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plugins not loaded in launcher, even when starting OBSE via Steam in MO
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Question
djoka
Dear STEP supporters and others willing to help,
I have encountered a problem with MO in launching Oblivion. The core of the problem is that plugins installed via MO, and other executables in MO, don't get loaded, even when I launch Oblivion through MO.
Okay so on to more detailed description. i installed oblivion, launched the vanilla game, installed OBSE, installed MO and other programs (OBMM, BOSS, TES4Edit) as executables in and installed a bunch of mods through MO on a specific profile. when necessary i ran the executables through MO (omod mods), ran boss and made a bashed patch etc. so far so good. anyway, i did everything the way i did for Skyrim and FNV (both of which work fine and run the selected mods). the obse thing is a bit tricky with oblivion, but i did as instructed on other forums, namely added steam as executable and added -applaunch 22330 to arguments. when i run steam it goes in oblivion launcher, however when i inspect data files only the official DLCs are present. the data folder is filled with installed mods and DLCs according to MO.
it seems as if MO doesn't create the virtual folder and even though i start Steam through MO, it launches vanilla game. i read through some posts on this forum and other forums, but i might have missed the answer in which case i apologize for a new topic. i will gladly give more information in order to sort out the problem, however at this time i am unsure which information is relevant to the situation.
Thank you and best regards
17 answers to this question
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