Jump to content
  • 0
Sign in to follow this  
DefyVelocity

How to delete merge patch from TES5Edit?

Question

After installing SR:LE, I wanted to also use REGS and I had to re-install RS Children and alter installation options. I merged the patches with TES5Edit, but now since I re-installed it the old patch merge is still there and is very obnoxious. Where can I find the .esp file to delete the old merge?

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

With MO as the active window hover the mouse over the ESP in question and a info box will appear. The first line will have Origin" in bold and what follows it will be the mod name. Look for that mod and double click on it and go to the files tab. Look for the ESP, right click and select delete.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By KillingMachine1914
      Greetings, 
       
      As it was stated in the title, it seems DynDOLOD is not applying modded statue of Azura (Sexy Statues Skyrim v2 NSFW Warning) when generating LODs. When I launch the game, vanilla Azura appears instead of the modded variant. The modded statue of Azura will only appear once I get close enough to it. Also, I installed a mod which resize the statue 2x its normal to make it visible all across Skyrim (Elizabeths Tower - Azura Shrine SSE).
       
      I have checked SSEEdit to see what defines the conflict and it turns out DynDOLOD.esp set the statue as persistent only and removed "is full lod" definition which was there in Elizabeth's Tower. I have very little idea of what those terms mean but my gut tells me that it has something to do with the trouble I am facing currently. Hence, is there a method to overcome this matter? 
       
      Thank you very much in advance.
    • By Midig
      Last time I tried to clean mods with Tes4edit for Oblivion I got CTD and had to Verify the integrity of the cache after deleting the edited DLCs. I followed the guide here: 
       
      https://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions 
       
      Which was provided from here: 
       
      https://wiki.step-project.com/User:Hishutup/OblivionGuide#TES4Edit
       
      However, the latter does not use MO at all and might just have been used as a referral. Something makes me think there is some problem with Tes4edit and MO, but I just wanted to check here before I got a headache through multiple attempts. Have people here made it work just fine, how did you do it? 
       
       
    • By yuser
      First, sorry for my English.
       
      I want to merge some ESP's without renumbering FormID's. Is there any way to (semi)automatically determine, if these given ESP's have crossing FormID's? I had looked into TES5Edit scripts directory but hadn't found anything apropiate.
       
      Or maybe there is a script, which just list all FormID's from given ESP?
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.