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Question
blackmagic12345
Hey guys, ive been looking for a fix for Night Eye/Vampire's Sight/Beast Sight/Night vision effects that isnt the "remove the // before the #define APPLYGAMEPOSTPROCESSINGEFFCTS" or whatever the line is. This just makes the ENB useless.
Essentially, what im looking for is a plugin (or whatever) that would have ENB apply a similar effect using its own post processing (if thats even possible and not gibberish) when the spell is cast then remove it when the spell expires. I cant really walk around with a torch since that would kind of make the "sneak kill from right in front of you" style i play quite a bit less sneaky...
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