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Posted
  On 8/8/2021 at 6:45 AM, sheson said:

Read the first post what logiles to upload when making reports.

Check the DynDOLOD log for texture can not be found messages.

Typically the only textures that can be missing are the textures used by the 3D models, since billboards are only used for LOD generation if the billboard textures actually exists. They can only be missing in the game if the entire LOD texture atlas is missing. In any case, also open the billboard textures in an image, that they look OK.

The tree report lists which 3D tree LOD model was found and if it is being used for a LOD level. Check it in NifSkope or with the xEdit Asset Browser to find out which textures it  is using.
 

 

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Hi Sheson,

Sorry, I didn't mention DynDolod.log since there wasn't a missing texture entry for any of my "Myrkvior" or other Tamriel Trees, which is why I searched all the other log-files as well. All Billboards looked ok, and the texture paths in the nif's were fine as well.

I then screened back in DynDolog.log and seached for trees outside Tamriel worldspace. I found gkbreachclifftree02_lod.nif in the mod "Nereva",  which apparently had missing textures. I ended up working around the problem by copying the Myrkvior lod.nif for that tree to the meshes/nereva folder (as a loose override) and renaming it gkbreachclifftree02_lod.nif. I am a bit stumped why Dyndolod would take that single mesh from another world mod (it was in a bsa) and apply it to Tamriel. Or is it possible that two lod's get projected over each other? Strangely the billboard of the Nereva trees in the bsa looks fine as well. Or maybe DynDOLOD just got stressed by my huge load order.  :)

Anyway, you can see that my understanding of this whole LOD-thing is rather limited. Thank you for your help and patience.

Posted
  On 8/8/2021 at 9:31 AM, aufisch said:

Hi Sheson,

Sorry, I didn't mention DynDolod.log since there wasn't a missing texture entry for any of my "Myrkvior" or other Tamriel Trees, which is why I searched all the other log-files as well. All Billboards looked ok, and the texture paths in the nif's were fine as well.

I then screened back in DynDolog.log and seached for trees outside Tamriel worldspace. I found gkbreachclifftree02_lod.nif in the mod "Nereva",  which apparently had missing textures. I ended up working around the problem by copying the Myrkvior lod.nif for that tree to the meshes/nereva folder (as a loose override) and renaming it gkbreachclifftree02_lod.nif. I am a bit stumped why Dyndolod would take that single mesh from another world mod (it was in a bsa) and apply it to Tamriel. Or is it possible that two lod's get projected over each other? Strangely the billboard of the Nereva trees in the bsa looks fine as well. Or maybe DynDOLOD just got stressed by my huge load order.  :)

Anyway, you can see that my understanding of this whole LOD-thing is rather limited. Thank you for your help and patience.

Expand  

Since no log files are being uploaded it is not possible to answer the questions.

Each object/tree has one LOD assets per LOD level as can be seen in the object/tree report files. DynDOLOD does not get stressed.

Posted
  On 8/8/2021 at 11:50 AM, sheson said:

Since no log files are being uploaded it is not possible to answer the questions.

Each object/tree has one LOD assets per LOD level as can be seen in the object/tree report files. DynDOLOD does not get stressed.

Expand  

Sorry, didn't think you were interested in a 180MB debug log, I made a dropbox-link for that one:

https://www.dropbox.com/s/73g1ggxoslp3s56/DynDOLOD_SSE_Debug_log.txt?dl=0

The Log files is attached. But no real pressure to actually look into it.

DynDOLOD_SSE_log.txtFetching info...

Posted
  On 8/8/2021 at 2:57 PM, aufisch said:

Sorry, didn't think you were interested in a 180MB debug log, I made a dropbox-link for that one:

https://www.dropbox.com/s/73g1ggxoslp3s56/DynDOLOD_SSE_Debug_log.txt?dl=0

The Log files is attached. But no real pressure to actually look into it.

