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MO Limits for files?
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CTD from having dyndolod.esp enabled in new save and old 1 2
By pentapox,
- SKYRIMSE
- DynDOLOD 3
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Question
disi
I think Mod Organizer hits a limit in how many files or mods it can handle or Skyrim has a limit.
How can I make Skyrim start and load a game in 20min and how do I return to 2min?
Either activate Molag Bals Inferno AND DynDoLOD OR Helveton The Fate of the Mountain AND DynDoLOD OR Molag Bals Inferno AND Helveton The Fate of the Mountain. Running only one of these is fine and I can start Skyrim rather quickly.
If I have this slow loading:
Once I am ingame, it behaves normal and I can enter/leave buildings or fast travel normally in maybe 5-30sec (depends if the textures are cached and the place obviously).
Dying means I have to stop TESV.exe and restart the game because it cannot load the last auto- or quicksave in ~20-30min I once waited.
Monitoring: My VRAM is shown through MSI Afterburner on the screen and for the TESV.exe memory check, I run the Task Manager on the second screen (CPU is max at ~40% during the whole process of loading Skyrim).
If I start Skyrim, then TESV.exe is at
~300MB when it shows the loading screen
~700MB when it shows the menu
Then I load the savegame (not played much 18-19mb):
Only one of those mods + my current load order:
It takes ~1-2min for TESV.exe to go to ~800MB memory and then loads the textures in ~20-30sec, finally brings up the screen in the game at ~900MB.
Two or more of those mods + my current load order:
It can take ~10-20min or more for TESV.exe to crawl to ~900MB memory and then loads the textures in ~20-30sec, finally brings up the screen in the game at ~1000MB.
This is ~100MB more to load, but it takes ten times as long to do so.
I noticed no difference in using BSA or extract them during installation (except for the official ones, that I didn't touch and are preloaded anyway).
As for DynDoLOD, it comes with lots of scripts and tiny files, there is no difference in loading times if I use Low, Medium or High (seems to be the same amount of scripts).
I even removed something as big as Falskaar from the load order, but the problem remains with Molag Bals Inferno and Helveton [and|or] DynDoLOD.
Question: are there limits on how many files MO can handle and is there a way to tune this somehow?
8 answers to this question
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