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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

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59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

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Updating DynDOLOD

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Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

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  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

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Posted

I didnt add new mods, i only updated some too newer version.

After that i downloaded the newset version of your mod (before i used 0.43.16)

and coppied the content of the data folder in mine, and overwrote everything, when windows asked.

The same i did with the tes5 edit stuff.

I deleted the file LOD Gen tamriel.txt and run your tes5 edit script with the default high settings. The content of the static lod folder i copied into /data/meshes/terrain/tamriel/objects/

I dont know if the changes from other mods or yours cause the issue, but it works when i disable yours.

Is there anything i can post to help you?

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Posted (edited)
  On 12/3/2014 at 7:25 PM, snsmac said:

I didnt add new mods, i only updated some too newer version.

After that i downloaded the newset version of your mod (before i used 0.43.16)

and coppied the content of the data folder in mine, and overwrote everything, when windows asked.

The same i did with the tes5 edit stuff.

I deleted the file LOD Gen tamriel.txt and run your tes5 edit script with the default high settings. The content of the static lod folder i copied into /data/meshes/terrain/tamriel/objects/

I dont know if the changes from other mods or yours cause the issue, but it works when i disable yours.

Is there anything i can post to help you?

 

When you ran the DynDOLOD World.pas script after updating everything from DynDOLOD was the DynDOLOD.esp the empty default or did it already have data from before? I would assume you overwrote it too with the empty default, just want to make sure?

 

Either way, between old DynDOLO.esp and new DynDOLOD.esp where you in an interior cell, for example a house, like the manual instructs?

 

You can also try a "clean" save. If you don't have the old DynDOLOD.esp anymore, start game without any DynDOLOD.esp, go in a house, save. Then start game with new DynDOLOD.esp, leave house, see if the LOD is normal again.

Edited by sheson
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Posted
  On 12/3/2014 at 7:37 PM, sheson said:

When you ran the DynDOLOD World.pas script after updating everything from DynDOLOD was the DynDOLOD.esp the empty default or did it already have data from before? I would assume you overwrote it too with the empty default, just want to make sure?

 

Either way, between old DynDOLO.esp and new DynDOLOD.esp where you in an interior cell, for example a house, like the manual instructs?

 

You can also try a "clean" save. If you don't have the old DynDOLOD.esp anymore, start game without any DynDOLOD.esp, go in a house, save. Then start game with new DynDOLOD.esp, leave house, see if the LOD is normal again.

I overwrote my old DynDOLOD.esp with a frsh one, but i was in an exterior.

I will try that "clean " save thing

  • 0
Posted

There is completely other possibility how this happened. The use cache checkbox was checked?

Delete all cache files in TES5Edit\Edit Scripts\DynDOLOD\cache\

Then generate a new DynDOLOD.esp from scratch again.

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  • 0
Posted

I did that clean save thing and created a new .esp after i deleted the chache files, but that didnt solve my proplem. Something i recognized is, that when i disable lod via console the flying walls are still there

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Posted (edited)

I had the same problem as snsmac, with the flying walls. I found it was to do with Skyfalls + Skymills mod not being adding to the gen rule list in DynDOLOD. snsmac if you have Skyfalls + Skymills mod installed, disable it, to see if this is the problem.

Edited by Blue36
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Posted (edited)

Had similar problems to snsmac today when updating from 43.19 to 44.20 and with Skyfalls + Skymills installed. I had waterfalls where mills blades should of been and the other way around, fires in the wrong places, etc. The solution for me was to disable all parts of DynDOLOD in Mod Organizer after updating all the LOD's in 44.20. Then go into skyrim and save the game that was messed up. Come out of Skyrim and enable DynDOLOD. Then go back into skyrim and load the save game. Then wait about a minute for all to update.

Edited by Blue36
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Posted

The more I watch the demo, the more I want to give this a shot. But truth be told, I can't follow sheson's speed run tutorial. Anyone have something written up? I do a lot better with written instructions than videos anyway. Guess I'm just old or something.

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Posted (edited)

I think it to do with the updating process not working when you got a save game with DynDOLOD installed and then you update the LOD within that save. When I used my vanilla save at Level 1 outside Whiterun all worked fine. Also it didn't help when I didn't reorder some of the mods after using LOOT and my weapon disappears.

Edited by Blue36
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Posted
  On 12/7/2014 at 6:46 PM, narphous said:

The more I watch the demo, the more I want to give this a shot. But truth be told, I can't follow sheson's speed run tutorial. Anyone have something written up? I do a lot better with written instructions than videos anyway. Guess I'm just old or something.

 

The download archive contains thorough documentation.

 

  On 12/7/2014 at 7:15 PM, Blue36 said:

I think it to do with the updating process not working when you got a save game with DynDOLOD installed and then you update the LOD within that save. When I used my vanilla save at Level 1 outside Whiterun all worked fine. Also it didn't help when I didn't reorder some of the mods after using LOOT and my weapon disappears.

Follow the instructions from the manual how to update when generating DynDOLOD.esp from scratch.

Save the game while in an interior cell - a house. Disable old DynDOLOD.esp. Load save. Wait. Save Game. Start game with new DynDOLOD.esp.

 

ModOrganizer doesn't matter

Load order doesn't matter

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Posted (edited)
  On 12/5/2014 at 2:41 PM, snsmac said:

I did that clean save thing and created a new .esp after i deleted the chache files, but that didnt solve my proplem. Something i recognized is, that when i disable lod via console the flying walls are still there

I tried the past days if I could replicate this, but I just can not make it happen.

 

Can you post  the content of DynDOLOD-LODGen preset default.ini, and maybe upload the save game you made with the old dyndolod.esp before updating anything?

 

Edit:

I have finally managed to reproduce this. I can fix this with "Save the game while in an interior cell - a house without any DynDOLO.esp. Start game with new DynDOLOD.esp."

 

But more importantly the next version will have a MCM menu with an option to reset like everything in case the update procedure didn't work for whatever reason.

Edited by sheson
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Posted (edited)

Generating tree atlas files for Skyrim.esm doesn't work for me.  The worldspace selection menu doesn't pop up, nothing seems to happen when I click on the option.  The DLC esms work fine however, I can select the worldspace and the atlas files are successfully generated to the output folder.  Any suggestions?

Edited by Rotamote
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