Nebulous112 Posted June 15, 2016 Posted June 15, 2016 Huh, it was only 2.6GB or something (< 3GB for sure) on Steam.
Towa Posted June 15, 2016 Posted June 15, 2016 well that sucks... guess I won't be playing this for a few days, bummer.
Neovalen Posted June 16, 2016 Author Posted June 16, 2016 Alright, looks like "The Enhancement System" will take awhile to get a 1.22 patch... most of the others are in progress. Will check back in on the state of affairs in a few days. If you haven't been forced into an update, just run the game via the EXE. :)
paul666root Posted June 16, 2016 Posted June 16, 2016 About the script merge, i need some help please since i'm not good at scripting... You said you test Crossbow damage boost mod.So for damageManagerProcessor.wsbetween modCrossbowDamageBoost and modImmersiveCam what lines you used?between modCrossbowDamageBoost and modKNGBlood and for playerWitcher.ws between modCrossbowDamageBoost and modFriendlyHUDbetween modCrossbowDamageBoost and modIceBreathbetween modCrossbowDamageBoost and modMapQuestObjectivesFullbetween modCrossbowDamageBoost and modPrimer and in the Bundled text section. 3 conflicts need resolving. Should I let crossbow damage mod to win the conflict or the Enhancement System ? thanks in advance.
Neovalen Posted June 16, 2016 Author Posted June 16, 2016 About the script merge, i need some help please since i'm not good at scripting... You said you test Crossbow damage boost mod.So for damageManagerProcessor.wsbetween modCrossbowDamageBoost and modImmersiveCam what lines you used?between modCrossbowDamageBoost and modKNGBlood and for playerWitcher.ws between modCrossbowDamageBoost and modFriendlyHUDbetween modCrossbowDamageBoost and modIceBreathbetween modCrossbowDamageBoost and modMapQuestObjectivesFullbetween modCrossbowDamageBoost and modPrimer and in the Bundled text section. 3 conflicts need resolving. Should I let crossbow damage mod to win the conflict or the Enhancement System ? thanks in advance.Afraid I can't help at all right now, need to wait for all the mods to be updated for 1.22 before I can merge anything.
Towa Posted June 16, 2016 Posted June 16, 2016 Holy **** this is a nightmare at the moment... I think I'll just take a break from this game for a few weeks and play something else until everything is sorted out and then I'll come back and start from scratch. hopefully CDPR doesn't decide to release another patch in a week or two... lol
Neovalen Posted June 16, 2016 Author Posted June 16, 2016 Holy **** this is a nightmare at the moment... I think I'll just take a break from this game for a few weeks and play something else until everything is sorted out and then I'll come back and start from scratch. hopefully CDPR doesn't decide to release another patch in a week or two... lolYeah, Witcher 3 patches pretty much nuke all mods every time. I've gotten as much as of my personal setup as I can right now back up and running. Still missing the following mods: All NPC ScabbardsAuto LootExtended Armor SystemImproved Sign EffectsIncreased Creature LootNo More Rolling Down StairsPrimerThe Enhancement System Hopefully updates will be forthcoming in the next few days.
Darth_mathias Posted June 17, 2016 Posted June 17, 2016 Holy **** this is a nightmare at the moment... I think I'll just take a break from this game for a few weeks and play something else until everything is sorted out and then I'll come back and start from scratch. hopefully CDPR doesn't decide to release another patch in a week or two... lolnice to know witcher 3 mods are broken again. Guess i'll wait a bit before restarting my Witcher 3 mod reinstall so i guess i'll use the time to actaully play some Skyrim.
Neovalen Posted June 17, 2016 Author Posted June 17, 2016 nice to know witcher 3 mods are broken again. Guess i'll wait a bit before restarting my Witcher 3 mod reinstall so i guess i'll use the time to actaully play some Skyrim.Blasphemy! :D
paul666root Posted June 17, 2016 Posted June 17, 2016 well you can still play if you don't update just yet to 1.22
Astakos Posted June 17, 2016 Posted June 17, 2016 well you can still play if you don't update just yet to 1.22Well, I do not think it is actually a very good idea to keep on playing on 1.21, then update to 1.22 and upgrade mods like TES and Primer mid-game.I would hold off to start a new game when all (especially these 2) mods get updated.
paul666root Posted June 17, 2016 Posted June 17, 2016 Well since I restarted Skyrim n times because just another major update was posted... i can always restart Witcher too but until all mods are updated I don't want to wait...
nappilydeestruction Posted June 19, 2016 Posted June 19, 2016 Blasphemy! :DI would've done the same haha :p
Neovalen Posted June 19, 2016 Author Posted June 19, 2016 Mods are almost back to normal. At least the "essentials" have been updated. Mods used in v1.21 remaining to be updated:All NPC Scabbards (Author has indicated he will look into updating, however users report it may still work fine)AutoLoot (Author is so far MIA, however a user has posted a version updated for 1.22)Extended Armor System (Author indicates he will get it to it eventually, but may be a week or longer)Improved Sign Effects (Author is so far MIA)Primer (Author is so far MIA)The Enhancement System (Author indicates he will get it to it eventually, but may be a week or longer)
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