE Skill Interface Re-Texture![]() |
ExpandDetailed Instructions available |
Smooth Sky Mesh - SSE![]() |
ExpandDetailed Instructions available |
SSE - Skyrim Sun Enhanced![]() |
Install the SSE - No lens flare main file. |
Stalhrim Source![]() |
2K |
Superior Chaurus - 4k Retexture![]() |
2K | ExpandDetailed Instructions available |
Superior Mudcrab - 4k Retexture![]() |
2K/1K | ExpandDetailed Instructions available |
Sweet Mother![]() |
Step recommends: Sweet Mother HD. This is a SkyrimLE mod, and the MO warning can be ignored. |
The Elder Scrolls V Rewritten - Arvak SE![]() |
ExpandDetailed Instructions available |
TROLL![]() |
2K | ExpandDetailed Instructions available |
Vivid Landscapes - Tundra Moss Revised![]() |
1K Yellow | ExpandDetailed Instructions available |
WEBS S.E.![]() |
2K |
White Phial Replacer SE![]() |
Install White Phial Replacer SE main file. Step recommends: White Phial Replacer 0.5x size optional file. |
Whiterun Mesh Fixes![]() |
ExpandDetailed Instructions available |
Whiterun Skyforge - Reforged![]() |
ExpandDetailed Instructions available |
Whiterun Trellis Redesigned SE![]() |
2K |
WISPMOTHER![]() |
2K-1K | ExpandDetailed Instructions available |
07-Sounds and Music
- Mods that affect sounds or music
Mod Name | Baseline | Instructions |
---|
Acoustic Space Improvement Fixes![]() |
ExpandDetailed Instructions available |
Audio Overhaul - Immersive Sounds Integration![]() |
Immersive Sounds - Compendium![]() |
ExpandDetailed Instructions available |
Audio Overhaul for Skyrim SE![]() |
ExpandDetailed Instructions available |
Better Animal Footsteps![]() |
ExpandDetailed Instructions available |
Better Horse Pain Sounds![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Dragons Shout with Voice![]() |
ExpandDetailed Instructions available |
Guard Dialogue Overhaul - UHDAP Patch![]() |
Heart of the Beast![]() |
ExpandDetailed Instructions available |
IHSS - Improved Horse Step Sounds![]() |
Lower Sounding Thieves Guild Door![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Realistic wolf howls![]() |
ExpandDetailed Instructions available |
Regional Sounds Expansion![]() |
Reverb Interior Sounds Expansion![]() |
ExpandDetailed Instructions available |
Sound Hammering Sounds![]() |
Thundering Shouts![]() |
Step Recommends: Thundering Shouts main file. |
Ultra Realistic Bow Shoot Sounds![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Ultra Realistic Crossbow Shoot Sounds![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
08-Character Appearance
- Mods that affect the appearance of the player character or NPCs
Mod Name | Baseline | Instructions |
---|
Beards![]() |
1K | ExpandDetailed Instructions available |
Brows![]() |
512 | ExpandDetailed Instructions available |
Consistent Older People![]() |
Step recommends: Consistent Older People XX Loose optional file |
Female Vampires Have Fangs![]() |
Lore Corrected Races![]() |
Lucien Lachance AE![]() |
ExpandDetailed Instructions available |
More Realistic Hair![]() |
This is a SkyrimLE mod, and the MO warning indicator in the left pane can be ignored. |
Natural Eyes SSE![]() |
Low Res | ExpandDetailed Instructions available |
Northborn Scars![]() |
Simple Children![]() |
ExpandDetailed Instructions available |
Superior Lore-Friendly Hair![]() |
1K | ExpandDetailed Instructions available |
Vanilla Body with UNP Textures![]() |
Tempered Skins for Females - UNP![]() |
ExpandDetailed Instructions available |
Tempered Skins for Males![]() |
ExpandDetailed Instructions available |
TK Children SE![]() |
ExpandDetailed Instructions available |
Vanilla Makeup HD![]() |
2K | Step recommends: VMHD - All Races - 2K main file. Merge Update File matching the quality chosen for the Main File. |
Vanilla Warpaints Absolution![]() |
2K | ExpandDetailed Instructions available |
09-Fixes
- Mods have a programmatic component that fixes various bugs and/or inconsistencies
Mod Name | Baseline | Instructions |
---|
Battle-Ready Candlelight Fixes![]() |
Bug Fixes SSE![]() |
Install the second main file "compatible with game version 1.6.629.0 and later on Steam." |
Butterflies Land True![]() |
Step recommends: Butterflies Land True - ESPFE Alternate Version optional file |
