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How to resolve NavMesh conflicts in TES5Edit?
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Question
Sacralletius
While building a new load order, I stumbled upon some conflicting NavMeshes in TES5Edit.
I was wondering whether there is a way to resolve them in TES5Edit?
This is what I'm talking about:
https://i.imgur.com/3SA2UGe.png
I doubt a normal Conflict Resolution Patch is capable of resolving these conflicts?
Or is there a way I don't know of?
Thank in advance
Kind regards
Sac
8 answers to this question
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