phazer11 Posted January 3, 2015 Posted January 3, 2015 Yeah I meant to ask about that 1nivWICCloaks.espSo you just moved it so it wasn't used Daniel?
DanielCoffey Posted January 3, 2015 Posted January 3, 2015 I used the MO Information page and moved it to the Optional ESP tab, just like Neo suggested we did with the Merged ESPs. That was it was still available if I had made a mistake.
Jverv Posted January 3, 2015 Posted January 3, 2015 If I'm not mistaken, doesn't Perma have its own knock out system? Meaning we can drop NPC knockout OH.
perkymcgiggles Posted January 3, 2015 Posted January 3, 2015 (edited) *Tons of useful info* Here is my current mod list... LINK : https://www.dcoffey.co.uk/images/misc/modlist.txtHey thanks Daniel! I also was playing around with it last night and am able to load up a new game of SR:LE + PerMa. I more or less used the load order from here as a guide. I wasn't sure whether or not to load the PerMa patches after the CCO patches or not, so I went with after, although I see you went before. I haven't noticed anything yet but I haven't done anything that extensive (I've been noclipping around visiting each town and then leveling up every now and then to see how it works). I will say that I did crash once after choosing an alternative start I don't normally choose, I think it was the one about being a thief. The hunter start one seemed to load with no problems thus far. Here's my modlist: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm Wyrmstooth.esp Skyrim Project Optimization - Full Version.esm ClimatesOfTamriel.esm RSkyrimChildren.esm EFFCore.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp DSAMG - Miraak Music Fixes.esp RelightingSkyrim-FULL.esp GQJ_DG_vampireamuletfix.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp Chesko_Frostfall.esp Better Dynamic Snow.esp AOS.esp Cutting Room Floor.esp SMIM-Merged-All.esp TradeBarter.esp AMatterOfTime.esp AshRocks.esp Auto Unequip Ammo.esp Bring Out Your Dead.esp Chesko_WearableLantern.esp Dual Sheath Redux.esp EpisodeParallax.esp HoldBorderBanners.esp Immersive Patrols II.esp Moss Rocks.esp Moss Rocks_DB.esp NPC Knockout Overhaul.esp ORM-Arvak.esp PilgrimsDelight.esp Point The Way.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp High Level Enemies - SIC.esp High Level Enemies - SIC Falskaar.esp SulfurRocks.esp Traps Are Dangerous.esp WM Trap Fixes.esp WetandCold.esp WetandCold - Ashes.esp WetandCold - Holidays.esp Chesko_LoreBasedLoadingScreens.esp Footprints.esp Footprints - Ash.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuOverlays.esp towConversation.esp UIExtensions.esp SkyUI.esp iHUD.esp Extended UI.esp AHZmoreHUD.esp Cloaks - Dawnguard.esp 1nivWICCloaksCRAFT.esp Hothtrooper44_ArmorCompilation.esp imp_helm_legend.esp NightingaleArrows.esp Complete Crafting Overhaul_Remade.esp PerkusMaximus_Master.esp PerMa Expansion 1 - Wintermyst.esp PerkusMaximus_Mage.esp PerkusMaximus_Thief.esp PerkusMaximus_Warrior.esp Cloaks.esp DeadlyDragons.esp DSAMG - Greybeard Fix.esp Gildergreen Regrown.esp Run For Your Lives.esp When Vampires Attack.esp The Paarthurnax Dilemma.esp SkyrimCoinReplacerRedux.esp Book Covers Skyrim.esp Book Covers Skyrim - Lost Library.esp GrassOnSteroids_NaturalEdition_Vanilla.esp Guard Dialogue Overhaul.esp GuardAnimationsGDO.esp Paralyze.esp SkyFalls + SkyMills + DG + DB + FS + WT.esp SkyFalls DB + FS Small Waterfalls.esp Convenient Horses.esp ORM Convenient Alsvid.esp dD - Enhanced Blood Main.esp dD-DG-DB-Immersive Creatures EBT Patch.esp TheChoiceIsYours.esp TheChoiceIsYours_Dawnguard.esp TheChoiceIsYours_Dragonborn.esp Thieves Guild Requirements.esp aMidianBorn_ContentAddon.esp BFT Ships and Carriages.esp Provincial Courier Service.esp RealisticRoomRental.esp BooksOfSkyrim.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp CoT-WeatherPatch.esp AOS2_CoT3_1_patch.esp Vividian ENB.esp Better Vampires.esp Brevi_MoonlightTales.esp BFSEffects.esp DeadlySpellImpacts.esp VioLens.esp dD-No Spinning Death Animation.esp Beards.esp Brows.esp hornsareforever.esp TheEyesOfBeauty.esp The Eyes Of Beauty - Elves Edition.esp RSChildren_CompleteUSKP.esp EFFDialogue.esp Reduced Distance NPC Greetings.esp FCO - Follower Commentary Overhaul.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp RealShelter.esp RBB - SR Merge.esp RealisticWaterTwo.esp Atlas Legendary.esp Atlas Compass Tweaks.esp RRR_ELFX-Patch.esp CCO_WAFTrueWeapons_Patch.esp CCO_SIC_Patch.esp CCO_Frostfall_Patch.esp Pre PaMa SiC Patch.esp Pre PaMa WAFR Patch.esp Pre PaMa CCF Patch.esp Pre PaMa CCOR Patch.esp Pre PaMa BoYD Patch.esp PerMa_Survivalism.esp ELE-Interior Lighting Merged.esp RSPatch.esp SR Conflict Resolution.esp Bashed Patch, 0.esp ASIS-Dependency.esp ASIS.esp PatchusMaximus.esp Dual Sheath Redux Patch.esp I think the only mods I omitted were OBIS Bandits and the Lightning one because I didn't care for them, as well as SFO and SDO for performance reasons. I noticed in Riften that the rain still passed through the banisters (which I think RealShelters is suppose to fix). Going under the shelther than back out seems to affect the lighting in the game as it needs to reload, as well as the sound. Not sure if that's my screw up or a consequence of something else. I might take it out so I don't have to deal with it. Edit: I wanted to add that I went with the individiual ESPs for the PerMa patches because I wanted better control of where they went. I did the same thing of making the 1nivWICCloaks.esp optional, but I also took the original Immersive Armors esp (Hothtrooper44_ArmorCompilation.esp) and made it optional and instead used PerMa's modified version for BOSS sorting. Edit 2: I see the HiResTextures esps are showing up in my load order despite not being active in MO. Interesting. Edited January 3, 2015 by perkymcgiggles
Jverv Posted January 3, 2015 Posted January 3, 2015 (edited) Thanks for the LO guys, it helps ppl like me a lot. Got a REGS, SR:LE, PerMa, RND, hunterborn, dynamic things (getting script heavy) profile that requires tons of time in tes5edit. Edited January 3, 2015 by Jverv
DanielCoffey Posted January 4, 2015 Posted January 4, 2015 One more issue to be aware of... the latest SR Conflict Resolution.esp will need loading in TES5EDIT and having the Sort Masters function run on it. Wrye Bash reports that this is needed.
