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Posted
  On 2/11/2022 at 12:24 PM, Jake0233 said:

Disregard my earlier comment, it seems TexGen just crashed when I try to recreate again for testing purposes. When it crashed, it does not create a bugreport for some reason. The logs were generated at least.

TexGen_SSE_Debug_log.txt 123.74 kB · 1 download TexGen_SSE_log.txt 123.62 kB · 1 download

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After reinstalling DynDOLOD completely, it finally worked again and no crashes nor errors this time. Thanks again Sheson for the help.

Posted
  On 2/6/2022 at 5:28 AM, sheson said:

If there are no NGIO grass cache files then the optional grass LOD can not be generated.

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Thank you. I know it might seem obvious, but I just wanted to confirm for my smooth brain that there wasn't currently a path for grass LOD that didn't involve downgrading. So much gratitude for this set of tools.

Posted
  On 2/11/2022 at 4:42 PM, arzt1 said:

Hi!

Tried 3 Alpha 67 (last version 65 worked) on Skyrim SE 1.5.97 but getting a "range check" error. Any help appreciated. THANK YOU!!! Mike

Bugreport.txt:

https://controlc.com/b908ea8b

DynDOLOD_SSE_Debug_log.txt:

https://controlc.com/a67e8c0e

TexGen_SSE_log.txt 1.83 MB · 0 downloads

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Download this test version and see if this runs through without error. In case it doesn't, please upload bugreport.txt and debug log.

Alpha-68 fixes that error.

  • Thanks 1
Posted
  On 2/11/2022 at 5:00 PM, sheson said:

Download this test version and see if this runs through without error. In case it doesn't, please upload bugreport.txt and debug log.

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WOW! DynDOLOD creation worked flawlessly now, just zipping and installing for ingame testing. You are a genius and thank you for your quick response, sir. Btw, how is my firstborn? Is he okay? THX!

Posted
  On 2/11/2022 at 5:47 PM, arzt1 said:

WOW! DynDOLOD creation worked flawlessly now, just zipping and installing for ingame testing. You are a genius and thank you for your quick response, sir. Btw, how is my firstborn? Is he okay? THX!

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Ah great. Thanks!

I uploaded that test version as Alpha-68.

I can assure everyone the firstborns are adequately cared for. I mean, they are no use if they are weak or ill.

  • Like 1
Posted (edited)

Hi,

I'm trying to generate LODs for Seasons of Skyrim with DyndoLOD 3 alpha 68, but I'm getting Integer Overflow error (or sometimes Item Not Found error instead) when the Seasons mod and the swap file are activated and the Seasons checkbox ticked in DynDOLOD (when I disable the Seasons mod, the checkbox is gone and the LOD is generated without errors - and if I keep the mods active and but not tick Seasons, the error still occurs).

bugreport.txtFetching info... DynDOLOD_SSE_Debug_log.7zFetching info... DynDOLOD_SSE_log.txtFetching info...

Edited by RuneEva
Posted

was trying out the new Seasons mod and updated to the latest betas.

Texgen and Lodgen ran fine.

Dyndolod is blue screening my computer about 80-90% of the way through the generation. Have tried to generate a few times with no success.

Everything else checks out , games running without issue , temps are good , seems stable.

Posted (edited)

How would I go about fixing this in iNeeds - Extended.esp (there's a bunch of these, but for brevity only posting one):

<Warning: Base record type not STAT or MSTT for large reference iNeed - Extended.esp [REFR:0009840B] (places _SNSnowDriftM01 "Snow" [ACTI:0A001829] in GRUP Cell 

It changes the large Showdrifts into activators (using same nif) so that you can gather snow.  That's cool, I'd like to keep it... but it's not critical to the mod functioning.

I know what the problem is, as per DynDoLod manual...

The base record not being of the type STAT or MSTT. For example if the base record is changed by a plugin for a large reference, even if the plugin is an ESM. A warning message Base Record Type Not STAT or MSTT For Large Reference is written to the message log.

... but not sure what to do about it if I want to keep these activators functioning. 

Would I really need to removing the mod's changes to these recard while also placing an invisible activator at all those locations?  Or is there something easier I can do? 

Maybe the easiest thing to do (not 100% sure this would work) would be to copy all these worldspace edits as new records into a new esp (instead of overrides) modify the nif to be invisible (or just have no nif?  dunno), move the model origin up by a couple of z units, then delete all the original worldspace edits?  EDIT: I'm working on trying this now... It REALLY sucks that xEdit doesn't have a "Deep Copy as New Record" function -- I have to "copy as new record" each one individually.  EDIT2:  There are too many records to do this by hand, and the xEdit script "Mark new records from overrides" would be perfect if it actually worked (fails on line 21).

 

Edited by Daemonjax
Posted (edited)

I'm getting the error : "No item found" upon generating dyndolod alpha 68. I'm trying the new seasons of skyrim with both options checked for lod and snow. Not sure what is happening

Edited by Ezerio
Posted
  On 2/12/2022 at 1:13 AM, 1erCru said:

was trying out the new Seasons mod and updated to the latest betas.

Texgen and Lodgen ran fine.

Dyndolod is blue screening my computer about 80-90% of the way through the generation. Have tried to generate a few times with no success.

Everything else checks out , games running without issue , temps are good , seems stable.

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BSOD is always a hardware, BIOS settings, OS, driver etc. problem. Google the BSOD code for help and hints.

Posted
  On 2/12/2022 at 3:02 AM, Ezerio said:

I'm getting the error : "No item found" upon generating dyndolod alpha 68. I'm trying the new seasons of skyrim with both options checked for lod and snow. Not sure what is happening

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Upload the log, debug log and bugreport.txt as explained on the first post.

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