Critters Aint Snitches![]() |
Don't Push Me Around![]() |
Eye Normal Map Fix SSE![]() |
Step recommends: Eye Normal Map Fix SSE BC7 optional file |
Fix Note Icon for SkyUI (SKSE64 plugin)![]() |
Install the FixNotesForSkyUI Skyrim AE main file. |
Fuz Ro D-oh - Silent Voice![]() |
Install the Main File. Merge the Optional File. |
Hearthfires Houses Building Fix![]() |
Hunters Not Bandits![]() |
I'm walkin' here NG![]() |
Invisibility and Eyes Mesh Fix![]() |
ExpandDetailed Instructions available |
Labyrinthian Shalidor's Maze Fixes![]() |
NPC AI Process Position Fix - NG![]() |
ExpandDetailed Instructions available |
Powerofthrees Tweaks![]() |
ExpandDetailed Instructions available |
Raven Rock - Fix Exit on Horseback![]() |
Scrambled Bugs![]() |
ExpandDetailed Instructions available |
Shadows Of Sunlight - In Small Exterior World Spaces![]() |
Skyrim Project Optimization SE![]() |
Install the Skyrim SE - Project Optimization - ESL VERSION. |
Soft Shadows![]() |
SPID for Footprints![]() |
Unlimited Bookshelves![]() |
Unnecessarily Fixed Fixed Dragon Stalking Fix![]() |
Waterbreathing Breathless Emerge SSE![]() |
Install Waterbreathing Breathless Emerge USSEP optional file. |
10-Gameplay-General
- Mods that affect general or multiple gameplay mechanics
Mod Name | Baseline | Instructions |
---|
Complete Alchemy and Cooking Overhaul![]() |
ExpandDetailed Instructions available |
Complete Crafting Overhaul Remastered![]() |
ExpandDetailed Instructions available |
GIST - Genuinely Intelligent Soul Trap SE![]() |
Install the Main File only. |
Weapons Armor Clothing and Clutter Fixes![]() |
2K-1K | ExpandDetailed Instructions available |
11-Gameplay-AI and Combat
- Mods that affect AI, stats, or combat mechanics of NPCs
Mod Name | Baseline | Instructions |
---|
AI Overhaul SSE![]() |
ExpandDetailed Instructions available |
Better Stealth AI for Followers![]() |
Faction Fixes SE![]() |
ExpandDetailed Instructions available |
Follower Trap Safety![]() |
Ghosts Mechanics and Shaders Restored![]() |
Realistic AI Detection SE![]() |
ExpandDetailed Instructions available |
Run For Your Lives![]() |
Simple Offence Suppression![]() |
Spellbreaker Spell Reflection and Ward Visuals Restored![]() |
Step Recommends: EVE - Spellbreaker Spell Reflection and Ward Visuals Restored main file |
Tavern AI fix![]() |
Unequip Quiver SE![]() |
ExpandDetailed Instructions available |
12-Gameplay-Economy
- Mods that affect currency, rewards, values, rates, or any other economy-related mechanics
Mod Name | Baseline | Instructions |
---|
Trade and Barter![]() |
13-Gameplay-Immersion
- Mods that help to improve game immersion and role-playing scenarios
Mod Name | Baseline | Instructions |
---|
Butterflies Unchained![]() |
ExpandDetailed Instructions available |
Disease Descriptions for the Immersive Adventurer SE![]() |
ExpandDetailed Instructions available |
Get Snowy![]() |
ExpandDetailed Instructions available |
Go On Ahead![]() |
Guard Dialogue Overhaul SE![]() |
ExpandDetailed Instructions available |
Improved Traps![]() |
ExpandDetailed Instructions available |
No Lockpick Activate (SKSE) - Updated![]() |
Point The Way![]() |
Reasonable Movement Speed![]() |
Relationship Dialogue Overhaul Lite![]() |
Simple Drop Lit Torches SE![]() |
Simplest Horses![]() |
Torches Ignite Oil![]() |
ExpandDetailed Instructions available |
14-Gameplay-Quests
- Mods that alter aspects of quests and/or related lore
Mod Name | Baseline | Instructions |
---|
Alternate Start - Live Another Life - SSE![]() |
The latest version is on AFK Mods. Nexus page does not receive updates. |
At Your Own Pace![]() |
ExpandDetailed Instructions available |
Even Better Quest Objectives SE![]() |
ExpandDetailed Instructions available |
Gildergreen Regrown![]() |
Here We Go Again - World Interactions![]() |
ExpandDetailed Instructions available |
Not So Fast - Main Quest![]() |
Savos Aren's Regrets Restored![]() |
The Choice is Yours![]() |
ExpandDetailed Instructions available |
The Paarthurnax Dilemma![]() |
The latest version is on AFK Mods. Nexus page does not receive updates. |
Thieves Guild Requirements SE![]() |
Install the Main File. A new game is required, if upgrading from v4 to v5 |
