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Dynamic Distant Objects LOD - pre 2.xx
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Question
sheson
Dynamic Distant Objects LOD - DynDOLOD
Finally I can see my house from here
You know the price for my mods: blood, sweat and tears. Oh, and your first born.
If you want to help other authors of quality mods then donate to them directly.
For latest information and instructions see the DynDOLOD 2.18 UPDATE POST
What is this?
DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.
DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.
To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.
What does it do?
It makes Skyrim look like this
Requirements
SKSE
PapyrusUtil 2.8 or higher
DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.
Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.
Download
Download standalone and resources from Nexus or use Mega links from the update post
There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.
CC BY-NC-SA
=======================================================================
Updating DynDOLOD
=======================================================================
Read the update posts for each new version for version specific information and update instructions.
Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.
[spoiler=DynDOLOD-Changelog.txt]
=======================================================================
DynDOLOD - Dynamic Distant Objects LOD - Sheson
=======================================================================
2.18
DynDOLOD.exe - fixed sometimes not falling back to billboard when generating ultra trees
DynDOLOD.exe - add the worldspace Master as activate parent for Never Fade LOD/Full LOD objects
DynDOLOD.exe - set VWD on original base records used for dynamic LOD only as well
TexGen.exe - sync updates with DynDOLOD.exe
TexGen.exe - fixed generation of dlc01castlefortlod.dds
TexGen.exe - generation for impwood01lod.dds
Papyrus Scripts - activate worldspace Master in case the activate all function is called
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
DynDOLOD Patches - added script patches for Caranthir Tower Reborn
2.17
DynDOLOD.exe - added an installation check
DynDOLOD.exe - do not report manual non-dynamic LOD references having no Grids when loading existing data
DynDOLOD.exe - added childworldfull file to be able to set parent world copy to full model
DynDOLOD.exe - fixed a case of not assigning enough memory for a thread list
DynDOLOD.exe - show message when building reference info to verify usage of missing models
DynDOLOD.exe - added fasterbase switch to DynDOLOD.ini
TexGen.exe - sync updates with DynDOLOD.exe
TexGen.exe - added more helpful messages for file not found errors
DynDOLOD_Manual.html - updated compatibility information for several mods
2.16
DynDOLOD.exe - removed extraenous files
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD Resources - updated/added meshes for better compatibility with mods
2.15
DynDOLOD.exe - added logic for Enderal and seperate set of rule files
DynDOLOD.exe - create diffuse LOD texture atlas with explicit (1 bit) alpha
DynDOLOD.exe - fixed a case of siLODirt
DynDOLOD.exe - added flag to mesh rules to disable window glow LOD, not exposed to interface yet
DynDOLOD.exe - added debug= to DynDOLOD.ini
DynDOLOD.exe - added FakeLightsIntensity to DynDOLOD.ini to select different intensity of the glowing orb mesh for fake lights
LODGen.exe - fixed a case of using wrong offset for higher LOD levels if origin is not multiple of 4
LODGen.exe - fixed not being able to generate for specific cell if x/y equals -1
LODGen.exe - fixed sometimes not keeping vertex colors in higher LOD levels for passthru
LODGen.exe - trim spaces from texture strings
TexGen.exe - added logic for Enderal and seperate set of rule files
TexGen.exe - added alpha threshold to texture creation if explicit alpha type is used, threshold of 0 disables alpha
TexGen.exe - added a texture convertion with mipmap filter control
TexGen.exe - added check for earlier TexGen Output files in game data folder to avoid circular creation of newly added textures
DynDOLOD_Manual.html - updated compatibility information for several mods and Enderal
trees.ultra\DynDOLOD-Trees.html - txt converted to html
trees.ultra\DynDOLOD-Trees.html - added 3rd party hybrid tree information
DynDOLOD Resources - removed some glow maps that might interfere with other mods - these are created by TexGen now
DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods and Enderal
Papyrus Scripts - made scripts backwards compatible with PapyrusUtil 2.8 - was just a convinience function
Papyrus Scripts - made deactivating from MCM work more consistent
DynDOLOD Patches - added improved terrain LOD meshes and textures for Enderal
2.14
DynDOLOD.exe - made worldspace discovery eligible for LOD more resilient against mod errors
DynDOLOD.exe - use fastercreate for large worldspaces only
DynDOLOD.exe - added an EditorID check for 'DynDOLOD_NOLOD' to skip references for LOD discovery ('_NOLOD' EditorID for base records already exists in vanilla)
DynDOLOD.exe - print strings filename if there is an error
TexGen.exe - sync updates with DynDOLOD.exe
DynDOLOD Resources - updated the EditorIDs of objects in WhiterunExterior and SolitudeExterior
2.13
DynDOLOD.exe - Added a couple filechecks before trying to read them in case things go awry
2.12
DynDOLOD.exe - use linksto instead of baserecord
DynDOLOD.exe - fixed an infinite loop while cleaning up worldspace
DynDOLOD.exe - added mini atlas data to texture atlas text file for LODGen.exe
DynDOLOD.exe - added UseDecalFlag switch to ini for setting same switch in LODGen.exe export file
DynDOLOD.exe - added simple check resource core files are installed
TexGen.exe - added generation for magestatuelod.dds, statueofauriellod, seruinsmarble01_4x4lod.dds, seruinswall01_1x2lod.dds
LODGen.exe - fixed not properly assigning null texture replacement
LODGen.exe - print nice error message if some hashing goes wrong
LODGen.exe - use of re-UV function (untiling) for miniatlas before applying world atlas for game mode TES5
LODGen.exe - keep decal shader flag from for game mode TES5
DynDOLOD_Manual.html - updated compatibility information for several mods
Papyrus Scripts - open/close dynamic LOD DOORs according to parent
DynDOLOD Resources - updated/added meshes/textures for better compatibility with mods
2.11
