Spock Posted January 15, 2014 Posted January 15, 2014 Well the majority incompatibilities with Requiem I saw was due to Requiem changing npc perks. Pretty much every mod that touches npc entries will conflict with Requiem. There will probably nothing serious happen if you use both, you just won't see the changes of the mod loading first.
Smile44 Posted January 15, 2014 Author Posted January 15, 2014 No you wont and that is the point, It is Requiem's changes that we want, adding things that change Requiem's stats etc.. runs the risk of unbalancing the game. Of course to make NPCs harder in the game there will be huge conflicts there and these do not need to be addressed as they are being Requiemified (if that is a word). So we need to be careful about what is placed after Requiem for that reason. If a mod that loads first does similar things to Requiem, do we need that mod? I would say not! but of course I have no idea what the Fox says. :)
Spock Posted January 16, 2014 Posted January 16, 2014 I'm not sure if I understand your post, Requiem and Consistent Older People are changing the same record but I haven't seen Requiem touching any visual subrecords of NPCs while Consistent Older People exclusively changes visual subrecords.
Sakedo Posted January 16, 2014 Posted January 16, 2014 I poured over CCF in TES5Edit and it looks like it has a ton of Requiem conflicts. Requiem already addresses the majority of them -- Â changing various material types etc. It makes some gameplay adjusting issues that I'm not entirely comfortable with too: clothing provides armor. I decided not to use it.
Smile44 Posted January 16, 2014 Author Posted January 16, 2014 I'm not sure if I understand your post' date=' Requiem and Consistent Older People are changing the same record but I haven't seen Requiem touching any visual subrecords of NPCs while Consistent Older People exclusively changes visual subrecords.[/quote']It's why I said I would have a look, because I don't know to what end it clashes with COP of if I personally care that much about that mod - when I get time I will have a look and decide whether or not I need COP and if not I shall not use it. My point was that mods that have conflicts with Requiem do not necessarily need to be patched and or included. :)
Spock Posted January 19, 2014 Posted January 19, 2014 Ok, sorry, I misunderstood. I didn't want to come off as having a sense of mission.
z929669 Posted January 27, 2014 Posted January 27, 2014 OK, Requiem (azirok-erized) load order cont. I'll PM azirok to stop over and straighten us out :P [spoiler=Smile44's Interpretation]6D Requiem.esp6E Requiem - Resources.esp6F Requiem - Immersive Armors.esp70 Requiem - Immersive Armors - Addon.esp71 Requiem - Immersive Weapons.esp72 Requiem - Immersive Patrols Merged All.esp73 Requiem - HearthFires.esp74 Requiem - Falskaar.esp75 Requiem - Wyrmstooth.esp76 moonpath_questdata.esp77 Requiem - Moonpath Patch.esp78 RealisticNeedsandDiseases.esp   79 RND Requiem Food Patch.esp7A 3DNPC.esp7B 3DNPC - Requiem Patch.esp7C AOS_Requiem Patch.esp7D BetterQuestObjectives-RequiemPatch.esp7E REQ - BCS Patch.esp7F Requiem - Guard Dialogue Overhaul Patch.esp80 Civil War Overhaul.esp81 Civil War Overhaul - Requiem Patch.esp82 DragonCombatOverhaul.esp   83 DragonCombatOverhaulDragonborn.esp84 DragonCombatOverhaul - Requiem Patch.esp   85 DragonCombatOverhaulDragonborn - Requiem Patch.esp86 AOS_DCOd Patch.esp87 RND Requiem Food Patch.esp88 Requiem - Dragonborn.esp89 Requiem - SIC Patch.esp8A Requiem - SIC Patch - DLC2.esp8B Requiem - WAF+Clothing and Clutter Fixes Patch.esp8C Requiem - CCOR Patch.esp8D Requiem - Dragonborn - CCOR Patch.esp8E Requiem - SIC CCOR Patch.esp8F SkyTEST-RealisticAnimals&Predators.esp90 SkyTEST-RealisticAnimals&Predators-Dawnguard.esp91 SkyTEST-RealisticAnimals&Predators-Dragonborn.esp92 SkyTest RealisticAnimals&Predators - Requiem Patch.esp93 SkyTest RealisticAnimals&Predators - Requiem Patch - HearthFires.esp94 SkyTest RealisticAnimals&Predators - Requiem Patch - Dragonborn.esp95 SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp    ??? Where is this from?96 Alternate Start - Live Another Life.esp [Version 2.3.4]97 BetterQuestObjectives-AlternateStartPatch.esp98 Requiem - Hard Times.esp   99 Bashed Patch, 0.esp According to one of aziroks SkyTest page, "all other requiem patches" should precede SkyTest plugin; additionally, according to his CCOR page, Requiem - Dragonborn plugin needs to