Timing is Everything SE![]() |
15-Gameplay-Skills and Perks
- Mods that affect the player character's or NPC skills and perks or related leveling
Mod Name | Baseline | Instructions |
---|
Enemy REvolution of Skyrim![]() |
ExpandDetailed Instructions available |
FIZZLE![]() |
This is a 'realism' mod that departs slightly from vanilla. Spells will FAIL if PC/NPC is not skilled enough. |
Lock Overhaul![]() |
Install the Lock Overhaul main file. |
Odin - Skyrim Magic Overhaul![]() |
ODIN spells for NPCS![]() |
Install the ODIN Spells For Spell Casters main file. |
Skyrim Skill Uncapper AE![]() |
ExpandDetailed Instructions available |
Smart NPC Potions - Enemies Use Potions and Poisons![]() |
Step recommends v1.11 (without the added NPC vocalizations) from Old Files. |
Vokrii - Minimalistic Perks of Skyrim![]() |
ExpandDetailed Instructions available |
Vokrii Perks For NPCS![]() |
Install the Vokrii Perks For NPCS 50 main file. |
16-Interface
- Mods that affect any aspect of the user interface
Mod Name | Baseline | Instructions |
---|
A Clear Map of Skyrim and Other Worlds![]() |
ExpandDetailed Instructions available |
Atlas Map Markers SE - Updated with MCM![]() |
ExpandDetailed Instructions available |
Better Container Controls for SkyUI![]() |
Install the BCC-SkyUI-ESL-v31 optional file. |
Better Dialogue Controls![]() |
Better MessageBox Controls![]() |
CoMAP - Common Marker Addon Project![]() |
ExpandDetailed Instructions available |
Convenient Reading UI - SE![]() |
ExpandDetailed Instructions available |
Font Overhaul - Natural Typefaces for Skyrim![]() |
ExpandDetailed Instructions available |
HD Local Map![]() |
Horse Stamina HUD - Script-Free![]() |
Install Horse Stamina HUD SE main file for 1.6.x. |
Immersive HUD - iHUD Special Edition![]() |
Informed Mail Delivery![]() |
ExpandDetailed Instructions available |
Lore-Based Loading Screens![]() |
More Informative Console![]() |
Install the More Informative Console 1.x.x AE (1.6.640 plus) main file. |
MoreHUD Inventory Edition![]() |
Install moreHUD Inventory Edition Loose Version - AE main file. |
MoreHUD SE![]() |
Install the moreHUD SE Light Master - AE master file. |
Oxygen Meter![]() |
ExpandDetailed Instructions available |
QUI![]() |
RaceMenu![]() |
Show Player In Menu![]() |
Skyrim Character Sheet![]() |
ExpandDetailed Instructions available |
SkyUI![]() |
ExpandDetailed Instructions available |
SkyUI SE - Flashing Savegames Fix![]() |
ExpandDetailed Instructions available |
SkyUI - Ghost Item Bug Fix![]() |
Smaller Vanilla Cursors SE![]() |
ExpandDetailed Instructions available |
Whose Quest is it Anyway NG![]() |
Wider MCM Menu for SkyUI![]() |
ExpandDetailed Instructions available |
Yes Im Sure NG![]() |
17-Locations
- Mods that programmatically add new or alter vanilla locations
Mod Name | Baseline | Instructions |
---|
Bring Out Your Dead![]() |
Cutting Room Floor - SSE![]() |
Farmhouse Chimneys SE![]() |
ExpandDetailed Instructions available |
Hearthfire Extended![]() |
Install the Main File. Merge the Hearthfire Extended - Cutting Room Floor Patch optional file. |
Helarchen Creek![]() |
Landscape Fixes For Grass Mods![]() |
ExpandDetailed Instructions available |
Oakwood![]() |
Oblivion Gates Remade![]() |
ExpandDetailed Instructions available |
Smooth Shores![]() |
Snowy Landscapes in Snowy Regions![]() |
ExpandDetailed Instructions available |
Worldspace Transition Tweaks![]() |
18-Lighting and Weather
- Mods that affect lighting and/or weather systems **installation is optional**
Mod Name | Baseline | Instructions |
---|
Ambiance - A Vanilla(plus) Ambient Lighting Overhaul![]() |
ExpandDetailed Instructions available |
Cathedral Weathers MCM![]() |
Cathedral Weathers and Seasons![]() |
ExpandDetailed Instructions available |
Enhanced Volumetric Lighting and Shadows![]() |
Lanterns of Skyrim SE - MCM version![]() |
Install the Lanterns of Skyrim SE - MCM Version - 1 Original MannyGT main file. |
Relighting Skyrim - SSE![]() |
ExpandDetailed Instructions available |
Storm Lightning for SSE![]() |
ExpandDetailed Instructions available |
Wonders of Weather![]() |
ExpandDetailed Instructions available |
WoW Dragon Mounds CTD Fix![]() |
