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Posted

I've Downloaded both the files you posted yesterday. 

"Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer."

I downloaded 3.0 Alpha 60. I am running Skyrim VR  -Tes5VR.

Here's the log file.

  Reveal hidden contents


Thanks.

Posted
  On 1/5/2022 at 3:59 AM, MuggleDude said:

I've Downloaded both the files you posted yesterday. 

"Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone.  Use DynDOLOD Standalone 3.00 or newer."

I downloaded 3.0 Alpha 60. I am running Skyrim VR  -Tes5VR.

Here's the log file.


Thanks.

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As the plain English message says, you need to use DynDOLOD Standalone 3.x  with DynDOLOD Resources SE 3.x

The log messages you posted prints lines like DynDOLOD Worlds 2.97..., DynDOLODx64.exe 2.97

Use DynDOLOD Resources SE 2.88 with DynDOLOD 2.x or use DynDOLOD Standalone 3 Alpha-60.

Posted (edited)
  On 1/5/2022 at 6:48 AM, sheson said:

As the plain English message says, you need to use DynDOLOD Standalone 3.x  with DynDOLOD Resources SE 3.x

The log messages you posted prints lines like DynDOLOD Worlds 2.97..., DynDOLODx64.exe 2.97

Use DynDOLOD Resources SE 2.88 with DynDOLOD 2.x or use DynDOLOD Standalone 3 Alpha-60.

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That's what I'm trying to say. I downloaded it from your page which sent me to Nexus. The file says it's 3.0, but it's clearly 2.97.  I can use Resources 2.88 as a workaround, but I think you have an issue on your hands. Everything worked fine until I downloaded the Jan 3 files.

Thanks for your quick response.

Edited by MuggleDude
Posted
  On 1/5/2022 at 10:56 AM, MuggleDude said:

That's what I'm trying to say. I downloaded it from your page which sent me to Nexus. The file says it's 3.0, but it's clearly 2.97.  I can use Resources 2.88 as a workaround, but I think you have an issue on your hands. Everything worked fine until I downloaded the Jan 3 files.

Thanks for your quick response.

Expand  

It is unclear what "your page" is supposed to mean.

The Nexus file sections clearly states what and which version a listed download is.

https://www.nexusmods.com/skyrimspecialedition/mods/32382?tab=files lists 3 download archives:

One is labeled DynDOLOD 3.00 Version Alpha-60. Are you saying that the file that downloads after clicking its Manual Download button is not the file DynDOLOD 3.00-32382-Alpha-60-1641286187.7z or does that archive not contain DynDOLOD 3.00 Alpha-60?

Posted

just my take:

This is probably confusing for those less familiar with DynDOLOD dev. I know it's not 'incorrect' but it's a little misleading due to some visual inconsistencies. The Main Files don't have "2.xx" label (analogous to the Misc File), and the Misc File would benefit from a file description analogous to the Main Files: "Alpha version: ignore the Main Files if using this version".

I usually get all of the files from the OP, but even our dev guide instructions were wrong due to recent changes to the SSE Nexus source files/layout.

image.png

 

In my XP, many people don't read/see much other than what they want or expect.

Posted (edited)
  On 1/5/2022 at 11:08 AM, sheson said:

It is unclear what "your page" is supposed to mean.

The Nexus file sections clearly states what and which version a listed download is.

https://www.nexusmods.com/skyrimspecialedition/mods/32382?tab=files lists 3 download archives:

One is labeled DynDOLOD 3.00 Version Alpha-60. Are you saying that the file that downloads after clicking its Manual Download button is not the file DynDOLOD 3.00-32382-Alpha-60-1641286187.7z or does that archive not contain DynDOLOD 3.00 Alpha-60?

Expand  

To be clear, on the first page of this forum topic, I clicked on DynDOLOD 3.00 Alpha-60 link and got sent to a Nexus page where a download window popped up. It downloaded a file that was labeled 3.00 Alpha-60. I ran it in MO2 and it produced the log file I showed you.  I did not see the actual download page on Nexus until later.  Nexus reports I downloaded 3.00 Alpha-60 on Jan 5.

