Ocean Posted February 2, 2016 Posted February 2, 2016 (edited) Would this mod be neat or unnecessary? 'Simple MainMenu replacer that replaces the Load save game list with a SkyUI style, and adds a Character name filter.' MainMenu https://www.nexusmods.com/skyrim/mods/64948/? Edited February 2, 2016 by Ocean
Astakos Posted February 3, 2016 Posted February 3, 2016 I've been playing with Elysium Estate. It seems to work in-game (though I've not tested all of the linked containers mechanics yet), but upon doing an error check, the list is quite lengthy: [01:15] Checking for Errors in [5F] ElysiumEstate.esp[01:15] EE_ShrineofKynarethHarvestKey "Key" [TREE:5F00CF19][01:15] TREE \ PFIG - Ingredient -> Found a KEYM reference, expected: ALCH,INGR,LVLI,MISC,NULL[01:16] [NAVM:000EBB7C] (in GRUP Cell Temporary Children of 00ElysiumEstateExt1 [CELL:0000965B] (in Tamriel "Skyrim" [WRLD:0000003C] at 2,-5))[01:16] NAVM \ Record Header \ Record Flags -> <Unknown: 11>[01:16] Checking for Errors in [60] ElysiumEstate-HFNoKids.esp[01:16] [REFR:5F0143D0] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143D1] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143D2] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143D3] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143FC] (places WRIntLoftWallStr01 [sTAT:000602D6] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143FD] (places WRIntCastleFreePillar01 [sTAT:00087837] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143FE] (places WRTempIntPromArch02 [sTAT:0009A0E5] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014400] (places WRTempIntPromArch02 [sTAT:0009A0E5] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014401] (places WRIntCastleFreePillar01 [sTAT:00087837] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014402] (places WRIntCastleFreePillar01 [sTAT:00087837] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014403] (places WRTempIntPromArch02 [sTAT:0009A0E5] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014404] (places WRIntCastleFreePillar01 [sTAT:00087837] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014406] (places WRTempIntPromArch02 [sTAT:0009A0E5] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014409] (places WRTempIntPromArch02 [sTAT:0009A0E5] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F01440A] (places WRIntCastleFreePillar01 [sTAT:00087837] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F01440B] (places WRIntCastleFreePillar01 [sTAT:00087837] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F01440C] (places WRTempIntPromArch02 [sTAT:0009A0E5] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F01440E] (places WRIntLoftWallStr01 [sTAT:000602D6] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F01440F] (places WRIntLoftWallStr01 [sTAT:000602D6] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014410] (places WRIntLoftWallStr01 [sTAT:000602D6] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014411] (places WRIntLoftWallStr01 [sTAT:000602D6] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014412] (places WRIntLoftWallStr01 [sTAT:000602D6] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F014413] (places WRIntLoftWallStr01 [sTAT:000602D6] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F01441D] (places WRTempIntPromArch02 [sTAT:0009A0E5] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F01441F] (places EE_WRIntCastleWallBaseStrDouble02 [sTAT:5F0143A0] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F01442B] (places Ivy03 [sTAT:00107A1F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C6] (places FXMistLowSwirls02 [MSTT:000B945B] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C9] (places MAGINVLightSpellArt [sTAT:000A0E7F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143CB] (places MAGINVLightSpellArt [sTAT:000A0E7F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C7] (places MAGINVLightSpellArt [sTAT:000A0E7F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C8] (places MAGINVLightSpellArt [sTAT:000A0E7F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143CA] (places MAGINVLightSpellArt [sTAT:000A0E7F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143CC] (places MAGINVLightSpellArt [sTAT:000A0E7F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C88] (places TreeReachFern01 [TREE:000B8A6E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C86] (places TreeReachFern01 [TREE:000B8A6E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C82] (places TreeReachFern01 [TREE:000B8A6E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C85] (places TreeReachFern01 [TREE:000B8A6E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C8A] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C87] (places TreeReachFern01 [TREE:000B8A6E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C92] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C89] (places TreeReachFern01 [TREE:000B8A6E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C83] (places TreeReachFern01 [TREE:000B8A6E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C84] (places TreeReachFern01 [TREE:000B8A6E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C8F] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C91] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C8E] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C90] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C8C] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C8B] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C8D] (places