z929669 Posted Tuesday at 04:23 PM Posted Tuesday at 04:23 PM Discussion topic: Community Shaders by doodlum, Community Shaders Team Wiki Link A potential replacement for ENB. If testing this mod with Step, also install all plug-ins mentioned in the description. We suggest to keep them separate in the left pane and install under 21-Post Processing. Some of the mods in 21-Post Processing may be useful for CS, but some will either be redundant or incompatible with CS. For testing, remove/disable the following: Remove ENB entirely (incompatible with CS) ENB Helper EVLaS
Bushranger Posted Wednesday at 11:45 PM Posted Wednesday at 11:45 PM (edited) I've had a quick look already and it seems nice... I haven't installed all the additional features listed on the Community Shader's page yet but I've already made a mistake! Oops. First though I haven't installed all of 21 Post-Processing. Along with ENB Series I've assumed that ENB Helper is not needed with Community Shaders. The Community Shaders page lists EVLaS as incompatible so I've disabled it. I've also not put in ENB Particle Lights - Dwemer Lanterns for as I've deviated from the Guide earlier and am using SRW0 Ancient Dwemer Metal, Ancient Dwemer Metal - My patches - Converted meshes to SE and AE and Ancient Amidianborn Dwarven Armory etc. The mistake I made was that when I went in to precache grass Community Shaders also ran for the first time and with it's welcome panel up listing End as the key to open it's settings menu and said that Enter or Escape would close that. I hit escape and instead of closing the panel it changed the bound key from End to Escape! I'll have to work out how to change that so I can open the settings menu. Edit: Updated it by deleting the settings in the SKSE override and going through the new/update installation process again. Tip of the day - Don't select Escape as the key to open Community Shaders. And a quick update because I don't have time to look into it now. DynDOLOD has ended with the Warning: File not found textures\effects\mxwoodburning.dds. This is reported for Embers XD.esp, Fires and Embers Flipping Fix.esp, Heart of the Reach.esp and Skyrim.esm so I'm not sure if it's one of the Community Shares shaders that has brought this in or if I've set something wrong with Embers EX.esp. Edited Thursday at 03:31 AM by Bushranger Quick Update
Bushranger Posted Thursday at 08:45 AM Posted Thursday at 08:45 AM (edited) I found ENB Light had meshes for Giant's Campfire so I think I had clicked the wrong settings when reinstalling that. It has been known to have missing textures. I'll also note one of the Additional Features for Community Shaders is Terrain Shadows so I've edited DoTerrainHeightMap=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini. If I'm testing something I might as well test something Edited Thursday at 08:46 AM by Bushranger
denz Posted Thursday at 03:29 PM Posted Thursday at 03:29 PM The latest community shaders version doesn't support particle lights anymore, cs light in combination with light placer would replace most of the enb particle light mods in the step guide. 1 1
Bushranger Posted 2 hours ago Posted 2 hours ago Some screenshots to show Community Shaders with the Step Guide Post-Processing: It looks good and it's a lot brighter than the ENB. Outside the Frozen Hearth in the day and in the night: Inside the Frozen Hearth was much brighter than the ENB for me. A comparison between the ENB and Community Shaders renting a room: ENB also needed to be tinkered with to get shadows working. Community Shaders had shadows working without any tinkering: The shadow from the college was much less for Community Shaders, it was the same time of day but I forgot to check for the weather when I took the screenshot. Some interior screenshots, the fireplace in the Frozen Hearth looks good with the Community Shaders and the students rooms in the College are very nice. The lights from the staff and the chaurus eggs by the student do seem a little off though so CS Light and the Light Placer might be a better thing to investigate. 1
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