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Posted
  On 6/25/2024 at 10:45 AM, CustardCyanide said:

Hello,

I have been attempting to use DynDOLOD for Seasons of Skyrim and Seasonal Landscapes for some time, but each time I run the program it seizes up upon trying to generate the texture atlas for MarkarthWorldTreeLOD. The only mod that affects the trees in my load order (that I am aware of) is Happy Little Trees. Opening the task manager shows CPU and Disk usage dropping to 0%, while RAM usage seems to remain as usual - even after waiting 20+ minutes for progress. Any ideas on how to resolve this?

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Moved to the DynDOLOD 3 Alpha 3.

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts or how to enable the realtime log in case the program is terminated before it can write the logs.

See https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

Posted
  On 6/25/2024 at 4:30 PM, sheson said:

Can you test if updating to the latest AMD driver (24.5.1 I believe) makes a difference.

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Not possible. 24.3.1 is actually the latest release for my GPU (RX Vega 56) since AMD has put their older cards on a different driver release schedule, as stated here: 

  Reveal hidden contents

 

  On 6/25/2024 at 4:30 PM, sheson said:

Can you try to keep an eye on used video memory at the time it starts generating for SIworld?

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I can't say I noticed any excessive video memory usage during the entire time DynDOLOD was running, the maximum amount I saw was ~1GB. 

Latest logs: https://ufile.io/h074r74a

No bugreport was generated this time either, the debug log is empty but I included it just in case.

 

Posted
  On 6/26/2024 at 12:36 AM, Chromatic said:

Not possible. 24.3.1 is actually the latest release for my GPU (RX Vega 56) since AMD has put their older cards on a different driver release schedule, as stated here: 

  Reveal hidden contents

I can't say I noticed any excessive video memory usage during the entire time DynDOLOD was running, the maximum amount I saw was ~1GB. 

Latest logs: https://ufile.io/h074r74a

No bugreport was generated this time either, the debug log is empty but I included it just in case.

Expand  

That is unfortunate. If nothing else helps, I would try reinstalling driver only again as you did already or maybe try an older version, just to be sure.

Interestingly in the last log it went past SIworld and had a problem one worldapace later in MerDesFantomes.

Could it be that at the time this happens there is some kind of power saving event happening, screen saver, monitor turning off, sleep mode etc.?

There should be a related entry in the Windows Event log for Access violation at address 00007FFDF089C337 in module 'atio6axx.dll'. It probably won't help us much either, but it might indicate a driver/hardware problem. Typically problems when using the OpenGL API should be reported as OpenGL errors and not cause crashes in the driver.

Posted

G'day. Been running Dyndolod for what seems like forever with zero hassles and fully enjoyed it - Thanks :D

Run 1170, was using Alpha-49, DLL SE 1 Scripts/2 Steam.Had to recently re-run it again but said I had to upgrade to Alpha-50. Did so, there was no other upgrades, so when I re-ran Textgen is came up with error;

'This alpha version of Textgenx64 has expired.
Download and use the alpha latest'

No idea what to do. Thank in advance.

Posted
  On 6/26/2024 at 12:41 PM, Pro-Worx said:

G'day. Been running Dyndolod for what seems like forever with zero hassles and fully enjoyed it - Thanks :D

Run 1170, was using Alpha-49, DLL SE 1 Scripts/2 Steam.Had to recently re-run it again but said I had to upgrade to Alpha-50. Did so, there was no other upgrades, so when I re-ran Textgen is came up with error;

'This alpha version of Textgenx64 has expired.
Download and use the alpha latest'

No idea what to do. Thank in advance.

Expand  

The message explains the problem and its solution.

The title of this thread, the first post, following links from https://dyndolod.info/Downloads to Nexusmods all show the current version of DynDOLOD Standalone is 3 Alpha-173. It seems you only updated the DynDOLOD Resources SE.

Download and update to the latest Standalone. See https://dyndolod.info/Updating#New-DynDOLOD-Version

https://dyndolod.info/
Always use the latest versions.

https://dyndolod.info/FAQ#Older-versions

Posted
  On 6/26/2024 at 1:56 PM, sheson said:

The message explains the problem and its solution.

The title of this thread, the first post, following links from https://dyndolod.info/Downloads to Nexusmods all show the current version of DynDOLOD Standalone is 3 Alpha-173. It seems you only updated the DynDOLOD Resources SE.

Download and update to the latest Standalone. See https://dyndolod.info/Updating#New-DynDOLOD-Version

https://dyndolod.info/
Always use the latest versions.

https://dyndolod.info/FAQ#Older-versions

Expand  

Firstly - don't I feel like an idiot. Forgetting to update the Dyndolod folder and thinking it is all in Vortex :P

Secondly - thank you for not treating me like an idiot I deserve to be :P You could have easily roasted me for an absolute rookie noob mistake. It's been a while since I've had to upgrade my Dyndolod and I thought I knew it all - I was wrong. Thank you for the humbling and valuable lesson without the humiliation.

Much appreciated. Thanks mate :)

Posted (edited)

I ran dyndolod a few months back with EVLaS and generated terrain underside through DynDOLOD and didn't have any problems with light shining through the ground (3 - Alpha 156).