ExpandDetailed Instructions available |
19-Utilities
- Mods that generate derived mod output from load-order-specific assets
Mod Name | Baseline | Instructions |
---|
ACMOS Road Generator![]() |
ExpandDetailed Instructions available |
DynDOLOD 3 Alpha![]() |
ExpandDetailed Instructions available |
Nemesis Unlimited Behavior Engine![]() |
ExpandDetailed Instructions available |
20-Patches
- Mods that programmatically resolve load-order conflicts
Mod Name | Baseline | Instructions |
---|
Circlet USSEP Fixes![]() |
Install the Gemling Queen Jewelry SE USSEP Circlet Fix main file. |
Hearthfires Extended and Creation Club Fishing Patch![]() |
Kryptopyrs Patch Hub![]() |
ExpandDetailed Instructions available |
Majestic Mountains Creation Club Landscape Patch![]() |
Realistic Boat Bobbing Patch Hub![]() |
ExpandDetailed Instructions available |
Smooth Shores Patches![]() |
Install all files EXCEPT Smooth Shores Patches - Depths of Skyrim Patch. Merge if prompted. |
Umgak's Vokrii Compatibility Patch Compendium![]() |
ExpandDetailed Instructions available |
Unofficial Skyrim Creation Club Content Patches![]() |
Install the Main File. |
Vokrii - Complete Alchemy and Cooking Overhaul Patch![]() |
Install ONLY if CACO will be used. |
Step Patch - Conflict Resolution![]() |
ExpandDetailed Instructions available |
Step Patch - Lighting and Weather![]() |
Install the Step Patch - Lighting and Weather optional file ONLY if the 18-Lighting and Weather ModGroup is installed. |
Performance Tuning
It's necessary to determine the available performance headroom prior to generating LOD or setting up ENB, because the full LODGen setup can cost upwards of 20 FPS on average in exteriors, and ENB can cost upwards of an additional 40 FPS. The goal at this point is to have at least 120 FPS (≥ 140 recommended) on average in the tundra with clear weather (and ideally the Rift as well). Keep in mind that decreasing game resolution can drastically improve performance.

NOTE
For guidance on additional display settings (e.g., ultra widescreen, FreeSync, G-SYNC, etc.), refer to the SSE Display Settings Guide before continuing.Performance/Quality Optimization
This process will optimize the performance-quality trade off prior to configuration of ENB and LOD.
- If the average FPS is 120 - 130 FPS, stop here and continue to 21-Post-Processing or Step 5 - LOD.
- If the average FPS is lower or higher than 120 - 130 FPS continue below to optimize performance/quality to get closer to this range.
- Right click, "open in new window" this link to revisit the BethINI setup instructions that should be in effect if the BethINI instructions were followed.
- Close MO, and run BethINI (e.g.
..Modding\Tools\BethINI\BethINI.exe
).- If the average FPS is lower than 120 FPS:
- Set the [Medium] preset, and otherwise follow the text instructions in each step of the BethINI Setup instructions but DO NOT adjust values based on the images this time, since the preset will have changed many..
- Rerun the benchmark.
- If average FPS is still not ≥ 120, repeat these steps selecting the [Low] preset.
- If the average FPS is now higher than 125 FPS:
- Set the [Ultra] preset, and otherwise follow the text instructions in each step of the BethINI Setup instructions but DO NOT adjust values based on the images this time, since the preset will have changed many..
- Rerun the benchmark.
- If average FPS is not ≥ 120, revert to the default [High] preset.
- If the average FPS is lower than 120 FPS:
- NOTE: Once finished, don't forget to re-enable graphics settings as described at the bottom of the "Benchmarking Steps" spoiler above to reap the benefits of those disabled settings.
Performance Examples
Following are performance results using the approach described previously. This serves as a preview to help in making decisions about ENB/DynDOLOD configurations. Note that with Step's recommended configurations, ENB is more costly than DynDOLOD in terms of performance.
- Reference System
- All ModGroups installed, including Post Processing (installed later by ENB users only)
- Resolution: 2560x1440 (2k/QHD/1440p) - HD/1080p resolution should perform much better ... even on a lesser/cheaper/older GPU.
