Nearox Posted October 23, 2013 Posted October 23, 2013 Well I know I installed 100% of STEP mods and no other mods because I did it so recently (and quite thoroughly :P). I used combined esps of the author when possible (so e.g. I used the combined esm of Skyrim Project Optimization, not 3 seperate ones for each xpac) to reduce the amount of esm/esps... My BOSS log if you're interested (excluding EBT and DSF though, not touching those). Skyrim.esm Active Update.esm Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Dawnguard.esm Active Contains dirty edits: 619 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Bash Tag suggestion(s): {{BASH: Delev, Relev}} HearthFires.esm Active Contains dirty edits: 184 ITM, 11 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Dragonborn.esm Active Contains dirty edits: 61 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Skyrim Project Optimization - Full Version.esm Active Lanterns Of Skyrim - All In One - Main.esm Active SPIKE.esm Active HighResTexturePack01.esp Active HighResTexturePack02.esp Active HighResTexturePack03.esp Active Brawl Bugs CE.esp Active Unofficial Skyrim Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}} Unofficial Dawnguard Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}} Unofficial Hearthfire Patch.esp Active Unofficial Dragonborn Patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Stats}} Unofficial High Resolution Patch.esp Active Weapons & Armor Fixes_Remade.esp Active Bash Tag suggestion(s): {{BASH: Stats}} Rainbows.esp Active ADS.esp Active BWS.esp Active Clanking Armor.esp Active DragonShoutVoice.esp Active IHSS.esp Active Improved Combat Sounds v2.2.esp Active randomthunder.esp Active Thundering Shouts.esp Active mintylightningmod.esp Active StaticMeshImprovementMod.esp Active StaticMeshImprovementMod-DragonbornTernFix.esp Active TradeBarter.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} 83Willows_101BUGS_V4_LowRes.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Ars Metallica.esp Active Ars Metallica - Dawnguard.esp Active Ars Metallica - Hearthfire.esp Active Ars Metallica - Dragonborn.esp Active BirdsHFclean.esp Active Contains dirty edits: 48 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. BLESSINGS - Altar Descriptions.esp Active Bring Out Your Dead.esp Active Chesko_WearableLantern.esp Active Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. Chesko_WearableLantern_Guards.esp Active Chesko_WearableLantern_Candle_DG.esp Active Chesko_WearableLantern_Caravaner.esp Active ClamsDropPearls.esp Active Dead Body Collision.esp Active Disease Descriptions.esp Active DD_Dawnguard Additions.esp Active DD_Dragonborn Additions.esp Active Dual Sheath Redux.esp Active Requires: Java Runtime Environment 7 update 17+ DungeonQuestAwareness.esp Active fFastTravelSpeedMult_4.esp Active manny Lantern Caretakers.esp Active Moss Rocks.esp Active ORM-Arvak.esp Active PilgrimsDelight.esp Active Point The Way.esp Active RabbitsPlus.esp Active Radiant and Unique Potions Poisons and Booze.esp Active ShootingStars.esp Active Skyrim Flora Overhaul.esp Active SkyrimImprovedPuddles-DG-HF-DB.esp Active Note: Use only one SkyrimImprovedPuddles esp. SMDropLitTorch.esp Active Traps Make Noise.esp Active Auto Unequip Ammo.esp Active Chesko_LoreBasedLoadingScreens.esp Active Footprints.esp Active Footprints - Ash.esp Active NoxUE2.00.esp Active RaceMenu.esp Active RaceMenuPlugin.esp Active Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author. WetandCold.esp Active WetandCold - Ashes.esp Active SkyUI.esp Active iHUD.esp Active AMB Glass Variants Lore.