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Posted
  On 1/3/2022 at 11:20 PM, 3fast5you said:

No logs or bug report at all in the Logs folder. I have already added exceptions, and just tried again with Real Time Protection turned off, and it doesn't work, issue presists.

The TexGen was able to complete when unchecking billboards. When checking billboards only, it instantly freezes upon starting.

"Creating billboards" is the last message it gives before it stops responding.

I looked into the output folder, and files are being added continuously while TexGen is not responding, until it crashes.

I also tried to add "RealTimeLog=1", and this time upon starting TexGen, the TexGen Options menu did not appear.

 

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It seems the textgen has problems with generating some .nif files, some meshes i viewed gave entirely black screen (nothing) but the textgen spiked in resource usage whenever i try to view one, will try to see if modifying the mods where the meshes came from fixes the issue.

Posted (edited)
  On 1/3/2022 at 11:59 PM, Eumeta said:

It seems the textgen has problems with generating some .nif files, some meshes i viewed gave entirely black screen (nothing) but the textgen spiked in resource usage whenever i try to view one, will try to see if modifying the mods where the meshes came from fixes the issue.

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Update: The problematic files so far are from Folkvangr Grass and Landscape Overhaul with its dependency Folkvangr Summer Tundra. I can't find a problem with the files because the .nif's can be viewed using nifskope and the relevant .dds's paths can be found in the .nif's and viewed using MO2, so not corruption or wrong texture ?, granted i'm an amarteur. I'll disable the mods to see where it goes.

  image.thumb.png.064ef072b82b1c155eeeefb2c079d7d9.pngimage.thumb.png.f2dc3da48e3f0b42e315699e9b2a32e6.png

Edited by Eumeta
Posted (edited)

Update: 

Grass, Tree and HD Tree Billboards completed succesfully, but rendered Billboards made Textgen unresponsive and later ctd right after start button is pressed, no log. Even after all preview billboards successfully display the texture

Attached are the debug logs for grass (1.7mb) and Tree and HD Tree (1.2 mb)

 

TexGen_SSE_Debug_log.txtFetching info... TexGen_SSE_Debug_log.txtFetching info...

Sticched and Rendered portion completed successfully, sorry i divided the response into 2 because i can't upload all 3 logs at once

I tried adding Realtimelog=1 into Texgen_SSE.ini under Notice=1 and Texgen 3.0 x64.exe didn't give me any option after it has loaded all plugins, when clicking restart, an additional line "File not found" is added.

TexGen_SSE_Debug_log.txtFetching info...

Edited by Eumeta
Posted

I disabled all tree/grass mods and was able to complete the TexGen. I then tried to activate Enhanced Vanilla Trees, and after freezing for a minute or two and almost maxing out my RAM, it seemed to work. But then it just crashes. No logs. I did the same with Dark Forests of Skyrim, same result.

https://ufile.io/f/vo08x This is the logs from the successful TexGen without any mods, should it be of any use at all.

Here is the Bug Report from after TexGen crashed after seemingly working as stated above. No idea how this works or what I'm doing, excuse me, just trying to provide anything that might be useful before I'm off to bed.

https://ufile.io/qietpbcq

 

Posted
  Quote

 

[Window Title]
DynDOLODx64.exe

[Main Instruction]
This version of has expired.

[Content]
Use a newer version.

[Exit ]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

 

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Same thing for texgen. I didn't update to AE, I haven't installed any updated Dyndolod files since AE came out. Why is Dyndolod giving me this message that I've never seen before and how can I disable this nonsense? 

If I run into bugs by using older Dyndolod files, that's on me and it's totally unsupported but I need the ability to use the files I've already downloaded and haven't updated...

Posted
  On 1/4/2022 at 1:19 AM, Eumeta said:

after adding Realtimelog=1 and running Texgen, a "bugreport.txt" was generated in DynDOLOD base folder. I hope it helps
bugreport.txt 60.44 kB · 4 downloads

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  On 1/4/2022 at 1:46 AM, 3fast5you said:

Here is the Bug Report from after TexGen crashed after seemingly working as stated above. No idea how this works or what I'm doing, excuse me, just trying to provide anything that might be useful before I'm off to bed.

https://ufile.io/qietpbcq

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Thanks for the reports.

Test with this version of TexGenx64.exe to see if it renders the billboards without issue.

Posted
  On 1/4/2022 at 2:06 AM, DankTemplar said:

Same thing for texgen. I didn't update to AE, I haven't installed any updated Dyndolod files since AE came out. Why is Dyndolod giving me this message that I've never seen before and how can I disable this nonsense? 

If I run into bugs by using older Dyndolod files, that's on me and it's totally unsupported but I need the ability to use the files I've already downloaded and haven't updated...

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Read the first post of the DynDOLOD 3 Alpha test where to make posts in case of questions or problems. I moved the post.

As the message says, the version of DynDOLOD is expired. Always use the latest DynDOLOD version.

You are doing it wrong if you believe you need to use an outdated and buggy alpha version from many months ago.

Posted
  On 1/2/2022 at 10:46 AM, sheson said:

BTW TexGen generates a glacierslabreallod.dds from glacierslab.dds since the vanilla glacierslablod.dds is not a direct derivative from glacierslab.dds.

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I realized that now too. Unfortunately, the glacierslabreallod.dds is 4x tiled so I can't assign it for the glacier meshes, as I would have to redo/rescale the UVs. I don't wanna create any complications for you of course, or make TexGen generate redundant files. So I understand if its not a priority.

Posted
  On 1/4/2022 at 12:44 PM, Phlunder said:

I realized that now too. Unfortunately, the glacierslabreallod.dds is 4x tiled so I can't assign it for the glacier meshes, as I would have to redo/rescale the UVs. I don't wanna create any complications for you of course, or make TexGen generate redundant files. So I understand if its not a priority.

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In that case you could just have the LOD models point to the full texture instead (not sure if that works with the vanilla texture). The full texture typically already loaded into VRAM anyways for the full glaciers in the active cells.

DynDOLOD may automatically add a 1x1  version to the object LOD atlas. It may attempt to auto update the UV to be between 0.0 and 1.0 in that case, too.

You can test if this has acceptable results by using the xEdit script NIF - Batch textures replacement.pas to quickly update the LOD models to use the full texture.

It may work out or not. If it doesn't work out I can add a 1x1 version to TexGen creation.

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