Fourkillmaster Posted September 5, 2013 Posted September 5, 2013 https://skyrim.nexusmods.com/mods/37324/? My mod adds an unused sleeved variant from the games files and adds it to the colder areas of Skyrim.
EssArrBee Posted September 5, 2013 Posted September 5, 2013 When you say colder areas, you mean Dawnstar, Winterhold, Windhelm? Seems like a no brainer, what's up Bethesda?
Fourkillmaster Posted September 5, 2013 Author Posted September 5, 2013 When you say colder areas' date=' you mean Dawnstar, Winterhold, Windhelm? Seems like a no brainer, what's up Bethesda?[/quote']Yep there's also a 50% chance for them to spawn in the warmer areas like Falkreath and Whiterun. I left the Stormcloaks at 50% because I figured they wouldn't need sleeves thanks to there frost resistance.
Garfink Posted September 5, 2013 Posted September 5, 2013 Interesting immersive alternative to Wet & Cold (which I don't use any more because it's just too script intensive, I have almost join the legion of people that don't use scripted mods, aside from SkyUI and ImmersiveHUD), how are you applying the changes? Is it a dynamic script? Just a level list change?Â
Fourkillmaster Posted September 5, 2013 Author Posted September 5, 2013 Interesting immersive alternative to Wet & Cold (which I don't use any more because it's just too script intensive' date=' I have almost join the legion of people that don't use scripted mods, aside from SkyUI and ImmersiveHUD), how are you applying the changes? Is it a dynamic script? Just a level list change? [/quote']Just a level list change and so far it's been compatible with most other mods like WIC and Cloaks of Skyrim.
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