I use a few mods that change towns/cities, like a lot of us probably do- for me it's JK Cities, ETaC, and Skyrim Sewers. Looking in TESedit I do notice some conflicting worldspace and nav mesh edits between these and certain other mods, such as Interesting NPCs. I'm just not sure what if anything to do about them. If I make a patch, how do I choose which mod's changes to use? It's nowhere near as obvious as say, NPC stat changes. Reviewing the mod pages on Nexus I don't see anything in particular warning about conflicts, or anyone else even noting them- in fact in many cases when people ask "Is JK compatible?", for instance, they get responses saying yes, even though I can clearly see the conflicting records.
Question
aaltair
Hi,
I use a few mods that change towns/cities, like a lot of us probably do- for me it's JK Cities, ETaC, and Skyrim Sewers. Looking in TESedit I do notice some conflicting worldspace and nav mesh edits between these and certain other mods, such as Interesting NPCs. I'm just not sure what if anything to do about them. If I make a patch, how do I choose which mod's changes to use? It's nowhere near as obvious as say, NPC stat changes. Reviewing the mod pages on Nexus I don't see anything in particular warning about conflicts, or anyone else even noting them- in fact in many cases when people ask "Is JK compatible?", for instance, they get responses saying yes, even though I can clearly see the conflicting records.
Am I just being overzealous?
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now