DynDOLOD.exe - try to catch an unknown case of non existing base record
TexGen.exe - added to also read files from ../skyrim/data/DynDOLOD/DynDOLOD_TES5_TexGen_[alpha|noalpha|copy]_modnameesp.txt so mod authors can supply custom LOD Texture generation for their mod
DynDOLOD_Mod_Authors.html - updated info about creating files for TexGen.exe
DynDOLOD-FAQ.txt - cleaned up for standalone version
DynDOLOD_Manual.html - updated compatibility information for a mod
2.10
DynDOLOD.exe - Release
DynDOLOD.exe - added feature to always use LOD assignments from base records for specified plugins
TexGen.exe - sync updates with DynDOLOD.exe
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD Resources - updated/added meshes for better compatibility with mods
2.09 BETA
DynDOLOD.exe - fixed trying to clean dynamic LOD data
2.08 BETA
DynDOLOD.exe - skip loading - animation, - interface, - shaders, - sound, - voices .BSA
DynDOLOD.exe - get glow LOD from higher LOD level if lower level is not defined
DynDOLOD.exe - only set Has Distant LOD if LOD level 4 has static LOD
DynDOLOD.exe - apply patch rules regardless of mod ignore list
DynDOLOD.exe - disable and set other options accordingly if dynamic LOD is not generated
DynDOLOD.exe - added _dynamic/_static rule file functionality
Edit Scripts - fail properly when being started from xEdit.exe
TexGen.exe - sync updates with DynDOLOD.exe
DynDOLOD_Manual.html - updated with new step-by-step video
DynDOLOD_Manual.html - updated compatibility information for several mods
Papyrus Scripts - disable MCM if PapyrusUtil is not present
DynDOLOD Resources - updated SolitudeExterior for better compatibility with other mods
DynDOLOD Resources - updated HighHrothgarWindowGlow to carry forward ULSEEP
DynDOLOD Resources - updated/added meshes for better compatibility with mods
2.07 BETA
DynDOLOD.exe - export stage id -2 for dynamic creepy SovngardeStatue - high only
DynDOLOD.exe - optimized processing of merged form ids
TexGen.exe - added generation for stockadeplanks01.dds
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD Resources - Papyrus Scripts - set current pos/angle from parent when enabling LOD object for stage id -2
DynDOLOD Resources - added SolitudeExterior, needed for extreme climbers
DynDOLOD Resources - updated/added LOD meshes/textures for better compatibility with mods
2.06 BETA
TexGen.exe - ensure trailing slash is added to selected output path
DynDOLOD.exe - fixed using some preset settings in wizard mode
2.05 BETA
DynDOLOD.exe - use merged map data also for lists using partial mod filename matches
DynDOLOD.exe - only ignore worldspaces if master mod is ignored
DynDOLOD.exe - always copy XEMI from highest override
TexGen.exe - sync updates with DynDOLOD.exe
2.04 BETA
DynDOLOD.exe - fixed a string to cardinal conversion
DynDOLOD.exe - fixed not loading mesh_replace list
DynDOLOD.exe - fixed typo caused by having fat fingers syndrome from too much pie
DynDOLOD.exe - use alternative version of setting up grids
DynDOLOD.exe - added switch to control which version of setting up grids is used
2.03 BETA
DynDOLOD.exe - fixed a variant to cardinal conversion
2.02 BETA
DynDOLOD.exe - fixed not finding all merged mod map files for the load order
DynDOLOD.exe - fixed trying to violate sorted stringlists
DynDOLOD.exe - removed a confirmation message
2.01 BETA
DynDOLOD.exe - fixed sometimes not finding a bunch of numbers
DynDOLOD.exe - fixed a case of uninitialized primitives
2.00 BETA
DynDOLOD.esp - removed default esp - it will be created if it doesn't exist
DynDOLOD.esp - new or updated esp will always be saved to output path together with generated meshes, json and texture files
DynDOLOD World.pas - DynDOLOD World.pas script is now started through DynDOLOD.exe - a modified version of xEdit
DynDOLOD.exe - updated logic and seperated functions for standalone version
DynDOLOD.exe - removed plug-in selection - load order is controlled by mod managers
DynDOLOD.exe - use own version of Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat
DynDOLOD.exe - use own settings files
DynDOLOD.exe - somewhat better error handling
DynDOLOD.exe - compile list of missing models for review once process completed
DynDOLOD.exe - some minor performance improvements
DynDOLOD.exe - cleaned up and unified log messages
DynDOLOD.exe - fixed a typo causing error when using IgnoreTrees=1
DynDOLOD.exe - made world bounds error message more descriptive
DynDOLOD.exe - made simple exe files time check to fail nicely if needed
DynDOLOD.exe - reworked create mod mode
DynDOLOD.exe - fixed using an unassigned list too early
DynDOLOD.exe - fixed not setting up manual base elements properly when updating
DynDOLOD.exe - skip parent/child worldspaces missing persistent cell for real this time
DynDOLOD TexGen.pas - DynDOLOD TexGen.pas script is now started through TexGen.exe - a modified version of xEdit
TexGen.exe - added an options window
TexGen.exe - added automatic saving/reading of options
TexGen.exe - added generation for icelakesurface.dds
TexGen.exe - added option window to select output path and texture size
TexGen.exe - do not stop if files are not found
LODGen.exe - now included in DynDOLOD standalone version
LODGen.exe - added logfile parameter so it can run more than one instance
Papyrus Scripts - fixed parent world dynamic LOD sometimes being disabled when leaving interiors
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD_Manual.html - updated for standalone instructions
DynDOLOD_Manual.html - added new tutorial videos
DynDOLOD_TexGen.html - manual updated to reflect new options window
DynDOLOD_Mod_Authors.html - added
DynDOLOD Resources - LOD resources, papyrus scripts and optionals are now a seperate archive
DynDOLOD Resources - updated/added core LOD meshes and textures for better compatibility with mods
DynDOLOD Patches - patches are now a seperate archive
Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
1.49
DynDOLOD Worlds.pas - fixed world bounds error
1.48
DynDOLOD Worlds.pas - work around world bounds not always being floats
DynDOLOD Worlds.pas - skip parent/child worldspaces with no valid world bounds or missing persistent cell
DynDOLOD Worlds.pas - report insane world bounds values
DynDOLOD Worlds.pas - updated a missing nif warning for neverfade references added by mod to just ignore instead of stopping generation
DynDOLOD Worlds.pas - fixed automatically checking 'Generate tree LOD' when vanilla tree LOD generation is disabled