DynDOLOD_SSE_log.txt 1.5 MB · 0 downloads

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From the DynDOLOD log file:

<Warning: Can not find file textures\lod\testreelod9.dds used by meshes\nereva\gkbreachclifftree02_lod.nif nereva01.esp 00NerReachCliffTree02ST [STAT:260336A6]>

The LOD model is used either because it matches the full model file name (gkbreachclifftree02.nif) or because it is set specifically as a LOD model on the base record. Notice that this is not a TREE base record, but a STAT base record. It is only treated as a "TREE" if it has the "Has Tree LOD" flag set. Without the flag it is just another object that happens to look like a tree. However none of that matters in regards to the missing textures.

You also either have outdated DynDOLOD Resources installed or there is a mod that contains older LOD models. Since I do not see Majestic Mountains in the load order, check which mod contains rockpilel01_lod.nif or rockcliff05rocks_lod_1.nif for example. There might be other mods that could use an updated LOD pack for DynDOLOD 3 I am not aware of.

Posted
  On 8/8/2021 at 3:49 PM, sheson said:

From the DynDOLOD log file:

<Warning: Can not find file textures\lod\testreelod9.dds used by meshes\nereva\gkbreachclifftree02_lod.nif nereva01.esp 00NerReachCliffTree02ST [STAT:260336A6]>

The LOD model is used either because it matches the full model file name (gkbreachclifftree02.nif) or because it is set specifically as a LOD model on the base record. Notice that this is not a TREE base record, but a STAT base record. It is only treated as a "TREE" if it has the "Has Tree LOD" flag set. Without the flag it is just another object that happens to look like a tree. However none of that matters in regards to the missing textures.

You also either have outdated DynDOLOD Resources installed or there is a mod that contains older LOD models. Since I do not see Majestic Mountains in the load order, check which mod contains rockpilel01_lod.nif or rockcliff05rocks_lod_1.nif for example. There might be other mods that could use an updated LOD pack for DynDOLOD 3 I am not aware of.

Expand  

DyndDOLOD Resources where the newest, I re-downloaded and re-installed just yesterday. I screened my bsa's and I only found "Midwood Isle" that seemed to used those lod-nif's. https://www.nexusmods.com/skyrimspecialedition/mods/28120

Posted (edited)

I'm having an issue running DynDOLOD. I sorted though the few mods that had errors and fixed them. However, I am getting a warning saying DynDOLOD does not support duplicates. The end of my session reads thusly, amd I believe there is at least one more error further down the list it stopped before reaching.

[01:21] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\icesurflayerlod.dds
[01:21] <Error: Can not find file textures\landscape\icesurflayer_n.dds>
[01:24] <Warning: Can not find file textures\landscape\icesurflayer_n.dds used by meshes\lod\ice\frozenmarshicefloechunks03_lod_0.nif Skyrim.esm FrozenMarshIceFloeChunkS03 [STAT:000E7593]>
[01:25] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\bridge01lod.dds
[01:26] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\dirtcliffgrass01lod.dds
[01:27] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\smim_shack_rooflod.dds
[01:31] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\dirtcliffgrass02lod.dds
[01:34] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\whstreetstone01lod.dds
[01:34] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\rottingwood02lod.dds
[01:38] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\dirtcliffsediment01lod.dds
[01:41] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\fachwerk01lod.dds
[01:41] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\smim_wood_mine_plankslod.dds
[01:41] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\landscape\snow01landscapenoalpha.dds
[01:45] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\highlandcowpaintlod.dds
[01:47] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\riftenhouseplanks01lod.dds
[01:47] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\rocklod.dds
[01:48] Item not found
Item not found
Computer says "Item not found."

 

This is saying that the textures\landscape\icesurflayer_n.dds can't be found but I'm not sure if that is supposed to be coming from Resources 3 or a mod. How can I resolve this? Actually, let me send you a word file of the session that was running so you can search it for "duplicate" easier. There are 6 reference to "duplicate", three of them at the end. 