precede SIC patches; finally, his Dragonborn patch page agrees and also states that "all other Requiem patches" should precede requiem - Dragonborn plugin. My confusion is in where Hard Times loads in relation to the Dragonborn patch. Note that SkyTest patch has a Hard Times plugin too, so I assume this carried forward the pertinent HT stuff :o_O: Thus my version (I defer to all of Smile44's comments about everything else):[spoiler=z929669's interpretation]6D Requiem.esp6E 3DNPC.esp6F 3DNPC - Requiem Patch.esp70 AOS_Requiem Patch.esp71 BetterQuestObjectives-RequiemPatch.esp72 REQ - BCS Patch.esp73 Requiem - Guard Dialogue Overhaul Patch.esp74 Civil War Overhaul.esp75 Civil War Overhaul - Requiem Patch.esp76 DragonCombatOverhaul.esp77 DragonCombatOverhaulDragonborn.esp78 DragonCombatOverhaul - Requiem Patch.esp79 DragonCombatOverhaulDragonborn - Requiem Patch.esp7A AOS_DCOd Patch.esp7B RND Requiem Food Patch.esp7C Requiem - Resources.esp7D Requiem - Immersive Armors.esp7E Requiem - Immersive Armors - Addon.esp7F Requiem - Immersive Weapons.esp80 Requiem - Immersive Patrols Merged All.esp81 Requiem - HearthFires.esp82 Requiem - Falskaar.esp83 Requiem - Wyrmstooth.esp84 moonpath_questdata.esp85 Requiem - Moonpath Patch.esp86 Requiem - Hard Times.esp87 Requiem - Dragonborn.esp88 Requiem - SIC Patch.esp89 Requiem - SIC Patch - DLC2.esp8A Requiem - WAF+Clothing and Clutter Fixes Patch.esp8B Requiem - CCOR Patch.esp8C Requiem - Dragonborn - CCOR Patch.esp8D Requiem - SIC CCOR Patch.esp8E SkyTEST-RealisticAnimals&Predators.esp8F SkyTEST-RealisticAnimals&Predators-Dawnguard.esp90 SkyTEST-RealisticAnimals&Predators-Dragonborn.esp91 SkyTest RealisticAnimals&Predators - Requiem Patch.esp92 SkyTest RealisticAnimals&Predators - Requiem Patch - HearthFires.esp93 SkyTest RealisticAnimals&Predators - Requiem Patch - Dragonborn.esp94 SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp95 Alternate Start - Live Another Life.esp [Version 2.3.4]96 BetterQuestObjectives-AlternateStartPatch.esp97 Bashed Patch, 0.esp
Smile44 Posted January 27, 2014 Author Posted January 27, 2014 I have asked him on his SkyTEST patch page about whether all patches includes Hard Times partly because HardTimes is a mod rather than a Patch. But it would be useful for him to perhaps make a definitive load order for all his patches and associated mods which could be packaged as a read me optional file on all his pages or just packaged with the mods. The rules as far as i understand it is that Requiem.esp needs to be after any and all mods that add any kind of equipment but before mods that add to or effect NPCs and that Dragonborn follows the follower mods, etc just leaving Alternate Start and water mods, patches etc to follow those. It may be that there is or will be some changes especially as Dragonborn was his first patch and I believe he has said something about wanting to redo that one. Any way changing the load order the way I have needs me start a new game as i had a ctd, I guess all the reordering has messed something up it will be useful to know anyway. Still curious about this file though - SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp - Did you make it yourself? :)
z929669 Posted January 27, 2014 Posted January 27, 2014 I have asked him on his SkyTEST patch page about whether all patches includes Hard Times partly because HardTimes is a mod rather than a Patch. But it would be useful for him to perhaps make a definitive load order for all his patches and associated mods which could be packaged as a read me optional file on all his pages or just packaged with the mods. The rules as far as i understand it is that Requiem.esp needs to be after any and all mods that add any kind of equipment but before mods that add to or effect NPCs and that Dragonborn follows the follower mods, etc just leaving Alternate Start and water mods, patches etc to follow those. It may be that there is or will be some changes especially as Dragonborn was his first patch and I believe he has said something about wanting to redo that one. Any way changing the load order the way I have needs me start a new game as i had a ctd, I guess all the reordering has messed something up it will be useful to know anyway. Still curious about this file though - SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp - Did you make it yourself? :)Nope, it is azirok's "Double Pelt bugfix" that I installed from Skytest patches page just for kicks.