DynDOLOD Worlds.pas - added missing brackets in try block checking form id rules
DynDOLOD Worlds.pas - fixed 'not a tree message' for now valid STAT LOD trees with Have Tree LOD flag set
DynDOLOD Worlds.pas - added a subliminal message to xEdit message log
DynDOLOD Worlds.pas - updated de-normalizing resource path to be less greedy
DynDOLOD Worlds.pas - added a simple xEdit.exe and LODGen.exe file time check
DynDOLOD Worlds.pas - read mapping data from Merge Plugins to apply rules for single plugins to merged plugins automatically
DynDOLOD TexGen.pas - added checks to force output directory
Papyrus Scripts - use fewer "strings"
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
DynDOLOD_Manual.html - rename to xEdit - because there can be more than only one
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD_Reference.html - updated to reflect current process and for clarity
1.47
DynDOLOD Worlds.pas - added a missing ResourceExists check before trying to open it
DynDOLOD Worlds.pas - added discovery of tree LOD billboard textures for static tree LOD and export data for LODGen.exe
DynDOLOD Worlds.pas - simplified generation of ultra tree LOD
DynDOLOD Worlds.pas - updated detection of min/max world bounds as rule of one does not apply for overwrite records
DynDOLOD Worlds.pas - added a ResourceExists check when using meshes for dynamic LOD
DynDOLOD Worlds.pas - added a CRC32 check for full model tree meshes to match correct static tree LOD mesh for "dumb" file replacer mods
DynDOLOD Worlds.pas - optimized rule matching
DynDOLOD Worlds.pas - add references that use dunCGOutsideClutterMarker marker as XESP as static LOD instead of dynamic LOD - it enables references after intro scene played
DynDOLOD Worlds.pas - updated automatic alternate texture detection and made use of 3D Names definition file to determine which is the dominant texture of the LOD model
DynDOLOD Worlds.pas - added AppName identfier to all ini/cache files to be able to separate between different games
DynDOLOD Worlds.pas - fixed a case of glow LOD mesh file name detection if _lod is part of full mesh name
DynDOLOD Worlds.pas - use smallest/greatest worldspace bounds from entire overwrite list
DynDOLOD Worlds.pas - added IsSwitch for childworlds for manual references
DynDOLOD Worlds.pas - updated some functions for future billboard use in static LOD
DynDOLOD Worlds.pas - always skip marker when processing worldspace
DynDOLOD Worlds.pas - trying to optimize possible position changes to detect existing child world copies
DynDOLOD Worlds.pas - use full model for child world to parent world copy if object is really really huge
DynDOLOD Worlds.pas - fixed not replacing textures when using cached base elements
DynDOLOD Worlds.pas - added a [LODGen Settings] section to rule files so (updated) mods shipping with their own rules can overwrite default settings
DynDOLOD Worlds.pas - addjust option windows for title bar height
DynDOLOD TexGen.pas - added generation for cavebasewall01lod.dds, caverock01lod.dds, glacierslabnoalpha.dds
DynDOLOD TexGen.pas - added AppName identifier to all ini/cache files to be able to separate between different games
DynDOLOD-rules - added/updated rules for better compatibility with mods
Papyrus Scripts - write a debug message to log in case files are out of sync
Papyrus Scripts - added information MCM page
Papyrus Scripts - enable/disable use of NetImmerse Override in MCM - disabled by default
Papyrus Scripts - optimized parts of MCM
Papyrus Scripts - updated activating/deactivating function to be more robust
Papyrus Scripts - added function option to activate all active FarGrid/NearGrid cells instead of only the ones that changed state - used in patches of third party scripts
Papyrus Scripts - print debug message for all instances when a model is enabled
Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.46
DynDOLOD Worlds.pas - do not show worlds added by ignored mods
DynDOLOD Worlds.pas - added export of fMinSecondsForLoadFadeIn from DynDOLOD.ini to json to overwrite fade-in time after loading / fast travel
DynDOLOD Worlds.pas - added export of 3 emissive multipliers to be used on dynamic glow LOD to make it slightly brighter depending on distance, requires NetImmerse Override
DynDOLOD Worlds.pas - added export of 3D name of glow LOD meshes so emissive multiple can be set, requires NetImmerse Override
DynDOLOD Worlds.pas - added discovery of references using LIGH base elements which have no mesh that have neverfade flag set, use a pre defined fake glowing mesh for LOD
DynDOLOD Worlds.pas - added mesh masks to DynDOLOD.ini for full and LOD models to ignore for automatic matching
DynDOLOD Worlds.pas - added EditorID mask IgnoreBaseEDID= to DynDOLOD.ini to ignore base elements, was hardcoded before
DynDOLOD Worlds.pas - added a !NOT mod filename to reference mesh rules - rule will not be used if mod filename is found in load order
DynDOLOD Worlds.pas - only process references mesh rules when containing world is processed
DynDOLOD Worlds.pas - added simple detection of LOD models with 'passthru' in the filename - BSLightingShader/BSEffectShader is not modified by LODGen.exe, some non-LOD shader types/flags work in BTO, e.g. glow shader
DynDOLOD Worlds.pas - added eighth option 'ignore' to the mesh rules reference drop down and apply before tree LOD is generated
DynDOLOD Worlds.pas - remove VMAD from permanently disabled references so scripts do not execute on them
DynDOLOD Worlds.pas - fixed using LOD model for child world copies as intended
DynDOLOD Worlds.pas - added min radius settings in DynDOLOD.ini for fake lights discovery
DynDOLOD Worlds.pas - added creation and export to json data file of a uGridsToLoad sized cell list for fast travel quick switch of dynamic LOD
DynDOLOD Worlds.pas - added export of grid sizes to json for more effective dynamic LOD switching for fast travel
DynDOLOD Worlds.pas - added IgnoreWater switch for LODGen.exe if worldspace has 'No LOD water' flag set
DynDOLOD Worlds.pas - added advanced/expert setting for max atlas tile size
DynDOLOD Worlds.pas - updated advanced/expert options for Glow LOD
DynDOLOD TexGen.pas - updated dlc01soulcairnlod.dds, using 4th slot unused by vanilla
Papyrus Scripts - added slight startup delay before trying to access json data to give PapyrusUtil time to initialize
Papyrus Scripts - added workaround for game engine executing OnCellAttach twice on activators in persistent cell
Papyrus Scripts - optimized switching after loading and fast travel
