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Posted (edited)

I am not seeing the recalculate bounds command inside xEdit, but the object does appear to have them.

Edit: I should also not that TexGen is failing to generate both the billboard text files and dds images.

Edit2: I'm an idiot and this is clearly not the CK, one moment.

 

image.png

image.png

Edited by AiElias
Posted

Still issues I'm afraid. CK doesn't want to recalc the bounds, selecting the object does nothing. I made sure that the mesh path for the trees was correct and everything. Still, CK does not what to regen the object bounds.

Posted
  On 8/16/2021 at 3:57 AM, AiElias said:

Still issues I'm afraid. CK doesn't want to recalc the bounds, selecting the object does nothing. I made sure that the mesh path for the trees was correct and everything. Still, CK does not what to regen the object bounds.

Expand  

So you see the context menu item, "Racalculate Bounds" (could be "recalc bounds"), in the CK when you right click on the DLC2TreePineForestAshL01 object record? Click on that to recalc bounds, and you will see the value change on the record once you click on another record I think. Do them all and save.

 

Posted

 

  On 8/16/2021 at 2:57 AM, AiElias said:

That is correct, I am talking about this in the context of hybrid tree generation for the trunk panes.

I believe I have done both of these things, including the placement into the correct directory and with correct CRC32s derived from the full models. Here are the relevant logs.

TexGen_SSE_log.txt 44.91 kB · 1 download LODGen_log.txt 6.91 kB · 3 downloads

Expand  

Check/Upload the TexGen debug log as explained in the first post.

  On 8/16/2021 at 3:57 AM, AiElias said:

Still issues I'm afraid. CK doesn't want to recalc the bounds, selecting the object does nothing. I made sure that the mesh path for the trees was correct and everything. Still, CK does not what to regen the object bounds.

Expand  

All files in the ..\Render\Billboard\ and ..\Render\Objects should be found and processed. Base records or bounds for these files are irrelevant.

If combining trunks and crowns has errors about missing trunk.txt, it means that there are no such trunk NIF for TexGen to create the billboard texture and txt or there were problems reported in the log and/or debug log generating them.

Posted
  On 8/16/2021 at 7:47 AM, sheson said:

Check/Upload the TexGen debug log as explained in the first post.

All files in the ..\Render\Billboard\ and ..\Render\Objects should be found and processed. Base records or bounds for these files are irrelevant.

If combining trunks and crowns has errors about missing trunk.txt, it means that there are no such trunk NIF for TexGen to create the billboard texture and txt or there were problems reported in the log and/or debug log generating them.

Expand  

My mistake

@AiElias Perhaps your NIFs for those ash trees are not named correctly or have mismatching CRCs with reference models? Maybe a texture path is wrong in the meshes?

Posted (edited)
  On 8/16/2021 at 4:14 AM, z929669 said:

So you see the context menu item, "Racalculate Bounds" (could be "recalc bounds"), in the CK when you right click on the DLC2TreePineForestAshL01 object record? Click on that to recalc bounds, and you will see the value change on the record once you click on another record I think. Do them all and save.

Expand  

Yes, I understand what you're saying but the bounds for these trees do not recalculate.
 image.thumb.png.5158b9f04a92fe6629fed35d870f9346.png

No change is being made to the plugin.
image.thumb.png.1ed76623376e62b66da67b77c189b9ca.png

  On 8/16/2021 at 7:47 AM, sheson said:

All files in the ..\Render\Billboard\ and ..\Render\Objects should be found and processed. Base records or bounds for these files are irrelevant.

If combining trunks and crowns has errors about missing trunk.txt, it means that there are no such trunk NIF for TexGen to create the billboard texture and txt or there were problems reported in the log and/or debug log generating them.

Expand  

Here are my trunks. As you can see I've placed the Ash Pines and Light Ash Pines in there. I've also placed TreeAspen01 in there so that you can see it is being found but the ash pines are not.

image.thumb.png.1257e814eabdfec47cc126fd216decdb.png

Here are the resulting TexGen logs.

TexGen_SSE_Debug_log.txtFetching info... TexGen_SSE_log.txtFetching info...

