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Base Requiem (by Smile44)


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Here is what my load is like:

[spoiler=aziroks definitive method!]

00  Skyrim.esm

01  Update.esm

02  Unofficial Skyrim Patch.esp  [Version 2.0.0a]

03  Dawnguard.esm

04  Unofficial Dawnguard Patch.esp  [Version 2.0.0b]

05  HearthFires.esm

06  Unofficial Hearthfire Patch.esp  [Version 2.0.0]

07  Dragonborn.esm

08  Unofficial Dragonborn Patch.esp  [Version 2.0.0]

09  ClimatesOfTamriel.esm

0A  Lanterns Of Skyrim - All In One - Main.esm

0B  moonpath.esm

0C  SPIKE.esm

0D  XFLMain.esm

0E  Falskaar.esm

0F  Wyrmstooth.esp  [Version 1.10]

10  DSAMG - Miraak Music Fixes.esp

11  Weapons & Armor Fixes_Remade.esp

12  Clothing & Clutter Fixes.esp

13  Chesko_Frostfall.esp

14  Better Dynamic Snow.esp

15  AOS.esp

16  IHSS.esp

17  Improved Combat Sounds v2.2.esp

18  AOS_ICS Patch.esp

19  StaticMeshImprovementMod-DragonbornTernFix.esp

1A  StaticMeshImprovementMod-FurnitureChestSnowFix.esp

1B  AMatterOfTime.esp  [Version 1.00]

1C  AshRocks.esp

1D  Immersive Patrols Merged All.esp

1E  BirdsHFclean.esp

1F  Birdsofskyrim.esp

20  Dead Body Collision.esp

21  EpisodeParallax.esp

22  Lanterns Of Skyrim - All In One - 2x Brighter.esp

23  Moss Rocks.esp

24  Moss Rocks_DB.esp

25  MVABasic.esp

26  Populus.esp

27  Skyrim Immersive Creatures.esp  [Version v6.5.1]

28  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.1]

29  Skyrim Flora Overhaul.esp

2A  SkyUI.esp

2B  1nivWICCloaks.esp  [Version 2.3]

2C  Hothtrooper44_ArmorCompilation.esp

2D  Immersive Weapons.esp

2E  Complete Crafting Overhaul_Remade.esp

2F  CCO_Frostfall_Patch.esp

30  Guard Dialogue Overhaul.esp

31  Requiem.esp

32  Requiem - Resources.esp

33  Requiem - Hard Times.esp

++  Requiem - No Overencumbered Messages.esp

34  Requiem - Potions Weight.esp

35  Requiem - Immersive Weapons.esp

36  Requiem - Immersive Armors.esp

37  Requiem - HearthFires.esp

38  Requiem - Dragonborn.esp

39  Requiem - SIC Patch.esp

3A  Requiem - SIC Patch - DLC2.esp

3B  Requiem - Guard Dialogue Overhaul Patch.esp

3C  Requiem - Falskaar.esp

3D  Requiem - Wyrmstooth.esp

3E  Requiem - Immersive Patrols Merged All.esp

3F  AOS_Requiem Patch.esp

40  Requiem - WAF+Clothing and Clutter Fixes Patch.esp

41  Requiem - CCOR Patch.esp

42  Requiem - Dragonborn - CCOR Patch.esp

43  Requiem - SIC CCOR Patch.esp

44  Requiem - Immersive Armors - Addon.esp

45  MIDFollowMeCloser.esp

46  DSAMG - Greybeard Fix.esp

47  Gildergreen Regrown.esp  [Version 1.2.5]

48  Inconsequential NPCs.esp

49  Inconsequential NPCs - Enhancement.esp

4A  3DNPC.esp

4B  3DNPC - Requiem Patch.esp

4C  moonpath_questdata.esp

4D  Requiem - Moonpath Patch.esp

4E  Run For Your Lives.esp  [Version 1.2.4]

