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Load order FileID (0f) cannot be mapped to file fileID for file Platinum Perks.esm


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Posted

Hello all!

Im trying to add some electric weapons to the form list of the Platinum perks "live wire" weapon list but regardless of what im doing im stuck with the above error message.

All files are cleaned already and loot already set the load order to be correct so i have no idea what exactly is wrong here.

 

Posted
1 hour ago, Gauron said:

Hello all!

Im trying to add some electric weapons to the form list of the Platinum perks "live wire" weapon list but regardless of what im doing im stuck with the above error message.

All files are cleaned already and loot already set the load order to be correct so i have no idea what exactly is wrong here.

 

It's not clear what mods provide "Platinum Perks.esm" or "live wire", but it sounds like you did not update a configuration file properly. Specifically, you did not enclose the added string name of the item in quotes, and it has spaces with the word 'of' inside. So it looks like a parsing error in the config, passing 'of' instead of some value.

Posted
9 hours ago, DoubleYou said:

This typically happens when you need to add the master of the item you are adding to the file you are copying to.

Doh! I missed that this was the xEdit forum. Good call.

Posted
11 hours ago, DoubleYou said:

This typically happens when you need to add the master of the item you are adding to the file you are copying to.

Thats the first thing i considered.

Platinum Perks is the one that gets modified with something from CFWR so it should have it as its master but FNVedit doesnt allow that. Its not in the list of possible masters, i can only add Platinum Perks as a master to CFRW.

On 9/28/2025 at 3:34 PM, z929669 said:

It's not clear what mods provide "Platinum Perks.esm" or "live wire", but it sounds like you did not update a configuration file properly. Specifically, you did not enclose the added string name of the item in quotes, and it has spaces with the word 'of' inside. So it looks like a parsing error in the config, passing 'of' instead of some value.

The mod is called Platinum Perks and "Live wire" is a perk in it that adds extra damage to electric weapons to which i want to add 2 weapons from the Classic Fallout Weapons Remastered mod (two pulse guns).

 

Posted

Is this a potential load order issue? I keep confusing myself with all this "load before" and "load after" terminology, so I'll just put the plugins in order:

  1. Platinum Perks
  2. CRFW

With the above order, you can add Platinum Perks as a master to CRFW. If you want it the other way around, you need to change the load order:

  1. CRFW
  2. Platinum Perks

With this load order you should be able to add CRFW as a master to Platinum Perks. Of course, you'll need to verify everything works correctly if you change the order of the plugins.

Posted
18 hours ago, Greg said:

Is this a potential load order issue? I keep confusing myself with all this "load before" and "load after" terminology, so I'll just put the plugins in order:

  1. Platinum Perks
  2. CRFW

With the above order, you can add Platinum Perks as a master to CRFW. If you want it the other way around, you need to change the load order:

  1. CRFW
  2. Platinum Perks

With this load order you should be able to add CRFW as a master to Platinum Perks. Of course, you'll need to verify everything works correctly if you change the order of the plugins.

Arent esm files always supposed to be loaded before esp files? Platinum Perks is an esm mod while CRFW is esp.

I am also at the point where im thinking it would be easier to remake the "Live Wire" perk in CRFW and then make it use in the formlist the items in CRFW. (im slowly losing it)

Posted
5 hours ago, Gauron said:

Arent esm files always supposed to be loaded before esp files? Platinum Perks is an esm mod while CRFW is esp.

Yes, esm files are required to be loaded before esp files. Is there a specific reason you are trying to alter either of these two plugins? I mean I think the better option (unless you are the mod author) is to create a "patch" plugin and implement the changes in this plugin instead.

Posted
21 hours ago, Greg said:

Yes, esm files are required to be loaded before esp files. Is there a specific reason you are trying to alter either of these two plugins? I mean I think the better option (unless you are the mod author) is to create a "patch" plugin and implement the changes in this plugin instead.

Kinda just wanted to have more "electric" looking weapons be affected by the perk but right now i just gave up on it. Im not at the point where i will make a patch just yet so imma shelve this want for now.

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