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Posted

Skyrim SE / DynDOLOD 3a142 / Resources 3a42 / DLL NG + Scripts 3a12

The dynamic LOD of the Icerunner ship from Save the Icerunner docked in Solitude harbor is visible when viewed from Tamriel worldspace, but not when viewed from the Solitude worldspace.

https://dyndolod.info/Help/Child-Parent-Worldspace-Copies addresses references with object LOD, but doesn't mention dynamic LOD. So I'm assuming they're not supported. I'd appreciate it if you could clarify this point and hint at whether this is something you might try to address in the future.

This report is provided for your information and asking for your thoughts. Thanks in advance.

 

The Legacy of the Dragonborn museum in Solitude has 2 exterior balconies: 1 on the first floor, in Tamriel; and the other 1 on the second floor, in SolitudeWorld.

View from Tamriel balcony | Harbor with Icerunner | LODs off

image.jpegimage.jpegimage.jpeg

View from Solitude balcony | Harbor with missing Icerunner | LODs off

image.jpegimage.jpegimage.jpeg

Dynamic LOD in Tamriel | Full Model*

image.jpegimage.jpeg

* By the way, do you know why the console shows the original ship [REFR:2E000C3A] is defined by DynDOLOD.esm? It's actually defined by SaveTheIcerunner.esp:

image.png ???

The Icerunner ship is located in cell -16,22 which is part of SolitudeWorld and has been processed by DynDOLOD for Parent > Child copies:

image.png

Full logs here https://drive.google.com/file/d/13ztLnWFIIBlL459vnhVIwrB4B32ywMF-/view

Thanks.

 

  On 9/4/2023 at 10:33 AM, Mousetick said:

https://dyndolod.info/Help/Child-Parent-Worldspace-Copies addresses references with object LOD, but doesn't mention dynamic LOD. So I'm assuming they're not supported. I'd appreciate it if you could clarify this point and hint at whether this is something you might try to address in the future.

Expand  

Never mind, I don't know how to read:

  Quote

Individual Child Worldspace Configuration

NoDynamicLOD - this setting disables showing any dynamic LOD from the parent worldspace when the player is in the child worldspace.

Expand  

It's set to zero in DynDOLOD_SSE_childworld_SolitudeWorld.ini:

; set to 1 to not enable dynamic LOD in this child worldspace
NoDynamicLOD=0

So maybe there's a bug, or I'm not understanding what the effect of this setting is supposed to be.

Posted
  On 9/4/2023 at 8:55 AM, Jackal99 said:

I strongly recommend testing before releasing any new version. sorry this reply but this is my feedback.

Expand  

I strongly recommend reading before posting.

From the first post: This is an ALPHA version to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions.

https://dyndolod.info#DynDOLOD-3-Alpha
This website and DynDOLOD 3 are currently an ALPHA version to test things and iron out bugs.
Certain things may be incomplete, not work as expected or change considerably between versions.
Using the latest version and providing feedback or reporting problems is a requirement to participate in the alpha test.

https://www.nexusmods.com/skyrimspecialedition/mods/68518
DynDOLOD 3 is currently an ALPHA version to test things and to iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Report problems or ask question on the official DynDOLOD support forum. Use DynDOLOD 2 to not participate in the alpha test.

DynDOLOD is shared with the public for free specifically for the purpose of people testing it and to report bugs in order to improve it.

New versions are tested with a vanilla game setup and whatever mods are relevant for the current problem reports.

Either provide a problem report as explained in the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum and or provide constructive feedback by actually defining what specifically should be tested before releasing a new version. 

  • +1 1
Posted

Alright this WIN.BTO causes a freeze consistently in a specific spot. If I remove the BTO, the freezes stop. There are many other spots as well that had a freezes, but for purposes of this half-half testing I tested with one specific spot to get consistent results. The spot is near sleeping tree camp. Regardless, after removing this file I wasn't able to find any spot with freezes no matter how much I ran around so I suspect this was only this BTO file causing it.

Tamriel.4.-28.-12.WIN.bto

Screenshot of the spot in-game

Spot in the map

 

Posted
  On 9/4/2023 at 1:10 PM, Ylikollikas said:

Alright this WIN.BTO causes a freeze consistently in a specific spot. If I remove the BTO, the freezes stop. There are many other spots as well that had a freezes, but for purposes of this half-half testing I tested with one specific spot to get consistent results. The spot is near sleeping tree camp. Regardless, after removing this file I wasn't able to find any spot with freezes no matter how much I ran around so I suspect this was only this BTO file causing it.

Tamriel.4.-28.-12.WIN.bto

Screenshot of the spot in-game

Spot in the map

Expand  

Also upload the default non winter BTO for the same level/coordinates. Since there are no issue for no season it will be easier to spot what is different.

Posted

Hi all, apologies if I've made a mistake in my post, this is my first time on the forum. When running what should be DynDOLOD's final generation step, the LODs themselves, I receive an error at the very last step of processing, one that I couldn't find elsewhere on google - 

[Window Title]
DynDOLOD

[Main Instruction]
Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible.

 

I have uninstalled and reinstalled all DynDOLOD related files as well as the installer only to get the same error. I am on the latest version of DynDOLOD with all runtimes and dependencies installed (resources SE + papyrus DLLs). There was no crash or error report generated that I could find, just standalone world logs and the TexGen ones. Does anyone have an idea on what could be causing this? Help would be much appreciated.

Posted
  On 9/4/2023 at 2:34 PM, Onyxeagle171 said:

Hi all, apologies if I've made a mistake in my post, this is my first time on the forum. When running what should be DynDOLOD's final generation step, the LODs themselves, I receive an error at the very last step of processing, one that I couldn't find elsewhere on google - 

[Window Title]
DynDOLOD

[Main Instruction]
Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible.

 

I have uninstalled and reinstalled all DynDOLOD related files as well as the installer only to get the same error. I am on the latest version of DynDOLOD with all runtimes and dependencies installed (resources SE + papyrus DLLs). There was no crash or error report generated that I could find, just standalone world logs and the TexGen ones. Does anyone have an idea on what could be causing this? Help would be much appreciated.

Expand  

Moved to the DynDOLOD 3 Alpha thread.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log, debug log and bugreport.txt (if it exists) to upload when making posts.

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