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Base Requiem (by Smile44)


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Posted

Well the majority incompatibilities with Requiem I saw was due to Requiem changing npc perks. Pretty much every mod that touches npc entries will conflict with Requiem. There will probably nothing serious happen if you use both, you just won't see the changes of the mod loading first.

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Posted

No you wont and that is the point, It is Requiem's changes that we want, adding things that change Requiem's stats etc.. runs the risk of unbalancing the game. Of course to make NPCs harder in the game there will be huge conflicts there and these do not need to be addressed as they are being Requiemified (if that is a word). So we need to be careful about what is placed after Requiem for that reason.

 

If a mod that loads first does similar things to Requiem, do we need that mod? I would say not! but of course I have no idea what the Fox says.

 

:)

Posted

I'm not sure if I understand your post, Requiem and Consistent Older People are changing the same record but I haven't seen Requiem touching any visual subrecords of NPCs while Consistent Older People exclusively changes visual subrecords.

Posted

I poured over CCF in TES5Edit and it looks like it has a ton of Requiem conflicts. Requiem already addresses the majority of them --  changing various material types etc. It makes some gameplay adjusting issues that I'm not entirely comfortable with too: clothing provides armor. I decided not to use it.

Posted
I'm not sure if I understand your post' date=' Requiem and Consistent Older People are changing the same record but I haven't seen Requiem touching any visual subrecords of NPCs while Consistent Older People exclusively changes visual subrecords.[/quote']

It's why I said I would have a look, because I don't know to what end it clashes with COP of if I personally care that much about that mod - when I get time I will have a look and decide whether or not I need COP and if not I shall not use it. My point was that mods that have conflicts with Requiem do not necessarily need to be patched and or included.

 

:)

  • 2 weeks later...
Posted

OK, Requiem (azirok-erized) load order cont.

 

I'll PM azirok to stop over and straighten us out :P

 

[spoiler=Smile44's Interpretation]

6D  Requiem.esp

6E  Requiem - Resources.esp

6F  Requiem - Immersive Armors.esp

70  Requiem - Immersive Armors - Addon.esp

71  Requiem - Immersive Weapons.esp

72  Requiem - Immersive Patrols Merged All.esp

73  Requiem - HearthFires.esp

74  Requiem - Falskaar.esp

75  Requiem - Wyrmstooth.esp

76  moonpath_questdata.esp

77  Requiem - Moonpath Patch.esp

78  RealisticNeedsandDiseases.esp   

79  RND Requiem Food Patch.esp

7A  3DNPC.esp

7B  3DNPC - Requiem Patch.esp

7C  AOS_Requiem Patch.esp

7D  BetterQuestObjectives-RequiemPatch.esp

7E  REQ - BCS Patch.esp

7F  Requiem - Guard Dialogue Overhaul Patch.esp

80  Civil War Overhaul.esp

81  Civil War Overhaul - Requiem Patch.esp

82  DragonCombatOverhaul.esp   

83  DragonCombatOverhaulDragonborn.esp

84  DragonCombatOverhaul - Requiem Patch.esp   

85  DragonCombatOverhaulDragonborn - Requiem Patch.esp

86  AOS_DCOd Patch.esp

87  RND Requiem Food Patch.esp

88  Requiem - Dragonborn.esp

89  Requiem - SIC Patch.esp

8A  Requiem - SIC Patch - DLC2.esp

8B  Requiem - WAF+Clothing and Clutter Fixes Patch.esp

8C  Requiem - CCOR Patch.esp

8D  Requiem - Dragonborn - CCOR Patch.esp

8E  Requiem - SIC CCOR Patch.esp

8F  SkyTEST-RealisticAnimals&Predators.esp

90  SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

91  SkyTEST-RealisticAnimals&Predators-Dragonborn.esp

92  SkyTest RealisticAnimals&Predators - Requiem  Patch.esp

93  SkyTest RealisticAnimals&Predators - Requiem  Patch - HearthFires.esp

94  SkyTest RealisticAnimals&Predators - Requiem  Patch - Dragonborn.esp

95  SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp     ??? Where is this from?

96  Alternate Start - Live Another Life.esp  [Version 2.3.4]

97  BetterQuestObjectives-AlternateStartPatch.esp

98  Requiem - Hard Times.esp   

99  Bashed Patch, 0.esp

 

 

 

According to one of aziroks SkyTest page, "all other requiem patches" should precede SkyTest plugin; additionally, according to his CCOR page, Requiem - Dragonborn plugin needs to precede SIC patches; finally, his Dragonborn patch page agrees and also states that "all other Requiem patches" should precede requiem - Dragonborn plugin.