EE_StaticFloraSingleDeathbell01 [sTAT:5F039D66] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0453FB] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F045406] (places Ivy03 [sTAT:00107A1F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F045407] (places Ivy02 [sTAT:00107A1E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F045408] (places TreeReachMntMossCover02 [TREE:000E9623] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F04540D] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F04540F] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F045410] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F045414] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F045415] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035C7C] (places WRShIntFreeColumn01 [sTAT:000566ED] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F035DEA] (places WaterCurrentMarker [sTAT:00000062] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C1] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C2] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C3] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C4] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143C5] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143CD] (places EE_WRIntCHFloorStoneMid01 [sTAT:5F036E46] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:5F0143CF] (places Ivy03 [sTAT:00107A1F] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6000A22E] (places EE_OptionsBookHouseHFActivator01 "Book of Elysium - House - Hearthfire" [ACTI:6000598E] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06066878] < Error: Could not be resolved >[01:16] REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0600E68B] < Error: Could not be resolved >[01:16] REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0600E68C] < Error: Could not be resolved >[01:16] [REFR:6003E031] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E032] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E033] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E034] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E035] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E038] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E039] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E03A] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E03B] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E03C] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E046] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E047] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E048] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E049] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E04A] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E04B] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E04C] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E04D] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E04E] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] [REFR:6003E04F] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of 00ElysiumEstateInt "Elysium Estate" [CELL:5F035DEC])[01:16] REFR \ XESP - Enable Parent \ Reference -> [06066878] < Error: Could not be resolved >[01:16] ElysiumEstateIntLocation "Elysium Estate" [LCTN:5F00C99E][01:16] LCTN \ ACSR - Actor Cell Static Reference \ #6 \ Marker -> [0600E078] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #13 \ Marker -> [0600DFA3] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #14 \ Marker -> [0600DFD6] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #15 \ Marker -> [0600E058] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #16 \ Marker -> [0600E05D] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #17 \ Marker -> [0600E073] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #18 \ Marker -> [0600E077] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #19 \ Marker -> [0600E080] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #20 \ Marker -> [0600E057] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #21 \ Marker -> [0600E074] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #22 \ Marker -> [0600E082] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #23 \ Marker -> [0600E07C] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #24 \ Marker -> [0600E693] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #25 \ Marker -> [0600E694] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #26 \ Marker -> [0600E695] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #27 \ Marker -> [0600E696] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #28 \ Marker -> [0600E697] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #29 \ Marker -> [0600E05E] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #30 \ Marker -> [0600E698] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #31 \ Marker -> [06010719] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #32 \ Marker -> [0601071A] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #33 \ Marker -> [0600E079] < Error: Could not be resolved >[01:16] LCTN \ ACSR - Actor Cell Static Reference \ #34 \ Marker -> [0600B844] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #0 \ Actor -> [0600E078] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #0 \ Ref -> [0600E68C] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #1 \ Actor -> [0600E073] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #1 \ Ref -> [06066878] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #2 \ Actor -> [0600E077] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #2 \ Ref -> [06066878] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #3 \ Actor -> [0600E080] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #3 \ Ref -> [06066878] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #4 \ Actor -> [0600E057] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #4 \ Ref -> [0600E68C] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #5 \ Actor -> [0600E074] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #5 \ Ref -> [0600E68C] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #6 \ Actor -> [0600E082] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #6 \ Ref -> [0600E68C] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #7 \ Actor -> [0600E07C] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #7 \ Ref -> [0600E68C] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #8 \ Actor -> [0600E693] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #8 \ Ref -> [0600E68B] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #9 \ Actor -> [0600E694] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #9 \ Ref -> [0600E68B] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #10 \ Actor -> [0600E695] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #10 \ Ref -> [0600E68B] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #11 \ Actor -> [0600E696] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #11 \ Ref -> [0600E68B] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #12 \ Actor -> [0600E697] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #12 \ Ref -> [0600E68B] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #13 \ Actor -> [0600E05E] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #13 \ Ref -> [0600E68C] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #14 \ Actor -> [0600E698] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #14 \ Ref -> [0600E68B] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #15 \ Actor -> [06010719] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #15 \ Ref -> [06066878] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #16 \ Actor -> [0601071A] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #16 \ Ref -> [06066878] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #17 \ Actor -> [0600E079] < Error: Could not be resolved >[01:16] LCTN \ ACEP - Actor Cell Enable Point \ #17 \ Ref -> [06066878] < Error: Could not be resolved > All of these errors are harmless and will not cause any problems. I have been using Elysium Estate like...forever...and never run into any problems.It is my all time favorite and a permanent resident in my must-have mod list! If you need technical explanation about these errors then: First Error on ElysiumEstate.esp: Author has placed the key to the house inside a harvestable shrine. In order for the shrine to be harvestable the key is defined as an ingredient but it is still a key as it has the "VendorItemKey" keyword and she shrine is defined as a "Tree". As per TES5Edit's record definitions, a key cannot be harvested from a shirine but for the game is perfectly acceptable as the shrine is "the tree" and the key is the "harvestable ingredient". Second Error on ElysiumEstate.esp: It is merely a navmesh flag not known by TES5Edit. Probably this flag does nothing in game and most probably is not even used by the game. Hence the error in TES5Edit. Most of the other errors in ElysiumEstate-HFNoKids.esp are because a record has an "enable parent" reference that is initially disabled. This is valid for TES5Edit to not be happy about but the fact is that TES5Edit does not know that these "enabled parent" references are getting enabled (or remain disabled) when you run the various configuration options as per the Elysium Estate books via scripts.So, probably this is one of these times that TES5Edit rightfully complains but none of these errors is actually an error. It is that TES5Edit cannot look behind-the-scenes in most cases and validate any given scenario!
Electrocutor Posted February 3, 2016 Posted February 3, 2016 Thanks for the explanation... I will keep it included in my list as well, as it is by far the most organizational and collector-friendly home available at all. I can understand it not being included due to not needing to be earned or built, though if he chooses. It wouldn't take much for someone to create a tiny patch that adds a quest or just add conditions to get the key though.
xxx78 Posted February 3, 2016 Posted February 3, 2016 (edited) Here is some HUD mods I use and that I think many players will appreciate. Some have been posted before in the other thread.I dont have SRLE installed now since my hard-disk crashed so Im not sure about comparability. Interface tweakerLess Intrusive HUD II by Crashnburn (Make it possible to tweak/change almost all hud elements. I use it to move sneak icon, shrink HUD elements, remove activate icon, small cross-hair, move attribute bars and add transparency) Video Compass modsCompass Marker Range by Xrande (Can adjust the range before location markers pop up, and when locations is detected. I use this to make the compass work as I like. Only esp-most likely can be merged)Compass Mod - Immersive Undiscovered Locations by xackoff (Make all undiscovered location marks generic until discovered. I think this increase exploration) Information onscreenBetter Skill and Quest Books Names by Kevkas (Rename books and add "skill name", "quest" or "map markers" in-front of book name. Only esp-most likely can be merged) pic 1, pic 2, pic 3Shrine Blessings by Viglen (Gives a short descriptions on all Shrine effects including Dawnguard and Dragonborn before clicking, and a more detailed after. Only esp-most likely can be merged) pic 1, pick 2Unread Books Glow by duggelz (Books which you have not read yet will have a visible glow. When you read a book for the first time, its glow will disappear. WidgetsEquipment HUD by Snotgurg (configurable HUD widget that show the names of equipment in the hands + powers with cycle keys so you can quickly change equipment/spells/potions/powers). PictureHorse Stamina Widget by just (A movable stamina bar that look the same as normal stamina bar for horse, so you know how much stamina the horse have) Picture All should be easy to use and some should be possible to merge. Edited February 3, 2016 by xxx78