Papyrus Scripts - reduced numbers of activating activaters after loading and fast travel
Papyrus Scripts - added true fade out for better blending of LOD windows
Papyrus Scripts - added setting emissive multiple when NetImmerse Override is present for LOD windows
Papyrus Scripts - added fade from black time setting
Papyrus Scripts - added check of esp version
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes/Textures - updated/added LOD meshes and textures for better compatibility with mods
DynDOLOD_Manual.html - added new section called 'How to add rules for your own mod'
DynDOLOD_Manual.html - added new section called 'Glow LOD'
DynDOLOD_Manual.html - updated compatibility information for several mods
1:45
DynDOLOD Worlds.pas - added to also read rules files from ../skyrim/data/DynDOLOD/DynDOLOD_modnameesp.ini in case mod author wants to supply and maintain rules
DynDOLOD Worlds.pas - rules file for a mod can contain rule sections that only apply in case another mod is present, section header [skyrim 2ndmodfilenameesp], for simple compatibility patches
DynDOLOD Worlds.pas - also apply 'delete' and 'original' mesh rules before tree LOD is generated
DynDOLOD Worlds.pas - do not add textures from models with PassThru material to atlas
DynDOLOD Worlds.pas - explicitly set diffuse atlas texture to use alpha
DynDOLOD Worlds.pas - added switch for show on local map flag for LOD using emissive color - for water reflections after opening map once
Papyrus Scripts - optimized switching when leaving active worldspace
Meshes - updated LOD meshes for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.44
DynDOLOD Worlds.pas - start LODGen.exe minimized when in advanced or expert mode, set MinimizeLODGenExe=1 in DynDOLOD.ini to start LODGen.exe minimized in wizard mode
DynDOLOD Worlds.pas - do not use lod_flat.nif for static or dynamic LOD added by mods as they typically use the default texture atlas name which is generated and overwritten and becomes incompatible, use lod_flat_2.nif with distinct atlas texture instead
DynDOLOD Worlds.pas - added eigth option 'enable' to the mesh rules reference drop down setting XESP enable parent to player for references that have no XESP - use for trees so they are not done by tree LOD
DynDOLOD Worlds.pas - added additional switches to objects json
DynDOLOD Worlds.pas - copy XEMI record from child world reference to parent world references for consistent window glow
DynDOLOD Worlds.pas - updated output of alternate texture replacement list, requires new LODGen.exe from xEdit 170815 or newer
Papyrus Scripts - added a switch to fade out
Papyrus Scripts - added a switch to turn off model in child world regardless of reference keep rule
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes - updated LOD meshes for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.43
DynDOLOD Worlds.pas - fixed mesh replacement not working
DynDOLOD Worlds.pas - allow full textures to be atlassed
DynDOLOD Worlds.pas - output an alternate texture replacement list for future releases
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes - updated LOD meshes for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.42
DynDOLOD Worlds.pas - added an extra switch to reference json data for LOD using emissive color for future releases
DynDOLOD Worlds.pas - added ability to add both near and far grid to a reference
DynDOLOD Worlds.pas - added an one time splash screen to point out helpful documents
DynDOLOD TexGen.pas - fixed creating smelter01lod.dds
Papyrus Scripts - updated to not reset disabled references
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
Meshes - updated LOD meshes for better compatibility with mods
1.41
DynDOLOD Worlds.pas - fixed sometimes not carrying over all cell data when creating overwrite records
DynDOLOD Worlds.pas - fixed a rare exception updating cell data of overwrite records
DynDOLOD Worlds.pas - fixed an overzealous output path check
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD_Manual.html - added new compatibility section called 'Mods Requiring DynDOLOD'
DynDOLOD_Manual.html - updated compatibility information for several mods
1.40
DynDOLOD Worlds.pas - fixed getting default LODs from base elements
Meshes - updated LOD meshes for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.39
DynDOLOD Worlds.pas - fixed a typo causing error in process line 780
DynDOLOD Worlds.pas - updated the helpful error message in case an overwrite record links to a non-existent form id to be even more helpful
DynDOLOD Worlds.pas - made a distinction between superseded mods that are replaced and other mods that should simply not be in the load order while generating LOD
DynDOLOD Worlds.pas - changed mod warning message to sound less dramatic
1.38
DynDOLOD Worlds.pas - unset persistent flag from disabled neverfades if deemed safe
DynDOLOD Worlds.pas - export a reset list of former neverfades with persistent flag to json file
DynDOLOD Worlds.pas - copy non persistent cell 'containing' existing persistent references that were changed, may create intentional ITMs
DynDOLOD Worlds.pas - only treat neverfades that are persistent as neverfades
DynDOLOD Worlds.pas - refined overwrite detection when updating
DynDOLOD Worlds.pas - fixed adding duplicate activator when updating
DynDOLOD Worlds.pas - fixed adding rules erroneously when updating without using cache
DynDOLOD Worlds.pas - added ability to define full models in mesh rules without a LOD mesh being present, unset VWD
DynDOLOD Worlds.pas - automatically add LIGH to list of base elements eligible for LOD when a reference rule uses it, only works for LIGH base elements with models
DynDOLOD Worlds.pas - cleaned up form id conversions
DynDOLOD Worlds.pas - cleaned up getting full model from base elements
DynDOLOD Worlds.pas - added a message for 'duplicate' tree form ids causing tree LOD in loaded cells, get newer TES5Edit if it triggers
DynDOLOD Worlds.pas - disallow meshes/textures/skse in output path so none of the tools gets confused
DynDOLOD Worlds.pas - added checking matching DynDOLOD.esp version
DynDOLOD Worlds.pas - set no switching delay for dynamic LOD fires when attaching cell
Papyrus Scripts - added resetting references from reset list when initializing and activating/deactivating from MCM
Papyrus Scripts - improved dynamic LOD switching times when detaching cells and after fast travel
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.37