 

My confusion is in where Hard Times loads in relation to the Dragonborn patch. Note that SkyTest patch has a Hard Times plugin too, so I assume this carried forward the pertinent HT stuff :o_O:

 

Thus my version (I defer to all of Smile44's comments about everything else):

[spoiler=z929669's interpretation]

6D  Requiem.esp

6E  3DNPC.esp

6F  3DNPC - Requiem Patch.esp

70  AOS_Requiem Patch.esp

71  BetterQuestObjectives-RequiemPatch.esp

72  REQ - BCS Patch.esp

73  Requiem - Guard Dialogue Overhaul Patch.esp

74  Civil War Overhaul.esp

75  Civil War Overhaul - Requiem Patch.esp

76  DragonCombatOverhaul.esp

77  DragonCombatOverhaulDragonborn.esp

78  DragonCombatOverhaul - Requiem Patch.esp

79  DragonCombatOverhaulDragonborn - Requiem Patch.esp

7A  AOS_DCOd Patch.esp

7B  RND Requiem Food Patch.esp

7C  Requiem - Resources.esp

7D  Requiem - Immersive Armors.esp

7E  Requiem - Immersive Armors - Addon.esp

7F  Requiem - Immersive Weapons.esp

80  Requiem - Immersive Patrols Merged All.esp

81  Requiem - HearthFires.esp

82  Requiem - Falskaar.esp

83  Requiem - Wyrmstooth.esp

84  moonpath_questdata.esp

85  Requiem - Moonpath Patch.esp

86  Requiem - Hard Times.esp

87  Requiem - Dragonborn.esp

88  Requiem - SIC Patch.esp

89  Requiem - SIC Patch - DLC2.esp

8A  Requiem - WAF+Clothing and Clutter Fixes Patch.esp

8B  Requiem - CCOR Patch.esp

8C  Requiem - Dragonborn - CCOR Patch.esp

8D  Requiem - SIC CCOR Patch.esp

8E  SkyTEST-RealisticAnimals&Predators.esp

8F  SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

90  SkyTEST-RealisticAnimals&Predators-Dragonborn.esp

91  SkyTest RealisticAnimals&Predators - Requiem  Patch.esp

92  SkyTest RealisticAnimals&Predators - Requiem  Patch - HearthFires.esp

93  SkyTest RealisticAnimals&Predators - Requiem  Patch - Dragonborn.esp

94  SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp

95  Alternate Start - Live Another Life.esp  [Version 2.3.4]

96  BetterQuestObjectives-AlternateStartPatch.esp

97  Bashed Patch, 0.esp

 

 

Posted

I have asked him on his SkyTEST patch page about whether all patches includes Hard Times partly because HardTimes is a mod rather than a Patch. But it would be useful for him to perhaps make a definitive load order for all his patches and associated mods which could be packaged as a read me optional file on all his pages or just packaged with the mods. The rules as far as i understand it is that Requiem.esp needs to be after any and all mods that add any kind of equipment but before mods that add to or effect NPCs and that Dragonborn follows the follower mods, etc just leaving Alternate Start and water mods, patches etc to follow those.

 

It may be that there is or will be some changes especially as Dragonborn was his first patch and I believe he has said something about wanting to redo that one. Any way changing the load order the way I have needs me start a new game as i had a ctd, I guess all the reordering has messed something up it will be useful to know anyway.

 

Still curious about this file though - SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp - Did you make it yourself?

 

:)

Posted

I have asked him on his SkyTEST patch page about whether all patches includes Hard Times partly because HardTimes is a mod rather than a Patch. But it would be useful for him to perhaps make a definitive load order for all his patches and associated mods which could be packaged as a read me optional file on all his pages or just packaged with the mods. The rules as far as i understand it is that Requiem.esp needs to be after any and all mods that add any kind of equipment but before mods that add to or effect NPCs and that Dragonborn follows the follower mods, etc just leaving Alternate Start and water mods, patches etc to follow those.

 

It may be that there is or will be some changes especially as Dragonborn was his first patch and I believe he has said something about wanting to redo that one. Any way changing the load order the way I have needs me start a new game as i had a ctd, I guess all the reordering has messed something up it will be useful to know anyway.