- Weather: SkyrimClearTU (10A240) - One of the more performance-demanding weathers. With ENB, clear weathers costs more FPS than cloudy.
- Location: Tundra at Whiterun looking west
Configuration | ||||||||||||||||||||
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BethINI | ENB | DynDOLOD | FPS | Note | ||||||||||||||||
High | n/a | n/a | 121 | Baseline (G/Free-Sync disabled) | ||||||||||||||||
Ultra | n/a | n/a | 108 | Baseline (G/Free-Sync disabled) | ||||||||||||||||
Ultra | n/a | n/a | 110 | Baseline (Re-enable G/Free-Sync) | ||||||||||||||||
Ultra | Heavy | n/a | 53 | |||||||||||||||||
Ultra | Light | n/a | 63 | |||||||||||||||||
Ultra | Milk Drinker | n/a | 72 | |||||||||||||||||
Ultra | Heavy | Ultra | 34 | Max quality | ||||||||||||||||
Ultra | Heavy | Optimal | 38 | Ideal performance/quality trade-off | ||||||||||||||||
Ultra | Light | Optimal | 43 | |||||||||||||||||
High | Light | Optimal | 45 | |||||||||||||||||
Ultra | Milk Drinker | Performance | 50 | |||||||||||||||||
High | Milk Drinker | Performance | 53 | |||||||||||||||||
*Based on these data, a few FPS could be gained by running the BethINI 'Medium' preset. Among other things, this will reduce the distance of LOD4 objects.
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- The following gallery shows visual compares and performance snapshots for the cost of DynDOLOD and ENB using a number of Step's supported configurations. Different PCs and game resolutions will yield varying FPS results, but the proportional and relative differences between these presets should be similar:
21-Post-Processing
Decide whether or not to install the Post-Processing ModGroup (and use ENB).

NOTE
Keep in mind that LOD generation is more fundamentally important to visual enhancement than ENB, so if average frame rate from the previous benchmark is consistently below 100 FPS at this point, consider skipping 21-Post-Processing, and continuing on to Final Sorting and Cleaning.NOTE: If ENB will be used, revisit the BethINI Setup to disable: Display > Lens Flare, Anamorphic Lens Flare, and Ambient Occlusion. Also consider modifying the sun size as instructed under Custom.
Optional Post-Processing Mods
Beginning at 04-Foundation, confirm that all mod rows prefixed with a blue vertical bar are configured with Post-Processing options.
Post-Processing Mod Table
- Mods that affect post-processing graphics **installation is optional**
Mod Name | Baseline | Instructions |
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Cathedral Landscapes Complex Grass for ENB![]() |
ExpandDetailed Instructions available |
Deadly Spell Impacts Transparency Fix for ENB![]() |
Elytra and Bliss Bug ENB Light![]() |
ExpandDetailed Instructions available |
ENBSeries![]() |
ExpandDetailed Instructions available |
ENB Helper SE![]() |
Install the ENB Helper SE for SSE 1.6.x main file. |
ENB Light![]() |
ExpandDetailed Instructions available |
ENB Lights For Effect Shaders![]() |
ExpandDetailed Instructions available |
ENB Lights for Aetherium Shards![]() |
ENB Particle Lights Dwemer Lanterns![]() |
Particle Lights for ENB - Nordic Ruins Candles![]() |
Particle Lights for ENB Wisps Witchlight![]() |
Particle Lights For ENB SE - Paragon Gems![]() |
Install the Particle Lights For ENB SE - Paragon Gems - Iconic's Gems Patch main file. |
Radiant - Candles![]() |
ExpandDetailed Instructions available |
Rudy HQ More Lights for ENB SE Bthardamz![]() |
Rudy HQ More Lights for ENB SE Deathbells and Nirnroots![]() |
Rudy HQ More Lights for ENB SE Glowing Mushrooms![]() |
ExpandDetailed Instructions available |
Rudy HQ More Lights for ENB SE Torchbugs and Moths![]() |
More Lights for ENB - Blood Splatter Fix![]() |
ExpandDetailed Instructions available |
Saints and Seducers Flora ENB Light![]() |
Install the Main File. Merge the Update File. |
Word Wall Transparency Fix for ENB![]() |
Step Patch - Post-Processing![]() |
Install the Step Patch - Post Processing optional file. |
Final Sorting and Cleaning
If plugins have not been sorted this session, run LOOT again. Examine the plugins in LOOT for errors or warnings (ignoring the game's default masters at the top of the list). Ignore any reported missing compatibility patches or other warnings. These are either handled by the Step Patches or not of any concern. Perform the standard cleaning procedure on any mods requiring cleaning (except for the game's default masters).
