[info] Attempting to create a game handle with game path "D:/steam/steamapps/common/Skyrim Special Edition" and local path "D:/skyrim/profiles/Default"
[info] Initialising load order data for game of type 5 at: D:/steam/steamapps/common/Skyrim Special Edition
[info] Attempting to open Git repository at: C:\Users\cabca\AppData\Local\LOOT\Skyrim Special Edition
[info] Setting URL for remote origin to https://github.com/loot/skyrimse.git
[error] A firewall may be blocking LOOT.
[error] Git operation failed. Details: -1; failed to send request: A connection with the server could not be established\r\n: libgit2 error
[error] Loot failed. Exit code was: 0x1
Hi there im new to modding ive been working on this for about two days, everytime i try to download BethINI Standalone below the name it says Failed - Download error or Failed - Network error. I have tried to use other browsers to download it and when i used firefox it said something along the lines of "cannot find BethINI Standalone Version-4875-3-5-1593829244.zip" the only thing i can think of that messed this all up is me deleting BethINI, i deleted BethINI before i downloaded wabbajack because someone reccomended to delete all mods before using it. could anyone help?
As much a ted-talk as qanda, but the concept of Merging updates or other files into a main file has come up in my current re-installation of SSE and modding of it:
that being when the STEP says to merge files when you did not download them from the Nexus, but like me, have system stored mods from various games that you are simply re-installing in many ways back into a MO2 Profile for what ever game...
and the option to Merge, Replace, Rename, or Cancel does not appear...
which is because the meta-data does not exist within the Download folder you (should) have set up in your MO2 installation and instance of said game...
Well, the best choice is to simply name the update/optional file exactly as the one it is meant to merge with - which means that when you know your going to be installing various files for the same mod, you need to choose what it is going to be called as a whole - and these options will appear again and this part of the STEP can be achieved easily and as the STEP instructs.
I realise some of you may already know this, but this conversation was begun on another mod forum here on STEP and needed to be continued here instead, so this is for those that may come across the same issue or confusion momentarily.
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