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Posted (edited)
  On 1/3/2022 at 9:46 PM, 3fast5you said:

So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something.

TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part.

No TexGen logs, but Event Viewer has this to say:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Exception code: 0xc0000005
Fault offset: 0x0000000000895869
Faulting process ID: 0x3428
Faulting application start time: 0x01d800ea10b45f2b
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465
Faulting package full name: 
Faulting package-relative application ID: 

Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error.
Here is the one before I ran SFC:
Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a
Exception code: 0x0eedfade
Fault offset: 0x0000000000034f69
Faulting process ID: 0x592c
Faulting application start time: 0x01d800e553cf8a38
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16
Faulting package full name: 
Faulting package-relative application ID: 

Expand  

Same thing happens to me, I'm using the latest Dyndolod Resources 3.0 and the standalone 3.0, both were recently updated

Edited by Eumeta
grammar
Posted
  On 1/3/2022 at 5:33 PM, Phlunder said:

The issue is the same for a lot of rock/cliff LOD assets. Here are just 2 examples: 

RockCliff02Snow01 [STAT:0001EF3B] Example ref ID: [REFR:00097F0B]

S2GF6NB.png zPeek9B.png

RockCliff08_HeavySN [STAT:0002ED7A] Example ref ID: [REFR:00028C51]

gGh9TSD.png kmDj7Xa.png

Expand  

Test with this LODGenX64.exe version. It should fix the snow on the rocks. Let me know.

Posted
  On 1/3/2022 at 9:46 PM, 3fast5you said:

So I tried to look around and search for someone with a similar issue, but couldn't really find a fix that worked. Apologies if I missed something.

TexGen stops responding and eventually crashes when it reaches the "Creating billboards" part.

No TexGen logs, but Event Viewer has this to say:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Exception code: 0xc0000005
Fault offset: 0x0000000000895869
Faulting process ID: 0x3428
Faulting application start time: 0x01d800ea10b45f2b
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Report ID: 835b9ca3-7c4d-4d3c-81cc-f79c3c6f1465
Faulting package full name: 
Faulting package-relative application ID: 

Don't know if it is worth mentioning, but originally I had a different error message in the Event Viewer, but then I ran System File Checker, and now I get the above error.
Here is the one before I ran SFC:
Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61d2f1a9
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1387, time stamp: 0x0b9a844a
Exception code: 0x0eedfade
Fault offset: 0x0000000000034f69
Faulting process ID: 0x592c
Faulting application start time: 0x01d800e553cf8a38
Faulting application path: C:\Faens C\Modding Utilities\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: 07b3f337-478d-4cc7-951e-9de7a42acf16
Faulting package full name: 
Faulting package-relative application ID: 

Expand  

No logs and no bugreport.txt either? If the OS kills the application like that it maybe because of antivir etc. Test adding an exception or temporarily disabling it.

Uncheck billboards, see if it runs through doing the stitched and rendered. Then check only billboards. Test with only checking one checkbox under billboards at a time to see if it only happens with a specific type.

If the rendered or any of the billboards run through, upload that debug log, so I can check some opengl init debug messages.

Check the Preview for billboards to see if any or a specific model does not load or has a problem.

If none of this helps or reveals anything, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI set Notice=1 and add a new line RealTimeLog=1, maybe then it is able to create a log file.

Posted (edited)
  On 1/3/2022 at 10:34 PM, sheson said:

Form ID?

Expand  

Base ID is 1ef3b, ref ID is 201114b. I had to switch to smaller worldspace (falmervalley/Forgotten Vale) to not generate gigabytes of output again, sorry. Just was faster to check.

Edited by Phlunder
Posted

I have a quick question... I'm trying to understand the mechanics of how this all works a little better but can't seem to find the information anywhere.  Does the Dyndolod ini file only affect the generation of LOD or can I make tweaks to it after I've generated LOD?  I wanted to experiment with a few of the settings just to see if I can do  better job of it but am happy enough with the current settings to not want to run Dyndolod again.  Also... if I do run Dyndolod again (because I'm impulsive that way) on my current save, I don't want to generate occlusion a second time, correct?

Posted
  On 1/3/2022 at 11:01 PM, BrotherShamus said:

I have a quick question... I'm trying to understand the mechanics of how this all works a little better but can't seem to find the information anywhere.  Does the Dyndolod ini file only affect the generation of LOD or can I make tweaks to it after I've generated LOD?  I wanted to experiment with a few of the settings just to see if I can do  better job of it but am happy enough with the current settings to not want to run Dyndolod again.  Also... if I do run Dyndolod again (because I'm impulsive that way) on my current save, I don't want to generate occlusion a second time, correct?

Expand  

Read everything you find here: https://dyndolod.info. Maybe start with https://dyndolod.info/How-LOD-Works. Then have a look at https://dyndolod.info/Updating.

LOD generation is a snap shot of the current load order. Generated LOD is mostly meshes and textures. Every options and INI setting for the tools only ever affect LOD generation.

  On 1/3/2022 at 11:00 PM, Phlunder said:

Its seems to be fixed! Thank you so much, looks great now!

nRtzA3I.png

Expand  

Great. Will be included in the next version that also fixes the building in Riften.

  • Thanks 1
Posted (edited)
  On 1/3/2022 at 10:27 PM, sheson said:

No logs and no bugreport.txt either? If the OS kills the application like that it maybe because of antivir etc. Test adding an exception or temporarily disabling it.

Expand  

No logs or bug report at all in the Logs folder. I have already added exceptions, and just tried again with Real Time Protection turned off, and it doesn't work, issue presists.

  On 1/3/2022 at 10:27 PM, sheson said:

Uncheck billboards, see if it runs through doing the stitched and rendered. Then check only billboards. Test with only checking on checkbox under billboards to see if it only happens with a specific type.

Expand  

The TexGen was able to complete when unchecking billboards. When checking billboards only, it instantly freezes upon starting.

"Creating billboards" is the last message it gives before it stops responding.

I looked into the output folder, and files are being added continuously while TexGen is not responding, until it crashes.

I also tried to add "RealTimeLog=1", and this time upon starting TexGen, the TexGen Options menu did not appear.

 

Edited by 3fast5you
Posted (edited)

I have the same issue. Also no logs as the process seems to quit when it reaches maximum available memory (24ish gb for me).

BUT I was able to keep it running further with the non 64 version. So just TexGen.exe worked for me. I assume the results are the same?

BR

Tr0u64d1x

 

Edit: I can second that "RealTimeLog=1" upon starting TexGen makes the TexGen Options menu not appear.

 

Edit2: TexGen.exe did however end up producing some out of memory error.

Edited by Tr0u64d1x
error
Posted
  On 1/3/2022 at 11:08 PM, sheson said:

Read everything you find here: https://dyndolod.info. Maybe start with https://dyndolod.info/How-LOD-Works. Then have a look at https://dyndolod.info/Updating.

LOD generation is a snap shot of the current load order. Generated LOD is mostly meshes and textures. Every options and INI setting for the tools only ever affect LOD generation.

Great. Will be included in the next version that also fixes the building in Riften.

Expand  

Danke.

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