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Mod Organizer 2 Discussion and Feedback


Question

Posted

Mod Organizer 2 is now in alpha, which is the 64-bit version of MO featuring support for Fallout 4. Testers are welcome and encouraged!

 

Download the Alpha here: https://github.com/TanninOne/modorganizer/releases

 

This is not a bug report topic! Please report bugs to the GitHub issue tracker.

Thought I'd start this thread for the discussion of MO2 instead of filling the Fallout Support topic with unrelated posts.

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Posted
  On 3/18/2016 at 1:54 PM, jc1ward said:

@GrantSP, Thanks for the welcome. I have actually been here a while, kind of like the quite one in the corner observing and learning.

 

I've had MO2a4 installed a couple of weeks now. Have, had very little in the way of problems. FO4Edit works fine for me through MO2a4. I can get LOOT to work most of the time, though I've noticed the mod order sometimes revert to a different order, not sure if it is a MO2 thing or a LOOT thing, nor have I figured out why, yet. But, FO4Edit will squawk if certain mod are in the wrong order.

 

Anyway, I'll ping the issue tracker like you said.

I'm active with the 1.5 beta, and running vanilla right now, but thought I'd drop in and update my LOOT observations.

Like a lot of people I was having issues with LOOT dumping error codes.

For reason I won't go into, I removed ENB from the game, and LOOT seems to load and sort error free.

The sort tab on MO2 still errors out, and if I press it I have to restart MO to get LOOT to work again.

I've also observed that MO2 has to be unlocked for LOOT to write to the loadorder.txt,

and you have to switch tabs from plugins and back to plugins for the list to update in the tab.

If you don't the load order listed in the plugins tab will re-write over the LOOT changes when you exit MO2.

 

TTFN

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Posted

It would be best to stick with the stable version, 1.3.11, for any serious modding and game play, unless you are willing to help bug reports and such.

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Posted (edited)

Since there's going to be 0 support for people who use Mod Organizer for Skyrim anymore, would you please be kind enough to do us one last favor before leaving us to fend for ourselves?

 

Please, pretty please, make MO 1.3.x capable of compiling scripts in a 64 bit environment, please, I don't know how to digitally beg, but I'm doing my best here.

Edited by QuentinS
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Posted
  On 4/13/2016 at 9:50 PM, QuentinS said:

Since there's going to be 0 support for people who use Mod Organizer for Skyrim anymore, would you please be kind enough to do us one last favor before leaving us to fend for ourselves?

 

Please, pretty please, make MO 1.3.x capable of compiling scripts in a 64 bit environment, please, I don't know how to digitally beg, but I'm doing my best here.

That's not going to happen with MO2 being 64-bit. No need to update the old when the new has it. I am hoping Tannin gets 32-bit games working on MO2, though. That would be ideal. If that's not going to happen either, I'm sure he'll update the v1.3.x line a bit more. I know of one FOMOD issue that still needs to be fixed. I'm sure there are other bugs that would be a release-worthy fix release.

 

Right now, Tannin is only developing MO2, though.

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Posted

Question, I've read the topic start to finish as well as some other info. I've been holding back on creating the Mod Organizer Start to Finish guide due to not knowing the future of MO. Do you guys think I should keep waiting or do an MO32bit video sooner than than later and then do an MO2 video in the future?

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Posted (edited)

When I run LOOT v0.8.1-294 and LOOT v.08.1-301 with MO2, the LOOT exe crashes when I hit the sort button. I'm probably the only one having this problem. Does anyone have advice?

Edited by Razorsedge877
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Posted (edited)

Starting a fresh install, no beta, FO4Edit, LOOT v294 works fine. F4SE works outside of MO but gives me the old "a component of fallout4 script extender has stopped working" any Ideas what's going on now? anyone else having this issue? No mods are installed.

 

thanks

Edited by bitdman
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Posted (edited)
  On 5/8/2016 at 9:12 AM, manguz said:

Does F4SE work with MO2 alpha4?

Short answer!..yes but now I can't seem to get LOOT to work. 

Edited by bitdman
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Posted

Seems like there is an issue with INI profiles ? Gonna test this ASAP, hopefully we can start modding fo4 seriously soon enough :P

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