 

Still curious about this file though - SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp - Did you make it yourself?

 

:)

Nope, it is azirok's "Double Pelt bugfix" that I installed from Skytest patches page just for kicks.
Posted

Here is what my load is like:

[spoiler=aziroks definitive method!]

00  Skyrim.esm

01  Update.esm

02  Unofficial Skyrim Patch.esp  [Version 2.0.0a]

03  Dawnguard.esm

04  Unofficial Dawnguard Patch.esp  [Version 2.0.0b]

05  HearthFires.esm

06  Unofficial Hearthfire Patch.esp  [Version 2.0.0]

07  Dragonborn.esm

08  Unofficial Dragonborn Patch.esp  [Version 2.0.0]

09  ClimatesOfTamriel.esm

0A  Lanterns Of Skyrim - All In One - Main.esm

0B  moonpath.esm

0C  SPIKE.esm

0D  XFLMain.esm

0E  Falskaar.esm

0F  Wyrmstooth.esp  [Version 1.10]

10  DSAMG - Miraak Music Fixes.esp

11  Weapons & Armor Fixes_Remade.esp

12  Clothing & Clutter Fixes.esp

13  Chesko_Frostfall.esp

14  Better Dynamic Snow.esp

15  AOS.esp

16  IHSS.esp

17  Improved Combat Sounds v2.2.esp

18  AOS_ICS Patch.esp

19  StaticMeshImprovementMod-DragonbornTernFix.esp

1A  StaticMeshImprovementMod-FurnitureChestSnowFix.esp

1B  AMatterOfTime.esp  [Version 1.00]

1C  AshRocks.esp

1D  Immersive Patrols Merged All.esp

1E  BirdsHFclean.esp

1F  Birdsofskyrim.esp

20  Dead Body Collision.esp

21  EpisodeParallax.esp

22  Lanterns Of Skyrim - All In One - 2x Brighter.esp

23  Moss Rocks.esp

24  Moss Rocks_DB.esp

25  MVABasic.esp

26  Populus.esp

27  Skyrim Immersive Creatures.esp  [Version v6.5.1]

28  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.1]

29  Skyrim Flora Overhaul.esp

2A  SkyUI.esp

2B  1nivWICCloaks.esp  [Version 2.3]

2C  Hothtrooper44_ArmorCompilation.esp

2D  Immersive Weapons.esp

2E  Complete Crafting Overhaul_Remade.esp

2F  CCO_Frostfall_Patch.esp

30  Guard Dialogue Overhaul.esp

31  Requiem.esp

32  Requiem - Resources.esp

33  Requiem - Hard Times.esp

++  Requiem - No Overencumbered Messages.esp

34  Requiem - Potions Weight.esp

35  Requiem - Immersive Weapons.esp

36  Requiem - Immersive Armors.esp

37  Requiem - HearthFires.esp

38  Requiem - Dragonborn.esp

39  Requiem - SIC Patch.esp

3A  Requiem - SIC Patch - DLC2.esp

3B  Requiem - Guard Dialogue Overhaul Patch.esp

3C  Requiem - Falskaar.esp

3D  Requiem - Wyrmstooth.esp

3E  Requiem - Immersive Patrols Merged All.esp

3F  AOS_Requiem Patch.esp

40  Requiem - WAF+Clothing and Clutter Fixes Patch.esp

41  Requiem - CCOR Patch.esp

42  Requiem - Dragonborn - CCOR Patch.esp

43  Requiem - SIC CCOR Patch.esp

44  Requiem - Immersive Armors - Addon.esp

45  MIDFollowMeCloser.esp

46  DSAMG - Greybeard Fix.esp

47  Gildergreen Regrown.esp  [Version 1.2.5]

48  Inconsequential NPCs.esp

49  Inconsequential NPCs - Enhancement.esp

4A  3DNPC.esp

4B  3DNPC - Requiem Patch.esp

4C  moonpath_questdata.esp

4D  Requiem - Moonpath Patch.esp

4E  Run For Your Lives.esp  [Version 1.2.4]