Be aware that the Step Patches are designed to work with a default, LOOT-sorted plugin order. This eliminates the need to set rules on the load order. From this point on:
- Ensure all applicable mods are ticked in the left pane of MO.
- Ensure all plugins are ticked in the right pane of MO.
- Sort the load order using LOOT whenever plugins are added/removed.
- Update LOOT (the program and masterlist) whenever updates are available.
STEP 5
Now that all mods and patches have been installed/sorted and performance margins are acceptable, the next step is to generate custom LOD data for the mod list. Recommended settings correspond to rendered game resolutions that will benefit from those settings.

NOTE
Tip for AMD Users: Consider killing any AMD* named processes via Task Manager to significantly increase LODGen processing time. Right click on the Windows taskbar, select Task Manager, and from the Processes screen, right click > End Task. These processes are not needed for LODGen and can be easily restored by rebooting the OS.LOD Setup
Before moving on, create three empty mods for the LOD output:
- Click on the
button and select, [Create empty mod].
- Name it
Step SkyrimSE - xLODGen Output
.- This places a new, empty mod at the bottom of the mod list. However if it's not, place it last in the mod list.
- Repeat these steps to create two more mods named:
Step SkyrimSE - TexGen Output
, andStep SkyrimSE - DynDOLOD Output
. - Place these new mods directly after Step SkyrimSE - xLODGen Output.
- Find the (TEMP) Cathedral Landscapes - xLODGen mod from the 04-Foundation mod group and enable it, if necessary.
- This mod only needs to be enabled for terrain LOD generation. If it is not disabled before actually playing the game, it will cause visual glitches.
- Sort with LOOT.
The last few mods in the mod list should now reflect the following (numbering is approximate and reflects the number of mods installed without extra mods or mod-list separators):
- DLC: Dawnguard
- ...
- (TEMP) Cathedral Landscapes - xLODGen NOTE: This mod can be here or under 04-Foundation with Cathedral Landscapes main mod, but it must be DISABLED later as instructed!
- SkyrimSE - xLODGen Output
- SkyrimSE - TexGen Output
- SkyrimSE - DynDOLOD Output

WARNING
The steps following must be completed in the order presented (terrain LODGen/installation first, followed by object LODGen/installation). Using higher resolutions than recommended for any of the following LOD applications will result in a waste of PC resources with NO BENEFIT.xLODGen
xLODGen is run first to generate updated LOD terrain textures and meshes so that landscape LOD is updated with mod changes:

NOTE
xLODGen gamma settings used here apply to the Step SkyrimSE 2.2.0 build and probably builds using Cathedral Landscapes. Otherwise, gamma should be 1.00.Generate terrain LOD
- Ensure LOD Setup was completed.
- Run xLODGen from the MO executable drop-down list.
- Select all worldspaces.
- Ensure that ONLY the Terrain LOD box is ticked in the right pane.
- Use the following settings, which have been verified in extensive testing:
- NOTE: Unless you are running SSE at ≥ 4k resolution, resist the urge to wastefully increase the texture resolutions shown, which will only reduce FPS with NO BENEFIT. Those running ≥ 4k resolution WILL benefit by doubling the resolution for LOD4, LOD8, and LOD16 from 256 to 512.
- Click [Generate] to run the process, which will require upwards of 20 minutes, depending on the PC.
- Once the "LOD generation complete" message has appeared, close xLODGen.
- NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include
../Modding/GameName/Tools/xLODGen/bugreport.txt
and any logs created.
- NOTE: If the xLODGen window closes itself, post in the xLODGen topic and include
Paint roads on terrain LOD
- Run ACMOS Road Generator which was installed as part of A Clear Map of Skyrim and Other Worlds.
- Ensure Path Only is selected from the Roads dropdown
- For Path to LOD, browse to the xLODGen output folder (e.g.
..Modding/GameName/Tools/xLODGen/xLODGen_Output
) - Click Generate
- At the prompt to "Overwrite LOD Textures," choose Yes
- When prompted to "Zip?", choose No
- Wait until it says "All Done!" and then click OK and close
Terrain LOD Wrap-Up
- Browse to the xLODGen output folder (e.g.
..Modding/GameName/Tools/xLODGen/xLODGen_Output
). - In MO, open the xLODGen Output mod in Windows Explorer (Ctrl + double-click).
- Cut and paste the files from
../xLODGen_Output
into the SkyrimSE - xLODGen Output folder, then close both folders. - Enable xLODGen Output mod.
- Disable (TEMP) Cathedral Landscapes - xLODGen mods (only needed as xLODGen resources for terrain generation only).
