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Posted

Hmm, I don't think I like that.  That means my mods.settings isn't working properly for some reason and I might run into a problem at some point even if it compiles fine.  I followed the guide for its setup and the file looks ok upon review. 

 

Is there a setting somewhere that might activate that file that I haven't turned on, or is it automatically detected at runtime?

Posted

Ok I found the problem.

 

mods.settings was actually saved as mods.settings.txt

Glad you found it. :) That should also fix some conflicts that weren't working as intended in other things as well then. :)

Posted

Is there any recommendation on using a Reshade preset?  Is there a problem with the program or is it mostly experimental (or just not the right preset available)?

Posted (edited)

Neovalen I fail to understand what I have to do to ignore other conflicts / how to solve them ? (the ones you didn't make rules for)

Edited by Monobloc
Posted (edited)

I'm having a nice time with STLM 2.2.1, godrays are not as awesome as in vanilla, but I compared the game with and without it and I got to say that the overall image is way better for me.

 

Here is a video from Hodi

https://www.youtube.com/watch?v=53UgxRraxio

 

 

Another recommended mods are:

Immersive Sounds fixes several sound problems ( I've deleted the "Place of Power FX" as indicated in the description )

Lip Movement and HiRes Shadows on NPCs in gameplay Does what the name suggests

Edited by Hackfield
Posted

Hello all and thank you Neovalen for your guide. I was able to mod my game without any issues.  However, has anyone tried using nVidia Ansel yet with Neovalen's setup? I'm thinking it might be a keybinding issue. Ansel hotkey in game is Alt+F2.  I searched for each of the below entries in my docs\witcher3\input.settings

IK_F2=(Action=QuestMarkersToggle)

Changed to the following

IK_F5=(Action=QuestMarkersToggle)

Alt+F2 is not toggling the quest markers anymore however I'm still unable to get the Ansel interface to come up.  Running a GTX1080, latest drivers: ver# 372.54. Even tried reinstalling the drivers.

 

Appreciate any assistance on this.

Posted

I think I'm misunderstanding how script merger works for the guide..

 

Are we supposed to have only these specific conflicts ? because I have like a ton more of them.

Posted

I think I'm misunderstanding how script merger works for the guide..

 

Are we supposed to have only these specific conflicts ? because I have like a ton more of them.

No... there are more conflicts but they should merge without user intervention. From the guide:

"If a merge has a conflict, a GUI will open asking you to solve each conflict. The following section(s) will show how to resolve any known script merges that require action on the users part. Note that some non-script based mod conflicts are not able to be merged, however the mods.settings file created in the previous section will affect how they are displayed in the tool. Unless otherwise specified, these conflicts are known and can be ignored."

 

Here are some pics of my script merger screens post-merge.

W3R%20Merge%201.jpgW3R%20Merge%202.jpg

 

Ignore the few conflicts you may not have (Mimic, HQ Faces) as I have a few mods I'm testing in here. :)

 

Purple conflicts have been resolved via mods.settings file (highlighted mod wins). Conflicts in red are not explicitly resolved but go in alphabetical order (i.e. ColoredMapMarkers wins over MapQuestObjectivesFull). Then of course the merged ones are... merged... duh! :)

Posted (edited)

It's not my case, I did the proper mods.settings, but i have much more conflicts to resolve by myself, hmm will double check that.

 

Like if I don't resolve these by myself, I can't save and if I quit the GUI the merge is cancelled.

Edited by Monobloc

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