4F  Book Covers Skyrim.esp

50  Book Covers Dawnguard.esp

51  Book Covers Hearthfire.esp

52  Book Covers Dragonborn.esp

53  REQ - BCS Patch.esp

54  BlockSparkles.esp

55  AOS_BlockSparkles Patch.esp

56  Civil War Overhaul.esp

57  Civil War Overhaul - Requiem Patch.esp

58  AOS_CWO Patch.esp

59  Grass_On_Steroids_SFO-SHORT.esp

5A  SFO - Dragonborn.esp

5B  SFO - Expanded Diversity.esp

5C  SkyTEST-RealisticAnimals&Predators.esp

5D  SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

5E  SkyTest RealisticAnimals&Predators - Requiem  Patch.esp

5F  SkyTest RealisticAnimals&Predators - Requiem  Patch - HearthFires.esp

60  SkyTest RealisticAnimals&Predators - Requiem  Patch - Dragonborn.esp

++  SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp

61  Convenient Horses.esp

62  dD - Enhanced Blood Main.esp

63  dD-Dragonborn-Dawnguard-EBT Patch.esp

64  dD-DG-DB-Immersive Creatures EBT Patch.esp

65  AOS_EBT Patch.esp

66  Populated Cities Towns Villages.esp

67  ClimatesOfTamriel-Sound.esp

68  SoS - The Dungeons.esp  [Version 1.23]

69  SoS - The Wilds.esp  [Version 1.13]

6A  SoS - Civilization.esp  [Version 1.02]

6B  SkyFalls + SkyMills + DG + DB + FS + WT.esp

6C  EnhancedLightsandFX.esp

6D  ELFX - Dawnguard.esp

6E  ELFX - Dragonborn.esp

6F  ClimatesOfTamriel-Dawnguard-Patch.esp

70  ClimatesOfTamriel-Dragonborn-Patch.esp

71  AOS_COT-DG Patch.esp

72  Supreme Storms - Cot Version.esp

73  CoT-WeatherPatch.esp

74  CoT-WeatherPatch_DB.esp

75  CoT-WeatherPatch_SupStorms.esp

76  CoT-WeatherPatch_NL4.esp

77  ELFXEnhancer.esp

78  SoS - The Dungeons-PatchELFX.esp

79  SoS - Civilization-PatchELFX.esp

7A  Breezehome_Fully_Upgradable.esp

7B  Imp's More Complex Needs.esp  [Version 0.31]

7C  IMCN - Dawnguard.esp

7D  IMCN - Hearthfire.esp

7E  IMCN - Dragonborn.esp

7F  IMCN - Requiem Patch.esp

80  Enhanced Soul Trap.esp

81  DragonCombatOverhaul.esp

82  DragonCombatOverhaulDragonborn.esp

83  DragonCombatOverhaul - Requiem Patch.esp

84  DragonCombatOverhaulDragonborn - Requiem Patch.esp

85  AOS_DCOd Patch.esp

86  Beards.esp

87  TheEyesOfBeauty.esp  [Version 9]

88  XFLDialogue.esp

89  XFLPlugins.esp

8A  Reduced Distance NPC Greetings.esp

8B  SPTConsistentOlderPeople.esp  [Version 1.8]

8C  dD - Realistic Ragdoll Force - Realistic.esp

8D  RealisticWaterTwo.esp

8E  RealisticWaterTwo - Legendary.esp

8F  RealisticWaterTwo - Wyrmstooth.esp

90  RealisticWaterTwo - Waves - Wyrmstooth.esp

91  RealisticWaterTwo - Falskaar.esp

92  RealisticWaterTwo - Waves - Falskaar.esp

93  AOS_RWT Patch.esp

94  Watercolor_for_ENB_RWT.esp

95  Bashed Patch, 0.esp

96  ASIS-Dependency.esp

97  ASIS.esp

98  conflicts.esp

 

 

 

 

Conflicts is my homemade conflict file that makes sure everything is exactly the way I want it.

Just out of curiosity what is the blocksparkles.esp ?  I've looked for it but can't find anything that matches on Nexus.  I'm hoping it's a way to get rid of spell effects because I really dislike the base healing spell effect.


It is not always as simple as that, the file on the far right is the one that gets loaded so it is a case that should something conflict, which version do want to load, if it is the mod on the right then you are golden. There are not many mods that cause any kind of problem with Requiem in Extended but a few will need to be removed these are listed on the Requiem Extended thread I believe, oh and at the top of this page.

 

There is patch for Requiem and Extended knocking about, it is still being tested. I will test it this week and check with the author about linking to it. We are considering a more indepth pack dealing with all the various addons and a patch for those things that need it. Will let you know more when I do. Anyway hope this helps.

 

:)

It does help and gives me an idea at least of what to look at and try and figure out even if I ultimately decide not to mess with things.
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Hey quick question on my bash patch.

I'm running CCO remade, Frostfall, Immersive Patrols merged, Immersive Armors and weapons along with OBIS on my Requiem game with all patches.

 

So requiem uses no leveled items or mobs right?

Why should or rather,

should I use leveled lists in my bashed patch?

 

I have been so far and wonder if it could be adversely effecting spawns of items and equipment.

It looks as though upon entering dungeons that most of the OBIS spawns have been whacked unless the other spawns are same faction. Working as intended?

