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Posted
  On 2/23/2023 at 1:19 PM, DannyDeVito said:

Aye yo, just fyi the 116 Texgen is taking over 1 hour to finish (vs like 5 mins the versions before).

Expand  

Read the first post which log and debug log to upload when making posts.

https://dyndolod.info/FAQ
Long running time or output several GB in file size
The selected configuration options together with the installed mods and assets can require a lot of work. Use sensible settings.
Crapware installed with graphics drivers is known to prolong running times. Install only the drivers and not any of the bloatware.

Posted

Hello,

I am new here and I'd like to start by thanking you for developing this tool.

I have started using it recently, but I am having a problem with TexGenx64. It closes mid process.

Unfortunately, it closes without generating any of the log files requested in the OP (bugreport.txt or any file in the Logs folder).

I have been having this problem with versions 114, 115 and 116. The interesting thing (maybe) is that I still have version 106 in my computer and it does seem to work with this version: it completes and generates an output.

Is there any useful information you would need to further investigate this issue?

Thanks and good work!

PS: I am pretty sure that I have installed all prerequisites. I have run SSEEdit and also generated the terrain LOD.

Posted

Hello, I can generate tree and grass lod successfully then start game it display DynDOLOD successfully initialized too, but no dyn menu add in  MCM, how to fix?

Posted
  On 2/23/2023 at 10:45 PM, Rakz said:

Hello,

I am new here and I'd like to start by thanking you for developing this tool.

I have started using it recently, but I am having a problem with TexGenx64. It closes mid process.

Unfortunately, it closes without generating any of the log files requested in the OP (bugreport.txt or any file in the Logs folder).

I have been having this problem with versions 114, 115 and 116. The interesting thing (maybe) is that I still have version 106 in my computer and it does seem to work with this version: it completes and generates an output.

Is there any useful information you would need to further investigate this issue?

Thanks and good work!

PS: I am pretty sure that I have installed all prerequisites. I have run SSEEdit and also generated the terrain LOD.

Expand  

Check the Windows Event log for related entries.

Add RealTimeLog=1 under [TexGen] to ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI run again and upload that log.

Posted
  On 2/24/2023 at 12:21 AM, feimao122 said:

Hello, I can generate tree and grass lod successfully then start game it display DynDOLOD successfully initialized too, but no dyn menu add in  MCM, how to fix?

Expand  

Read the first post which log and debug to upload when making posts. Also enable papyrus logging and upload that log.

Test with a new game.

Posted

Hi Sheson,

Just noticed something odd: I updated to Alpha116, but when I run TexGen and DynDOLOD, there is a message at the bottom of the window saying there is a new version available? There is a link to the Changelog, but that says Alpha116 is the latest version. Is this a problem or can I just ignore it?

Posted
  On 2/24/2023 at 9:10 AM, ButchDiavolo said:

Hi Sheson,

Just noticed something odd: I updated to Alpha116, but when I run TexGen and DynDOLOD, there is a message at the bottom of the window saying there is a new version available? There is a link to the Changelog, but that says Alpha116 is the latest version. Is this a problem or can I just ignore it?

Expand  

Read the first post which log and debug log to upload when making posts.

Doublecheck you are really starting DynDOLOD 3 Alpha-116.

Posted

Hi Sheson. I just wanted to report that an error occurred while running texgen.  

Error: OpenGL: Invaild enumerant For 

 C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c

 while processing

  C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. 

Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM.

Posted
  On 2/24/2023 at 3:53 PM, Xblademaster713 said:

Hi Sheson. I just wanted to report that an error occurred while running texgen.  

Error: OpenGL: Invaild enumerant For 

 C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c

 while processing

  C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. 

Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM.

Expand  

Read the first post which log, debug and bugreport.txt (if it exists) to upload when making posts.

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