[info] Attempting to create a game handle with game path "D:/steam/steamapps/common/Skyrim Special Edition" and local path "D:/skyrim/profiles/Default"
[info] Initialising load order data for game of type 5 at: D:/steam/steamapps/common/Skyrim Special Edition
[info] Attempting to open Git repository at: C:\Users\cabca\AppData\Local\LOOT\Skyrim Special Edition
[info] Setting URL for remote origin to https://github.com/loot/skyrimse.git
[error] A firewall may be blocking LOOT.
[error] Git operation failed. Details: -1; failed to send request: A connection with the server could not be established\r\n: libgit2 error
[error] Loot failed. Exit code was: 0x1
As much a ted-talk as qanda, but the concept of Merging updates or other files into a main file has come up in my current re-installation of SSE and modding of it:
that being when the STEP says to merge files when you did not download them from the Nexus, but like me, have system stored mods from various games that you are simply re-installing in many ways back into a MO2 Profile for what ever game...
and the option to Merge, Replace, Rename, or Cancel does not appear...
which is because the meta-data does not exist within the Download folder you (should) have set up in your MO2 installation and instance of said game...
Well, the best choice is to simply name the update/optional file exactly as the one it is meant to merge with - which means that when you know your going to be installing various files for the same mod, you need to choose what it is going to be called as a whole - and these options will appear again and this part of the STEP can be achieved easily and as the STEP instructs.
I realise some of you may already know this, but this conversation was begun on another mod forum here on STEP and needed to be continued here instead, so this is for those that may come across the same issue or confusion momentarily.
Hi guys I'm new here so hopefully this is the right place to post this.
When I try launching Skyrim SE through Mod Organizer 2 I get the error "REL/Relocation.h(567): failed to open file"
Before this error I was getting the error "REL/Relocation.h(548): failed to open file" but I uninstalled and reinstalled the engine fixes and SKSE libraries. After doing that and relaunching I get the error I mentioned above. Do you guys know what I could have done wrong? I'm really new to messing with mods so it's probably something I did wrong... I've made sure all plugins are enabled and all mods are installed with their masters except for the ones below because I can't find the appropriate mod that goes with it so maybe that could also be the issue. I'm pretty sure I have "Blues Skyrim" but the creator renamed it so that's why MO2 is detecting it as missing. Idk if that's the case with the other ones though.
Master Required By
Blues Skyrim.esp Eli_Breezehome [PATCH - DOS (Director's Cut) SE VER1.4] (STD).esp
Skyrim Better Roads - All In One - Merged.esp Settlements Expanded SE - Skyrim Better Roads Patch.esp, Skyrim Better Roads - All In - One - Merged - PATCHED.esp
Soljund's Sinkhole.esp Settlements Expanded SE - Soljunds Sinkhole Patch.esp
Tes Arena - Skyrim Frontier Fortress.esp Settlements Expanded SE - Legendary Cities Patch - AIO.esp
Whistling Mine.esp Settlements Expanded SE - Whistling Mine Patch.esp
also another problem is when I run LOOT it gives me the error
Loot failed to run
Cyclic interaction detected: ELE_SSE.esp --[Master]-> SoS_ELE_Patch.esp --[Group]-> Luminosity Lighting Overhaul.esp --[Master]-> SoS_Luminocity_Patch.esp --[Group]-> ELE_SSE.esp
If anyone knows what I could do to fix this, that would be amazing. Thank you
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