- 0
available video memory
-
Similar Content
-
- 1 answer
- 441 views
-
- 8 replies
- 1,097 views
-
- 53 answers
- 14,069 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.
Question
enkephalin07
According to the runtime Profiler, I have 3745 available video memory, no matter what I configure in enblocal. If I set autodetect to true and vmem size to 0, it'll display 4096 for total video memory, which is playable and stable most of the time, but going by the suggested formula, I should have twice that.
If I set it to 8192 or lowball it to 7168, profiler will display those for total memory, but available memory remains at 3745, and the game runs a little less stable. From watching the performance in task manager, I can see TESV is never taking above that limit. I tried adjusting the reserved memory size, I tried disabling driver memory manager, but ENB still isn't allocating the memory to Skyrim.
Am I reading this wrong, or am I just not getting anything out of setting higher memory sizes? Is something restricting resource usage, and is there a workaround within or outside of ENB?
EDIT: Oh, specs. I'm running Win 8.1, 64-bit, with 8GB Ram and 2GB VRAM, AMD-Radeon dual graphics, with Crossfire set to default for this app.
Edited by enkephalin074 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now