[PARTIALLY SOLVED] It was FSM's two handed at the hip edge up that was the culprit. He did not update it for version 2.72 of XP32. I feel so stupid.
I get animation bugs when using a custom weapon placement inside XP32's race menu plugin. For example, setting FSM's skeleton to have 2 handed sword sheathed at the hip will cause my character to freeze in a T-pose. It will only happen in 3rd person, not in 1st. Or when using a custom placement for 1 Handed, the drawing animation looks like he's stretching both his arms in a circular motion.
I have followed Gopher's video on how to instal FNIS and have installed XP32 using the included fomod. I get no error when generating a FNIS patch. I made sure I had Realistic Ragdolls installed as well.
I tried disabling all my other mods but to no avail.
Any help or link to a tutorial would be greatly appreciated!
This is the video I'm using for reference. I have made the output folder, set the to that the receiving in the ini file, even copied it over to Skyrim SE date fnis.ini and even converted the behavior files with convert to SE. Yet, when I look at those behavior files, the date has not changed to today's date; and when i put them in the behavior file in output and load FNIS it still says the hxk file is not SE compatible. I checkd and also tried using Geneate for mdders to make sure I had a good behavior file nad it was ok, I think. I even did the steps I saw on this forum to use the overwrite thing made in the mod list and turning it into its own Output folder, yet i'm still getting the error. Yeah, the post is from 2012 and may be obsolete but I wanted to be sure I did most of what I could think of before making a post. Yet I'm simply stumped here. Maybe its something simple I've overlooked, but I can't seem to figure out why. If anyone can help, it would be much appreciated.
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