Darth_mathias Posted February 3, 2016 Author Posted February 3, 2016 (edited) thanks for these i will look at some of them and add the i am interested in to the first post. don't think we need Less Instrusive hud II as we have iHud and can hide the compass also think the widget are unnecessary either.could some please confirm the grey face bug fixed I posted work if it does lords of skrim can be included in the guide. https://copy.com/tfgjKH20HaipLy0V Edited February 3, 2016 by Darth_mathias
xxx78 Posted February 3, 2016 Posted February 3, 2016 (edited) thanks for these i will look at some of them and add the i am interested in to the first post. don't think we need Less Instrusive hud II as we have iHud and can hide the compass ok, but just to be clear, Less intrusive HUD II is a complete HUD customizer/tweaker with the possibility to move and change size of all HUD elements. It add options to turn on/off what to see on the compass like enemies, locations, quest, floating quest marks etc. And it also have some options for different crosshair, compass, sneakeye etc, but most importantly the option to remove the "E icon" that show when mouse is over something that can be activated.Personally I think the Compass and the health/stamina/mana bars is way to big so with Less intrusive HUD I reduce the size and use the alternate slim compass. The options to add transparency to almost all HUD elements is also very nice, iHUD only add transparency to a few elements. iHUD complete Less intrusive HUD with adding the possibility to hide HUD elements, the only thing Less intrusive HUD dont do. So they are compatible and bring different options to change the HUD to any players liking. But since both mods change some of the same elements this elements can only be changed by one of the mods. Here is one example of how Less intrusive hud can change the HUD. Here is a video showcase from Gopher, but it dont show all the the features. Edited February 3, 2016 by xxx78
MattsDaZombieSlayer Posted February 4, 2016 Posted February 4, 2016 Wow that example looks great! But, if I were to use the mod, I would just make the bars smaller or something. Anyways, I might actually install it and give it a try. Thanks for the suggestions!About quick loot and Fastloot. I tested them and they both suffer from a serious annoyance. Every container, dead person, chest you mouse over during combat pop up with a nice loot menu in the middle of combat. Until this is fixed I will not use this mods.I don't see how that would be a problem. In fact, Fallout 4 does the exact same thing and I never got annoyed by it.
xxx78 Posted February 4, 2016 Posted February 4, 2016 Wow that example looks great! But, if I were to use the mod, I would just make the bars smaller or something. Anyways, I might actually install it and give it a try. Thanks for the suggestions!sure, Im glad you like it. I don't see how that would be a problem. In fact, Fallout 4 does the exact same thing and I never got annoyed by it.I have not played fallout 4 so I dont know how it work there, but I found it distracting and annoying that loot menus pop up in combat, there is really no logical reason for it, and it is nothing to gain from it since I have no reason or interest to loot in combat. I love immersion and atmosphere, having random windows pop up on the screen break that felling completely.
xxx78 Posted February 4, 2016 Posted February 4, 2016 (edited) One thing I hated in skyrim was that I could not sprint and the jump, and I never got used to it so I have since start searched for a mod that fix this. Here is the solution to this issue. Better Jumping by meh321, make it possible to sprint and jump at the same time. I have some other strange features but those can be disabled in MCM. Edited February 4, 2016 by xxx78
Astakos Posted February 4, 2016 Posted February 4, 2016 Yeap this is a great mod indeed!It is becoming embarassing that I keep on forgetting what mods I have installed!This happens when a mod list grows larger and larger... Just a tip though...if you have changed the PC's jump height and you are using Moonlight Tales remember to not alter Werewolf's jum height from the default setting in the MCM.
xxx78 Posted February 4, 2016 Posted February 4, 2016 Thanks for the tip Astakos I have changed jumping height slightly but only for testing, what I really want is something similar to the Athletics/acrobatic skills from oblivion, I loved that. To be able to increasing movement speed, underwater swimming, swimming speed, jumping height and fall height before taking damage through skills/perks is very interesting. This mod look interesting SCS - Athletics by DavidTheFalcon, but it replace other perk trees I think there is too many conflicts sadly.