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} daedric_phelm.esp Active Elemental Staves.esp Active imp_helm.esp Active imp_helm_imp.esp Active imp_helm_dawn.esp Active Lock Overhaul.esp Active Gildergreen Regrown.esp Active Run For Your Lives.esp Active When Vampires Attack.esp Active SkyrimChimneysRW.esp Active The Paarthurnax Dilemma.esp Active Acquisitive Soul Gems.esp Active Appropriately Attired Jarls Redux.esp Active BetterQuestObjectives.esp Active BetterQuestObjectives-PaarDilemmaPatch.esp Active BetterQuestObjectives-DBForevertoMisc.esp Active BlockSparkles.esp Active Differently Ebony.esp Active Distant DetailHF.esp Active Contains dirty edits: 694 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. DiversePriests.esp Active dynamic fires.esp Active Guard Dialogue Overhaul.esp Active Note: Do not clean. "Dirty" edits are intentional and required for the mod to function. WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp Active masser Size x0.5.esp Active More Salt Please.esp Active More Salt Please - Dragonborn addon.esp Active NonEssentialChildren.esp Active Bash Tag suggestion(s): {{BASH: Delev}} BetterQuestObjectives-NECPatch.esp Active SkyFalls Plus SkyMills - All DLC.esp Active secunda Size x0.5.esp Active Convenient Horses.esp Active Note: Do not clean. "Dirty" edits are intentional and required for the mod to function. TheChoiceIsYours.esp Active TheChoiceIsYours_Dawnguard.esp Active BetterQuestObjectives-TheChoiceIsYoursPatch.esp Active Thieves Guild Requirements.esp Active Waterbreathing Breathless Emerge.esp Active aMidianborn_Skyforge_Weapons.esp Active WeaponsArmorFixes_ambSkyforge_Patch.esp Active AIMP - Antz in my Pantz.esp Active Chesko_Step418_SN.esp Active Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Active SoS - The Dungeons.esp Active Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes. SoS - The Wilds.esp Active Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes. Contains dirty edits: 8 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here. SoS - Civilization.esp Active Note: Do not use the Crash Fix ESP for this mod. It is flagged as a master and is only meant as a last resort for fixing crashes. DeadlySpellImpacts.esp Active Dual Wield Parrying_SKSE.esp Active Note: Use only one Dual Wield Parrying*.esp. Enhanced Soul Trap.esp Active Soul Gems Differ - E.esp Active dD-No Spinning Death Animation.esp Active Beards.esp Active Brows.esp Active Slightly Reduced Distance NPC Greetings.esp Active SPTConsistentOlderPeople.esp Active Note: If this is not newer than v1.3, update to the latest version. Follower Trap Safety.esp Active moveitLWT.esp Active dD - Realistic Ragdoll Force - Realistic.esp Active Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif. Animated Weapon Enchants.esp Active DawnguardRuneWeaponsFXSReplacer.esp Active WATER.esp Active WATER Plants.esp Active WATER DG.esp Active WATER DB Waves.esp Active DiversePriests_ConsistentOlderPeoplePatch.esp Active Patch ASG-AWE.esp Active Bashed Patch, 0.esp Active Dual Sheath Redux Patch.esp Active
WilliamImm Posted October 23, 2013 Posted October 23, 2013 Heh. Good thing that there are easy scripts to combine mods. Better start combining the simpler mods together...
mothergoose729 Posted October 23, 2013 Posted October 23, 2013 Heh. Good thing that there are easy scripts to combine mods. Better start combining the simpler mods together...If the problem is a count variable then that is the only way to fix it. Whole thing kinda boggles my mind a bit. A programmer in c or java has to go out of their way to declare a variable of type short int, because the standard int is 4 bytes. If the papyrus log used a 4 byte counter variable then the largest number of mods would be in the billions... but instead they used a nonstandard short int, and then used a signed short int of all things . It is the smallest possible positive range of numbers you can give a variable in C using a predefined data type. Like they wanted the limit to be small on purpose.
EssArrBee Posted October 23, 2013 Posted October 23, 2013 With the number being 128 I'm almost sure it is a special type of one byte, maybe 7 bits 2^7 is 128 and one other data bit for something else, reference or something useless. The whole thing makes no sense. "Either bad at coding or bad at math, Beth is." - Yoda
mothergoose729 Posted October 23, 2013 Posted October 23, 2013 With the number being 128 I'm almost sure it is a special type of one byte, maybe 7 bits 2^7 is 128 and one other data bit for something else, reference or something useless. The whole thing makes no sense. "Either bad at coding or bad at math, Beth is." - YodaNo it just a signed 1 byte signed integer (if you care to know more, see my first post in the thread). If they used some kind of bit arithmetic with bit fields that would be really wonky.
