Tannin is looking into the BSA loading problem that MO has had with FNV/FO3. He needs to know if if Oblivion exhibits the same behavior.
Steps to produce the error:
Install mods with BSAs that's name matches the plugin ex: SomeMod.bsa and SomeMod.esp/esm Do this one by one until the game will not even start. Change the name of one of the BSAs from SomeMod.bsa to SomeMod - something something.bsa and see if the game loads.
I'd like to know how to use xedit or the creation kit to make files a .esl, I followed this guide
and I cant really understand it, if anyone has step by step instructions please let me know!
I have one problem with Mod Organizer.
I create retexture many original textures and pack their (with FOMM/BSA creator) to .bsa archive. After I create folder with name "Data", and place my "new.bsa" there.
Later I pack all (folder with file) to 7-zip archive and setup mod with Mod Organizer. After I activate "new.bsa" in tab "Archives".
I start the game... and no any changes.
My question: why this happen and how is fix?
Recently Browsing 0 members
No registered users viewing this page.