Darth_mathias Posted February 5, 2016 Author Posted February 5, 2016 (edited) oooooh Skyrim NPC Overhaul Legendary https://www.nexusmods.com/skyrim/mods/73159/? back on the nexus as well as Enhanced Mighty Dragons v.3 .0 https://www.nexusmods.com/skyrim/mods/73228/? I will be downloading and testing both. (already got enhanced mighty dragons) EDIT: Skyrim NPC Overhaul Legendary does look to need some records forwarding into the replacemnet esp for BIJIN, Males of Skyrim, and the Ordinary women it overwrtie some stuff from RS children but that just a matter of forwarding conflicts into the CR. all in all look pretty good I going to adds this to my load order and if i like it, it might end up in the guide. Edited February 5, 2016 by Darth_mathias
Ocean Posted February 5, 2016 Posted February 5, 2016 (edited) oooooh Skyrim NPC Overhaul Legendary https://www.nexusmods.com/skyrim/mods/73159/? back on the nexus as well as Enhanced Mighty Dragons v.3 .0 https://www.nexusmods.com/skyrim/mods/73228/? I will be downloading and testing both. (already got enhanced mighty dragons) EDIT: Skyrim NPC Overhaul Legendary does look to need some records forwarding into the replacemnet esp for BIJIN, Males of Skyrim, and the Ordinary women it overwrtie some stuff from RS children but that just a matter of forwarding conflicts into the CR. all in all look pretty good I going to adds this to my load order and if i like it, it might end up in the guide.2) COMPATIBILITYSkyrim NPC Overhual isn’t compatible with mods that alter/change vanilla NPCs and vanilla Perks :/ Edit: There are patches for some stuff but not for Ordinator https://www.nexusmods.com/skyrim/mods/73229/? Edited February 5, 2016 by Ocean
Darth_mathias Posted February 5, 2016 Author Posted February 5, 2016 (edited) 2) COMPATIBILITYSkyrim NPC Overhual isn’t compatible with mods that alter/change vanilla NPCs and vanilla Perks :/ Edit: There are patches for some stuff but not for Ordinator https://www.nexusmods.com/skyrim/mods/73229/?I've looked in TES5Edit and yes it gives vanillia perks to NPC's I belive Ordinator just give Perks to the player. so in a sense they are compatable all it means is NPC wont have Ordinator perks. Just so you realise my replacemnet esp for Bijin, Males of Skyrim, The Ordinary Women, Companion improvement only carry over vanillia perk and not ordinator perks. As Ordinator doesn't give its perks to non player characaters. I will look at the patches but I already dealt with USLEEP, ESF Companions, cutting room floor and ICW compatbility with within the replacement esps so i don't think they will be needed. Edited February 5, 2016 by Darth_mathias
Ocean Posted February 5, 2016 Posted February 5, 2016 I've looked in TES5Edit and yes it gives vanillia perks to NPC's I belive Ordinator just give Perks to the player. so in a sense they are compatable all it means is NPC wont have Ordinator perks. Just so you realise my replacemnet esp for Bijin, Males of Skyrim, The Ordinary Women, Companion improvement only carry over vanillia perk and not ordinator perks. As Ordinator doesn't give its perks to non player characaters. I will look at the patches but I already dealt with USLEEP, ESF Companions, cutting room floor and ICW compatbility with within the replacement esps so i don't think they will be needed.Oh, alrighty then :)
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