DynDOLOD log.docx

Please bear with me as I am moving everything over to MO2 and am not completely familiar with it yet. This could be a total screwup on my part, but I think it is more likely a mod.

 

EDIT: icesurflayer_n.dds is not in my resources\textures\lod folder. Should it be?

Edited by skinjack
Posted
  On 8/10/2021 at 1:23 AM, skinjack said:

I'm having an issue running DynDOLOD. I sorted though the few mods that had errors and fixed them. However, I am getting a warning saying DynDOLOD does not support duplicates. The end of my session reads thusly, amd I believe there is at least one more error further down the list it stopped before reaching.

[01:21] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\icesurflayerlod.dds
[01:21] <Error: Can not find file textures\landscape\icesurflayer_n.dds>
[01:24] <Warning: Can not find file textures\landscape\icesurflayer_n.dds used by meshes\lod\ice\frozenmarshicefloechunks03_lod_0.nif Skyrim.esm FrozenMarshIceFloeChunkS03 [STAT:000E7593]>
[01:25] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\bridge01lod.dds
[01:26] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\dirtcliffgrass01lod.dds
[01:27] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\smim_shack_rooflod.
[01:31] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\dirtcliffgrass02lod.dds
[01:34] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\whstreetstone01lod.dds
[01:34] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\rottingwood02lod.dds
[01:38] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\dirtcliffsediment01lod.dds
[01:41] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\fachwerk01lod.dds
[01:41] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\smim_wood_mine_plankslod.dds
[01:41] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\landscape\snow01landscapenoalpha.dds
[01:45] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\highlandcowpaintlod.dds
[01:47] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\riftenhouseplanks01lod.dds
[01:47] Creating G:\Utilities\DynDOLOD\DynDOLOD_Output\textures\lod\rocklod.dds
[01:48] Item not found
Item not found
Computer says "Item not found."

 

This is saying that the textures\landscape\icesurflayer_n.dds can't be found but I'm not sure if that is supposed to be coming from Resources 3 or a mod. How can I resolve this? Actually, let me send you a word file of the session that was running so you can search it for "duplicate" easier. There are 6 reference to "duplicate", three of them at the end. 

DynDOLOD log.docx

Please bear with me as I am moving everything over to MO2 and am not completely familiar with it yet. This could be a total screwup on my part, but I think it is more likely a mod.

 

EDIT: icesurflayer_n.dds is not in my resources\textures\lod folder. Should it be?

Expand  

Read the first post which log files to include when making reports. Especially the bugreport would be important, but also the debug log.

You do not need to convert the txt logfiles to word documents. Just leave them as is. txt files can be search as well.
Different log lines containing the same word does not mean anything.

Use MO2 Data tab on the right to look up files in the data folder and to find out which mod supplies them. In case there is no loose file, use xEdit Asset Browser (start it with CTRL+F3) to find all containers (BSAs or data folder) contain a file.

The frozenmarshicefloechunks03_lod_0.nif included in DynDOLOD Resources 3 does not use that texture.

Posted

Season hello!! Is it possible to install Dyndolod 3.0 on the SkyrimVR version? I installed the ultimate vr essentials package and saw Dyndolod 3 as part of it, but this set of mods is too big for me) I wanted to install Dyndolod separately, but I ran into a problem. In the requirements for NO Grass, you must install .NET Script Framework and it does not work in the Skyrim version. Can this be replaced with something?

Posted
  On 8/10/2021 at 9:51 AM, olegvp said:

Season hello!! Is it possible to install Dyndolod 3.0 on the SkyrimVR version? I installed the ultimate vr essentials package and saw Dyndolod 3 as part of it, but this set of mods is too big for me) I wanted to install Dyndolod separately, but I ran into a problem. In the requirements for NO Grass, you must install .NET Script Framework and it does not work in the Skyrim version. Can this be replaced with something?