DynDOLOD
Object LOD will be created using Dynamic Distant Objects LOD (DynDOLOD). At a significant performance cost (upwards of 10 FPS) for a subtle improvement to LOD, DynDOLOD v3+ supports generation of grass billboard LOD. Generate grass LOD ONLY if performance headroom is available per Performance Tuning instructions.

NOTE
TexGen settings used here apply to the Step SkyrimSE 2.2.0 build and probably builds using Cathedral Landscapes, Cathedral Weathers, Majestic_Mountains, Enhanced Vanilla Trees, and the Step ENB (or no post processing).
- DynDOLOD 3 has good default starting points for TexGen and DynDOLOD settings, so use them if not running the Step SkyrimSE 2.2.0 build.
- Settings still vary, depending on the end user's hardware, particularly the monitor and driver-soft settings, which should be optimized in accordance with the SSG.
Run TexGen
TexGen 3, shipped with DynDOLOD 3, will generate custom object LOD textures based on enabled mods. TexGen 3 will also generate grass billboards for LOD.
- Run TexGen from the MO executable drop-down list.
- Use the setting corresponding to rendered game resolution: 1080p = HD, 1440p = QHD, 2160p = 4k
- NOTE: If generating grass LOD, be sure to tick "Grass" when replicating the following examples. Whether ENB is used or not, these grass settings apply to presumably any grass mod, since grass tint settings will be normalized later in
DynDOLOD_SSE.ini
- Tick Grass only if generating grass without ENB Complex Grass.
- Tick HD grass only if generating grass with ENB Complex Grass.
- NOTE: If generating grass LOD, be sure to tick "Grass" when replicating the following examples. Whether ENB is used or not, these grass settings apply to presumably any grass mod, since grass tint settings will be normalized later in
- Click [Start].
- Once the completed message has appeared (1-5 minutes, depending on the PC), click [Exit].
- Navigate to the DynDOLOD TexGen_Output folder location (e.g.
../Modding/Tools/DynDOLOD/TexGen_Output
). - Move the files from the TexGen_Output folder into the Step SkyrimSE - TexGen Output mod:
- In MO, hold down the Ctrl key and double-click the Step SkyrimSE - TexGen Output mod. Alternatively, right click the mod to open it in an Explorer window.
- Enable the Step SkyrimSE - TexGen Output mod in MO.
Run DynDOLOD
DynDOLOD will generate the object LOD. IF grass LOD is being generated, also modify grass tint and brightness as follows. This effectively eliminates any RGB color bias so that the grass LOD matches the loaded grass as closely as possible. YES, this is suitable whether or not ENB is used.
Configure and Generate
- Run DynDOLOD from the MO executable drop-down list to open the GUI configuration in 'expert' mode (if the DynDOLOD INI modification was set as described previously).
- Select all worldspaces.
- Tick Candles and FXGlow.
- IMPORTANT - Click the 'High' button to bring in mesh rules for A Clear Map of Skyrim mod and the Step Patch - Conflict Resolution. For slightly better performance with some quality loss, consider clicking on 'Medium' or 'Low' instead.
- Configure by replicating everything in the images following (tick/untick all boxes likewise), or make performance modifications as instructed further below before continuing to the next step:
- ONLY generate Occlusion data on the first run. If DynDOLOD is run again for some reason, leave Occlusion UNticked to speed up generation.
- Tick Grass LOD to generate grass LOD. Otherwise, leave this UNticked.
- 'Optimal' tree & catch-all rules with recommended LOD32 rules for A Clear Map of Skyrim.
- Click [OK].
- Once the completed message has appeared (15-30 minutes [25-50 minutes with Occlusion ticked], depending on the PC), click [Save & Exit].
- Navigate to the DynDOLOD DynDOLOD_Output folder location (e.g.
..\Modding\Tools\DynDOLOD\DynDOLOD_Output
). - Move the files the DynDOLOD_Output folder into the Step SkyrimSE - DynDOLOD Output mod:
- In MO, hold down the Ctrl key and double-click the Step SkyrimSE - DynDOLOD Output mod. Alternatively, right click the mod to open it in an Explorer window.
- Enable the Step SkyrimSE - DynDOLOD Output mod in MO.
- Ensure the DynDOLOD.esm and DynDOLOD.esp plugins are ticked in the right pane.
- Sort with LOOT.

NOTE
Multiple DynDOLOD outputs at varying quality settings can be created and stored in different mods. If this is done, generate occlusion only on the first run and copy this into a separate mod (e.g., 'DynDOLOD Occlusion') to reduce the generation time of subsequent outputs. Likewise, consider generating only for the Tamriel worldspace before settling on the chosen output and generating for all worldspaces.When to Regenerate LOD
- xLODGen
- Whenever there are changes to the mod list that affect the underlying landscape: height, shape, textures, etc. This does not include grass, mountains or other objects added to the landscape.
