CaBaL Posted December 13, 2013 Posted December 13, 2013 problem is this...listen to me... save your cubes with a different name... not vanilla one, so will be used just by shiny and will not mess with other people work.in nif files set paths in consequence.
MTichenor Posted December 13, 2013 Posted December 13, 2013 Thank you for pointing that out. I didn't realize the environment maps were faulty, and will fix them. You could have been a bit more polite about it, though. However, if you create textures with the assumption that the environment map will have a particular look, you're a bad texture artist. Getting upset about a change to the environment map is pointless; they're designed to be changed to suit the environment, not the object...that's why they're called "environment" maps. The changes I made to the environment maps were simply for consistency. You can't change the environment maps as the character moves from location to location in Skyrim. So, instead you must make an environment map that will work in ALL environments. This means the environment map should be vague, have all colors, have varying degrees of light and dark, and generally be brighter above than below. The cube maps should also be appropriate to the material: dull materials should have a heavily blurred environment map, and bright materials should have a sharp / high contrast environment map. If the material will reflect only a specific color (e.g. green or yellow), that environment map should have only that color.
z929669 Posted December 13, 2013 Posted December 13, 2013 Thank you for pointing that out. I didn't realize the environment maps were faulty, and will fix them. You could have been a bit more polite about it, though. However, if you create textures with the assumption that the environment map will have a particular look, you're a bad texture artist. Getting upset about a change to the environment map is pointless; they're designed to be changed to suit the environment, not the object...that's why they're called "environment" maps. ... snip/ Thanks for replying I.N. (MT). As a side note, let's all try to be tolerant of expressions of the written word and not take things too personally. Not all of us use English as a primary language, and that can sometimes result in misinterpretation. Also be careful of how to use personal pronouns in general axiom (in this case 'you' and you're). ... now, onward, forward; forward, onward. looking forward to testing this still (I have not yet had the chance!).
DoYouEvenModBro Posted December 14, 2013 Posted December 14, 2013 Sorry if this was answered but is this mod compatible with Book of Silence?
deathneko11 Posted December 14, 2013 Author Posted December 14, 2013 Apparently you missed several, and I mean SEVERAL related posts in this section and in the comments on the nexus page. To answer your question, yes and no. The details are explained in the comments history better than I can explain it.
DoYouEvenModBro Posted December 14, 2013 Posted December 14, 2013 Yup. You're right. Didn't see it was answered there by the beginning.
DoYouEvenModBro Posted December 14, 2013 Posted December 14, 2013 IndigoNeko, are you going to update your ENB as well?
MTichenor Posted December 14, 2013 Posted December 14, 2013 Eventually. I'm more interested in textures right now. Speaking of...I fixed that broken environment map, and I'm in the process of changing all the meshes to point to the new environment maps.
z929669 Posted December 16, 2013 Posted December 16, 2013 I am not sure why, but I can't get this mod to come up on any of my Nexus search results by author or by mod name (even partials). The Nexus search system is often limited this way ...
DanielCoffey Posted December 16, 2013 Posted December 16, 2013 It should appear fine - the only two tags it has are "For Male Characters" and "For Female Characters"
z929669 Posted December 16, 2013 Posted December 16, 2013 It should appear fine - the only two tags it has are "For Male Characters" and "For Female Characters"ummm ... have you tried? I am not talking about theory but actuality. ;) EDIT: NM, for some reason, I did not have 'female chars' checked ... this is my problem with 'positive' tags. tags should only be used to exclude or 'filter' results. 'positive' tags could be optional, but should not be remembered and applied to every subsequent search by default :facepalm:
MTichenor Posted December 16, 2013 Posted December 16, 2013 Nexus search wasn't behaving at the time probably. I just searched for it and found it through the search system.
CaBaL Posted December 18, 2013 Posted December 18, 2013 you do not have to take things personally indigo.... your cube maps were wrong... also vanilla are.. often... i just told you that: 1 is not the way to make cube maps 2 did you ask yourself why there are so many different cubemaps ingame? and not a single one repeated with different color? eventually did not come to your mind that design and particular effects of cubes (oily , grainy, dull, shinier) are created to give DIFFERENT material DIFFERENT feeling? cearly no.... but clearly you already know everything so there's no need of advices. 3 is not the way to package things ... because your steel package in example brings ALL cubemaps you did ... instead of just corresponding env... so actually installing just steel or another FORCES to add ALL your cubemaps (wrong cubemaps ) messing with all objects and all retextures using cubes all true things... you should take a minute to think about. on side note... since you're the good artist here... tweaking vanilla maps... and the others are not good i'll refrain to give ANY kind of advice/opinion anymore.... you already know everything right? need nothing.
torminater Posted December 18, 2013 Posted December 18, 2013 Cabal, please do refrain from giving unproductive side remarks in your posts. Indigo behaved absolutely correct. If you really want to help anybody, give your advice in a manner that doesn't ridicule the other.
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