I just reran DynDOLOD (3 - alpha 173) with underside at the same quality/height, still using EVLaS, and now there's light shining through the terrain. I've tried adding mods to give mountains a double-sided feature so light doesn't shine through, and followed the instructions on terrain underside on the DynDOLOD site on that topic. Not sure what's wrong or how to fix it, I've reran the latest DynDOLOD 3 Alpha times now with different options and they all lead to light shining through the landscape.

Is there a way I can just continue using Alpha 156 to regenerate LOD? since it seems like that version gave me working terrain underside (I still have my old output and if I swap it back in, everything's fixed). Only problem is when I try running the old one I get an error message saying I need to update to the new version, even though there isn't any feature from the new version I want to use over alpha 156.

Edited by tweedledumb99
Posted
  On 6/27/2024 at 6:29 AM, tweedledumb99 said:

I ran dyndolod a few months back with EVLaS and generated terrain underside through DynDOLOD and didn't have any problems with light shining through the ground (3 - Alpha 156).

I just reran DynDOLOD (3 - alpha 173) with underside at the same quality/height, still using EVLaS, and now there's light shining through the terrain. I've tried adding mods to give mountains a double-sided feature so light doesn't shine through, and followed the instructions on terrain underside on the DynDOLOD site on that topic. Not sure what's wrong or how to fix it, I've reran the latest DynDOLOD 3 Alpha times now with different options and they all lead to light shining through the landscape.

Is there a way I can just continue using Alpha 156 to regenerate LOD? since it seems like that version gave me working terrain underside (I still have my old output and if I swap it back in, everything's fixed). Only problem is when I try running the old one I get an error message saying I need to update to the new version, even though there isn't any feature from the new version I want to use over alpha 156.

Expand  

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when maing posts.

Properly report the problem so we can troubleshoot it in order to actually fix it.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions
https://dyndolod.info/FAQ#Older-versions

There were no active changes to the underside generation or how it works since Alpha-157. Nobody else reported any similar problems with it since.

Posted
  On 6/27/2024 at 3:00 PM, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when maing posts.

Properly report the problem so we can troubleshoot it in order to actually fix it.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions
https://dyndolod.info/FAQ#Older-versions

There were no active changes to the underside generation or how it works since Alpha-157. Nobody else reported any similar problems with it since.

Expand  

thanks, when I try rerunning it and generate logs, will post them along with the other requirements.

Posted
  On 6/27/2024 at 4:05 PM, tweedledumb99 said:

thanks, when I try rerunning it and generate logs, will post them along with the other requirements.

Expand  

Also make two screenshots to show the issue. One normal and the other after typing tll in console to disable all LOD.

Posted (edited)

I read the page about the Child/Parent Worldspace copies but it's still unclear to me. I know the Parent/Child settings affect what you see when inside Whiterun looking over the city walls. Does it affect what you see when you're outside of Whiterun looking over the city walls?

It's unclear to me what the difference between Parent > Child and Child > Parent settings are in terms of in-game visuals.

Edited by drift123
Posted
  On 6/28/2024 at 8:14 PM, drift123 said:

I read the page about the Child/Parent Worldspace copies but it's still unclear to me. I know the Parent/Child settings affect what you see when inside Whiterun looking over the city walls. Does it affect what you see when you're outside of Whiterun looking over the city walls?

It's unclear to me what the difference between Parent > Child and Child > Parent settings are in terms of in-game visuals.

Expand  

https://dyndolod.info/Help/Child-Parent-Worldspace-Copies
Walled cities like Solitude, Riften, Whiterun, Windhelm etc. are child worldspaces that are embedded into the Tamriel parent worldspace that they use for LOD.
The Child > parent option copies references that could have LOD from the child worldspaces to the parent worldspace.
The Parent > child option copies references that have LOD from the parent worldspace to the child worldspaces.

The Child > parent option makes sure that things only added to the inside of city can also be seen from the outside.
The Parent > child option makes sure that things can also be seen when inside a city and peeking past the walls.

  • Like 1
Posted

I'm trying to use Texgen64.exe from the latest alpha-173 standalone download and I get the message:

  D:\modding_tools\DynDOLOD 3.x\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_realisticwatertwoesp.txt
PapyrusUtil DLL: C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.6, Game Version: 1.6.1179, Date: 2024-02-26 23:10:49
Error: Wrong version of DynDOLOD DLL NG Make sure to install the correct version of DynDOLOD DLL NG for the runtime .
User says "Exit TexGen"

However I have the alpha-30 version of dyndolod dll NG installed: dJFmOOO.png

I have GOG version 1179 of SkyrimSE and the correct SKSE64 and address library,

when starting a new game my dyndolod.log says:

DynDOLOD NG plugin version: 3.0.30.1130+ | SKSE version: 2.2.6.0 | Game version: 1-6-1179-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt

my texgen_sse_debug_log.txt is https://paste2.org/B5C7xUyw

my texgen_sse_log,txt is https://paste2.org/7nXNV1tE

 

diziet

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