My guess is the archive might not contain 3.00 Alpha-60. I checked the archive and it is only labeled Dyndolodx64.exe.

 

Edited by MuggleDude
Added info.
Posted
  On 1/6/2022 at 6:28 PM, MuggleDude said:

To be clear, on the first page of this forum topic, I clicked on DynDOLOD 3.00 Alpha-60 link and got sent to a Nexus page where a download window popped up. It downloaded a file that was labeled 3.00 Alpha-60. I ran it in MO2 and it produced the log file I showed you.  I did not see the actual download page on Nexus until later.  Nexus reports I downloaded 3.00 Alpha-60 on Jan 5.

My guess is the archive might not contain 3.00 Alpha-60.

Expand  

Take care to rename/delete your previous DynDOLOD folder so that you can drag/drop the new version into place to ensure a clean folder. Relics from previous versions break DynDOLOD (e.g., ..\DynDOLOD\Edit Scripts\DynDOLOD\Presets folder contents). I always use the Mega links, BTW.

You should also completely replace (rather than merge) DynDOLOD Resources on update and ensure you have no conflicts from previous versions in you mod list.

Posted
  On 1/6/2022 at 6:28 PM, MuggleDude said:

To be clear, on the first page of this forum topic, I clicked on DynDOLOD 3.00 Alpha-60 link and got sent to a Nexus page where a download window popped up. It downloaded a file that was labeled 3.00 Alpha-60. I ran it in MO2 and it produced the log file I showed you.  I did not see the actual download page on Nexus until later.  Nexus reports I downloaded 3.00 Alpha-60 on Jan 5.

My guess is the archive might not contain 3.00 Alpha-60. I checked the archive and it is only labeled Dyndolodx64.exe.

Expand  

The archive contains DynDOLOD 3 Alpha-60. No other user report a problem.

Follow the installation instructions explained at https://dyndolod.info/Installation-Instructions to use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

Do not unpack over old versions.
Do not install the DynDOLOD Standalone with a mod manager or into mod manager or game folders.

Posted

Hello,
I have been using dyndolod successfully for a while. 
However I recently noticed that the generated dyndolod output file is only half the size of what it used to be. I remember it being around 10 gb but with alpha 60 and some recent versions, it is only around 4 gb with the same settings, if not higher settings. 
3 part question-

1. Are the newer versions so well optimized that it saves that much space?
2. Does the load order of mods such as "dyndolod resources se", "texgen output", "majestic mountains dyndolod 3 pack", "Skyrim Remastered- Glaciers and Ice LODS for dyndolod" etc matter before running dyndolod to produce output?
3. Even after downloading Inigo bloodchill manor patch and majestic mountain bloodchill manor patch, and rerunning dyndolod, the respective areas are still covered in rocks and almost unplayable.
Thank you  

Posted
  On 1/6/2022 at 7:59 PM, luci66 said:

Hello,
I have been using dyndolod successfully for a while. 
However I recently noticed that the generated dyndolod output file is only half the size of what it used to be. I remember it being around 10 gb but with alpha 60 and some recent versions, it is only around 4 gb with the same settings, if not higher settings. 
3 part question-

1. Are the newer versions so well optimized that it saves that much space?
2. Does the load order of mods such as "dyndolod resources se", "texgen output", "majestic mountains dyndolod 3 pack", "Skyrim Remastered- Glaciers and Ice LODS for dyndolod" etc matter before running dyndolod to produce output?
3. Even after downloading Inigo bloodchill manor patch and majestic mountain bloodchill manor patch, and rerunning dyndolod, the respective areas are still covered in rocks and almost unplayable.
Thank you  

Expand  

1. Maybe.
2. See https://dyndolod.info/Help/Load-Overwrite-Ordershttps://dyndolod.info/Mods/Majestic-Mountains. For third party mods typically refer to its install instructions. too.
3. What does this have to with DynDOLOD? DynDOLOD generates LOD for objects that are added by the vanilla plugins and mods. DynDOLOD typically does not add new objects. Open console, click the object to get its load order form id.