Expand  

Read the first post / included manual "requirements" and "installation" instructions.

DynDOLOD 3 Alpha does not requires No Grass In Objects.
Generating the optional Grass LOD requires a warm grass precache generated by No Grass In Objects as explained in the second post / included manual.

Pay attention to the part that explains that this is an alpha test.

Posted
  On 8/10/2021 at 10:23 AM, sheson said:

DynDOLOD 3 Alpha does not requires No Grass In Objects.

Expand  

Please forgive my poor English. I probably did not understand the meaning of the second post well. It says

  Quote

Grass LOD generation requires a warmed precache from No Grass In Objects for the current load order. It uses the *.CGID files found in the ..\Data\Grass\ folder.

Expand  

I'm sorry again, but I didn't understand how to get this grass cache. or it doesn't work for the VR version.

Posted
  On 8/10/2021 at 11:39 AM, olegvp said:

Please forgive my poor English. I probably did not understand the meaning of the second post well. It says

I'm sorry again, but I didn't understand how to get this grass cache. or it doesn't work for the VR version.

Expand  

DynDOLOD 3 Alpha does not require No Grass In Objects.
Drastically improved tree LOD, object LOD, dynamic LOD, occlusion data or terrain undersides meshes can be generated for all supported game versions including Skyrim VR.

To generate the optional Grass LOD for a worldspace there need to be data\grass\*.cgid files for the worldspace(s) in the load order.
Where the *.cgid files come from does not matter.

For LOD generation or the TexGen/DynDOLOD output to work, it does not matter if the mod No Grass In Objects (DLL, config) itself is installed or not.

Posted (edited)

Sorry, I created a separate topic for this issue yesterday. I should have read more on other posts before commenting but it was late and I was winding down for the night. I get a 404 error when trying to access that post now, so maybe you took it down. Understandable. No need to clutter up forums with separate posts when you can cover them all in this one.

To reiterate, I'm having an issue with the Resources 3 DynDOLOD version when I run it. It tells me Duplicates not allowed. At the end of my run (with text I can't find this morning) it mentioned an error where DynDOLOD\textures\lod\icesurflayer_n.dds could not be found. I do not have that in the DynDOLOD Resources folder in that path, so maybe that is part of my problem. If I find the text or my previous post can be found (I included it on that) it explains it more clearly. But I will post what I have.

DynDOLOD last run text (Sorry about this one - pastebin said I exceeded my limit unless I buy PRO the first time around - and now the page is having a problem loading any text)

DynDOLOD log 1.docx

DynDOLOD Bug Report

bugreport.txtFetching info...

I don't run Enderal so I don't have those other files you listed, but I can upload anything else you might need. Hopefully pastebin will be back up by then.

I'm not sure if I can/should revert to a previous DynDOLOD version in the meantime, although version three did mention few errors version 2 did not detect like this:

Untitled.thumb.png.cb2fff8dfbd1be98543562216bf7f292.png

Anyway, any help, suggestions or advice you can send would be greatly appreciated. And again, I do apologize if I am not following established methodology in posting. I seem to be rather "focused" on certain websites these days and anything new throws me. Happens when you get older, I guess.  I'm JUST figuring out Discord and pastebin. Apparently not as well as I'd like.

 

EDIT: AND again, I'm sorry. Apparently you DID move my other message here from 12 hours ago up above. REALLY need to start reading better. I will append any files you might need here after I finish reading what files you requested. Thank you for fixing my mess.

Edited by skinjack
Posted
  On 8/10/2021 at 1:25 PM, skinjack said:

Sorry, I created a separate topic for this issue yesterday. I should have read more on other posts before commenting but it was late and I was winding down for the night. I get a 404 error when trying to access that post now, so maybe you took it down. Understandable. No need to clutter up forums with separate posts when you can cover them all in this one.