DynDOLOD Worlds.pas - fixed an exception for mod # > 128
1.36
DynDOLOD Worlds.pas - fixed pointer to integer conversions sometimes causing wrong ids
DynDOLOD Worlds.pas - optmized discovery of _far.nif
DynDOLOD Worlds.pas - assume disabled references with z = -300000 to be "Deleted" regardless of XESP
DynDOLOD Worlds.pas - updated a couple more cases to use a native TES5Edit function
Papyrus Scripts - fixed an error message
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes - updated LOD meshes for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.35
DynDOLOD Worlds.pas - fixed a list re-assigment causing exception
DynDOLOD Worlds.pas - added automatically using _far.nif if every other method failed
DynDOLOD Worlds.pas - added support for PassThru material for future releases
DynDOLOD Worlds.pas - some cosmetic updates to the forms
DynDOLOD Worlds.pas - removed a function to use native TES5Edit function instead
DynDOLOD TexGen.pas - added generation for dlc01soulcairndirt01lod.dds, dlc01soulcairndirt02lod.dds, dlc01soulcairndirt05lod.dds and dlc01soulcairnrock01lod.dds
Meshes/Textures - added new texture variants for better compatibility with DLC01
1.34
DynDOLOD Worlds.pas - added a helpful message about sResourceArchiveList in skyrim.ini in case Tamriel is not found
DynDOLOD Worlds.pas - added a bunch of numbers to 'sign' json files and the esp
DynDOLOD Worlds.pas - fixed not being able to set near grid to values
Papyrus Scripts - added a message if a bunch of numbers are different
DynDOLOD_Manual.html - updated compatibility information for several mods
1.33
DynDOLOD Worlds.pas - Create texture atlas _n.dds without alpha channel since it is not used
DynDOLOD Worlds.pas - added write/read 'next object id' into/from a file so using a default DynDOLOD.esp will not reuse formids from former generations - this does not change save game update procedure
DynDOLOD TexGen.pas - moved beehivelod.dds to DynDOLOD_TexGen_noalpha.txt
DynDOLOD_Manual.html - added information about STEP texture pack
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes/Textures - updated LOD meshes for better compatibility with mods
1.32
DynDOLOD Worlds.pas - made MNAM - Distant LOD set/get compatible with newer TES5Edit version
DynDOLOD Worlds.pas - use sleep from newer TES5Edit version when available
DynDOLOD Worlds.pas - write a helpful error message in case an overwrite record links to a non-existent form id
DynDOLOD Worlds.pas - missing vanilla tree billboards message now stops the process
DynDOLOD Worlds.pas - added an early check LODGen.exe exists
DynDOLOD Worlds.pas - fixed pointer to integer conversions causing wrong from ids in wine
DynDOLOD TexGen.pas - fixed string to float conversions causing exception with certain region settings
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
1.31
DynDOLOD Worlds.pas - made worldspace list for checkbox resilient versus overwrite records
DynDOLOD Worlds.pas - upgraded log message to a message dialog in case DynDOLOD.esp is not last in load order
DynDOLOD Worlds.pas - changed copied base element use the same signature as the source base element
DynDOLOD Worlds.pas - copy OBND data and flags when copying base elements for dynamic LOD
DynDOLOD Worlds.pas - added cache handling for LOD using emissive color for future releases
Papyrus Scripts - improve switching times of dynamic LOD for fast travel
DynDOLOD TexGen.pas - updated creation rules for dlc01soulcairnlod.dds
DynDOLOD_Manual.html - updated compatibility information for several mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
1.30
DynDOLOD TexGen.pas - added printing a line for each created LOD texture for better troubleshooting
DynDOLOD_TexGen.html - added a note for an alternative textures list file in case of crash
DynDOLOD Worlds.pas - fixed loading some rules twice sometimes
DynDOLOD Worlds.pas - fixed creating LOD for neverfades in child worlds that are copied to parent world
DynDOLOD Worlds.pas - fixed updating existing texture replacements on master record causing changes to other mods
DynDOLOD Worlds.pas - remember status of custom mod handling accross reruns without reloading default rules
DynDOLOD Worlds.pas - do not show child worlds in case they have erroneous *.lod file
DynDOLOD Worlds.pas - raised possible position changes to detect existing child world copies from 1/100 to 1/1000
DynDOLOD Worlds.pas - updated function to add manual base elements based on worldspace name
DynDOLOD_Manual.html - updated compatibility information for several mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
1.29
DynDOLOD Worlds.pas - updated link of require message for newer version
DynDOLOD Worlds.pas - wait longer before asking about LODGen.exe to not confuse users
DynDOLOD Worlds.pas - added waiting for LODGen.exe before showing complete message
DynDOLOD Worlds.pas - fixed adding master for injected elements
DynDOLOD Worlds.pas - added handling for LOD using emissive color for future releases
Papyrus Scripts - release an object reference when being done with it by assigning None
DynDOLOD_TexGen.html - added instructions and video for DynDOLOD TexGen.pas
DynDOLOD_QuickStart.html - updated links to new and shiny GitHub for TES5Edit
DynDOLOD_Manual.html - updated links to new and shiny GitHub for TES5Edit
DynDOLOD_Manual.html - updated compatibility information for several mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
1.28
DynDOLOD Worlds.pas - removed all ambiguity from the SKSE plugin json output folder so it always ends up next to meshes and textures
DynDOLOD Worlds.pas - added SW Cell coordinates to [world].json for new You Are Here MCM page
DynDOLOD Worlds.pas - updated a check for newer xEdit version so the nice error message shows again
DynDOLOD Worlds.pas - fixed output of textures_used.txt to actually use the used texture list for real this time
DynDOLOD Worlds.pas - added FlagTrees switch to DynDOLOD.ini to set Has Distant LOD flag on tree base elements
Papyrus Scripts - added last top left message to the SkyUI MCM page, hover above it to see the full message at the bottom in case it gets cut off
Papyrus Scripts - added a You Are Here SkyUI MCM page to show position, cell and LOD filenames for the current location
DynDOLOD TexGen.pas - added creation of cavebaseground02
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.27
Papyrus Scripts - updated debug.trace notice for dynamic LOD objects to show the used mesh path and filename.