Smile44 Posted January 27, 2014 Author Posted January 27, 2014 Ahh that explains it and the typo in the file name. Not had the problem with double pelts so left it alone. :)
azirok Posted January 28, 2014 Posted January 28, 2014 Here is what my load is like: [spoiler=aziroks definitive method!] 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.0a] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.0b] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.0.0] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.0.0] 09 ClimatesOfTamriel.esm 0A Lanterns Of Skyrim - All In One - Main.esm 0B moonpath.esm 0C SPIKE.esm 0D XFLMain.esm 0E Falskaar.esm 0F Wyrmstooth.esp [Version 1.10] 10 DSAMG - Miraak Music Fixes.esp 11 Weapons & Armor Fixes_Remade.esp 12 Clothing & Clutter Fixes.esp 13 Chesko_Frostfall.esp 14 Better Dynamic Snow.esp 15 AOS.esp 16 IHSS.esp 17 Improved Combat Sounds v2.2.esp 18 AOS_ICS Patch.esp 19 StaticMeshImprovementMod-DragonbornTernFix.esp 1A StaticMeshImprovementMod-FurnitureChestSnowFix.esp 1B AMatterOfTime.esp [Version 1.00] 1C AshRocks.esp 1D Immersive Patrols Merged All.esp 1E BirdsHFclean.esp 1F Birdsofskyrim.esp 20 Dead Body Collision.esp 21 EpisodeParallax.esp 22 Lanterns Of Skyrim - All In One - 2x Brighter.esp 23 Moss Rocks.esp 24 Moss Rocks_DB.esp 25 MVABasic.esp 26 Populus.esp 27 Skyrim Immersive Creatures.esp [Version v6.5.1] 28 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.1] 29 Skyrim Flora Overhaul.esp 2A SkyUI.esp 2B 1nivWICCloaks.esp [Version 2.3] 2C Hothtrooper44_ArmorCompilation.esp 2D Immersive Weapons.esp 2E Complete Crafting Overhaul_Remade.esp 2F CCO_Frostfall_Patch.esp 30 Guard Dialogue Overhaul.esp 31 Requiem.esp 32 Requiem - Resources.esp 33 Requiem - Hard Times.esp ++ Requiem - No Overencumbered Messages.esp 34 Requiem - Potions Weight.esp 35 Requiem - Immersive Weapons.esp 36 Requiem - Immersive Armors.esp 37 Requiem - HearthFires.esp 38 Requiem - Dragonborn.esp 39 Requiem - SIC Patch.esp 3A Requiem - SIC Patch - DLC2.esp 3B Requiem - Guard Dialogue Overhaul Patch.esp 3C Requiem - Falskaar.esp 3D Requiem - Wyrmstooth.esp 3E Requiem - Immersive Patrols Merged All.esp 3F AOS_Requiem Patch.esp 40 Requiem - WAF+Clothing and Clutter Fixes Patch.esp 41 Requiem - CCOR Patch.esp 42 Requiem - Dragonborn - CCOR Patch.esp 43 Requiem - SIC CCOR Patch.esp 44 Requiem - Immersive Armors - Addon.esp 45 MIDFollowMeCloser.esp 46 DSAMG - Greybeard Fix.esp 47 Gildergreen Regrown.esp [Version 1.2.5] 48 Inconsequential NPCs.esp 49 Inconsequential NPCs - Enhancement.esp 4A 3DNPC.esp 4B 3DNPC - Requiem Patch.esp 4C moonpath_questdata.esp 4D Requiem - Moonpath Patch.esp 4E Run For Your Lives.esp [Version 1.2.4] 4F Book Covers Skyrim.esp 50 Book Covers Dawnguard.esp 51 Book Covers Hearthfire.esp 52 Book Covers Dragonborn.esp 53 REQ - BCS Patch.esp 54 BlockSparkles.esp 55 AOS_BlockSparkles Patch.esp 56 Civil War Overhaul.esp 57 Civil War Overhaul - Requiem Patch.esp 58 AOS_CWO Patch.esp 59 Grass_On_Steroids_SFO-SHORT.esp 5A SFO - Dragonborn.esp 5B SFO - Expanded Diversity.esp 5C SkyTEST-RealisticAnimals&Predators.esp 5D