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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

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For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

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Posted (edited)

I get blank flickering purple texture on them. Also it like there is two DirtCliffs one over the top of the other, the original and the DynDOLOD.

Edited by Blue36
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Posted (edited)

Please be a bit more specific and detailed  ::):

 

After disabling DynDOLOD.esp you all of sudden have missing textures? This can not happen when only disabling an esp.

Make sure to keep the textures\dyndolod\lod\*.* files. If you have that folder and its files than the models with the purple missing texture color are not part of DynDOLOD.

 

 

Edit: if it still is like there are two objects on top of each other while DynDOLOD.esp is disabled, open console, click on the object and note its form ID, the first two chars are the mod number in hex.

Disable that mod, and let me know its name. Was that mod loaded into TES5Edit when generating LOD?

 

 

This SKSE mod Mfg Console help greatly identifying objects marked with console.

Edited by sheson
  • 0
Posted (edited)

yeah then try to do what I wrote in the Edit. 

 

in console, tfc to fly close to such an object and click it, to find out its form ID / what the mod is that adds it. 

Edited by sheson
  • 0
Posted (edited)

I Get 0005b4d4 is it form ID between Riverwood to the Guardian Stones, where the a waterfall being split by and rock.

 

Current mod enabled are

 

Unofficical Skyrim Patch.esp

Dawnguard.esp

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragronborn.esp

Unofficial Dragonborn Patch.esp

HighResTexturePacks 1,2,3

Unofficial High Resolution Patch.esp

PapyrusUtil - Modders Scripting Utility Functions

 

with Static Lod enabled, Tree LOD Disabled and DynDOLOD.esp

 

Static LOD was created using the video on high setting. Also tries default and medium with same problem.

 

Save game was create without any mods and launched from the skyrim Launcher.

 

There more then one instance of the problem and i can get more Form ID's if required.

Edited by Blue36
  • 0
Posted (edited)

Based on that information, this is either normal engine operation where there is a time delay between static LOD switching off while loading full models in a cell or what is described in the readme as one of the issues with LODGen: "Static objects LOD may not exactly disappear or appear when supposed to with mulitbound objects that span across cell borders."

 

Both cases only happen with objects close to or just inside loaded cells. Are there any cases of this in the further distance, well past loaded cells?

You can turn on yellow lines that show cell borders with "tb" in console.

Edited by sheson
  • 0
Posted (edited)

I am afraid not at the moment. We will have to wait for LODGen.exe to be updated, which with some luck will hopefully happen soon-ish.

Edited by sheson
  • 0
Posted (edited)

Hello,

after i updated some mods and yours i get this problem:

Without dynalod:

bLuvmAZ.jpg

With:

wgICSyZ.jpg

I hope you can help me with that problem.

Thanks

snsmac

Edited by snsmac
  • 0
Posted
  On 12/3/2014 at 6:01 PM, snsmac said:

Hello,

after i updated some mods and yours

 

Can you be more detailed about that?

 

 

What was the mod list before and after you updated?

Everything was fine with the LOD before updating mods?

 

 

Most likely everything will be OK when you create LOD again from empty DynDOLOD, but a "simple" update should work too.

  • +1 1
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