DynDOLOD-README.txt - added debug instructions
Meshes - ran all meshes through nifconvert to make triple sure they are valid
1.26
DynDOLOD Worlds.pas - changed method of setting base elements on town reference copies
DynDOLOD Worlds.pas - changed method of copying XEMI records on references
DynDOLOD Worlds.pas - disallow output path to be set to game folder, default to xEdit scripts folder if -o: is not set
DynDOLOD Worlds.pas - fixed output of textures_used.txt to actually use the used texture list
DynDOLOD Worlds.pas - fixed lookup of persistent CELL when adding neverfades
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.25
DynDOLOD Worlds.pas - fixed a typo causing rare error
1.24
Papyrus Scripts - added debug.trace enable notice before enabling dynamic LOD objects
DynDOLOD Worlds.pas - added debug switch entry to DynDOLOD_Worlds.json, set to true and enable papyrus debugging in skyrim.ini for enable notices
DynDOLOD Worlds.pas - added seventh option 'copy' to the mesh rules reference drop down, for cases when 'original' is having the desired effect
DynDOLOD Worlds.pas - some visual options form adjustments
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD TexGen.pas - added creation of farmhouselod01
DynDOLOD_Manual.html - added new tutorial video
DynDOLOD_Manual.html - updated compatibility information for several mods
Meshes/textures - updated LOD meshes/textures for better compatibility with mods
Meshes/Textures - added the handful textures from High Resolution Texture Pack removing the need for its requirement
1.18
DynDOLOD Worlds.pas - add Generate static LOD checkbox to advanced window
DynDOLOD Worlds.pas - only update base element flags really needed for game engine
DynDOLOD Worlds.pas - optimized discovery of snowy versions of full models
1.17
Papyrus Scripts - changed activation caller to self to prevent loss of ethereal when moving across cell borders
1.16
DynDOLOD Worlds.pas - fixed a missing ) in functions.pas
DynDOLOD Worlds.pas - added output of TES5Edit\Edit Scripts\DynDOLOD\cache\DynDOLOD_[worldspace name]_textures_used.txt for debugging purposes
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.14
DynDOLOD Worlds.pas - fixed not reading texture rule set in expert mode
DynDOLOD Worlds.pas - added automatically ignoring mods with BASHED PATCH as author
DynDOLOD Worlds.pas - updated LODGen export file parameters for upcoming future version
Papyrus Scripts - added an extra disable to dynamic LOD objects when leaving worldspace into an interior for faster release of resources
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.11
DynDOLOD Worlds.pas - fixed sExpert error
DynDOLOD_Manual.html - updated download information for Skyrim Vanilla LOD Source Files 1.6
1.10
DynDOLOD TexGen.pas - added new pas script to generate some (mostly landscape) LOD textures from full textures based on load order - requires xEdit svn 1937 or higher
DynDOLOD Worlds.pas - fixed trying to use missing h variant and use l variant instead
DynDOLOD Worlds.pas - fixed a case of not detecting a valid master
DynDOLOD Worlds.pas - updated adding new base elements for other than STAT
DynDOLOD Worlds.pas - added a method for new references to point to newly added base elements
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
1.04
DynDOLOD Worlds.pas - fixed sometimes not loading data from manual_ref_[worldspace name]
DynDOLOD Worlds.pas - automatically do not load data from manual_ref_[worldspace name] for certain mods
1.02
DynDOLOD Worlds.pas - delete LODGen_log.txt before processing several worlds - for a new LODGen.exe that appends to log
DynDOLOD Worlds.pas - updated atlas creation for xEdit svn 1935 and higher with automatic fall back to older versions
DynDOLOD Worlds.pas - fixed childworld ignore list sometimes not being loaded
DynDOLOD Worlds.pas - fixed not being able to update more than one worldspace at a time
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
1.00
DynDOLOD Worlds.pas - fixed wrong command when reading cache files for real this time
DynDOLOD_Manual.html - updated compatibility information for several mods
DynDOLOD-rules - added/updated rules for better compatibility with mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
0.59.46
DynDOLOD Worlds.pas - fixed wrong command when reading cache files
0.59.45
DynDOLOD Worlds.pas - do not set VWD on base elements without object bounds
DynDOLOD_Manual.html - updated update instructions
Papyrus Scripts - updated error handling to be more precise
Papyrus Scripts - updated update instructions
0.59.31
DynDOLOD Worlds.pas - fixed not clearing child world data
DynDOLOD Worlds.pas - added completion message after everything is done
DynDOLOD Worlds.pas - added sixth option 'original' to the mesh rules reference drop down
DynDOLOD Worlds.pas - fixed doubling automatic SkyFalls rules under certain circumstances
DynDOLOD-rules - added/updated rules for better compatibility with mods
DynDOLOD_Manual.html - updated compatibility information for several mods
Meshes - updated a LOD mesh for better compatibility
0.59.30
DynDOLOD Worlds.pas - added a new mod_world_ignore list: all references added by a mod to a world in its list will be ignored
DynDOLOD_Manual.html - updated compatibility information for several mods
Meshes - updated a LOD mesh for better compatibility
0.59.02
DynDOLOD Worlds.pas - fixed waiting for LODGen.exe to finish if it was never started before
0.59.01
DynDOLOD.ini - added whgate and whdoorfrontgate to child world ignore list, because Bethesda really moves things around
0.59.00
DynDOLOD Worlds.pas - copy XEMI record when creating dynamic LOD base element
DynDOLOD-rules - updated and ordered rules to be more consistent
DynDOLOD_Manual.html - updated Performance section considerably with tips and tricks
DynDOLOD_Manual.html - updated compatibility information for several mods
Meshes - updated LOD meshes for better compatibility
0.58.00
DynDOLOD Worlds.pas - fixed an integer conversion for mod # > 128
DynDOLOD Worlds.pas - fixed adding missing master when copying XESP element
DynDOLOD Worlds.pas - made child world discovery more robust
DynDOLOD Worlds.pas - no more export file overwrite warning in wizard mode, simply generate new export file and start LODGen.exe
DynDOLOD Worlds.pas - do not throw known error for a handful ETAC trees
DynDOLOD Worlds.pas - added alternate textures replacements for base elements, requires xEdit svn 1923 or higher
DynDOLOD Worlds.pas - do not set VWD on base elements using meshes in effects\ or water\ since they most likely never will have static LOD
