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PerMa and SR:LE???


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PerMa and PerMa Compatability should already have CH in there blocklsit but you need to add ORM Alsvid CH to them as well. also ASIS will need CH and ORM Alsvid CH added.

 

my ASIS blocklist looks like this

 

==MOD BLOCKS==//Add a mod names or keywords to look for to block//One per lineConvenient Horses.espORM-Arvak.espORM Convenient Alsvid.esp

 

But then again i can actually get ASIS to block CH when i run the pacther.

 

i have discovered (well at least for me) that ORM-Arvak.esp is not being blocked by ASIS block list which means that CH and ORM Convenient Alsvid.esp is being sucked in as well

Edited by Darth_mathias
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  • 3 weeks later...
  • 4 weeks later...

Easier than that. Check out the YouTube videos from Dirty Weasel Media on PerMa and PaMa setup. These essentially work with any mods setup. 

 

There's a few patches you need to grab and a little bit of manual mods sorting to do, along with using MO's Lock Load Order function. 

 

When it comes to adding things to Block Lists, just check the Perkus Maximus patch esp when done and if it has any masters you don't want in there, stick those masters in the Block List, delete the Perkus Maximus patch and repatch. Rinse and repeat as needed.

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So let me get this straight.

Assuming the readers have the Skyrim Revisited : Legendary edition. With all the most recent updates as of 25.03.2015. The date of this post. Have Latest Java (8) and using Mod Organizer.

 

To get Perkus Maximus With PaMa Patches (PCaPP) to properly work with Skyrim Revisited : Legendary edition.

Do following:

 

1. Download both mods with MO:

T3nd0's Perkus Maximus:  https://www.nexusmods.com/skyrim/mods/59849/?

PerMa Compatibility and PaMa Patches (PCaPP): https://www.nexusmods.com/skyrim/mods/59257/?

 

2. Install both, In Perma (Perkus Maximus) check all settings. In PCaPP, only select compatibility to the mods you have when installing.

 

3. Put them on the bottom of the mod install list

 

4. Deactivate double esp's like if you have immerisve weapons.esp from the original mod, it needs to be put to hidden in MO. Because PCaPP has replacement esp's.

 

5. Run Boss.

 

6. Then either use MO's lock ability or BOSS Userlist manager to sort mods into correct place as follows:

- after ESM's load order location

PerkusMaximus_Master.esp

PerkusMaximus_Mage.esp

PerkusMaximus_Theif.esp

PerkusMaximus_Warrior.esp

PerMA Expansion 1 - wintermyst.esp

 

- General mods

 

- Extra Late (bottom but not after compatibility patches)

(First Pre PaMa.esp's)

Pre PaMa WAFR CCOR BoYD Patch.esp (The one you choose when installing PCaPP)

Pre PaMa SiC Patch.esp (The one you choose when installing PCaPP)

Pre PaMa CCF Wintermyst patch.esp (The one you choose when installing PCaPP)

 

Then regular PerMa patches

 

PerMa_survivalism.esp

PerMa_USKP master patch.esp

Wyrmstooth - PerMa Patch.esp

 

7. Get ready for patching. First start with removing old patches:

Remove the old RSpatch

Remove the old TES5Edit Merge Patch

Remove the old Bashed Patch

Remove the old Fnis

Remove the old DSR patch

 

Deactivate SR Conflict Resolution (the one Neo made)

 

8. Remake RSpatch

Reactivate SR SR Conflict Resolution

 

9. Deactive Perkus maximus and Compatibilty patches

 

10. Run TES5Edit and merge all mods and remove all Levelled references from the Merged Patch, and Clean Masters.

 

11. Reactive Perkus maximus and Compatibilty patches

 

12. Run Bash Patch

 

13. Run Perma's .Jar file or add to executable from its install directory, to make it create the Perkus Maximus.esp

 

14. Run FNIS / Dual sheat redux / other patches.

 

15. Add to Perma Block list:

 

dD-DG-DB-Immersive Creatures EBT Patch.esp

ORM Convenient Alsvid.esp
ORM-Arvak.esp

 

to stop Convenient Horses.esp and dD - Enhanced Blood Main.esp being sucked into patchusmaximus.esp

 

----------

 

Do this every time you add or remove a mod.

 

Please correct me if im wrong, lets make it clear for everyone what to do.

 

I will edit this post fast to make it updated to what the experts say.

 

----------

End of Loadorder should look like this:

  • 160.RRR_ELFX-Patch.espesp
  • 161.CCO_SIC_Patch.espesp
  • 162.CCO_Frostfall_Patch.espesp
  • 163.PerMa_Survivalism.espesp
  • 164.Pre PaMa SiC Patch.espesp
  • 165.Pre PaMa WAFR CCOR BoYD Patch.espesp
  • 166.Pre PaMa CCF Wintermyst Patch.espesp
  • 167.ELE_Legendary_Fs_Wt_Lite.espesp
  • 168.RSPatch.espesp
  • 169.SR Conflict Resolution.espesp
  • 170.TES5Editmergepatch.espesp
  • 171.Bashed Patch, 0.espesp
  • 172.PatchusMaximus.espesp
  • 173.Dual Sheath Redux Patch.esp

----------

 

Update:

 

Nozzer66 - (remove all Levelled references from the Merged Patch, and Clean Masters.)

 

Darth_mathias - (Details to installation)

Edited by Exurim
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EDIT: 

 

I'm a dunce, I see the Bashed Patch after.

 

Still in 10, you'll need to remove all Levelled references from the Merged Patch, and Clean Masters.

 

EDIT again:

As a 6.5 maybe: Adjust load order to follow the basic load order as suggested by Raulfin on the PaMa FAQ page. Some things need to be at the top, like WAFR and CCR etc. Some need to be at the bottom, such as Pre-PaMa patches, etc. Lock them in place using MO's lock load order feature.

 

Still More EDITS: 

I tend to do it in the order of Bashed Patch, Patchus Maximus, FNIS, ASIS (if using it), DSR. I Always do DSR last.

Edited by Nozzer66
  • +1 2
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the way i do it is:

 

Remove RSpatch.esp

Remove TES5Editmergepatch

Remove Bash Patch

Removes Patchusmaximus.esp

Remove FNIS

Remove DSR Patch

add or remove mod.

 

deactivate SR Conflict resolution (to one Neo made) and morskom estate CoT patch

Run Real Shelter Script

Reactive SR Conflict Resoution patch and morskom estate CoT Patch

Deactive Perkus maximus and Compatibilty patches

Run TES5Edit create merge patch

Save as mod in MO

reactive Perkus maximus and Compatibilty patches

Run Bash Patch

Save as mod in MO

Run Patchus maximus

Save as mod

Run FNIS

Save as mod

Run DSR

Save as mod

 

 

I do this every time i add or remove a mod. This could also be totally wrong but it seem to work OK for me

 

I also added

dD-DG-DB-Immersive Creatures EBT Patch.esp

ORM Convenient Alsvid.esp
ORM-Arvak.esp

 

To PerMa's Blocklist to stop Convenient Horses.esp and dD - Enhanced Blood Main.esp being sucked into patchusmaximus.esp

 

my load order can be found here https://modwat.ch/Darth_mathias#/plugins.

again this Load order could be totally wrong but it seem to work OK.

Edited by Darth_mathias
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