 

One more thing, I'm using Requiem USKP, should it go in the order that Hardtimes normally would as a rule?

 

Load order

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
SPIKE.esm
RaceCompatibility.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
USKP Patcher for RaceCompatibility.esp
Skyrim Project Optimization - Full Version.esp
DSAMG - Miraak Music Fixes.esp
DSAMG - Greybeard Fix.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
Chesko_Frostfall.esp
ADS.esp
AOS.esp
DragonShoutVoice.esp
Improved Combat Sounds v2.2.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
Bring Out Your Dead.esp
Chesko_WearableLantern.esp
Dead Body Collision.esp
Dual Sheath Redux.esp
fFastTravelSpeedMult_4.esp
HoldBorderBanners.esp
Immersive Brigands.esp
Immersive Dawnguard.esp
Immersive Dragonborn.esp
Immersive Factions.esp
Immersive Mercenaries.esp
Immersive Patrols.esp
Immersive Travelers.esp
Immersive Werewolves.esp
Immersive Patrols Merged All.esp
BLESSINGS - Altar Descriptions.esp
Long lost smelters by Hyralux.esp
Moss Rocks.esp
ORM-Arvak.esp
PilgrimsDelight.esp
Point The Way.esp
retakrew7_chest.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Skyrim Flora Overhaul.esp
Complete Crafting Overhaul_Remade.esp
CCO_Frostfall_Patch.esp
CCO_SIC_Patch.esp
FlameAtronachArmor.esp
FullBootForKKSA.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
Traps Make Noise.esp
Chesko_LoreBasedLoadingScreens.esp
Ket_3DLoadscreens.esp
Ket_PictureLoadscreens.esp
NoxUE2.00.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
TakeNotes.esp
Customizable Camera.esp
AMB Glass Variants Lore.esp
Elemental Staves.esp
ExplosiveBoltsVisualized.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Weapons.esp
imp_helm.esp
imp_helm_imp.esp
imp_helm_dawn.esp
imp_help_dbrn.esp
Gildergreen Regrown.esp
The Paarthurnax Dilemma.esp
Differently Ebony.esp
SkyFalls Plus SkyMills - All DLC.esp
Guard Dialogue Overhaul.esp
DiversePriests.esp
DiversePriests_BringOutYourDeadPatch.esp
aMidianborn_Skyforge_Weapons.esp
SPTConsistentOlderPeople.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
STEP Core Patch.esp
Requiem.esp
Requiem - Heavy Shield Fix v1.7.3.esp
Requiem - HearthFires.esp
Requiem - Potions Weight.esp
Requiem - Resources.esp
Requiem - Immersive Patrols Merged All.esp
OBIS.esp
OBISDB.esp
dD-No Spinning Death Animation.esp
Beards.esp
Brows.esp
BHWarPaints.esp
LunariRace.esp
AsharaSkyrimCharacterPresetsReplacer.esp
Reduced Distance NPC Greetings.esp
moveitLWT.esp
Appropriately Attired Jarls Redux.esp
Requiem - Dragonborn.esp
Requiem - SIC Patch.esp
Requiem - SIC Patch - DLC2.esp
Requiem - WAF+Clothing and Clutter Fixes Patch.esp
Requiem - CCOR Patch.esp
Requiem - Dragonborn - CCOR Patch.esp
Requiem - SIC CCOR Patch.esp
Requiem - Immersive Armors.esp
Requiem - Guard Dialogue Overhaul Patch.esp
Requiem - Immersive Weapons.esp
SkyrimCoinReplacerRedux.esp
FSS-No pause between lines.esp
Distant DetailHF.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
RLO - Major City Exteriors - No Guard Torches.esp
ajd_allowmultipleregift.esp
dD - Realistic Ragdoll Force - Reduced.esp
DawnguardRuneWeaponsFXSReplacer.esp
DiversePriests_ConsistentOlderPeoplePatch.esp
Hothtrooper44_Armor_Ecksstra.esp
Dr_Bandolier.esp
AOS_Requiem Patch.esp
Requiem - USKP Patch.esp
BetterQuestObjectives.esp
BetterQuestObjectives-Dawnguard.esp
BetterQuestObjectives-Hearthfire.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
BetterQuestObjectives-AMBSkyforgePatch.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
BetterQuestObjectives-RequiemPatch.esp
IMAGINATOR - Visual Control for Skyrim.esp
IMAGINATOR - MCMenu.esp
posesivecorpses.esp
Dual Sheath Redux Patch.esp
General Patch.esp
Bashed Patch, 0.esp
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Thanks Bro.

I have been enjoying this Requiem play through immensely all the time getting my butt kicked.

