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Posted

This might be a noob question, but I could use some advice. Basically I've been having a really difficult time figuring out how to get DynDOLOD to generate the 3D LODS for the Happy Little Trees Add-On. I've upgraded to DynDOLOD 3 and I've made sure I've downloaded the corresponding DynDOLOD 3 Resources, PapyrusUtil AE, and the base Happy Little Trees mod. I've made sure both HLT and HLT 3D LODS are enabled and I run TexGen and DynDOLOD and enable both outputs and with each attempt, I keep getting 2D billboards for HLT, not the 3D ones that I've installed. I've made sure to sort my load order with LOOT also. Maybe I'm missing a step, idk. Any info would be super appreciated. Thanks!

Posted
  On 1/15/2022 at 11:06 PM, SLCLycosa said:

This might be a noob question, but I could use some advice. Basically I've been having a really difficult time figuring out how to get DynDOLOD to generate the 3D LODS for the Happy Little Trees Add-On. I've upgraded to DynDOLOD 3 and I've made sure I've downloaded the corresponding DynDOLOD 3 Resources, PapyrusUtil AE, and the base Happy Little Trees mod. I've made sure both HLT and HLT 3D LODS are enabled and I run TexGen and DynDOLOD and enable both outputs and with each attempt, I keep getting 2D billboards for HLT, not the 3D ones that I've installed. I've made sure to sort my load order with LOOT also. Maybe I'm missing a step, idk. Any info would be super appreciated. Thanks!

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Make sure to set Level0 for LOD Level 4 as explained at https://dyndolod.info/Help/Ultra-Tree-LOD.

Check the DynDOLOD_SSE_Tree_Report.txt which billboards and 3D LOD assets were found as explained at https://dyndolod.info/Help/Ultra-Tree-LOD.

Posted
  On 1/15/2022 at 11:33 AM, sheson said:

Test if there is anything different using this test version

Expand  

There was no difference when trying with that test version.

However, in the Windows Event Report, I saw that the problem was related to KERNELBASE.dll. I looked it up, and I found out that the most likely cause of the error was an incompability between TexGen and some program running in the background. I had already tried to close all overlays and programs while running TexGen without success. So I tried a clean restart of Windows, not letting any program to start when rebooting, except those necessary to run Windows.... And it worked. I had no problem running TexGen with or without mods, and with Grass and HD Trees enabled.

So it was a problem with one of my programs running when starting Windows. I don't know yet which one, because I will need some testing rebooting and letting a few programs at a time to start while I run TexGen. This will take me some time to figure out. But as soon as I find out which program is the culprit, I'll let you know, so at least, you can know that that program may cause TexGen not to work.

Thank you very much, Sheson, for all your help. Specially for pointing out to look for the Windows Event Report. I wouldn't be able to solve this problem by myself. It would have never occurred to me to look for that Windows Report.

Thanks

Posted
  On 1/16/2022 at 8:42 AM, Thardrim said:

There was no difference when trying with that test version.

However, in the Windows Event Report, I saw that the problem was related to KERNELBASE.dll. I looked it up, and I found out that the most likely cause of the error was an incompability between TexGen and some program running in the background. I had already tried to close all overlays and programs while running TexGen without success. So I tried a clean restart of Windows, not letting any program to start when rebooting, except those necessary to run Windows.... And it worked. I had no problem running TexGen with or without mods, and with Grass and HD Trees enabled.

So it was a problem with one of my programs running when starting Windows. I don't know yet which one, because I will need some testing rebooting and letting a few programs at a time to start while I run TexGen. This will take me some time to figure out. But as soon as I find out which program is the culprit, I'll let you know, so at least, you can know that that program may cause TexGen not to work.

Thank you very much, Sheson, for all your help. Specially for pointing out to look for the Windows Event Report. I wouldn't be able to solve this problem by myself. It would have never occurred to me to look for that Windows Report.

Thanks

Expand  

Let us know if you find out. Typically I would check anything related to the graphics card, then maybe anti vir.

Posted (edited)

Hi Sheson, I seem to have encountered a graphical bug/glitch with the latest Alpha-64... As I wrote earlier, the lod generation for all worldspaces was succesful but instead there seems to be a problem ingame with "flashing/blinking lods" (could it have something to do with the occlusion)? I have looked at the logfiles but since my knowledge is limited they don't really help me and no bugreport was generated either... 

Heres a videoclip of the issue: 

And here are the logfiles: https://ufile.io/f/hzlxx

 

 

Edited by TheDude
Posted
  On 1/16/2022 at 8:26 PM, TheDude said:

Hi Sheson, I seem to have encountered a graphical bug/glitch with the latest Alpha-64... As I wrote earlier, the lod generation for all worldspaces was succesful but instead there seems to be a problem ingame with "flashing/blinking lods" (could it have something to do with the occlusion)? I have looked at the logfiles but since my knowledge is limited they don't really help me and no bugreport was generated either... 

Heres a videoclip of the issue: 

And here are the logfiles: https://ufile.io/f/hzlxx

Expand  

Post the  the coordinates, location.

