Jump to content
WilliamImm

Dragons Shout with Voice (by pauderek)

Recommended Posts

Discussion thread:

Dragons Shout with Voice by pauderek

Wiki Link

 


 

I've just found this recently. Have you ever noticed that dragons only roar when they use dragon shots, and not utter the magic words? (which is the way that shouts are done by lore)

 

This mod only replaces fuz files relating to dragon-used dragon shouts, so there should be no incompatbilities with existing STEP mods. Well, maybe Thundering Shouts, but I think it only replaces the player shout files.

 

Given that STEP is about immersion, this seems like a fairly obvious addition.

Share this post


Link to post
Share on other sites

That looks very interesting indeed.

 

For future reference, if it ever gets accepted:

 

This mod doesn't modify any asset (the .esp is only used so the game can read the files inside the .bsa), it only edits the voice (.fuz) files making it compatible with any mod.

If you're using unpacked BSA's - no need for an ESP with this mod.

Share this post


Link to post
Share on other sites

That looks very interesting indeed.

 

For future reference, if it ever gets accepted:

 

This mod doesn't modify any asset (the .esp is only used so the game can read the files inside the .bsa), it only edits the voice (.fuz) files making it compatible with any mod.

If you're using unpacked BSA's - no need for an ESP with this mod.

There's a loose files version.

Share this post


Link to post
Share on other sites

That looks very interesting indeed.

 

For future reference, if it ever gets accepted:

 

This mod doesn't modify any asset (the .esp is only used so the game can read the files inside the .bsa), it only edits the voice (.fuz) files making it compatible with any mod.

If you're using unpacked BSA's - no need for an ESP with this mod.

There's a loose files version.

 

Oh. Never checked the files tab tbh - at work, so I've only took a quick look.

Share this post


Link to post
Share on other sites

The sounds are cool... since they kinda run on top of the normal growling... blast like sound etc.

However I have noticed just in helgen that when Alduin says Tor Suul only a shout effect is spewed out... not the fire breath that normally is there.

The only fire breaths I saw where the cinematic ones... hence the one in the tower, the one with the kid and wounded guy, and the one at the wall.

But when he flies around then it was only shout animations.

 

I will do a bit more testing when I get the time again.

But so far it is cool to have the dragon actually use the shouts.

Share this post


Link to post
Share on other sites

Thanks for testing this Aiyen. I am anxious to get a comprehensive assessment from someone using this.

 

It sounds like a winner.

Share this post


Link to post
Share on other sites

Did more testing. Seems to have been a random fluke with the fire breaths... at least I have not been able to reproduce.

Properly due to having so many mods that sometimes something mess up stuff.

 

I did further testing with "normal" dragons... and there it works flawlessly. The dragon fights as it should, and screams tor suul at you when breathing fire.

 

Also works nicely along with dragon soul absorb more glorious.

 

One slight issue is the volume and intensity of the shout... it seems a bit off compared to the other sounds. It is a minor thing but I guess some audiophiles would dislike it based on that.

 

Other then that then the worst part of the mod is in its limitation. It only works for those select few attack types, and when you have more dragon types then they are logically not able to use the sounds. This is properly not an issue for STEP, but I thought it vital to mention regardless since I know many people do use dragon mods, especially the lore friendly ones.

Share this post


Link to post
Share on other sites

So, I did a bit of in-game testing in the place that you can always reproduce a dragon. IE: Helgen. And, well, it works. Volume is a bit disproportionate (a fair bit louder than the normal roar), but at least you can hear the words being spoken. Tor Suul!

Share this post


Link to post
Share on other sites

This sounds really cool, especially with no esp needed.

 

Even if it doesn't cover every dragon added by dragon mods, it still seems like an improvement and maybe work can/will be done to incorporate this into those mods or a compatibility patch.

Share this post


Link to post
Share on other sites

I back this up. I have it installed in my current playthrough and so far it works without any issues. A bit louder shouts from Dragons blend in really good I think.

Share this post


Link to post
Share on other sites

After playing around with it for a while, I'd say this should go in STEP. But, maybe the mod testers have other opinions.

 

Marking as testing, anyway.

Share this post


Link to post
Share on other sites

After playing around with it for a while, I'd say this should go in STEP. But, maybe the mod testers have other opinions.

 

Marking as testing, anyway.

 

I second that. I would recommend the optional as well: Dragons Shout with Voice from location

Share this post


Link to post
Share on other sites

I like it. I've been using it since it was first posted, though I've only ever heard Aludin over and over and over...

Share this post


Link to post
Share on other sites

Due to the conflict free nature of the mod, and the improved immersion, this mod is now marked as accepted.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Mousetick
      Discussion topic:
      I'm Walkin' Here by Fudgyduff
      Wiki Link
      SKSE plugin with customizable JSON configuration.
      QOL: Disables collision between player and NPCs so that they don't push the player or block narrow passages.
      The description on the Nexus mod page is very short and rather vague:
      What this does exactly is disabling collision so the NPCs are no longer solid: they can walk through the player and vice-versa. They'll still get in your face while you're in a conversation, or clump together stuck in passageways. So it's not perfect, but it's much better than vanilla.
      The following NPCs and situations are addressed:
      Disables collision while the player is in dialogue. Disables collision between the player and their allies. Disables collision between the player and their summons. Disables collision between the player and their allies' summons. Each of the above can be turned on or off via configuration settings (all ON by default).
    • By DoubleYou
      Discussion topic:
      QUI by Qudix
      Wiki Link
      I'm assuming Qudix will drop the Alpha from the title at some point. I have pre-emptively done so for this topic title. This mod adds various UI fixes and tweaks:
      AddItemMenu alternative (basically an explorer of the items for your list of plugins that can be then added to your inventory if desired if I understand it right) Stay at the System Page fix The ability to add/remove buttons from the main menu Remove the Creation Club banner.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.