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Does MO have same issue with loading to many BSAs that FNV/FO3 has?


Tannin is looking into the BSA loading problem that MO has had with FNV/FO3. He needs to know if if Oblivion exhibits the same behavior.


Steps to produce the error:

  1. Install mods with BSAs that's name matches the plugin ex: SomeMod.bsa and SomeMod.esp/esm
  2. Do this one by one until the game will not even start.
  3. Change the name of one of the BSAs from SomeMod.bsa to SomeMod - something something.bsa and see if the game loads.

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