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Posted
  On 9/17/2021 at 1:25 PM, dashr said:

I just saw that my Markarth Mod does have these textures. I actually overwrote UHFD Mountains with the markarth mod. Would you suggest to do it  the opposite way?

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I suppose using UFHD mountains wouldn''t make much sense without using its textures.

  On 9/17/2021 at 1:27 PM, WYH77787980 said:

I lost all mountain stone lod after using the new version, what was the problem ?

I use  Majestic Mountains.

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Read the first post and/or the the included manual. Especially the part about requirements.

Read the first post what log files to upload when making problem reports.

Doublecheck the DynDOLOD SkyUI MCM that the object LOD distances are not extremely short.

Posted
  On 9/17/2021 at 1:35 PM, dashr said:

Nevermind I read it wrong. The Markarth ones are _mrf files. UFHD Mountains are not overwritten by anything.

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Upload ..\Meshes\Terrain\Tamriel\Objects\Tamriel.4.0.-8.bto from the DynDOLOD output so I can have a look what was generated.

Posted

I think I will revert back to normal Dyndolod. I get it it's an alpha but like others said already 0.42 comes with its own issues. Like I said I had a perfectly running setup before. Just upgraded Dyndolod and No Grass in Objects and all of the sudden, Dyndolod will not work properly..

Posted
  On 9/17/2021 at 2:07 PM, dashr said:

Here you go. Thank you for all the help. Will help with further updates for sure. 

Tamriel.4.0.-8.bto 722.9 kB · 1 download

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Seems perfectly fine. The rock mountains do use Data\textures\landscape\mountains\mountainslab02.dds as they should.

Check if what you see as problematic in the screenshot is actually LOD. Open console toggle LOD on/off with tll.

Whatever does not go away is not LOD.

If it is LOD, we have covered everything I can think of. Meshes seem fine, uses the same full model texture as the full model mountains, so that should match. Snow LOD shaders not overwritten and LOD distances not too short. Really nothing else that could be affecting this I can think off. Other than image post processing, like ENB for example.

Posted

I will give this a try but even without enb (tested 5 minutes ago), it will look like the screenshot I posted. I don't know man..

Snow LOD shaders. Is it correct that I copied the FormID and pasted into SSedit @sheson? I could only find the Skyrim.esm ones.

Posted
  On 9/17/2021 at 2:18 PM, dashr said:

I will give this a try but even without enb (tested 5 minutes ago), it will look like the screenshot I posted. I don't know man..

Snow LOD shaders. Is it correct that I copied the FormID and pasted into SSedit @sheson? I could only find the Skyrim.esm ones.

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It should show Skyrim.esm and Update.esm in the right pane after entering the form ids and hitting Enter.

Update.esm sets the new Snow flag at them bottom.

Posted (edited)

Okay, tested Lod on and off. 
You can find the screenshots in the attached file.

I seems so weird. The only possibility I can think off is the "hyperborean snow" MOD but I had the exact same load order with Alpha 0.39 before and everything worked fine.

https://mega.nz/file/pUVFEQDK#pnk0TxOSZ9lvcIBroXZcI0guEm_ZBcTU9d1tKwrGJgg

Only some few thing like the entrance in the first Screenshot do not work. I just don't get it :D

I even ran the Better Dynamic Snow patcher for xEdit. Sadly no results with it

Edited by dashr
Posted
  On 9/17/2021 at 2:27 PM, dashr said:

Okay, tested Lod on and off. 
You can find the screenshots in the attached file.

I seems so weird. The only possibility I can think off is the "hyperbolean snow" MOD but I had the exact same load order with Alpha 0.39 before and everything worked fine.

https://mega.nz/file/pUVFEQDK#pnk0TxOSZ9lvcIBroXZcI0guEm_ZBcTU9d1tKwrGJgg

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I am not sure there is anything wrong wrong in the on.png screenshot since I do not know what to compare it to.

It is up to you to test without any mod you might suspecting of doing something you do not like.

Or just go with MM and the DynDOLOD 3 LOD pack.

Posted (edited)

The entrance where I am looking at is normal? Or like this picture here? The black stone seems totally off and I don't think that is right. Maybe I just didn't pay attention to it in the first run I had? So when you tell me the "entrance there in the on picture" with the let's say a bit messy textures is normal than I apologize.. But snow seems dark when I go further away

screenshot0-min_optimized.png

I compressed the picture but you get the idea that this stone texture should not be THAT dark or?

Only when I get near the mountain it becomes "normal" again

Edited by dashr
Posted
  On 9/17/2021 at 2:42 PM, dashr said:

The entrance where I am looking at is normal? Or like this picture here? The black stone seems totally off and I don't think that is right. Maybe I just didn't pay attention to it in the first run I had? So when you tell me the "entrance there in the on picture" with the let's say a bit messy textures is normal than I apologize.. But snow seems dark when I go further away

screenshot0-min_optimized.png

I compressed the picture but you get the idea that this stone texture should not be THAT dark or?

Only when I get near the mountain it becomes "normal" again

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No that screenshot does not look normal.

The LOD mountain - especially without any snow cover - should be using the same texture as the fully loaded mountain, e.g. the mountainslab we looked up, to be used in the BTO. We checked all this. There is no reason that it looks like that.

Posted

Hello, when generating the underside with latest Alpha 43, I'm getting this error log for all underside generation for all worldspaces. What am I doing wrong? Am running from MO2.

[07:11] [Vyn] Generating terrain underside
[07:11] [Vyn] Executing "C:\Modding\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "C:\Modding\DynDOLOD\Edit Scripts\Export\LODGen_EnderalSE_Export_TerrainUndersideVyn.txt" --logfile "C:\Modding\DynDOLOD\Logs\LODGen_EnderalSE_VynTerrainUnderside_log.txt" --LODLevel 32
[07:12] <Error: Can not find file C:\Modding\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Vyn\Vyn_Underside.nif>

 

 

DynDOLOD_EnderalSE_log.txtFetching info... LODGen_EnderalSE_VynTerrainUnderside_log.txtFetching info...

Posted
  On 9/17/2021 at 11:21 PM, Zenball said:

Hello, when generating the underside with latest Alpha 43, I'm getting this error log for all underside generation for all worldspaces. What am I doing wrong? Am running from MO2.

[07:11] [Vyn] Generating terrain underside
[07:11] [Vyn] Executing "C:\Modding\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "C:\Modding\DynDOLOD\Edit Scripts\Export\LODGen_EnderalSE_Export_TerrainUndersideVyn.txt" --logfile "C:\Modding\DynDOLOD\Logs\LODGen_EnderalSE_VynTerrainUnderside_log.txt" --LODLevel 32
[07:12] <Error: Can not find file C:\Modding\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Vyn\Vyn_Underside.nif>

 

 

DynDOLOD_EnderalSE_log.txt 762.42 kB · 0 downloads LODGen_EnderalSE_VynTerrainUnderside_log.txt 251 B · 0 downloads

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Upload the debug log also as explained in the first post.

Are there any locations in Enderal where sun beams seem to come through terrain where an underside could help?

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