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TES4LL and MPGUI doesn't work with MO
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Question
pStyl3
I am currently trying to use TES4LL and/or MPGUI with MO, but unfortunately I run into a bunch of problems.
The main problems I see so far, are:
- tes4ll_ultimate.bat does not create any meshes, only three empty folders
- the process of creating meshes with MPGUI crashes
Nexus user malonn also is currently trying to get those tools to work with Mod Organizer, but as it seems he has the exact same problems as I do.
I will now write a complete report on what I have found out until now, how I do things and where my problems are. I hope, that either Tannin or gruftikus, or the STEP community could help me out here.
=======================================================
First, in order to mod Oblivion, I searched around what I would need to do, how to do it and in particular, in which order. I come to the conclusion, that all necessary things should be done in this order:
- Sorting out mods I want to use (downloading & activating)
- Sorting the Loadorder via LOOT
-- Consider running Land Magic
- Run TES4ll - generating distant meshes for terrain
- Run TES4qLod (from within TES4ll) - generating textures for distant land meshes
- Run TES4ll_normalmaps
- Create the Bashed Patch with Wrye Bash
- Run TES4LODGen.exe (renamed TES5Edit.exe) - generating .lod files based on distant objects provided by mods and low poly distant object meshes ( _far.nif )
Instead of running the individual batch files of TES4ll one could also use MPGUI - Multi Purpose GUI.
But first, I tried to run TES4ll just by itself. So I downloaded it and extracted the content of the .7z archive into the following folder:
..\Steam\SteamApps\common\Oblivion\Data\..
I then opened MO and added tes4ll_ultimate.bat with the arguments -f "...,makemeshes,..." as an executable:
Image 1
When I now run "tes4ll_ultimate.bat" through MO, a dos window opens and the following happens:
Image 2
At the end there is the line: "Please close this window." So one would think that everything is done. I press enter and close that window. But, back in MO:
Image 3
Besides the three folders, no meshes have been created.
So, after that wasn't as successfull as I had hoped, I downloaded MPGUI.
I installed MPGUI outside of my Oblivion folder:
C:\Spiele\Modding\0_Programme\MPGUI
Spiele = Games
I then added MPGUI in MO as a new executable file:
Image 4
If I run it through MO I see this:
Image 5
File --> Open Batch... --> select "tes4ll_all.mpb" in:
C:\Spiele\Steam\SteamApps\common\Oblivion\Data\Ini\tes4ll
Once the .mpb file is opened .. and I have selected Oblivion under "Options - Game Mode - Oblivion" .. MPGUI looks like this:
Image 6
Now I can see, that basically none of my plugins are recognized by mpgui:
Image 7
.. and therefore I can't select any worldspaces in the next tab. If I rescan my plugins, and switch back to the first tab, I see that two new lines were added:
Line 20 - The wrong plugins.txt is selected by MPGUI .. it should be the one in MO's folder:
C:\Spiele\Modding\0_Programme\Mod_Organizer_Oblivion\profiles\Default\plugins.txt
So here is my first conclusion .. the Bashed Patch must be deactivated within MO's mod list/left pane/installation order.
Image 8
Once I deactivated the Bashed Patch and run MPGUI once again, selected the "tes4ll_all.mpb" and the game mode Oblivion, I now could see this in the Plugins tab:
Image 9
I then selected all plugins, read the worldspace in the next tab, left everything else at it's default settings and switched over to the "Start Process" tab, where I clicked "Click me if you are ready".
Result: the tes4ll.exe crashes:
Image 10
After a bit of head-scratching I opened up the "mpgui_autoload.mpb" file with Notepad++, found in:
C:\Spiele\Modding\0_Programme\MPGUI\mpgui_autoload.mpb
Original:
.. and changed a few things and also added two new lines:
Now, when I open MPGUI and click on "File --> Open Batch...", I can directly select the batch file "tes4ll_all.mpb", without the need to manually navigate to the correct folder. Once the file is selected, the Game Mode "Oblivion" is set automatically .. and Fallout3 and Skyrim are commented out within the code above, hence do not showup as alternatives within MPGUI.But now comes my actual problem. If I now activate all plugins, read the worldspaces and want to "start the process" .. the "tes4ll.exe" still crashes.
.. hence, I currently am not able to create any meshes through neither TES4ll, nor MPGUI. And here I hope that someone could help me .. is there something I could do?
Edited by pStyl3Top Posters For This Question
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