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Posted
  On 1/15/2023 at 10:20 PM, KlausNoxix said:

Hello! I keep getting the following error: "DynDOLOD Resources SE core files are outdated." Even though im using the latest files from nexus. 

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Read the first post which log and debug log to upload when making posts.

As explained in the first post, in case of error messages prompts, read the entire message carefully and click the link Click on this link for additional explanations and help for this message https://dyndolod.info/Help/DynDOLOD-Resources

Read https://dyndolod.info/Downloads and follow the links to Nexus to download the correct version. Or use the links from the first post. 

Posted
  On 1/15/2023 at 10:25 PM, sheson said:

Read the first post which log and debug log to upload when making posts.

As explained in the first post, in case of error messages prompts, read the entire message carefully and click the link Click on this link for additional explanations and help for this message

Read https://dyndolod.info/Downloads and follow the links to Nexus to download the correct version. Or use the links from the first post. 

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Thank you for your response! The problem is, i do have the latest file on nexus and it still gives me that error. https://paste.ee/p/eFiqr

Posted
  On 1/15/2023 at 10:16 PM, sheson said:

If there is a debug log for DynDOLOD there should be the normal log for DynDOLOD as well. If LODGen has been running, there should be a LODGen log, which will tell you the current threadsplit.

Read https://dyndolod.info/FAQ "High memory usage / Out of memory" 
If DynDOLOD runs out of memory while generating occlusion, see Out of Memory while Generating Occlusion Data.

https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data
Set OcclusionMaxThreadsObjectLOD=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini in case the parallel reading of large object LOD meshes consumes too much memory.

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Nope, no file named "DynDOLOD_SSE_log.txt" is in folder "Logs". I even used searching in case i am blind. As for LODgen there are logs for each world. 

Posted
  On 1/15/2023 at 10:28 PM, KlausNoxix said:

Thank you for your response! The problem is, i do have the latest file on nexus and it still gives me that error. https://paste.ee/p/eFiqr

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Read the message and my entire post carefully.

The log clearly shows you installed DynDOLOD Resources SE 2.88 for DynDOLOD 2.x

  On 1/15/2023 at 10:30 PM, Zierry said:

Nope, no file named "DynDOLOD_SSE_log.txt" is in folder "Logs". I even used searching in case i am blind. As for LODgen there are logs for each world. 

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You probably closed DynDOLOD before it could write it then.

Posted
  On 1/15/2023 at 10:32 PM, sheson said:

Read the message and my entire post carefully.

The log clearly shows you installed DynDOLOD Resources SE 2.88 for DynDOLOD 2.x

You probably closed DynDOLOD before it could write it then.

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It closed itself and didn't generate that log.

Posted

Just reporting that I was prepared to troubleshoot the OpenGL and general slowness issues with AMD GFX using driver versions > 22.5.1 ... BUT, Alpha 111 doesn't have this issue. Somehow it's been resolved for me.

Here's my logs from the successful run in case it's helpful.

Posted
  On 1/15/2023 at 10:42 PM, sheson said:

[D] hook_GetFileAttributesW [lpFileName=C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\meshes\creationclub\_shared\dungeons\ayleidruins\interior\argreatwelkyndstonestatic01.nif] [reroute.fileName()=C:\Users\[USERNAME]\AppData\Local\ModOrganizer\SkyrimSE\mods\DynDOLOD Resources SE\Meshes\creationclub\_shared\dungeons\ayleidruins\interior\argreatwelkyndstonestatic01.nif] [res=820] [originalError=0] [fixedError=0]

DynDOLOD does not "close itself" without user interaction.
If the tool closes without user interaction it is being terminated by the OS. In that case it usually would have not written the debug log either.

Spawned LODGen processes write their own logs nearly in realtime.

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Only that html file was open. Dyndolod app was closed. It did generated debug log. Unless my pc is haunted, there must be reason for that.

Posted
  On 1/16/2023 at 2:59 AM, z929669 said:

Just reporting that I was prepared to troubleshoot the OpenGL and general slowness issues with AMD GFX using driver versions > 22.5.1 ... BUT, Alpha 111 doesn't have this issue. Somehow it's been resolved for me.

Here's my logs from the successful run in case it's helpful.

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As far as we know is crapware that is installed with the driver slowing things down, not the drivers itself.

Also not really surprised that using the latest Alpha version it works, as it is constantly being updated based on users actually uploading logs and bugreports.

  On 1/16/2023 at 8:28 AM, Zierry said:

Only that html file was open. Dyndolod app was closed. It did generated debug log. Unless my pc is haunted, there must be reason for that.

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There should be no html files in the log folder, only txt files. xEdit/DynDOLOD is a program (compiled to run on Desktop Windows), not an app.

The process ended with an out of memory error while generation occlusion, so do the suggested changes to the settings so it runs through without issue.

Posted
  On 1/16/2023 at 8:59 AM, sheson said:

As far as we know is crapware that is installed with the driver slowing things down, not the drivers itself.

Also not really surprised that using the latest Alpha version it works, as it is constantly being updated based on users actually uploading logs and bugreports.

There should be no html files in the log folder, only txt files. xEdit/DynDOLOD is a program (compiled to run on Desktop Windows), not an app.

The process ended with an out of memory error while generation occlusion, so do the suggested changes to the settings so it runs through without issue.

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I turned occlusion from 4 to 1. Still same issue in same place. I meant html file with info i should not ignore errors was only thing open, not that it was in folder with logs. Program itself was closed. I try turn off occlusion and see what results it brings. 

Posted
  On 1/16/2023 at 9:16 AM, Zierry said:

I turned occlusion from 4 to 1. Still same issue in same place. I meant html file with info i should not ignore errors was only thing open, not that it was in folder with logs. Program itself was closed. I try turn off occlusion and see what results it brings. 

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Read the first post which log and debug log to upload when making posts.

This includes uploading new log and debug after changing suggested settings.

Posted
  On 1/16/2023 at 1:04 PM, Zierry said:

I wasn't on PC when i wrote that. Here are files could find. Third is still not there but i can zip whole logs folder if you want. Debug https://ufile.io/bio0p2b7 Bugreport https://paste.ee/p/NEt9I

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Please upload meshes\terrain\DLC2SolstheimWorld\objects\DLC2SolstheimWorld.4.-24.-56.bto from the DynDOLOD output. What is the filename of the *.BTO with the largest file size in meshes\terrain\DLC2SolstheimWorld\objects\? Alternatively upload that file.

  • Like 1
Posted
  On 1/16/2023 at 8:59 AM, sheson said:

As far as we know is crapware that is installed with the driver slowing things down, not the drivers itself.

Also not really surprised that using the latest Alpha version it works, as it is constantly being updated based on users actually uploading logs and bugreports.

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I should have mentioned that I did the 'full' install of Adrenaline, so crapware present; 111 took no longer than usual to run either.

Posted
  On 1/16/2023 at 2:59 PM, sheson said:

Please upload meshes\terrain\DLC2SolstheimWorld\objects\DLC2SolstheimWorld.4.-24.-56.bto from the DynDOLOD output. What is the filename of the *.BTO with the largest file size in meshes\terrain\DLC2SolstheimWorld\objects\? Alternatively upload that file.

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Everything seems to be fine now. But thank your quick help. Seems last medling with settings works.

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