I think the Dark Souls fans would even enjoy the pain if there was a way to punish for death via limited save.

 

On the merge mods, I've been skipping that as it only lists a few to merge that don't really effect requiem. Am I missing something there?

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Regarding making patch files for NPC mods, when it comes to perks should I just include the requiem perks for a given npc or merge the vanilla and requiem ones?  I'm asking because my patch file I created is causing the game to crash out at startup and I wondered if it perhaps had something to do with perks.

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  • 2 weeks later...

So is Base Requiem compatible with STEP: Core 2.2.8 or not? From reading the last few pages it seems more than a few mods in STEP: Core are either already included in Requiem or incompatible.. would be nice if the wiki was updated with this information. The wiki only mentions Lockpicking Interface and Soul Gems Differ. Is there a definitive list of unnecessary/incompatible STEP: Core mods as of 2.2.8?

 

Also, if I have STEP: Core 2.2.8 installed, do I need to download and install the Guard Dialogue Overhaul and Trade and Barter compatibility patches or no? Again, the STEP: Pack page for Base Requiem does not mention either of these compatibility patches.

 

EDIT: I decided to go through the thread starting on page 9-10 (roughly corresponding to the last edit date of the Base Requiem wiki page in December '13) and make a list of mod redundancy or incompatibility between STEP: Core 2.2.8 and Base Requiem. So far this is what I've got. Smile or people familiar with Requiem feel free to correct me or add on. I really think some of this stuff should be included in the wiki page, which appears to be out of date.

 

 
Redundant STEP: Core 2.2.8 mods (already included in Requiem, remove or disable them):
 
 
Lockpicking Interface
Clams Drop Pearls
When Vampires Attack
Non Essential Children
Main Font Replacement
No NPC Greetings
Run for your Lives
Soul Gems Differ
 
 
Probable STEP: 2.2.8 & Requiem mod conflicts & patches (link to patch if available; red title if not):
 
 
Audio Overhaul for Skyrim (patch available)
Guard Dialogue Overhaul (patch available)
Weapons and Armor Fixes (patch available NOTE: this is also for the Clothing and Clutter Fixes mod, which you need to have installed. Credits to Spock for the info.)
The Paarthurnax Dilemma (needs a patch made, or alternatively, a manual mod edit, see this post)
 
NOTE: Even though Trade and Barter is installed with STEP: Core 2.2.8 and Requiem has a patch for it, since 2.2.8 instructs STEP users to just install Trade and Barter without actually activating it, no compatibility patch for Requiem is needed.
 
 
Requiem 1.7.3 Patches (do not use if you did not install the 1.7.3 update and are using 1.7)
 
 
Heavy Shield Fix for Requiem 1.7.3 (see this post, patch is available)
Edited by macabre
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Yes it is compatible, but there are a number of mods that are not needed from STEP core. If you use MO (recommended) then it is easy to remove or disable those mods. Incidentally when vampires attack and run for your lives can be made compatible by disabling dragon fear and enabling random vampire attacks in the Requiem MCM. More and more patches are being made available for other mods as mentioned above. Requiem changes so many things in the game that to use other mods that affect similar things then patches are needed. But remember this pack is approved as is for STEP core. That said the GDO patch is now probably useful and should be refereed to in the guide. Trade and Barter is not activated in the STEP guide so no patch is needed, AOS and WAF have patches available so should also be mentioned in the guide. I will sort this as soon as I have time. Thanks for feedback.

 

::): 

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<snip>

::):

 

Thanks for the response, Smile. Just installed STEP: Core successfully yesterday (or so I think..) and read up on Requiem. Looks like a lot of fun, especially since Skyrim gameplay always felt.. odd.. for an RPG.. simplistic combat and a bunch of unrealistic stuff that had no place in an RPG game. So looking forward to the challenge of Requiem.

 

Hopefully with the info I've gathered above, and a look at the various load orders posted in the thread, I'll be able to get a working installation. Thank goodness for Mod Organizer or else none of this would be possible!

Edited by macabre
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Weapons and Armor Fixes (patch available NOTE: it's unclear if you also need clothing & armor fixes installed for this patch..)

As far as I can tell you do need clothing and clutter fixes for that patch. But Clothing and Clutter Fixes is accepted for STEP 2.2.9 anyway (makeing diverse priests redundant) so you might just go ahead and install it.

It would really help if someone could find the time to test explosive bolts. I would like to know if Explosive Bolts Visualized is an improvement over Requiem's solution. If the answer is yes I would also like to know which mod's object bounds should be used (I would provide esp patches if you are not compfortable with doing the changes).

Edited by Spock
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