Make sure LOD was generated for this exact load order.
Test with a new game.
Give it time to initialize before moving.
Do not increase movement speed for testing. 
Check papyrus log for errors.

Posted (edited)
  On 1/16/2022 at 10:18 PM, sheson said:

Post the  the coordinates, location.

Make sure LOD was generated for this exact load order.
Test with a new game.
Give it time to initialize before moving.
Do not increase movement speed for testing. 
Check papyrus log for errors.

Expand  

The video was from Lake Ilinalta, near/west of the Guardians Stones (coordinates are something like X: -5015; Y: -57238; Z: 740, but it varies since the glitch happens randomly at different locations...). The glitches occurs at more locations too, such as Whiterun Stables: if Im looking in the direction of White River watch I get flashing/blinking lods (which looks more and more like an occlusion glitch to me...).

All my tests have been on a completely new game, and I haven't moved at all until getting the message "Dyndolod installed successfully". I also did not increase any movement speed - the glitches occurs randomly during  normal speed. The LOD was generated for this exact load order, and Im not getting any papyrs logs or errors. 

Also: I regenerated all LODs again with exact same LO, but the glitches are still there. Haven't had this problem with any of the previous versions of the Alpha so dont really know what to do...

 

Edited by TheDude
Posted

I need help.. I could not push through with TexGen. It would stop at Winteraspen06.nif then Texgen will close. However when I use Dyndolod resources Alpha 15 with the corresponding Dyndolod3 Alpha XX, it would work. Need assistance.

Posted
  On 1/16/2022 at 11:49 PM, TheDude said:

The video was from Lake Ilinalta, near/west of the Guardians Stones (coordinates are something like X: -5015; Y: -57238; Z: 740, but it varies since the glitch happens randomly at different locations...). The glitches occurs at more locations too, such as Whiterun Stables: if Im looking in the direction of White River watch I get flashing/blinking lods (which looks more and more like an occlusion glitch to me...).

All my tests have been on a completely new game, and I haven't moved at all until getting the message "Dyndolod installed successfully". I also did not increase any movement speed - the glitches occurs randomly during  normal speed. The LOD was generated for this exact load order, and Im not getting any papyrs logs or errors. 

Also: I regenerated all LODs again with exact same LO, but the glitches are still there. Haven't had this problem with any of the previous versions of the Alpha so dont really know what to do...

Expand  

Check if it happens with DynDOLOD DLL https://dyndolod.info/Help/DynDOLOD-DLL

  On 1/17/2022 at 5:15 AM, Jackal99 said:

I need help.. I could not push through with TexGen. It would stop at Winteraspen06.nif then Texgen will close. However when I use Dyndolod resources Alpha 15 with the corresponding Dyndolod3 Alpha XX, it would work. Need assistance.

Expand  

Read the first post which log and debug log files, bugreport,txt  to upload and how to use "Copy message to clipboard" when making posts.

Posted
  On 1/17/2022 at 6:50 AM, Jackal99 said:

The problem is there are logs reported...

Expand  

I assume it means no logs.

Provide information. You do not mention any of the Alpha versions.

Follow the posts ans steps I exchanged with Thardrim https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-64/?do=findComment&comment=255979

Read the latest post from Thardrim first https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-64/?do=findComment&comment=256100

Posted (edited)

Hello sheson, i confirm the "LOD  blinking bug" with beta 63 using Dyndolod DLL 1 5 97 and scripts that were updated for 63 too, as i havent rebuildt the lod since the last update

No errors in skse logs, on generation i had some missings meshes and some textures not fitting meshes but nothing out of ordinary. Had no problem with earlier versions with the same load order and meshes.

 

I can upload debug log file but it's 100MB

 

note that as i'm still using 1 5 97 binaries, maybe you changed something in the scripts that are tied to 1.6 dyndo dll?

Edited by Lance_geis
Posted
  On 1/17/2022 at 1:15 PM, Lance_geis said:

Hello sheson, i confirm the "LOD  blinking bug" with beta 63 using Dyndolod DLL 1 5 97 and scripts that were updated for 63 too, as i havent rebuildt the lod since the last update

No errors in skse logs, on generation i had some missings meshes and some textures not fitting meshes but nothing out of ordinary. Had no problem with earlier versions with the same load order and meshes.

 

I can upload debug log file but it's 100MB

 

note that as i'm still using 1 5 97 binaries, maybe you changed something in the scripts that are tied to 1.6 dyndo dll?

Expand  

Download and generate LOD with DynDOLOD Alpha 64.

Download the latest DynDOLOD DLL Scripts (just updated the other day) and whatever DynDOLOD SKSE DLL you need.

Test with new game.

Posted

Thankies, it seems fixed with this dll script update, the lod flicker didnt happen on a fresh game with the old 1.63 generated lod and plugins. It worked fine, anyway imma do as you say and regenerate everything and then i will tell you if it's fixed for good ;)   it will take a while to generate everything again

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