4F  Book Covers Skyrim.esp

50  Book Covers Dawnguard.esp

51  Book Covers Hearthfire.esp

52  Book Covers Dragonborn.esp

53  REQ - BCS Patch.esp

54  BlockSparkles.esp

55  AOS_BlockSparkles Patch.esp

56  Civil War Overhaul.esp

57  Civil War Overhaul - Requiem Patch.esp

58  AOS_CWO Patch.esp

59  Grass_On_Steroids_SFO-SHORT.esp

5A  SFO - Dragonborn.esp

5B  SFO - Expanded Diversity.esp

5C  SkyTEST-RealisticAnimals&Predators.esp

5D  SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

5E  SkyTest RealisticAnimals&Predators - Requiem  Patch.esp

5F  SkyTest RealisticAnimals&Predators - Requiem  Patch - HearthFires.esp

60  SkyTest RealisticAnimals&Predators - Requiem  Patch - Dragonborn.esp

++  SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp

61  Convenient Horses.esp

62  dD - Enhanced Blood Main.esp

63  dD-Dragonborn-Dawnguard-EBT Patch.esp

64  dD-DG-DB-Immersive Creatures EBT Patch.esp

65  AOS_EBT Patch.esp

66  Populated Cities Towns Villages.esp

67  ClimatesOfTamriel-Sound.esp

68  SoS - The Dungeons.esp  [Version 1.23]

69  SoS - The Wilds.esp  [Version 1.13]

6A  SoS - Civilization.esp  [Version 1.02]

6B  SkyFalls + SkyMills + DG + DB + FS + WT.esp

6C  EnhancedLightsandFX.esp

6D  ELFX - Dawnguard.esp

6E  ELFX - Dragonborn.esp

6F  ClimatesOfTamriel-Dawnguard-Patch.esp

70  ClimatesOfTamriel-Dragonborn-Patch.esp

71  AOS_COT-DG Patch.esp

72  Supreme Storms - Cot Version.esp

73  CoT-WeatherPatch.esp

74  CoT-WeatherPatch_DB.esp

75  CoT-WeatherPatch_SupStorms.esp

76  CoT-WeatherPatch_NL4.esp

77  ELFXEnhancer.esp

78  SoS - The Dungeons-PatchELFX.esp

79  SoS - Civilization-PatchELFX.esp

7A  Breezehome_Fully_Upgradable.esp

7B  Imp's More Complex Needs.esp  [Version 0.31]

7C  IMCN - Dawnguard.esp

7D  IMCN - Hearthfire.esp

7E  IMCN - Dragonborn.esp

7F  IMCN - Requiem Patch.esp

80  Enhanced Soul Trap.esp

81  DragonCombatOverhaul.esp

82  DragonCombatOverhaulDragonborn.esp

83  DragonCombatOverhaul - Requiem Patch.esp

84  DragonCombatOverhaulDragonborn - Requiem Patch.esp

85  AOS_DCOd Patch.esp

86  Beards.esp

87  TheEyesOfBeauty.esp  [Version 9]

88  XFLDialogue.esp

89  XFLPlugins.esp

8A  Reduced Distance NPC Greetings.esp

8B  SPTConsistentOlderPeople.esp  [Version 1.8]

8C  dD - Realistic Ragdoll Force - Realistic.esp

8D  RealisticWaterTwo.esp

8E  RealisticWaterTwo - Legendary.esp

8F  RealisticWaterTwo - Wyrmstooth.esp

90  RealisticWaterTwo - Waves - Wyrmstooth.esp

91  RealisticWaterTwo - Falskaar.esp

92  RealisticWaterTwo - Waves - Falskaar.esp

93  AOS_RWT Patch.esp

94  Watercolor_for_ENB_RWT.esp

95  Bashed Patch, 0.esp

96  ASIS-Dependency.esp

97  ASIS.esp

98  conflicts.esp

 

 

 

 

Conflicts is my homemade conflict file that makes sure everything is exactly the way I want it.

Posted

Great thanks, looks like you are allowing BOSS to sort mostly and your conflicts.exp fixes everything that needs to be fixed. How many files does it touch by necessity? Your load order instructions on the web pages imply a different order which is confusing, oh well.

 

:)

Posted

Azirok, how did you implement WAF and CCF? Are their changes already part of HT in places where they conflict or did you adjust some things with your conflict resolution file?

  • 2 weeks later...
Posted
Azirok' date=' how did you implement WAF and CCF? Are their changes already part of HT in places where they conflict or did you adjust some things with your conflict resolution file?[/quote']

He has:

40  Requiem - WAF+Clothing and Clutter Fixes Patch.esp

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