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I downloaded a fresh install of Oblivion from Steam. I am trying to get set up with a bare-bones LO and only using... UOP, UOMP, USIP and OBSE. Alas, it crashes on start up.

 

  • I have ensured that all of the latest versions of tools and mods are implemented.
  • I adjusted the Workaround in MO to connect to Steam and set the Load Mechanism to Script Extender.
  • I have ensured that OBSE is running from the extra savefile.
  • I have cleaned all of the DLCs with TES4Edit.

 

If the Unofficial Patches are disabled and only running OBSE, It will launch through the Steam executable but it will crash on exit. I narrowed it down to two DLCs. Knights and Battlehorn Castle. If either "cleaned" esp is active, it will crash on exit. It works fine if the "dirty" files are used.

 

The cleaning was conducted using a technique showcased on GamerPoets. It creates a mod from the Overwight Folder and keeps the original dirty esp in the pristine Oblivion file structure. 

 

 

4 answers to this question

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  • 0
Posted

Crash on exit is common with oblivion. Use oblivion stutter remover.

I'm not sure what the startup issue was... I activated all of the Patches after assuring I had cleaned the DLCs correctly and it started up. Maybe I just had to refresh or something.

 

However, I installed the Stutter Remover and while it did help with in game stability, I still get a crash on exit as long as one of the two cleaned mods mentioned is active.

  • 0
Posted

I'll take a look tomorrow.

What version xedit are you using?

Did you modify any inis?

How many itms and udrs are you cleaning out of each of the dlc?

What sort of archive invalidation are you using?

  • 0
Posted (edited)

What version xedit are you using?

 

TES4Edit

 

 

Did you modify any inis?

 

I added the suggested lines in Archive. Which resulted in this...

SArchiveList=Oblivion - Invalidation.bsa, aaa,aab,aac,aad,aae,aaf,aag,aah,aai,aaj,aak,aal,aam,aan,aao,aap,aaq

... after it automatically changed from what I pasted. Other than that, I altered 3 joystick values in Controls. However, I reverted to their original settings. I also created a rar Data archive to manage the OBSE ini.

 

 

How many itms and udrs are you cleaning out of each of the dlc?

 

LOOT Summary

 
Details
 
Filters
 
 
 
Oblivion.esm
 
CRC: 2FF840C5
 
 
Unofficial Oblivion Patch.esp
 
CRC: 53482A13
 
Version: 3.5.1
 
Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, Names, NPC.Class, Relations, Relev, Scripts, Stats
•Note: Do not clean ITM records, they are intentional and required for the mod to function.
 
 
Oblivion Citadel Door Fix.esp
 
CRC: E1CC0647
 
 
UOP Vampire Aging & Face Fix.esp
 
CRC: A57A5DAC
 
Version: 1.0.0
•Note: Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings".
 
 
UOPS Additional Changes.esp
 
CRC: AE6421F9
 
Version: 3.3.7
 
Relev, Stats
 
 
DLCShiveringIsles.esp
 
CRC: 2BB84977
 
 
Unofficial Shivering Isles Patch.esp
 
CRC: 803B0243
 
Version: 1.5.5
 
Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats
 
 
USIPS Additional Changes.esp
 
CRC: D2E61083
 
Version: 1.4.4
 
Relev
 
 
DLCBattlehornCastle.esp
 
CRC: 7048C609
•Warning: Contains 13 ITM records and 74 UDR records. Clean with TES4Edit.
 
 
DLCBattlehornCastle - Unofficial Patch.esp
 
CRC: 7D9261EC
 
Version: 1.0.9
 
 
DLCThievesDen.esp
 
CRC: 5DB8CCC
 
Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name
•Warning: Contains 5 ITM records and 135 UDR records. Clean with TES4Edit.
 
 
DLCThievesDen - Unofficial Patch.esp
 
CRC: 13EB5716
 
Version: 1.0.12
 
Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev
 
 
DLCThievesDen - Unofficial Patch - SSSB.esp
 
CRC: 5FED9F14
 
Version: 1.0.12
•Note: Only for new game. Don't use for existing game.
 
 
DLCMehrunesRazor.esp
 
CRC: CB413740
•Warning: Contains 21 ITM records and 15 UDR records. Clean with TES4Edit.
 
 
DLCMehrunesRazor - Unofficial Patch.esp
 
CRC: 50AD2CAA
 
Version: 1.0.6
 
Delev, Invent, Relev
 
 
DLCVileLair.esp
 
CRC: 74D2CA6F
•Warning: Contains 16 ITM records and 1 UDR records. Clean with TES4Edit.
 
 
DLCVileLair - Unofficial Patch.esp
 
CRC: B5230817
 
Version: 1.0.10
 
Graphics
 
 
DLCHorseArmor.esp
 
CRC: BAD48E5D
 
Scripts
•Warning: Contains 3 ITM records. Clean with TES4Edit.
 
 
DLCHorseArmor - Unofficial Patch.esp
 
CRC: 830343C5
 
Version: 1.0.8
 
C.Owner
 
 
DLCOrrery.esp
 
CRC: 5BC59DB4
 
Actors.AIPackages
•Warning: Contains 11 ITM records and 2 UDR records. Clean with TES4Edit.
 
 
DLCOrrery - Unofficial Patch.esp
 
CRC: 846D79EB
 
Version: 1.0.5
 
 
DLCSpellTomes.esp
 
CRC: 312156F8
 
Relev
•Warning: Contains 40 ITM records. Clean with TES4Edit.
 
 
DLCSpellTomes - Unofficial Patch.esp
 
CRC: 3AE29795
 
Version: 1.0.1
 
 
DLCFrostcrag.esp
 
CRC: 2A7665FB
 
C.Name, C.Owner, Factions
•Warning: Contains 71 ITM records and 94 UDR records. Clean with TES4Edit.
 
 
DLCFrostcrag - Unofficial Patch.esp
 
CRC: B4A5CFD2
 
Version: 1.0.9
 
Actors.ACBS, C.Name, C.Owner, Creatures.Blood
 
 
Knights.esp
 
CRC: F1F478FA
 
Actors.AIPackages, Factions, Relations
•Warning: Contains 121 ITM records and 257 UDR records. Clean with TES4Edit.
 
 
Knights - Unofficial Patch.esp
 
CRC: 8E896430
 
Version: 1.1.5
 
Actors.ACBS, Actors.AIPackages, Factions, Relations

 
I cleaned them individually using -Apply Filter for Cleaning- / -Remove ITM Records- / -U and D Refs.
 
 
What sort of archive invalidation are you using?

 

I'm using the Auto tick box option from within the MO profiles UI. That is... after many thanks to other threads on that option being grayed out.

Edited by SenorCinco

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