- TexGen
- Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When grass is re-cached, TexGen should also be run again to update grass billboards.
- DynDOLOD
- Whenever there are changes to the mod list that affect objects with LOD: new objects, moved structures or objects, removed structures or objects, changes to grass (only when using grass LOD), changes to trees and/or landscape height, when its master plugins order is changed (out of order masters), etc. When LOD textures are updated with TexGen, DynDOLOD should also be run again to update all affected object LOD.
- Occlusion
- Only with noticeable changes to geography of Tamriel and/or Solstheim. For Step, this should only need to be run once.
STEP 6
The game is now ready to be loaded to configure mods in the Mod Configuration Menu (MCM). The MCM is a feature of SkyUI that allows mod authors to provide custom, game-accessible settings for their mods. Recommendations are provided below for select mods. The remainder are user preference.
First Launch
To run the game, select the SKSE executable from the drop-down list and click the Run button. Keep the following in mind when first launching from a fresh Guide installation:
- Test the build on a new game
- In other words, don't load from a save after a fresh Guide install to avoid false flags caused by savegame incompatibility. See the changelog before upgrading from a previous version of this Guide to determine whether or not a new game is advisable.
- When launching the game for the first time after a Guide install, the load could take significantly longer than normal. This will only be a one-time wait as all the installed mods are being initialized. Subsequent load times should be shorter.
- Finally, INI files may appear in the Overwrite folder after closing the game (e.g.
../SKSE/Plugins/SkyrimUncapper.ini
). These files should be moved to their respective mod folders, respecting their folder structure during the move.
Alternate Start
Upon starting a new game, Alternate Start - Live Another Life is the first mod in play. Let's face it, Skyrim is old and the vanilla start quest is the last thing many people want to play through. Alternate Start provides a variety of ways to start the game and begins in a locked cell, so this is a good time to configure the Mod Configuration menu (MCM).
- Create a character.
- Stop! Press, Esc to open the Settings Menu.
- Select the [Mod Configuration] menu (MCM) and configure all of the installed mods using the instructions in the next section of the guide.
- Some mod configurations must first be enabled in the MCM prior to configuring, so fully exit Settings and return to the MCM to complete the remainder.
- Once the MCM configuration is completed, save the game to allow another Alternate Start option without having to reconfigure the MCM.
- Finally, talk to the statue in the room and choose an option (the vanilla start is also provided), and then sleep in the bed to start the game.
Mod Configuration Menu Settings
⟡ Cathedral Weathers ⟡Click to show/hide |
---|
⟡ Complete Crafting ⟡Click to show/hide |
⟡ Farmhouse Chimneys SE ⟡Click to show/hide |
⟡ Lock Overhaul ⟡Click to show/hide |
⟡ Smart NPC Potions ⟡Click to show/hide |
⟡ Storm Lightning ⟡Click to show/hide |
⟡ Timing is Everything ⟡Click to show/hide |
Remaining Mod Configurations
The remaining mod configurations are recommended to be left at their defaults.
COMMUNITY CONTRIBUTIONS
STEP can only get bigger and better with help from the community. It is very time consuming for the STEP team to ensure that the Guide is consistently maintained at the highest quality possible. We need people to help us identify mods that improve the vanilla game while adhering to our Mandate. We also need ongoing bug reports, reviews, and updates on mods that may cause problems or that stray from the Mandate.
In order to suggest a mod for inclusion, visit the Mods section of the Forums.
Call for Mod Testers
Community members interested in becoming Mod Testers, please contact z929669 via PM on the forums. Once registered, Mod Testers will be given access to Staff forums that houses useful information.
Call for Forum Moderators
Regular community members interested in becoming moderators, please contact TechAngel85 via PM on the forums. Forum Moderators will be determined based upon level and quality of activity within our community.
Credits
The STEP administrators would sincerely like to thank (from the bottoms of our fuzzy little hearts):
- The authors of mods recommended within our guides
- The authors of mods who granted permission for their mods to be incorporated into the Step Patches
- The core Community for feedback, suggestions and input
- The Beta and Mod Testers for their good humor and rigorous analyses
- sheson for DynDOLOD and all things LODGen
- The Nexus community
- Bethesda Softworks for their games
- Tannin for the gift that is Mod Organizer
- All the developers that kept MO going
Personnel
Testers
- D1Z4STR
- Mercury71
- Mousetick
LODGen Support
- sheson
MO Support
- GSDfan
Step Administrators
- DoubleYou
- Greg
- TechAngel85
- z929669
Retired Staff
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