Posted
  On 1/6/2022 at 8:26 PM, sheson said:

1. Maybe.
2. See https://dyndolod.info/Help/Load-Overwrite-Ordershttps://dyndolod.info/Mods/Majestic-Mountains. For third party mods typically refer to its install instructions. too.
3. What does this have to with DynDOLOD? DynDOLOD generates LOD for objects that are added by the vanilla plugins and mods. DynDOLOD typically does not add new objects. Open console, click the object to get its load order form id.

Expand  

Thank you so much for quick and good answer. I understand what to do now.
Good day

Posted (edited)

Dyndolod seems to get pickier with each update in the alpha 3.0.  Getting anxious about updating because when I do it seems to find a new error that halts the process that wasn't posing any issue in the prior build.  Most recently I am seeing this.  http://icecream.me/uploads/82cd0f6a605a1bac8b6c9f56e3cb5144.png 

edit: running it again, it appears to have skipped over it without the halting error; not sure what was going on the first time or what the naming contention warnings mean. 

Edited by Soulmancer
Posted
  On 1/7/2022 at 4:00 AM, Soulmancer said:

Dyndolod seems to get pickier with each update in the alpha 3.0.  Getting anxious about updating because when I do it seems to find a new error that halts the process that wasn't posing any issue in the prior build.  Most recently I am seeing this.  http://icecream.me/uploads/82cd0f6a605a1bac8b6c9f56e3cb5144.png 

edit: running it again, it appears to have skipped over it without the halting error; not sure what was going on the first time or what the naming contention warnings mean. 

Expand  

Read the first post which explains that this is an ALPHA to test things and iron out bugs.

Read the first post what log files and bugreport.txt to upload when making posts.

Rad the first post which explains how to use the "Copy message to clipboard" instead of making screenshots.

Click on the link "Click on this link for additional explanations and help for this message." It should open https://dyndolod.info/Messages/Exceptions

Item not found
This is a bug with the tools encountering unexpected situations. Make a report on the official DynDOLOD support forum.

That  explanation links to https://dyndolod.info/Official-DynDOLOD-Support-Forum which also explains which log files and bugreport.txt to upload when making posts.

No reason to be  anxious about a tool reporting  problems in the load order. It makes it easier to fix/troubleshoot problems and errors. 

Posted (edited)

Can I ask you a question?
I noticed that some of the textures of leaves and stems are recorded in the file "dyndolodXXX.dds" but some are not, they are taken directly from the path "textures/***/***".
I've noticed with trees where they get their textures from the path from "textures/***/***" they will be a lot more sparse than the textures recorded at "dyndolodXXX.dds".
So is there any rule for DynDOLOD to write those textures to the "dyndolodXXX.dds" file? I see in version 2.98 all those textures are listed at "dyndolodXXX.dds" but not in 3.x.
Thanks for reading, sorry about my English, it's really bad.

Edited by ntluan_vn
Posted
  On 1/7/2022 at 9:23 AM, ntluan_vn said:

Can I ask you a question?
I noticed that some of the textures of leaves and stems are recorded in the file "dyndolodXXX.dds" but some are not, they are taken directly from the path "textures/***/***".
I've noticed with trees where they get their textures from the path from "textures/***/***" they will be a lot more sparse than the textures recorded at "dyndolodXXX.dds".
So is there any rule for DynDOLOD to write those textures to the "dyndolodXXX.dds" file? I see in version 2.98 all those textures are listed at "dyndolodXXX.dds" but not in 3.x.
Thanks for reading, sorry about my English, it's really bad.

Expand  

https://dyndolod.info/Help/Object-LOD
Object LOD uses the single texture in case the UV coordinates of a 3D shape do not allow the use of the object LOD texture atlas.

For a shape in the object LOD *.BTO to be able to use a texture on the object LOD texture atlas requires its UV coordinates to be inside 0.0 and 1.0.
If any of the UV coordinates are outside, the single source texture will be kept instead.

DynDOLOD may try to update the UV on the fly. If that is attempted and succeeds or has acceptable results depends on each case.

  • Thanks 1

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