DynDOLOD_Manual.html - updated compatibility information for several mods
0.57.00
DynDOLOD Worlds.pas - added wizard mode, set Wizard=0 in DynDOLOD.ini to start in advanced mode
DynDOLOD Worlds.pas - added tree LOD generation, requires xEdit svn1921 or newer. If 'Generate tree LOD' is not checked it uses the cached tree LOD data if it exists. If no cached data exists either it will try to read BTT files from game location
DynDOLOD Worlds.pas - added support for custom mesh-rules files for specific mods, check Edit Scripts\DynDOLOD\rules\
DynDOLOD Worlds.pas - added output of TES5Edit\Edit Scripts\DynDOLOD\cache\DynDOLOD_[worldspace name]_mesh_count.txt with a count of how often a LOD mesh is used
DynDOLOD Worlds.pas - use TES5Edit -o argument for output path if available
DynDOLOD Worlds.pas - StorageUtilData path automatically uses output path, set StorageUtilDataSameAsOutput=0 to use data path, browsing only exposed in export mode
DynDOLOD Worlds.pas - updated advanced and expert options window
DynDOLOD Worlds.pas - added fith option 'delete' to the mesh rules reference drop down
DynDOLOD-rules - updated rules to adjust for the new rules logic
DynDOLOD-rules - added rules for several mods
DynDOLOD_Manual.html - removed no longer needed custom mesh rules information for mods that now have mesh rules files
DynDOLOD_Manual.html - added wizard mode videos, updated advanced mode videos, added a seperate video for splitting trees
DynDOLOD_Manual.html - added and updated compatibility information for several mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
0.56.00
DynDOLOD Worlds.pas - fixed trying to process child worlds with no dimensions
DynDOLOD Worlds.pas - fixed a mispelled command
DynDOLOD Worlds.pas - optimized generating atlas again from export file
DynDOLOD_Manual.html - upated formatting and some parts to hopefuly be clearer
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
0.55.00
DynDOLOD_Manual.html - added info about tree LOD billboards for download at https://www.nexusmods.com/skyrim/mods/62698/
DynDOLOD_Manual.html - updated Videos with tree LOD billboards download info
DynDOLOD_Manual.html - added more detailed uninstall information
DynDOLOD_Manual.html - added and updated compatibility information for several mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
DynDOLOD-rules - updated rules for new LOD meshes
0.54.00 internal release
DynDOLOD Worlds.pas - add a copy in parent world when disabling a neverfade in a child world
DynDOLOD Worlds.pas - fixed writing not all child worlds to DynDOLOD_Worlds.json
DynDOLOD Worlds.pas - fixed reading child world data from previous generation if parent world is not used for LOD
DynDOLOD Worlds.pas - create LODGen export folder if it doesn exist
DynDOLOD Worlds.pas - added button to rebuild atlas dds from cached data for advanced screen
DynDOLOD Worlds.pas - fixed LOD being created for elements disabled by mesh rules
0.53.00 test release
DynDOLOD Worlds.pas - fixed adding masters for parent worldspace and parent cell elements
DynDOLOD Worlds.pas - LODGen Output path only updates when clicking "Default" button
DynDOLOD Worlds.pas - added signature FURN (furniture) to the list of base element types eligible for LOD
DynDOLOD Worlds.pas - updated some commands to use native TES5Edit functions
DynDOLOD-rules - updated rules for FURN
0.52.00
DynDOLOD Worlds.pas - improved automatic atlas creation now part of TES5Edit
DynDOLOD_Manual.html - added and updated compatibility information for several mods
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
0.51.02
DynDOLOD Worlds.pas - improved automatic atlas creation
DynDOLOD Worlds.pas - fixed adding masters for certain other elements
DynDOLOD Worlds.pas - updated a few functions that are now integrated into TES5Edit
DynDOLOD Worlds.pas - removed legacy code and checks not needed anymore
Meshes/Textures - updated LOD meshes/textures for better compatibility with mods
0.51.01 DynDOLOD Worlds.pas - fixed error inserting meshes rules
0.51.00 DynDOLOD Worlds.pas - fixed adding masters for certain elements requiring their own masters
0.50.00
DynDOLOD-BETA-README.txt - updated for new LODGen.exe 0.6 and newly added functions to TES5Edit
DynDOLOD Worlds.pas - hide no longer needed LODGen options by default, set advanced=1 in DynDOLOD.ini to show changed output path behavior: instead of full path, meshes\terrain\[worldspace]\objects will be appended to it
DynDOLOD Worlds.pas - added support for using LOD meshes found in BSAs without the need to unpack. Load order applies. Loose files win.
DynDOLOD Worlds.pas - enabled ash material
DynDOLOD Worlds.pas - added override of STAT records and set VWD flag so their full models do not overlap LOD models outside loaded cells added BSA resource list to export file for LODGen.exe for LOD nifs and terrain btr files
DynDOLOD Worlds.pas - moved remaining functions from LODGen.pas to lib\lodgenalt.pas
DynDOLOD Worlds.pas - added cache for mesh files found in BSA and data folder
DynDOLOD Worlds.pas - added CreateAtlas() to create.pas
DynDOLOD Worlds.pas/Papyrus Scripts - Changed how masters are added - only masters of directly linked forms are added. No masters for forms "linked" by mod name and form id in the json files
DynDOLOD_Manual.html - updated manual for new TES5Edit Generate LOD options, especially LODGen for trees and splitting tree atlas
DynDOLOD_Manual.html - added and updated compatibility information for several mods
Meshes/Textures - changed mesh files to use single lod textures for automatic atlas creation
Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods
0.45.22
DynDOLOD Worlds.pas - fixed json list sometimes being malformed in SaveFormlists3() in create.pas
DynDOLOD Worlds.pas - fixed erroneous child world object discovery when parent world is not used for LOD in DynDOLODProcessReference() in process.pas
0.45.21
Papyrus Scripts - moved all script properties from esp into json data files, this means less cruft and persistant data in save game
Papyrus Scripts - Added a SkyUI MCM menu with on/off toggle and helpful information for updating
DynDOLOD Worlds.pas - updated throughout to create additional json data files
DynDOLOD Worlds.pas - added a fourth option to the mesh rules reference drop down
DynDOLOD Worlds.pas - changed child world object copy regarding existing LOD for better mod compatibility and added objects to ignore lists to compensate for duplicates
DynDOLOD Worlds.pas - added mode to create a new mod with MNAM - Distant LOD overrides for STAT base elements to use with CK or original LODGen and DynDOLOD Modders Resource - only useful for modders...
