edynacio Posted April 28, 2016 Share Posted April 28, 2016 Sounds good.Yes, this guide like Neo's one will always be evolving depending on mod updates.Can't wait to see what Last Seed will bring but that will take time. Anyway it seems that you would not be adding any mod anytime soon that will require starting a new game so that's good. Link to comment
Darth_mathias Posted April 28, 2016 Author Share Posted April 28, 2016 Sounds good.Yes, this guide like Neo's one will always be evolving depending on mod updates.Can't wait to see what Last Seed will bring but that will take time. Anyway it seems that you would not be adding any mod anytime soon that will require starting a new game so that's good.hopefully not don't trerally want yet another restart Link to comment
Whetstone Posted May 3, 2016 Share Posted May 3, 2016 Have you looked at: Improved Bardshttps://www.nexusmods.com/skyrim/mods/56599 or Immersive Musichttps://www.nexusmods.com/skyrim/mods/66612 Link to comment
Darth_mathias Posted May 3, 2016 Author Share Posted May 3, 2016 Have you looked at: Improved Bardshttps://www.nexusmods.com/skyrim/mods/56599 or Immersive Musichttps://www.nexusmods.com/skyrim/mods/66612I Looked as Improved Bards but I didn't like it all that much. I may look at Immersive Music. Link to comment
LuvianSkyrim Posted May 3, 2016 Share Posted May 3, 2016 I may look at Immersive Music. How about this mod:https://www.nexusmods.com/skyrim/mods/68256/? It merges a whole bunch of music mods, including Immersive Music, along with the option to include or replace vanilla music. And while we're on the same subject, how about this:https://www.nexusmods.com/skyrim/mods/51617/? makes combat music not play and thus warn you before a pending encounter, robbing you of surprise/immersion if you start hearing combat music playing 1 Link to comment
Darth_mathias Posted May 3, 2016 Author Share Posted May 3, 2016 I have come to a final descion about World Dawn. Whille the mod works seamless and I like the new enchantments and names; I find having a second method enchantmnmet systems cluncky one for vanillia and one from this mod. I have also not found many Argumention stone or cystal most likely due to Scarity, With that I have decided not to included this in SRLE Extended. Link to comment
paul666root Posted May 3, 2016 Share Posted May 3, 2016 (edited) I have come to a final descion about World Dawn. Whille the mod works seamless and I like the new enchantments and names; I find having a second method enchantmnmet systems cluncky one for vanillia and one from this mod. I have also not found many Argumention stone or cystal most likely due to Scarity, With that I have decided not to included this in SRLE Extended. does this require CR tweaks or patches? Edited May 3, 2016 by paul666root Link to comment
Darth_mathias Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) does this require CR tweaks or patches?not that i can see you should be ok to install it if you so wish without any issues. only thing you will need to tweak is the MCM menu. Edited May 3, 2016 by Darth_mathias Link to comment
cstarkey42 Posted May 3, 2016 Share Posted May 3, 2016 How about this mod:https://www.nexusmods.com/skyrim/mods/68256/? It merges a whole bunch of music mods, including Immersive Music, along with the option to include or replace vanilla music. And while we're on the same subject, how about this:https://www.nexusmods.com/skyrim/mods/51617/? makes combat music not play and thus warn you before a pending encounter, robbing you of surprise/immersion if you start hearing combat music playingI'm a big fan of both of these. I couldn't play without them, especially music merge. Link to comment
Hackfield Posted May 3, 2016 Share Posted May 3, 2016 (edited) Crash Fixes V8 by meh321 has been released It includes, among other features, a "fix for > 65535 strings in save game." Probably not going to be popular among STEP staff, but for SRLE Extended and other big guides I think it will be a must. Edit: For the skeptical ones, you can test it using this Edited May 3, 2016 by Hackfield Link to comment
Darth_mathias Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) Crash Fixes V8 by meh321 has been releasedIt includes, among other features, a "fix for > 65535 strings in save game." Probably not going to be popular among STEP staff, but for SRLE Extended and other big guides I think it will be a must. Edit: For the skeptical ones, you can test it using this I will definatly be trying this out to compare my string count on my current save and report any difference in string count. I will likely have to restart thanks to the loss of Wyrmstooth Edited May 3, 2016 by Darth_mathias Link to comment
Hackfield Posted May 3, 2016 Share Posted May 3, 2016 I will definatly be trying this out to compare my string count on my current save and report any difference in string count. I will likely have to restart thanks to the loss of WyrmstoothIt won't make your string count smaller, but rather let Skyrim save and load games with more than 65k strings (i.e. bypass the uint16 strCount). So to speak, if it works, string count is not an issue anymore. Link to comment
Maddin Posted May 3, 2016 Share Posted May 3, 2016 How about this mod:https://www.nexusmods.com/skyrim/mods/68256/? It merges a whole bunch of music mods, including Immersive Music, along with the option to include or replace vanilla music. And while we're on the same subject, how about this:https://www.nexusmods.com/skyrim/mods/51617/? makes combat music not play and thus warn you before a pending encounter, robbing you of surprise/immersion if you start hearing combat music playing I'm a big fan of both of these. I couldn't play without them, especially music merge. I'm a big fan of both of these. I couldn't play without them, especially music merge.I'm using personalized Music. While the new tracks enhance the playthrough especialy w/o vanilla music (sorry, listened to too often ), I had to tweak the Conflict Resolution ESP with special care, as most music is not transfered if music mods are not loaded at the bottom. For example: Link to comment
linar9415 Posted May 3, 2016 Share Posted May 3, 2016 (edited) So it looks like Crash fixes by meh321 (https://www.nexusmods.com/skyrim/mods/72725) now includes fix for str count issue. Since it is just SKSE plugin I think we should test it and include in the guide. Reddit discussion - Edited May 3, 2016 by linar9415 Link to comment
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