To reiterate, I'm having an issue with the Resources 3 DynDOLOD version when I run it. It tells me Duplicates not allowed. At the end of my run (with text I can't find this morning) it mentioned an error where DynDOLOD\textures\lod\icesurflayer_n.dds could not be found. I do not have that in the DynDOLOD Resources folder in that path, so maybe that is part of my problem. If I find the text or my previous post can be found (I included it on that) it explains it more clearly. But I will post what I have.

DynDOLOD last run text (Sorry about this one - pastebin said I exceeded my limit unless I buy PRO the first time around - and now the page is having a problem loading any text)

DynDOLOD log 1.docx

DynDOLOD Bug Report

bugreport.txt 305.12 kB · 0 downloads

I don't run Enderal so I don't have those other files you listed, but I can upload anything else you might need. Hopefully pastebin will be back up by then.

I'm not sure if I can/should revert to a previous DynDOLOD version in the meantime, although version three did mention few errors version 2 did not detect like this:

Untitled.thumb.png.cb2fff8dfbd1be98543562216bf7f292.png

Anyway, any help, suggestions or advice you can send would be greatly appreciated. And again, I do apologize if I am not following established methodology in posting. I seem to be rather "focused" on certain websites these days and anything new throws me. Happens when you get older, I guess.  I'm JUST figuring out Discord and pastebin. Apparently not as well as I'd like.

Expand  

The post was moved to this thread and replied to. Scroll up 5 or so posts to see the answer regarding the missing texture.

As explained in the first post truncate large log files to the last meaningful generation or zip them and upload large file to a file service as explained in the first post.
The nomenclature of listing choices in square brackets [ ] separated by the pipe symbol | like [this|that] means to substitute "this" or "that" in its place. | = or, & = and.
Instead of posting a screenshot of an error message, use "Copy this message to clipboard" and paste the text instead.

The "item not found"  and "Duplicates not allowed" exceptions from the bugreport.txt should hopefully be fixed next version. No need to upload any more log files atm for these errors.

Regarding the unresolved FORM ID error, click "Help for this message" to open ..\DynDOLOD\docs\help\Unresolved.html and fix or remove the broken plugin / update the update.esm to the correct version as explained.

Posted (edited)

Yes, I did fix the FORM ID's after installing SSEEdit 4.01 since the newer version took that function away to do manually, I believe. There were only three mods like that. T'Skyrim Riverwood. G.R.I.M. And one other one I forget. I think it was a personal merger involving towns. I was in the process of replying when you replied, so I will not add further bug reports unless you need them. And thank you for the Data tab hint. Another MO2 function I did not know about. The only reference I have to that file (with lod appended) is from Tamrielic Textures SE 1 - Landscapes, and to be honest I was on the fence about keeping that file right now, so maybe I will disable it to see how far DynDOLOD will go afterwards.

Again, I do apologize for any lack of established standards I used. Sooner or later I will get used to posting on unfamiliar sites. And Discord. And Pastebin... Old and set in my 1980's ways. :) Any time I have had the need to speak with you, you have been nothing but patient, so I really do appreciate it and nominate you for a sainthood. Because you really need one to deal with me. At least that's what my wife says. :)

EDIT: On a sidenote, I want to confirm that No Grass in Objects is no longer needed with DynDOLOD 3 as well as confirm if we need to keep downloading/installing LODs for other mods since this apparently generates them automatically now.

EDIT2: I re-ran DynDOLOD and it got stuck on DynDOLOD\textures\landscape\snow01landscape (noalphas appended) which comes from Fluffy Snows. Just thought I would mention it in case it helps you while tinkering with code. I'm pretty much code illiterate these days, and even back in the day it was web design, not software development.

Edited by skinjack
Posted

OK, there was one other file preventing DynDOLOD from running all the way. That was The Great Cities SSE Edition - No Snow Under the Roof SE patch. NSUTR_TGCoWSSE_AiO_patch.esp. Once I removed Tamrielic Landscapes, Fluffy Snow (and patches), and this last one DynDOLOD ran all the way. 

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