Neovalen Posted January 4, 2015 Posted January 4, 2015 One more issue to be aware of... the latest SR Conflict Resolution.esp will need loading in TES5EDIT and having the Sort Masters function run on it. Wrye Bash reports that this is needed.I'm going to be making another run at Perma today sometime... perhaps I will write up some notes. 1
DanielCoffey Posted January 4, 2015 Posted January 4, 2015 (edited) I had two issues today during my first serious exploration outside Whiterun and I don't know yet if they are due to Conflict Resolution, mis-tagged ESPs for the Bashed Patch or missing Compatibility Patches so I thought I would ask here and then go 'sploring in TES5EDIT... 1. Incorrectly labelled magic items. I found Iron Gauntlets of Minor Alchemy on a merchant which were described as "Increases Stamina by 16 and Health by half as much." I also found a Ring of Minor Lockpicking which was described as "Blocking is 8% better and one-handed Weapons hit 8% harder". I have definitely found some correctly labelled gear - in fact some of the Wintermyst items (Amulet of the Maze and similar) are appearing correctly. It is not all items - just a selection. 2. Armour not being improved even with correct Material Perk. I have the first Smithing Perk as well as Material: Leather and Material: Steel and when I found a Nord Mail Shirt (Immersive Armors I think?) which showed Steel Ingot as the required material, I was told "You lack the required perk to improve this item". I had a Steel Ingot in my inventory. I do have the PaMa XML update. So... where should I start looking to resolve these two issues? == EDIT : Looking at the magic items, it seems that for the Magic Effects, PerkusMaximus_Thief renames the Fortify Lockpicking (+lockpick) enchantment to Guardian (+block +onehanded). I may have to search to find why I have the description from one part and the effect from another. EDIT2 : It turns out to be a Bashed Patch tagging issue. You can see it in Armor \ 00100E17 EnchRingLockpicking01. It looks lie PerkusMaximus_Thief.esp needs Bash Tagging. Which tag should I apply to what? EDIT3 : Skyrim Coin Replacer Redux of course does not carry forward the PerMa Gold weight but that can be tweaked for personal preference. Edited January 4, 2015 by DanielCoffey
phazer11 Posted January 5, 2015 Posted January 5, 2015 Anyone else getting random lockpicking skill level ups? I don't even have any lock picks lol.
DanielCoffey Posted January 5, 2015 Posted January 5, 2015 You are probably getting events triggered by PerMa Wayfarer which are mis-labelled as Lockpicking. Are you using PerkusMaximus_Thief.esp?
phazer11 Posted January 5, 2015 Posted January 5, 2015 I'm using all PerMa modules. But that makes a little sense... how to go about fixing it...
Neovalen Posted January 5, 2015 Posted January 5, 2015 I do recall when I was testing that there was some conflict resolution to be done.
DanielCoffey Posted January 5, 2015 Posted January 5, 2015 (edited) It might be a good idea to have a SR-PERMA Conflict Resolution.esp to load after SR Conflict Resolution.esp so that Perma issues can be dealt with but not impact the regular SR:LE players. == EDIT : The PaMa Installers tells us to use Names, Stats tags for the CCOR patch and once I did that, the names of the enchanted items were displayed correctly. I have also tracked down why I could not temper the Nord Light Mail. While the Item Create and Item Breakdown recipes requires Material: Steel, the Item Temper recipe requires Material: Corundum (formerly Advanced Smithing) which is a lot higher up the Light perk tree. This sounds reasonable. Edited January 5, 2015 by DanielCoffey
phazer11 Posted January 5, 2015 Posted January 5, 2015 Any thoughts on the "lockpicking" thing? I was able to confirm that it leveling up Wayfarer as the description of the "lockpicking" and the perks reflect wayfarer
darkside Posted January 8, 2015 Posted January 8, 2015 Got SRLE + REGS up and running now. I asked raulfin about Pre PaMa WAF CCOR patch. It needs Delev, Names, Stats tags.
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