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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

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For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

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59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

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Updating DynDOLOD

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Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

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DynDOLOD - Dynamic Distant Objects LOD - Sheson

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  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

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Posted

New version 0.42.8 is up.

 

Check the docs\DynDOLOD_Manual.html for Skyrim Flora Overhaul 1.8x, 1.9x and 2.x info. Hope it makes sense and works out for everybody.

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Posted

Hi Sheson,

 

Thanks for the reply.

 

Keep getting TES5Edit crasing when I try to use Split Trees LOD atlas option, only loaded Skyrim.esm and Update.esm, I think to may be the latest version of TES5Edit.

 

Downloaded the latest version, TES5Edit_r1848.7z, what file version did you download?

  • 0
Posted (edited)
  On 11/7/2014 at 10:55 PM, whosrakim said:

 

Tried removing the farmhousewindmillfan and sfarmhousemillfan entries in the list after choosing apply script / DynLOD.pas.  I'm not sure that's what u meant, but it didn't get rid of them.  I could go through the game and disable each individual sail thru console.  But looking for a cleaner means first.  Sorry, but is there another way,  or did I do it wrong?

 

Yes that is what I meant, but I wasn't paying enough attention, sorry ::):

 

Just exactly copy what the manual shows. All lines from the second image (sf-use.png) in the manual - the one that has the 3 lines with the ...distant.nif on top, which I think you meant by latter option. Some lines typically already exist. Order matters.

 

When running DynDOLOD Worlds.pas you should see it printing out 8 lines saying

disabled NeverFade, replaced by DynDOLOD LOD for [REFR:XXXXXXXX] (places SMFarmhouseWindMillFan ...

There will be lots of more lines like this for the waterfalls and the waterwheels.

 

Make sure to uncheck the [] use cached base elements after changing the Mesh lodgen rules

 

If that still didn't work, post (in spoiler tags) or send by pm the TES5Edit_log.txt. There could be something interacting that doesn't happen in my ideal one-mod-at-a-time load order tests.

 

 

Edit: Oh and please make sure to start with a default DynDOLOD.esp so no old dynamic LOD data is in the file.

Edited by sheson
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Posted
  On 11/7/2014 at 11:31 PM, cybexgames said:

Hi Sheson,

 

Thanks for the reply.

 

Keep getting TES5Edit crasing when I try to use Split Trees LOD atlas option, only loaded Skyrim.esm and Update.esm, I think to may be the latest version of TES5Edit.

 

Downloaded the latest version, TES5Edit_r1848.7z, what file version did you download?

Using the latest 1848 as well. It works here, just checked again to be sure.

 

I suggest to post an error report @ https://www.afkmods.com/index.php?/topic/4051-wipz-tes5lodgen-for-trees-lod/ with info about your OS and stuff.

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Posted
  On 11/8/2014 at 12:12 AM, DeathByDestiny said:

When building for Tamriel worldspace, I get this

Need to know load order please. Post in spoiler tags or send via pm a copy of TES5Edit_log.txt found in same folder where TES5Edit.exe is.

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Posted

If we're using Skyfalls and Skymills when do we put the rules you have listed in the documentation?  When we run the DynDOLOD worlds.pas script for tamriel?  Do we leave the rules in the for dragonborn and dawnguard as well?

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Posted
  On 11/8/2014 at 8:29 AM, cstarkey42 said:

If we're using Skyfalls and Skymills when do we put the rules you have listed in the documentation?  When we run the DynDOLOD worlds.pas script for tamriel?  Do we leave the rules in the for dragonborn and dawnguard as well?

 

The first option and set of rules should only be in here for worldspaces skyfalls/mills covers, so all dlc, falskaar and wyrmtooth - you know best which ones you use.

 

The second option and set of rules should always work, also if skyfalls/mills is not installed.

 

I will update the manual.

  • 0
Posted

Thanks.  I discovered my mistake this morning.  In the video you click "high" but I was leaving it at what I thought was default by not clicking any buttons.  I clicked "high" to see what changed and then, when I clicked "default", I realized I was supposed to press "default" to begin with and that it wasn't automatically in the default state.  My bad but you might want to specify that in the manual as well.  Once I pressed "default", of course, I saw the edits/rules that would be adjusted for skyfalls.  

 

Also, in the video you do both dragonborn and dawnstar dlc until you get to unpacking the landscape LOD, where you only do tamriel and solstheim.  I assume we should still do hunterworld for dawnstar and other, non-official expansions that we have here, such as wyrmstooth, etc...  Is this correct?

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Posted
  On 11/8/2014 at 3:09 PM, cstarkey42 said:

Thanks.  I discovered my mistake this morning.  In the video you click "high" but I was leaving it at what I thought was default by not clicking any buttons.  I clicked "high" to see what changed and then, when I clicked "default", I realized I was supposed to press "default" to begin with and that it wasn't automatically in the default state.  My bad but you might want to specify that in the manual as well.  Once I pressed "default", of course, I saw the edits/rules that would be adjusted for skyfalls.  

 

Also, in the video you do both dragonborn and dawnstar dlc until you get to unpacking the landscape LOD, where you only do tamriel and solstheim.  I assume we should still do hunterworld for dawnstar and other, non-official expansions that we have here, such as wyrmstooth, etc...  Is this correct?

 

Technically you don't have to, but yes, for best results you should unpack landscape LOD for every worldspace you intend to generate static LOD for. It is mentioned in the manual  ::):

 

Obviously there is no need to unpack landscape LOD for worldspaces that have HD landscape LOD from mods like Skyrim High Definition LODs or High Quality LODs. This is also mentioned in the manual.

 

Can't put all this stuff in a video. It would run for hours  :;):

  • 0
Posted

new version 0.42.10 uploaded

 

please note the new information in the manual about TES5Edit -o:"" output folder argument that will avoid overwriting existing tree LOD from mods.

Also more helpful tips if additional splitting for worldspaces is needed or not.

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Posted
  On 11/8/2014 at 3:44 PM, sheson said:

Technically you don't have to, but yes, for best results you should unpack landscape LOD for every worldspace you intend to generate static LOD for. It is mentioned in the manual  ::):

 

Obviously there is no need to unpack landscape LOD for worldspaces that have HD landscape LOD from mods like Skyrim High Definition LODs or High Quality LODs. This is also mentioned in the manual.

 

Can't put all this stuff in a video. It would run for hours  :;):

 

There is an issue with lodgen when using unpacked lod with the forgotten vale worldspace in dawnguard and using the remove unseen faces option. Unless that was recently fixed?

 

What is the benefit for using that option? Performance i'd assume

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Posted (edited)

Mostly performance. Most important for big worldspaces like Tamriel. It won't be such a big deal in small worldspaces like the Vale.

 

According to Zilav it is unknown when the LODGen.exe issues will be fixed. The good news is that you discovered it, so it hopefully will be fixed together with all the other issues we have collected so far, once the author has the time.

Edited by sheson
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