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dreadflopp

Question about TES5EDIT conflict resolution navigation mesh and placed object

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Trying to do some conflict resolution. I am wondering how to think, what it means and what to do about conflicts in worldspace/navigation mesh and worldspace/placed object. I have two screenshots as an example:

https://www.dropbox.com/s/z92b7k9483d0vdy/Screenshot%202014-03-13%2006.01.44.png

https://www.dropbox.com/s/wy2l79unuck7krm/Screenshot%202014-03-13%2006.02.59.png

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Found this at the bottom of the REGS (STEP pack A real explorers guide to skyrim) SR:LE conflict resolution page:

 

Note: You may wonder why some conflicts are not resolved. We'll try to explain a few here: Children records do NOT need conflict resolution. I.E. all the records within a <Persistent> or <Temporary> subfolder of a Cell.Where a mod alters the looks of an NPC, like CWI does, Tint Layers from the USKPs should NOT be forwarded.Quest 0001F252 <MG02> (CWI conflicts with Unofficial Skyrim Patch.esp. The conflict is intended.)Quest 0001F253 <MG03> (CWI conflicts with Unofficial Skyrim Patch.esp. The conflict is intended.)

 

And this answers my question

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Trying to do some conflict resolution. I am wondering how to think, what it means and what to do about conflicts in worldspace/navigation mesh and worldspace/placed object. I have two screenshots as an example:

https://www.dropbox.com/s/z92b7k9483d0vdy/Screenshot%202014-03-13%2006.01.44.png

https://www.dropbox.com/s/wy2l79unuck7krm/Screenshot%202014-03-13%2006.02.59.png

Good morning,

For your first screenshot, I'd say it was not an issue actually. The SkyrimSewers plugin overrides the data from Cutting Room Floor's one (the text colors confirm the fact that it is not really an issue).

Alkira.

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