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Posted
  On 3/11/2021 at 3:40 PM, TheDude said:

Looks like I solved the LOD-problems for my mountains! I reinstalled a bunch of mods (Majestic Mountains, Tamrielic Textures) changed a few things in the load order (TT overwrite MM), installed Z-fighting patch and deleted a few nifs in the \lod\mountains\ (there was a bunch of ELFX-nifs there which is weird since I dont use ELF Exterior, only interior). Anyhoo, looks a lot better now: https://imgur.com/a/DpEHYyH

Thanks again for your support!

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Great. Did this also fix the fxglows showing in Markarth?

Posted
  On 3/11/2021 at 4:10 PM, TheDude said:

Unfortunately not, still floating lightbulbs a'la FXGlow. Will regenerate without FXGlow which should solve it. 

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If you could look up the references in the DynDOLOD plugin and let me know their EditorID which should be the originating pluginesp_formid so I can try to replicate. They should obviously unload when entering the city.

Posted (edited)

This is the form id: skyrimesm_101912_DynDOLOD_LOD [REFR:DC00DEF3] (places BleakFallsDraugrTorch02ns_DynDOLOD_LOD [STAT:090025C5] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -43,0)

And one more:

skyrimesm_101927_DynDOLOD_LOD [REFR:DC00DEFC] (places DefaultTorch01NS_NoMove_DynDOLOD_LOD [STAT:090025C9] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -43,0)

Edited by TheDude
Posted
  On 3/11/2021 at 4:36 PM, TheDude said:

Is it this one?

"MarkarthWorld_Firstborn_%43_0 [REFR:DC0102B4] (places MarkarthWorld_FirstbornActivator "ThouShaltBowToMaster" [ACTI:DC01021E] in GRUP Cell Persistent Children of [CELL:00016E02] (in MarkarthWorld "Markarth" [WRLD:00016D71]) at -43,0)"

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Look up DC002AB5 from the screenshot that show the fxglow in Markarth

Posted (edited)

Thats an old screenshot, the new ones (from the latest LOD-generation) have ref form id: DC00DEF3 and DC00DEFC and I've typed in those in Xedit.

https://imgur.com/a/zyxya9K

image.thumb.png.6d016097f309b86a76ff5ac687ac6e13.png

Editor IDs: skyrimesm_101912_DynDOLOD_LOD

skyrimesm_101927_DynDOLOD_LOD 

Edited by TheDude
Posted

There are a few more light bulbs floating around but I only checked ID on two of them... Havent seen them anywhere else than Markarth and Ive been into every city, town, cave etc...

Posted
  On 3/11/2021 at 4:52 PM, TheDude said:

Thats an old screenshot, the new ones (from the latest LOD-generation) have ref form id: DC00DEF3 and DC00DEFC and I've typed in those in Xedit.
 

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Good! Now look up the mentioned 00101912 and let me know if any plugin is overwriting it. Just gathering all the info.

Posted (edited)

Sure, give me a sec, Xedit just crashed...

WTH, it doesnt find anything and keeps freezing on me... What am I doing wrong here? Im typing 00101912 in the Editor ID window? 

image.thumb.png.da96c276e721ffac64432151009c71c4.png

Edited by TheDude
Posted
  On 3/11/2021 at 5:04 PM, TheDude said:

Sure, give me a sec, Xedit just crashed...

WTH, it doesnt find anything and keeps freezing on me... What am I doing wrong here? Im typing 00101912 in the Editor ID window? 

image.thumb.png.da96c276e721ffac64432151009c71c4.png

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Put the number into the FormID field and the hit Enter. 

Posted
  On 3/11/2021 at 5:32 PM, TheDude said:

Lol, yep that worked... Guess I need more coffee today to get my head straight...

How can I see if any plugins are overwriting it? (I just took a screenshot: https://imgur.com/a/JHxVLgz )

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Nothing is overwriting it. All plugins would be listed in the right window.

Thanks. That's all for now that I needed to now so I can test myself.

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