DynDOLOD-rules - updated rules for changed child world copy
DynDOLOD_Manual.html - added and updated compatibility information for several mods
Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods
0.44.20
DynDOLOD_Manual.html - added and updated compatibility information for several mods
Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods
DynDOLOD-rules - updated rules for better compatibility with mods
DynDOLOD Worlds.pas - fixed reading of existing Grids in ReadMasterFile in preapare.pas
DynDOLOD Worlds.pas - fixed NearGrid being one cell off north/south in create.pas
DynDOLOD Worlds.pas - changed treatment of lod_lod throughout for better compatibility with mods
Papyrus Scripts - removed initialization autosave since it is not required anymore after changes in 0.43.13
Papyrus Scripts - fixed NearGrid sometimes switching off at a greater distance than required
Papyrus Scripts - made dynamic object switching more resilient against rapid repeated cell changes
0.43.19
DynDOLOD Worlds.pas - made sure existing neverfades with no rules are added to FarGrid by default in DynDOLODProcessReference() in process.pas
Meshes/Textures - added new and updated LOD meshes/textures for better compatibility with mods
DynDOLOD_Manual.html - added and updated compatibility information for several mods
0.43.18
Meshes - added new and updated LOD meshes for better compatibility with mods
DynDOLOD_Manual.html - added and updated compatibility information for several mods
DynDOLOD-rules - updated rules for better compatibility with mods
0.43.17
DynDOLOD Worlds.pas - moved getting world dimensions from ScanWorlds() in process.pas to DynDOLODPrepareWorld() in prepare.pas
DynDOLOD Worlds.pas - raised possible position changes to detect existing town copies from 1/10 to 1/100
Meshes/Textures - added new and updated LOD meshes for better compatibility with mods
DynDOLOD-rules - added rules for new meshes
DynDOLOD_Manual.html - added and updated compatibility information for several mods
0.43.16
DynDOLOD Worlds.pas - fixed number conversion for regions using different decimal seperator
DynDOLOD_Manual.html - added and updated compatibility information for several mods
0.43.15
DynDOLOD Worlds.pas - ignore references outside of world in DynDOLODProcessReference() in process.pas
DynDOLOD Worlds.pas - fixed to also add masters for override records throughout
DynDOLOD Worlds.pas - fixed reading existing data for manual dyanmic objects in ReadMasterFile() in prepare.pas
DynDOLOD Worlds.pas - fixed reference rules not carried over for town copies in AddTownREFR() in process.pas
Meshes - added new and updated LOD meshes for better compatibility with mods
0.43.14
DynDOLOD Worlds.pas - fixed reading existing data for current world/child worlds only in ReadMasterFile() in prepare.pas
DynDOLOD Worlds.pas - rewrote cell and formlist generation code to be slighlty less crazy and a bit faster in create.pas
DynDOLOD Worlds.pas - added ability to add manual entries to LODGen export file for better compatibility with mods
DynDOLOD-rules - updated for better compatibility with mods. Moved tree rule down in low and medium - because order really does matter
Meshes/Textures - added and updated a couple LOD meshes/textures for better compatibility with mods
Papyrus Scripts - fixed state switching of outside cells from within child worlds
DynDOLOD_Manual.html - added compatibility information for several mods
0.43.13
Papyrus Scripts - use IntList instead of FormList with PapyrusUtil to work around > 128 mod issue when using FormListHas function
DynDOLOD Worlds.pas - updated output to IntList json file in SaveFormlists() in create.pas
0.43.12
DynDOLOD_Manual.html - added compatibility information for several mods, moved images to img folder
DynDOLOD Worlds.pas - updated texture lookup for better compatibility with mods in LODTexture() in functions.pas
DynDOLOD.ini - added mountain to child world ignore list
Meshes/Textures - added lots of new texture variants for better compatibility with mods
Papyrus Scripts - replaced flip flopping states with distinct variables for better reliability in high stress situations
0.42.11
DynDOLOD_Manual.html - uploaded and added a second guide video for non-MO users, works for NMM too
DynDOLOD Worlds.pas - fixed a few integer/cardinal conversions to be more robust when there are ore than 128 mods loaded
DynDOLOD Worlds.pas - stop XESP chain lookup if linked to element is not a reference in AddDynDOLODREFERValues() in functions.pas
DynDOLOD Worlds.pas - fixed missing meshes message in DoBaseElement() in process.pas
Meshes\lod - add some texture variants for Falskaar and other mods
0.42.10
DynDOLOD_Manual.html - updated LODGen for trees section. Especially note the information about TES5Edit -o:"" output folder argument
DynDOLOD_Manual.html - updated SkyFalls and SkyMills specific info
DynDOLOD Worlds.pas - added signature CONT (container) to the list of base element types eligible for LOD
DynDOLOD Worlds.pas - load default preset if no preset.ini is found in LODGenPresetLoad() in optionsform.pas
DynDOLOD Worlds.pas - added a workaround for BaseRecord() oddities in DoDynDOLOD in create.pas
0.42.9
DynDOLOD_Manual.html - updated LODGen Skyrim Flora Overhaul specific info
0.42.8
DynDOLOD_Manual.html - updated LODGen for trees section and added Skyrim Flora Overhaul specific info
DynDOLOD_Manual.html - added note that landscape LOD needs to be unpacked once for each worldspace
DynDOLOD-rules-low.ini - updated farmhouse rule
DynDOLOD Worlds.pas - fixed neverfade handling for objects in child worlds/towns in DynDOLODProcessReference() in process.pas
DynDOLOD Worlds.pas - only add lines to export file for LODGen.exe when there is LOD in at least one level in DoBaseElement() in process.pas
DynDOLOD Worlds.pas - fix tree cache in TreeWorldspace() in treelodpatcheralt.pas
Meshes\DLC01\LOD\Castle - add some LODs for castle to level 8/16
0.42.7
DynDOLOD-BETA-README.txt - added information about LODGen.exe crashing with unpacked terrain meshes
DynDOLOD Worlds.pas - added logic to checkbox if landscape LOD is actually available for LODGen.exe in optionsform.pas
DynDOLOD Worlds.pas - added missing instance of AddMasterIfMissing() in DynDOLODPrepareWorld() in prepare.pas
0.42.6
DynDOLOD Worlds.pas - fixed logic of custom reference rules in DynDOLODProcessReference() in process.pas
DynDOLOD Worlds.pas - added a couple missing instances of AddMasterIfMissing() in AddDynDOLODBaseElement() in functions.pas
0.42.5
Initial public beta release
Credits
TES5Edit Team in general
Ehamloptiran and Zilav for TES5LODGen and LODGen for trees
Bethesda for the game, models and textures
NifTools
DynDOLOD includes LOD assets based on models and/or textures from:
Holy Cow I fixed Skyrim - Sheson
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sheson
Dynamic Distant Objects LOD - DynDOLOD Finally I can see my house from here You know the price for my mods: blood, sweat and tears. Oh, and your first born. If you want to
sheson
fBlockLevel0Distance - the distance when LOD8 starts, so everything before that is LOD4 fBlockLevel1Distance - the distance when LOD16 starts everything before that is LOD8 fBlockMaximumDistance - the
MontyMM
Yes, I think you probably did. I just wanted to say thanks for the great work on the memory patch, and this mod also looks like another major improvment. I shall make a blood sacrifice of a troll
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