TechAngel85 Posted October 23, 2013 Posted October 23, 2013 Heh. Good thing that there are easy scripts to combine mods. Better start combining the simpler mods together...If the problem is a count variable then that is the only way to fix it. Whole thing kinda boggles my mind a bit. A programmer in c or java has to go out of their way to declare a variable of type short int, because the standard int is 4 bytes. If the papyrus log used a 4 byte counter variable then the largest number of mods would be in the billions... but instead they used a nonstandard short int, and then used a signed short int of all things . It is the smallest possible positive range of numbers you can give a variable in C using a predefined data type. Like they wanted the limit to be small on purpose.Perhaps they knew how crappy the engine is so they built in a limit on purpose in order to control the crappiness of that crappy engine. Haha!
Nearox Posted October 23, 2013 Posted October 23, 2013 My STEP: Extended 2.2.7 has 140 esms/esps (including the Bashed Patch' date=' the Dual Sheath Redux Patch and the ASG-AWE patch).Weird... well, I did skip some mods. Especially any dealing with skeletal changes because the last time I attempted to install that stuff I fried my install and had to start over.Why did you have to start over by the way? Don't forget that if you are using FNIS, it will put behavior files in the MO/Overwrite folder. If you then disable some stuff then you will have to remove those behavior files manually or you will see weird thingss
TechAngel85 Posted October 23, 2013 Posted October 23, 2013 I was using WB back then so everything was put in the Data directory. I also didn't uninstall things properly. The instructions back then were even more vague than they are now. I will probably give it another go in the near future.
WilliamImm Posted October 23, 2013 Posted October 23, 2013 Well, I've arleady started merging mods - I merged Skyrim Distance Overhaul, the Realistic Water Two patches, the patches for Even Better Quest Objectives, and some various other small ESPs that would not really be updated. I highly recommend merge plugins TES5Edit script, it makes the whole thing go a lot easier.
phosphor Posted October 24, 2013 Posted October 24, 2013 I'm not exactly fully understanding of coding language... But could this be the cause of the ILS problem?
EssArrBee Posted October 24, 2013 Posted October 24, 2013 Well, one problem that causes ILS is when threads are waiting on each other to finish before moving on. Maybe the threads never complete tasks due to this problem.
Aiyen Posted October 24, 2013 Posted October 24, 2013 Essentially ILS cooks down to the following very simple thing.... Too much stuff is trying to load in at once! The only thing that is proven to work every single time is to reduce the amount of stuff you load into the game. This can either be something that adds stuff to the game world in terms of models, or it can just be something that expands the lists that the game use to equip the NPC´s. It could be entirely possible that the amount of .esp´s you have adds to the issue, since at the end of the day then its another piece of loading that needs to be done! But it is a really tricky thing to prove, since the persons hardware play into it, and some people just have better hardware which give a bit higher tolerances (Here better as in both performance and quality of the components). When moving near the edge of what the engine can handle, then you tend to notice the issues more since you are more exposed.
TechAngel85 Posted October 24, 2013 Posted October 24, 2013 I've also wondered why some of the patches weren't either merged together or at least merged into a few different mod versions. At least that why you wouldn't have XYZ mod with 3 patches for it equally 4 ESPs for one mod.. You'd just have XYZ mod - patches version equaling 1 ESP. More authors should do this rather than just adding optional patches that take up extra ESP slots.
phazer11 Posted October 24, 2013 Posted October 24, 2013 So Will which mods have you merged? I also recommend that those comfortable with TES5Edit remove the .esp's for the moon size tweaks and combine them into a general patch like Neovalen does for Skyrim Revisited. Two .esp slots saved.
EssArrBee Posted October 24, 2013 Posted October 24, 2013 We are almost two years from the game launch so it is time for mod authors to start dropping support for people without DLC. Sorry about your bad luck bro, can't be making plugins all day.
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