SkyTEST-RealisticAnimals&Predators-Dawnguard.esp 5E SkyTest RealisticAnimals&Predators - Requiem Patch.esp 5F SkyTest RealisticAnimals&Predators - Requiem Patch - HearthFires.esp 60 SkyTest RealisticAnimals&Predators - Requiem Patch - Dragonborn.esp ++ SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp 61 Convenient Horses.esp 62 dD - Enhanced Blood Main.esp 63 dD-Dragonborn-Dawnguard-EBT Patch.esp 64 dD-DG-DB-Immersive Creatures EBT Patch.esp 65 AOS_EBT Patch.esp 66 Populated Cities Towns Villages.esp 67 ClimatesOfTamriel-Sound.esp 68 SoS - The Dungeons.esp [Version 1.23] 69 SoS - The Wilds.esp [Version 1.13] 6A SoS - Civilization.esp [Version 1.02] 6B SkyFalls + SkyMills + DG + DB + FS + WT.esp 6C EnhancedLightsandFX.esp 6D ELFX - Dawnguard.esp 6E ELFX - Dragonborn.esp 6F ClimatesOfTamriel-Dawnguard-Patch.esp 70 ClimatesOfTamriel-Dragonborn-Patch.esp 71 AOS_COT-DG Patch.esp 72 Supreme Storms - Cot Version.esp 73 CoT-WeatherPatch.esp 74 CoT-WeatherPatch_DB.esp 75 CoT-WeatherPatch_SupStorms.esp 76 CoT-WeatherPatch_NL4.esp 77 ELFXEnhancer.esp 78 SoS - The Dungeons-PatchELFX.esp 79 SoS - Civilization-PatchELFX.esp 7A Breezehome_Fully_Upgradable.esp 7B Imp's More Complex Needs.esp [Version 0.31] 7C IMCN - Dawnguard.esp 7D IMCN - Hearthfire.esp 7E IMCN - Dragonborn.esp 7F IMCN - Requiem Patch.esp 80 Enhanced Soul Trap.esp 81 DragonCombatOverhaul.esp 82 DragonCombatOverhaulDragonborn.esp 83 DragonCombatOverhaul - Requiem Patch.esp 84 DragonCombatOverhaulDragonborn - Requiem Patch.esp 85 AOS_DCOd Patch.esp 86 Beards.esp 87 TheEyesOfBeauty.esp [Version 9] 88 XFLDialogue.esp 89 XFLPlugins.esp 8A Reduced Distance NPC Greetings.esp 8B SPTConsistentOlderPeople.esp [Version 1.8] 8C dD - Realistic Ragdoll Force - Realistic.esp 8D RealisticWaterTwo.esp 8E RealisticWaterTwo - Legendary.esp 8F RealisticWaterTwo - Wyrmstooth.esp 90 RealisticWaterTwo - Waves - Wyrmstooth.esp 91 RealisticWaterTwo - Falskaar.esp 92 RealisticWaterTwo - Waves - Falskaar.esp 93 AOS_RWT Patch.esp 94 Watercolor_for_ENB_RWT.esp 95 Bashed Patch, 0.esp 96 ASIS-Dependency.esp 97 ASIS.esp 98 conflicts.esp Conflicts is my homemade conflict file that makes sure everything is exactly the way I want it.
Smile44 Posted January 28, 2014 Author Posted January 28, 2014 Great thanks, looks like you are allowing BOSS to sort mostly and your conflicts.exp fixes everything that needs to be fixed. How many files does it touch by necessity? Your load order instructions on the web pages imply a different order which is confusing, oh well. :)
Spock Posted January 28, 2014 Posted January 28, 2014 Azirok, how did you implement WAF and CCF? Are their changes already part of HT in places where they conflict or did you adjust some things with your conflict resolution file?
Allsunday Posted February 6, 2014 Posted February 6, 2014 Azirok' date=' how did you implement WAF and CCF? Are their changes already part of HT in places where they conflict or did you adjust some things with your conflict resolution file?[/quote']He has:40Â Requiem - WAF+Clothing and Clutter Fixes Patch.esp
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