Line 239 of the SSE_Log reads: "[00:20]     Creating billboard B:\Modding\BGS Modding Tools\DynDOLOD 3\TexGen_Output\Textures\dyndolod\lod\trees\s3dtrees\s3dtrees_treeaspen01_e5ee6b0a_trunk with dyndolod\render\billboards\dyndolod\lod\trees\s3dtrees\s3dtrees_treeaspen01_e5ee6b0a_trunk.nif"

Edited by AiElias
Posted (edited)
  On 8/16/2021 at 1:19 PM, z929669 said:

@AiElias Perhaps your NIFs for those ash trees are not named correctly or have mismatching CRCs with reference models? Maybe a texture path is wrong in the meshes?

Expand  

I have double checked and regenerated the CRC32's they are the same as before. The texture paths are correct and exist.
image.thumb.png.8813c0c5f481903c2b57d1c649db1120.png

The trees are named properly.
image.thumb.png.e777240d5ebf8cf1df2fefeb42c2cd51.png

image.thumb.png.4254d5c043b4d5ca5c6deab0116de25c.png

Edited by AiElias
Posted
  On 8/16/2021 at 1:46 PM, AiElias said:

Here are my trunks. As you can see I've placed the Ash Pines and Light Ash Pines in there. I've also placed TreeAspen01 in there so that you can see it is being found but the ash pines are not.

image.thumb.png.1257e814eabdfec47cc126fd216decdb.png

Here are the resulting TexGen logs.

TexGen_SSE_Debug_log.txt 309.32 kB · 3 downloads TexGen_SSE_log.txt 43.8 kB · 0 downloads

Line 239 of the SSE_Log reads: "[00:20]     Creating billboard B:\Modding\BGS Modding Tools\DynDOLOD 3\TexGen_Output\Textures\dyndolod\lod\trees\s3dtrees\s3dtrees_treeaspen01_e5ee6b0a_trunk with dyndolod\render\billboards\dyndolod\lod\trees\s3dtrees\s3dtrees_treeaspen01_e5ee6b0a_trunk.nif"

Expand  

Are you sure the screenshotted mod is active/enabled one and  that the treeaspen01 trunk is not coming from another mod?

Seems odd TexGen only sees the one file in the folder not the others.

Use the data tab in MO2 to check the folder if it shows all the files.

Posted
  On 8/16/2021 at 2:35 PM, sheson said:

Are you sure the screenshotted mod is active/enabled one and  that the treeaspen01 trunk is not coming from another mod?

Seems odd TexGen only sees the one file in the folder not the others.

Use the data tab in MO2 to check the folder if it shows all the files.

Expand  

They are definitely there. I generated billboards for the 60 other tree nifs that exist with vanilla without issue. These are the only ones that have been problematic.

image.thumb.png.bcec7711ec7b14d07dbc4058109b78f8.png

Posted
  On 8/16/2021 at 2:41 PM, AiElias said:

They are definitely there. I generated billboards for the 60 other tree nifs that exist with vanilla without issue. These are the only ones that have been problematic.

image.thumb.png.bcec7711ec7b14d07dbc4058109b78f8.png

Expand  

Seems to be a bug with detecting if Dragonborn is installed then. Will be fixed next version.

Posted (edited)
  On 8/16/2021 at 2:45 PM, sheson said:

Seems to be a bug with detecting if Dragonborn is installed then. Will be fixed next version.

Expand  

That can't be it, The dead ash pines generated without issues. Only the regular ash pines and light ash pines weren't generated.

Edited by AiElias
Posted
  On 8/16/2021 at 2:46 PM, AiElias said:

That can't be it, The dead ash pines generated without issues. Only the regular ash pines and light ash pines weren't generated.

Expand  

That is just another bug that will be fixed as well.

Posted
  On 8/16/2021 at 3:09 PM, sheson said:

That is just another bug that will be fixed as well.

Expand  

Sounds good. Do you know if this is a problem in the latest, non 3.0 release. Or will I have to create the billboards for these manually in the mean time?

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